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Bloodforge
Design:
Jade Ripley, Matthew Ryan Medeiros
Editing and Development:
Andreas Rönnqvist
Editor:
Paul Gazo
Proofreading:
Brett Mclean
Interior art:
Levi Hinton
Art Direction:
Andreas Rönnqvist
Cover Art:
Levi Hinton
Graphic Design:
Mio Dal
Interior Layout:
Nicola Kelsall
Special Thanks:
Afroakuma, Alex Firesworn, Kevin Ryan, Anthony Regits, Chris Bennet,
Michael Sayre, Michael Sloan
Bloodforge is (C) Dreamscarred Press. References to other copyrighted material in no way constitutes a
challenge to the respective copyright holders of that material.
The following text is designated as Open Game Content: All text except Product Identity.
Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the
third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter
Adkison.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying
Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and
the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are
used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/
compatibility for more information on the compatibility license.
Bloodforge is published by Dreamscarred Press under the Open Game License version 1.0a Copyright 2000
Wizards of the Coast, Inc.
TABLE OF CONTENTS
INTRODUCTION
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4
SPECIFIC HALF-BREEDS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4
MEET THE BREEDS
AELLAR
ALICORN
BLINKLING
DECATAUR
DREIGE
GRENDLE
HALF-GNOLL
HALF-GOBLINOIDS
HALF-SAHUAGIN
HEXBREATHER
HOURI
KESTREL
KIJIN
LASHER
LURKER
MERG
MURK
OGGR
ORNIBUS
PIPER
RANA
SPRING CHILD
STHEIN
THRALLSPAWN
TRIXIE
WATCHER
WOODBORN
WULFKIN
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8
11
13
15
17
19
21
23
27
29
32
34
36
39
41
43
45
48
50
53
55
57
59
63
65
67
71
73
MAKING MORE CROSSBREEDS
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
76
TEMPLATES
BIPEDAL CREATURES
HALF-DOPPELGANGER
HALF-ELEMENTALS
HALF-MEDUSA
HALF-RAKSHASA
QUADRUPEDAL CREATURES
TITANBLOODED
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76
76
77
81
82
83
83
LEGACIES OF BLOOD
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
85
FEATS
PRESTIGE CLASSES
SPELLS OF THE BLOOD
RACIAL CREATIONS
85
89
95
98
Bloodforge
Chapter One:
INTRODUCTION
Few concepts in fantasy are as well-loved or well-hated as the
idea of half-breeds, those who share the blood of two races
but may not quite belong to either. My very first character
- way back in 2nd edition - was a half-elf bard, and he was
just the coolest thing to my seven-year-old self. The game
has evolved since then, going through a new edition, the
update to 3.5 and then the rise of Pathfinder, and through
it all half-breeds have remained not just present, but a vital
and vibrant part of various campaign worlds. From half-
elves and half-orcs to exotic beings like aasimar, half-fiends
or even half-genies, Pathfinder is an RPG where strange
pairings and legacies abound.
This book presents a whole lot of half-breeds, some of
them the legacies of ancient magics, and others the product
of meetings between two (or more!) races. Each takes a
different lesson and legacy from its bloodlines and expresses
its parents’ traits in a new way. Along with these are new
feats, spells, prestige classes and items to add new dimensions
to your campaign’s racial themes, from an enchantment to
ensure hospitality to the pitiless kith hunters that murder
their own kind.
If you haven’t felt like exploring the idea of half-breeds
before, I hope we can inspire you to give it a try. If you have,
I hope these new options excite and inspire you to explore
race and heritage more in-depth in your characters and
campaign worlds. And more than anything, I hope they help
you have
fun.
Happy adventures.
Chapter Two:
SPECIFIC HALF-BREEDS
Even if a campaign has numerous ways for different races
to combine, some half-breeds are more common than
others. This chapter presents twenty-eight preconstructed
crossbreed races, as well as several new subtypes, ready for
use as player characters or NPCs. All these races are based
on at least one humanoid parent.
HALF-BLOOD SUBTYPES
This book adds several new subtypes that help describe
mixed heritage, whether through birth or mutation.
Subtypes add additional abilities and qualities to a creature.
Aberrant Subtype:
Aberrant creatures are related to
aberrations and have unusual qualities or mutations. They
count as aberrations in addition to their other types and
subtypes for effects and prerequisites relating to type. They
do not gain any other qualities of the type unless another
source grants it.
Drakeblood Subtype:
Drakeblood creatures are
related to dragons and have draconic qualities or aspects.
They count as dragon in addition to their other types and
subtypes for effects and prerequisites relating to type. They
do not gain any other qualities of the type unless another
source grants it.
Feyblood Subtype:
Feyblood creatures are related to
fey and have fey-like qualities. They count as fey in addition
to their other types and subtypes for effects and prerequisites
relating to type. They do not gain any other qualities of the
type unless another source grants it.
Beastblood Subtype:
Beastblood creatures are
related to magical beasts and have bestial qualities as well as
magical abilities. They count as magical beasts in addition to
their other types and subtypes for effects and prerequisites
relating to type. They do not gain any other qualities of the
type unless another source grants it.
Crossblood Subtype:
Crossblood creatures are
related to monstrous humanoids and have monstrous
aspects to an otherwise normal anatomy. They count as
monstrous humanoids in addition to their other types and
subtypes for effects and prerequisites relating to type.
Slimeblood Subtype:
Slimeblood creatures are
related to slimes and typically have odd, squishy anatomy or
are unnaturally malleable. They count as slimes in addition
to their other types and subtypes for effects and prerequisites
relating to type. They do not gain any other qualities of the
type unless another source grants it.
Earthblood Subtype:
Earthblood creatures are
related to plants and have odd colorations to their otherwise
normal anatomy. They count as plants in addition to their
other types and subtypes for effects and prerequisites
relating to type. They do not gain any other qualities of the
type unless another source grants it.
Graveblood Subtype:
Graveblood creatures are
related to undead and have bony, pale, or gaunt bodies.
They count as undead in addition to their other types and
subtypes for effects and prerequisites relating to type. They
do not gain any other qualities of the type unless another
source grants it, and are still healed by positive energy and
harmed by negative energy.
Jade Ripley
Co-author
Half-breeds have always been a topic of interest for me. In
everything I watched or read, the half-breed character always
drew my attention, be it Tanis Half-Elven of DragonLance
fame, or Inu Yasha from Rumiko Takahashi’s manga of the
same name, I’ve always loved the forlorn and often tragic
experience of the “in-between” character.
Once I started playing fantasy-based roleplaying games
I immediately thought back to that initial novel and began
wondering what I could do as a player with half-breeds. I
loved playing as Half-Whatevers, at higher level I always took
some ridiculous half-breed, finding some odd combination
of race and class, always adding some sort of template when
the GM allowed.
With that in mind, we bring to you an amazing book full
of wondrous ideas to further enhance your every character,
be they PC or NPC. May this book bring more diversity and
even more flavor to your already flavorful world.
Matthew Medeiros
Co-author
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Bloodforge
MEET THE BREEDS
Each new half-breed is described in the following format.
Table 2-1: Half-breeds At A Glance
Half-Breed
Aellar
Alicorn
Blinkling
Decataur
Dreige
Grendle
Half-gnoll
Half-goblin
Half-hobgoblin
Half-bugbear
Half-sahuagin
Hexbreather
Houri
Kestrel
Kijin
Lasher
Lurker
Merg
Murk
Oggr
Ornibus
Piper
Rana
Spring Child
Sthein
Thrallspawn
Trixie
Watcher
Woodborn
Wulfkin
Bloodline
Elf, Giant Eagle
Elf, Unicorn
Blink Dog, Halfling
Centaur, Elf
Giant, Humanoid
Humanoid, Troll
Gnoll, Humanoid
Gnome or Halfling, Goblin
Humanoid, Hobgoblin
Bugbear, Humanoid
Humanoid, Sahuagin
Hag, Orc
Elf, Nymph
Halfling, Harpy
Elf, Oni
Dwarf, Roper
Cloaker, Humanoid
Humanoid, Merfolk
Orc, Troglodyte
Humanoid, Ogre
Humanoid, Howler
Elf or Human, Satyr
Lizardfolk, Ophiduan
Humanoid, Dryad
Elf, Naga
Humanoid, Verizal
Gnome, Pixie
Dwarf, Gargoyle
Elf, Treant
Humanoid, Winter Wolf
NAME
This is the name of the new race, which may be a cultural
name, a name they have chosen for themselves, or even a
simple description (such as in the case of half-sahuagin).
Different campaign settings may have different names for
these races or, indeed, any half-breed race.
APPEARANCE
This gives a rough idea of the size, coloration, and features of
a typical member of this half-breed. Individual appearance
varies even more than in pure blood races, so these are at
best a guideline. Additional information may describe the
style of clothing, gear, and ornamentation such half-breeds
prefer.
DEMEANOR
Most half-breeds have a few strong personality traits in
common and those are described here.
BACKGROUND
This section gives one or more typical backgrounds, focusing
on circumstances regarding the crossbreed’s birth and early
years of life, as well as how they enter early adulthood.
ADVENTURERS
Presented here are suggestions for why the half-breeds
might go adventuring, what kind of adventurers they tend to
be, and how they get along with other party members.
RACIAL TRAITS
This section includes all the game rules needed to play the
half-breed, including ability score adjustments, size, speed,
favored class bonuses, and any other special abilities.
Half-breeds at a glance
The following tables on the following pages summarize
some basic information on all the specific half-breeds and
their subraces listed in this chapter. Tables 2-2 and 2-3
on the next few pages list average age categories, heights
and weights for each of the half-breeds presented in this
chapter. Like all descriptive information for half-breeds
these are guidelines only and both players and GMs should
feel free to deviate from them when describing specific
individuals.
Languages
All the half-breeds can choose from the automatic and
bonus languages of both parents’ races as bonus languages.
A half-breed’s automatic languages vary depending on
his or her background. Most half-breeds learn Common
and the languages of whatever community they grow
up in. As a rule of thumb, give a half-breed either two or
three automatic languages, depending on the character’s
background.
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