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INTRODUCTION
1. THE MONACO GRAND PRIX,
THE LEGENDARY RACE
2. A RACING WEEKEND
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Breakdowns
The race
The rules
GAME MODES
1.TRAINING - APPRENTICESHIP
2.SIMPLE RACE
3.GRAND PRIX
3.1 Practice runs
3.2 Heats
3.3 Warm-up
3.4 The race
The start
Entering the pits
The finish
The flags
4.CHAMPIONSHIP
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THE GAME
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1.INSTALLING AND LAUNCHING THE GAME 12
1.1 Configuration and launch
1.2 The first screen
2. IDENTIFICATION
3. MENUS.
3.1 The navigation bar
3.2 Saving and loading
3.3 Controlling the car
3.4 The function keys, camera
views and pit-stops
3.5 Replays
4. THE TYPES OF GAME
4.1 Easy mode
4.2 Realistic mode
Amateur
Pro
Expert
5. CHOOSING A TEAM AND A DRIVER
5.1 Editing the teams
5.2 Editing the drivers
6. CHOOSING A CIRCUIT
7. THE OPTIONS
7.1 In Easy mode
7.2 In Realistic mode
The car
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5. INDIVIDUAL CHAMPIONSHIP
5.1 Editing the list of drivers
5.2 Editing the list of circuits
6. CAREER MODE: THE CHALLENGE
7. TIME ATTACK
7.1 Free run
7.2 Ghost
8. SCENARIO MODE
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CONTENTS
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CONTENTS
SET-UPS AND TELEMETRY
1.THE GARAGE
2. THE SET-UPS
2.1 Driver set-ups
Transmission
Gearbox ratios
Long – short
Spacing
Steering
Break balance front/rear
Breaking force
Understeer (car understeering)
Oversteer (car oversteering)
Stable/unstable behaviour
Aerodynamics - wings
Downforce
Vertical load
Drag factor
Wing incidence angle
Car incidence
Ground effect
Fuel level
Tires
2.2 Engineer set-ups
Springs
Pitch and roll
Travel
Anti-roll bars
Ride height
Bump stops
Dampers
Camber
Wheel alignment
Engine power
Revs
Torque
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3.CAR CONFIGURATION
3.1 The effect of settings
3.2 Slow straights and bends
Braking in a slow straight
Braking and entering a slow bend
Accelerating out of a slow bend
Accelerating in a low-speed straight
3.3 Fast straights and bends
Braking in a fast straight
Braking and entering a fast bend
Accelerating in a fast straight
Help
4. TELEMETRY
4.1 Data saved
4.2 How to analyse the data
4.3 Telemetry by example
Optimising driving
Reacceleration point
Braking point
Acceleration
Braking
Optimising the settings
Ride height settings
Setting the dampers
Conclusion
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THE CIRCUITS AND THE TEAMS 52
1. THE CIRCUITS
1.1 Germany
1.2 Great Britain
1.3 Argentina
1.4 Australia
1.5 Austria
1.6 Belgium
1.7 Brazil
1.8 Canada
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1.9 Spain
1.10 France
1.11 Hungary
1.12 Italy
1.13 Japan
1.14 Luxembourg
1.15 Monaco
1.16 San Marino
1.17 Europe
2. THE TEAMS
Technical Data for 11 teams:
chassis and engine
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TECHNICAL SUPPORT
1. TECHNICAL SUPPORT
1.1 Installation problems
1.2 Sound problems
1.3 Configuration of the network
1.4 Graphics cards
1.5 Hot lines and assistance on-line.
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2. CREDITS
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50s MODE
1. NEW SENSATIONS
2. NAVIGATION
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CUSTOMIZING YOUR GAME
1.THE MAPS EDITOR
1.1 Functions
1.2 The formats
2. SOUND EDITOR
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MULTIPLAYER MODE
1. SPLIT (2 PLAYERS)
2. LINK-UP (2-4 players)
3. NETWORK (2-8 PLAYERS)
3.1 Create a game
3.2 Join a game
4. MULTIPLAYER TOOLS
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CONTENTS
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INTRODUCTION
1. THE MONACO GRAND PRIX,
THE LEGENDARY RACE
Monaco is the most legendary race of all.
It’s a challenge taken up every year by the best
racing drivers in the world. The race has been
masterfully organized by the Automobile Club
of Monaco since it was formed in 1929.
Maximum speed: 270 kph. An average speed
of more than 140 kph to cover just over 3
kilometres between manhole covers, pavements,
barriers and walls.
And there are no escape routes! Only the
best drivers win at Monaco to earn a page
in the history of this legendary race.
84.8 kph in a race lasting 3 hours 56 minutes,
he had won the first race in Monaco. But history
does not record his first name. Le Grand Prix
de Monaco
©
, however, was to become a Motor
Racing legend, today as famous as the Le Mans
24-hour race or the Indianapolis 500.
Since this first race in 1929, racing cars have
continued to duel in the streets of Monaco. Only
the Second World War and a few unexpected
events in the early 50s have prevented the race
from taking place; 14 times only in 70 years.
Anthony Noghès
70 years of history
On April 14 1929, Williams, at the wheel of his
Bugatti 35B, crossed the finishing line. After 100
laps and 318 kilometres, at an average speed of
The idea of racing in the streets of Monaco –
something of a strange idea, even today – goes
back to the mid-20s.
Holding a motor race in the middle of town was
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not a novel idea, though; races of this type
already existed in the United States. But
everyone has always agreed that Monaco is
in a class of its own.
In the 20s, Anthony Noghès
founded the A.C.M., the
Automobile Club of Monaco,
with several friends. It grew
out of the Automobile and
Velocipedian Association, which
in turn sprang from the Monaco
Velocipedian Association founded
in 1890. It is to Anthony Noghès,
a keen sports and automobile
enthusiast, that we owe this race.
After getting official support from
His Highness Prince Louis II, Anthony
Noghès showed his plans to a motor
racing celebrity of the time, the
Monegasque champion, Louis Chiron, who was
completely taken with the idea. After studying
the layout of the town of Monaco, it was quickly
apparent that its topography was ideal for
tracing a motor racing circuit. From that moment
on, nothing could stand in their way and, on
April 14 1929, 60 cars took part in the first
motor race in the streets of Monaco.
Since this date, the Automobile Club of Monaco
has been in charge of the event and remained
sole organizer of this mythical race.
INTRODUCTION
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