output_log.txt

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Initialize engine version: 4.5.5p5 (a9cacae7f864)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4752]
    Renderer: NVIDIA GeForce GT 630
    Vendor:   NVIDIA
    VRAM:     1998 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\EasyRoads3Dv3.dll (this message is harmless)
Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\EasyRoads3Dv3.dll into Unity Child Domain
Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
- Completed reload, in  0.422 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\System.dll (this message is harmless)
UnloadTime: 12.835525 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1500.
Total: 9.612927 ms (FindLiveObjects: 0.345531 ms CreateObjectMapping: 0.129458 ms MarkObjects: 7.486105 ms  DeleteObjects: 0.065345 ms)

cycle resolution
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

build
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

build
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

build
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

scene hopper AmazingFrog_Hideout navigation LoadingScene navigation
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 2.899875 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 1157.
Total: 3.816566 ms (FindLiveObjects: 0.277103 ms CreateObjectMapping: 0.129150 ms MarkObjects: 1.240029 ms  DeleteObjects: 0.415192 ms)

UnloadTime: 0.683973 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 581 unused Assets to reduce memory usage. Loaded Objects now: 15745.
Total: 6.806755 ms (FindLiveObjects: 1.607754 ms CreateObjectMapping: 0.214531 ms MarkObjects: 3.872357 ms  DeleteObjects: 0.573009 ms)

fjLetterDropper is NOT IN THE SCENE BUT FROG NEEDS TO SHOUT Y'ALL
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Couldn't find an explicitly transparent version of shader 'Sunshine/Mobile/Diffuse' so fading may not work. If the shader does support transparency then this warning can be avoided by enabling the 'Shaders Already Handle Transparency' option.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Couldn't find an explicitly transparent version of shader 'Sunshine/Mobile/Diffuse' so fading may not work. If the shader does support transparency then this warning can be avoided by enabling the 'Shaders Already Handle Transparency' option.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Couldn't find an explicitly transparent version of shader 'Sunshine/Mobile/Diffuse' so fading may not work. If the shader does support transparency then this warning can be avoided by enabling the 'Shaders Already Handle Transparency' option.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Couldn't find an explicitly transparent version of shader 'Sunshine/Mobile/Diffuse' so fading may not work. If the shader does support transparency then this warning can be avoided by enabling the 'Shaders Already Handle Transparency' option.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Couldn't find an explicitly transparent version of shader 'Sunshine/Mobile/Diffuse' so fading may not work. If the shader does support transparency then this warning can be avoided by enabling the 'Shaders Already Handle Transparency' option.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Couldn't find an explicitly transparent version of shader 'Sunshine/Mobile/Diffuse' so fading may not work. If the shader does support transparency then this warning can be avoided by enabling the 'Shaders Already Handle Transparency' option.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Center: (-50.8, 0.1, 42.3), Extents: (0.2, 0.2, 0.2)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

attatch to bumper
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

EnterRagdoll Hold ncpoint
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

remove joint 1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

DetachObject
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

remove joint 1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ExitRagdoll
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ExitRagdoll
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Frog Collision mincol avatar::False colMag:21.28565  with::caravan_outside_MESH
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

ExitRagdoll
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

dispatch
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

scene hopper AmazingFrog_SwindonShire AmazingFrog_Hideout LoadingScene AmazingFrog_Hideout
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 42.160088 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1599 unused Assets to reduce memory usage. Loaded Objects now: 1193.
Total: 17.587894 ms (FindLiveObjects: 0.268780 ms CreateObjectMapping: 0.145795 ms MarkObjects: 0.656848 ms  DeleteObjects: 15.894757 ms)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1783)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1783)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1783)

Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': dependency 'AddPassShader' shader 'Relief Pack/ReliefTerrain-AddPass' not found
Shader 'Hidden/TerrainEngine/Details/Vertexlit': fallback shader 'Hidden/TerrainEngine/Details/Vertexlit Builtin' not found
UnloadTime: 0.732366 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 502 unused Assets to reduce memory usage. Loaded Objects now: 35366.
Total: 17.085779 ms (FindLiveObjects: 4.486053 ms CreateObjectMapping: 0.640820 ms MarkObjects: 10.450709 ms  DeleteObjects: 1.045533 ms)

Couldn't find an explicitly transparent version of shade...
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