Initialize engine version: 4.5.5p5 (a9cacae7f864) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4752] Renderer: NVIDIA GeForce GT 630 Vendor: NVIDIA VRAM: 1998 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\EasyRoads3Dv3.dll (this message is harmless) Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\EasyRoads3Dv3.dll into Unity Child Domain Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\XInputDotNetPure.dll (this message is harmless) Loading E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\XInputDotNetPure.dll into Unity Child Domain - Completed reload, in 0.422 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0 Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: E:\The.Amazing.Frog.v.f0.0.2\AmazingFrog_Data\Managed\System.dll (this message is harmless) UnloadTime: 12.835525 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1500. Total: 9.612927 ms (FindLiveObjects: 0.345531 ms CreateObjectMapping: 0.129458 ms MarkObjects: 7.486105 ms DeleteObjects: 0.065345 ms) cycle resolution (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) build (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) build (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) build (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) scene hopper AmazingFrog_Hideout navigation LoadingScene navigation (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 2.899875 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 1157. Total: 3.816566 ms (FindLiveObjects: 0.277103 ms CreateObjectMapping: 0.129150 ms MarkObjects: 1.240029 ms DeleteObjects: 0.415192 ms) UnloadTime: 0.683973 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 581 unused Assets to reduce memory usage. Loaded Objects now: 15745. Total: 6.806755 ms (FindLiveObjects: 1.607754 ms CreateObjectMapping: 0.214531 ms MarkObjects: 3.872357 ms DeleteObjects: 0.573009 ms) fjLetterDropper is NOT IN THE SCENE BUT FROG NEEDS TO SHOUT Y'ALL (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Couldn't find an explicitly transparent version of shader 'Sunshine/Mobile/Diffuse' so fading may not work. If the shader does support transparency then this warning can be avoided by enabling the 'Shaders Already Handle Transparency' option. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Couldn't find an explicitly transparent version of shader 'Sunshine/Mobile/Diffuse' so fading may not work. If the shader does support transparency then this warning can be avoided by enabling the 'Shaders Already Handle Transparency' option. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Couldn't find an explicitly transparent version of shader 'Sunshine/Mobile/Diffuse' so fading may not work. If the shader does support transparency then this warning can be avoided by enabling the 'Shaders Already Handle Transparency' option. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Couldn't find an explicitly transparent version of shader 'Sunshine/Mobile/Diffuse' so fading may not work. If the shader does support transparency then this warning can be avoided by enabling the 'Shaders Already Handle Transparency' option. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Couldn't find an explicitly transparent version of shader 'Sunshine/Mobile/Diffuse' so fading may not work. If the shader does support transparency then this warning can be avoided by enabling the 'Shaders Already Handle Transparency' option. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Couldn't find an explicitly transparent version of shader 'Sunshine/Mobile/Diffuse' so fading may not work. If the shader does support transparency then this warning can be avoided by enabling the 'Shaders Already Handle Transparency' option. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Center: (-50.8, 0.1, 42.3), Extents: (0.2, 0.2, 0.2) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) attatch to bumper (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) EnterRagdoll Hold ncpoint (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) remove joint 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) DetachObject (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) remove joint 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ExitRagdoll (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ExitRagdoll (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Frog Collision mincol avatar::False colMag:21.28565 with::caravan_outside_MESH (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ExitRagdoll (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) dispatch (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) scene hopper AmazingFrog_SwindonShire AmazingFrog_Hideout LoadingScene AmazingFrog_Hideout (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 42.160088 ms Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 1599 unused Assets to reduce memory usage. Loaded Objects now: 1193. Total: 17.587894 ms (FindLiveObjects: 0.268780 ms CreateObjectMapping: 0.145795 ms MarkObjects: 0.656848 ms DeleteObjects: 15.894757 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1783) The referenced script on this Behaviour is missing! (Filename: Line: 1783) The referenced script on this Behaviour is missing! (Filename: Line: 1783) Shader 'Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass': dependency 'AddPassShader' shader 'Relief Pack/ReliefTerrain-AddPass' not found Shader 'Hidden/TerrainEngine/Details/Vertexlit': fallback shader 'Hidden/TerrainEngine/Details/Vertexlit Builtin' not found UnloadTime: 0.732366 ms Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 502 unused Assets to reduce memory usage. Loaded Objects now: 35366. Total: 17.085779 ms (FindLiveObjects: 4.486053 ms CreateObjectMapping: 0.640820 ms MarkObjects: 10.450709 ms DeleteObjects: 1.045533 ms) Couldn't find an explicitly transparent version of shade...
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