HLTV-Readme.txt

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                           HLTV Documentation           Version 3.1.1.1/4.1.1.1
                          
         
                          
    Content
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    1. Overview
    2. Spectating Games
    3. HLTV Basics
    4. Broadcasting Games
    5. Recording HLTV demos
    6. Larger Broadcasts
    7. HLTV Configuration



1. Overview
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    Half-Life TV offers the ability to have an unlimited number of spectators
    watching online games. They can follow the game just like they would as
    a spectator on the game server. Spectators are invisible to players and 
    can't interact with the running game in any way. Each spectator can choose
    any view position or choose any player to track individually. To have the
    most enjoyable spectating experience, spectators can enable the 
    Auto-Director mode. Then the camera is changed automatically so that only
    interesting scenes are shown from a suitable viewpoint. Thus the spectator
    can lean back and won't miss any relevant action. All the time, spectators
    may communicate between each other using the standard HL chat system.
   
    Most popular Half-Life MODs are supported like Counter-Strike, Team 
    Fortress Classic, Day of Defeat and many others. HLTV providers have full
    control over their HLTV system, may change number of spectator slots, add
    text messages or change the HLTV logo. The broadcast is delayed by a
    customizable amount of time, by default 30 seconds. This ensures that the
    playing teams can't use HLTV to get any usable information about their
    opponents. Providing a single HLTV server for up to 100 spectators is an
    easy task and doesn't need any changes in default configurations.
   
    Installing a larger HLTV network for thousands of spectators needs some
    more planning time and experience about required bandwidth and CPU/RAM
    demands (see chapter 6).



2. Spectating Games
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    To watch a HLTV game, start Half-Life, open the Multiplayer menu and select
    'Find Servers'. To search for currently broadcasted games, choose the
    'Spectate' section and hit 'Refresh All'. After the list has been updated,
    double click on the server you want to spectate and you'll be connected.

    If computer game leagues announce important matches to be broadcasted via
    HLTV, they often provide IP:Port addresses of their HLTV servers. Instead
    of searching them via the server browser, you can also go to the 
    'Favorites' folder and add the HLTV address to your server list by pressing
    the right mouse button. Otherwise, you can also open the console window and
    use the 'connect' command to spectate a certain game.
    
    For example:

        connect 192.168.130.42:27020

    The default HLTV port number is 27020, but may be changed. It should always
    be included in the given address, since commonly this port number is 
    different from the default port number 27015.

    You can spectate the game in different modes: Chase Cam, First Person, Free
    Look, Map Overview and Map Chase. The easiest way to change modes is to
    press the JUMP key (default SPACE). Alternatively you can use the spectator
    menu, which can be enabled by pressing the DUCK key (default CTRL). Here
    you can customize your personal view style and enable the Auto-Director
    Mode. Press USE (default E) to cycle through the different 
    Picture-In-Picture modes.
   
    The following HL console commands can be used to customize spectator 
    settings:

    spec_autodirector <0|1> - turns Auto Director mode on or off
    spec_drawcone <0|1>     - shows your view cone in map overview mode
    spec_drawnames <0|1>    - shows player names under their icons
    spec_drawstatus <0|1>   - shows game information (time, map etc)
    spec_pip <0|1>          - turns Picture-In-Picture mode on or off
    spec_menu               - opens the spectator menu
    spec_help               - shows a help screen
    spec_mode <1-6> [<0-4>] - set the main view mode, seconds parameter is
                              the PIP mode. Not all combinations are valid.
                              Main modes are:
                                1 : Locked Chase        2 : Free Chase
                                3 : Free Roaming        4 : First Person
                                5 : Map Overview        6 : Chase Map Overview
                              PIP modes are:
                                0 : PIP off             1 : Free Chase
                                2 : First Person        3 : Map Overview
                                4 : Chase Map Overview



3. HLTV Basics
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    The core of the HLTV broadcasting system is the HLTV server, also called 
    HLTV proxy. The HLTV executable is a console application that works much 
    like a HL dedicated server. To broadcast a game running on a certain game 
    server, the HLTV proxy connects to this server just like a normal player.
    Spectators connect themselves to the HLTV proxy and the game data stream is
    relayed through the HLTV proxy to all connected spectator clients. The next
    figure shows a basic HLTV configuration:
   
        HL Game Server -> HLTV Proxy => Spectator Clients
   
    The number of clients that one HLTV proxy can serve depends on available
    hardware and network resources. Theoretically, a single proxy can hold a
    maximum of 255 spectator clients. But be careful, even a proxy with 100
    spectator clients needs a full 2 MBit line to run smoothly. If more
    spectator slots are needed, the required network load must be distributed
    over multiple HLTV proxies.
       
    The first HLTV proxy connected to the game server is called the Master
    proxy, which sets the general broadcast settings like game stream delay or
    packet rate. All other HLTV proxies linked to this proxy are the Relay 
    proxies. Their total number and link order is not restricted, they may form
    a chain or tree of proxies. Most important is that their location is in
    different networks to ensure a balanced bandwidth usage.
   
                                   -> HLTV Relay Proxy 1 => Spectator Clients
     HL Game Server -> HLTV Master -> HLTV Relay Proxy 2 => Spectator Clients
                                   -> HLTV Relay Proxy 3 => Spectator Clients


         
4. Broadcasting Games
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    Let's assume the most simple configuration, a single HLTV proxy in a LAN
    environment. This is a very common situation and the default HLTV settings
    doesn't need to be changed. Choose a dedicated computer as your HLTV proxy
    and install the Half-Life Dedicated Server, which also includes all files
    needed by a HLTV proxy. This isn't needed if Half-Life is already
    installed.
   
    Start the HLTV application (HL icon with a small camera) and the HLTV
    console will open, showing some initialization messages (if that takes a
    long time, HLTV maybe can't resolve some IP addresses, then start HLTV
    with the '-nodns' command line option). Then the console is ready to accept
    your commands, here we use '>' as the console prompt. First give your HLTV
    proxy an unique name:
   
    >name "My HLTV Proxy"
   
    Let's assume you have started the proxy on host 192.168.1.2 and the game
    server, you want to spectate is running on host 192.168.1.3:27015. Then
    connect the HLTV proxy to this game server by typing:
   
    >connect 192.168.1.3:27015
   
    After a few seconds HLTV will be fully connected and ready to serve
    spectator clients. Use the 'status' command to verify that the HLTV proxy
    has connected properly :
   
    >status
     --- HLTV Status ---
     Online 00:23, FPS 79.0, Version 2435 (Win32)
     Local IP 192.168.1.2:27020, Network In 1.7, Out 1.0, Loss 0.00
     Local Slots 128, Spectators 0, Proxies 0
     Total Slots 128, Spectators 0, Proxies 1
     Source Game Server 192.168.1.3:27015, Delay 30
     Server Name "Half-Life dedicated server"
     Time 01:35, Game "valve", Map "maps/rapidcore.bsp", Players 1
   
    The 'status' command shows your own IP address, HLTV system cycles per
    second, total incoming and outgoing network traffic in kB/sec. Local slot
    and spectator numbers your HLTV proxy is providing, total numbers are the
    sum of all slots & spectators on all proxies broadcasting this game. The
    game source can be a game server, another HLTV proxy or a demo file.



5. Recording HLTV demos
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    HLTV demo files are like normal recorded games in Half-Life, but you can
    choose any view point, view mode or player to chase during replay. To play
    back a HLTV demo, a HLTV proxy is not needed. Just start Half-Life and type
    in console "playdemo <demoname>" or "viewdemo <demoname>" (viewdemo offers
    more options during playback like fast forward/backward, pause & 
    slowmotion). To record a HLTV demo, connect the proxy to a game server (see
    last chapter) and type in console:
       
    >record <name>
  
    All ...
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