Psionic Items of Legend - Severis, the Scourge Slayer.pdf

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P
SIONIC
I
TEMS
Lead Designers:
Jeremy Smith, Andreas Rönnqvist
Interior Layout:
Jeremy Smith
Interior Artists:
Jacob Blackmon
Psionic Items of Legend
requires the use of
Psionics Unleashed: Core Psionics System,
© 2010
Dreamscarred Press. See http://dreamscarredpress.
com for more information on
Psionics Unleashed.
Product Identity:
The following items are hereby identified as
Product Identity, as defined in the Open Game License version 1.0a,
Section 1(e), and are not Open Content: All trademarks, registered
trademarks, proper names (characters, deities, etc.), dialogue, plots,
storylines, locations, characters, artwork, and trade dress. (Elements
that have previously been designated as Open Game Content or are in
the public domain are not included in this declaration.)
Open Content:
Except for material designated as Product Identity
(see above), the game mechanics of this game product are Open
Game Content, as defined in the Open Gaming License version 1.0a
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Psionic Items of Legend
is published by Dreamscarred Press under
the Open Game License version 1.0a Copyright 2000 Wizards of the
Coast, Inc.
OF
L
EGEND
SEVERIS, THE SCOURGE SLAYER
To add some additional options, sometimes
a couple pages is all you need. And legendary
items are just such an occasion.
Legendary items come from Purple Duck
Games’ line of books introducing and expanding
the concept of what legendary items are.
Everyone knows the classic story of an untested
youth who inherits or acquires an ancient item
that he learns to wield and carries throughout
his career, but such a story does not seem to have
a place in roleplaying games. Characters more
frequently trade in their family heirloom for a
more powerful item, or instead have to spend
time and resources to improve the weapon.
Many attempts have been made to create a type
of item that could grow with the character, an
item that could be used from the very beginning
of a character’s career all the way until retiring as
a living legend. Purple Duck Games successfully
achieved this with their Legendary Items series
of books. These books immediately gave us at
Dreamscarred Press ideas for some psionic
legendary items to join the ranks.
With the
Psionic Items of Legend
series, you
get one legendary item of a psionic nature. Each
book will present a new legendary item detailing
that item’s history, requirements to attune the
item, and the item’s abilities.
© 2012 Dreamscarred Press
Psionic Items of Legend
Legendary Item Rules
Legendary items follow a standard format and
set of rules, as detailed below.
• Legendary armor, shields, or weapons have
a base legendary value which is usually a +1
enhancement bonus, such as a
+1 shield,
avail-
able even if the wearer is not attuned.
For all other legendary items, the legendary
item has a base item ability that the wearer
can use even if he does not meet the require-
ments
Each legendary item has requirements neces-
sary to attune it to the wearer.
If by 4th level for armor, shields, and weapons,
or 5th level for all other legendary items, the
wearer of the legendary item has met the
requirements needed to attune the item, it
increases in power to its second item level.
• Increasing a legendary item’s power level
occurs automatically once the wielder has
gained the required wielder minimum level
and is attuned to the item. For armor, shields,
and weapons, this is every two character
levels, and for all other legendary items, for
every five character levels.
Any psi-like abilities gained through the use
of the legendary item are based on the wear-
er’s highest mental characteristic (Int, Wis, or
Cha).
The manifester level for any effects of the item
are based on the wearer’s total Hit Dice.
• Only one owner can be attuned to a legendary
item at any one time. If the owner dies or loses
the item for more than a year and one day, the
item is free to become attuned to another. If
the owner is returned to life, he can immedi-
ately reattune to the item.
A character can only be attuned to one legend-
ary item at a time.
S, 
S S
As long as there have been tales of the tentacled
nightmares known as phrenic scourges, there
have been legends of an axe named
Severis,
an
axe which made its wielder impervious to the
dreaded creatures, but that draws the phrenic
scourges to it like iron to a lodestone. Some
say that within the axe is the energy of the
progenitor of the phrenic scourge race, and
that the scourges are able to sense that energy.
Others contend that within the axe is the secret
to destroy the phrenic scourges and all of their
ilk forever, and that the scourges learned of the
threat and developed ways to find it. The more
sinister rumors claim that should the scourges
ever manage to unlock the secrets of the axe,
that they will gain the power to enslave every
intelligent being.
Whatever the truth, the history of the axe has
always been one where its wielder decimated
the forces of the phrenic scourges, yet was
eventually overwhelmed by the constant attacks
by the scourge forces and their use of subterfuge.
The last known wielder of
Severis
was a half-
giant named Urlac, who, before he came to
wield
Severis,
would travel the lands liberating
slaves and fighting dictators. His successes in
these endeavors are unknown, for little was
recorded of him until he gained fame during a
particularly effective invasion by the phrenic
scourge, when village after village fell under the
scourges’ control.
The scourge infiltrators chose to target smaller
villages first, using caravans and traders to
work their way into larger settlements as they
consolidated the smaller groups. Eventually, the
scourges were breeding so rapidly that for every
phrenic scourge that was found and destroyed,
two more defenders fell under the sway of the
scourge.
How Urlac came to wield
Severis
is still a
mystery, but he led a contingent of phrenic
slayers against the hordes of tentacled monsters
Bonus Feats
Many of the legendary items presented grant
bonus feats. Unless otherwise noted, these bonus
feats remain in effect as long as the owner is
physically wearing the item. The wearer does
not need to meet the prerequisites for these
bonus feats.
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Psionic Items of Legend
and their unwilling slaves, freeing those he could
from the painful fate of being scourge breeding
hosts, and ending the suffering of those he could
not. Urlac’s presence, or more accurately, the
presence of
Severis,
caused the phrenic scourge
to abandon their expansion efforts and focus
exclusively on gaining the axe, which allowed
Urlac’s allies to stem the tide and free some of
the settlements from scourge control. As those
allies were inexorably cut down, Urlac withdrew
from the throngs of tentacled beasts in an effort
to regroup. His actions instead caused the
scourges to pursue him with more zeal, and his
whereabouts, and those of
Severis,
are unknown
to this day.
REQUIREMENTS
To successfully wield
Severis
to its fullest
potential, a character must fulfill the following
requirements.
Base Attack Bonus:
+4
Feats:
Power Attack
Skills:
Knowledge (psionics) 4 ranks
Severis, the Scourge Slayer
Item
Level
1
2
3
4
5
6
7
8
9
10
Wielder
Minimum
Level
-
4
6
8
10
12
14
16
18
20
Abilities
+1 battleaxe
Scourge resistance
+1 scourgebane battleaxe
Implant protection
+2 scourgebane battleaxe
Power resistance
+3 scourgebane battleaxe
Personal barred mind
+3 scourgebane battleaxe
Phrenic liberation
Scourge Resonance (Su):
When the 2nd
weapon level is reached, the psionic power
of
Severis
can detect the presence of phrenic
scourges, but likewise emits an energy that
phrenic scourges can detect. The wielder of
Severis
can detect phrenic scourges, or those
of their ilk, within 30 ft. as a free action. This
does not allow the wielder to locate the creature
with pinpoint accuracy, but only detect that
there is a member of the phrenic scourge family
somewhere within 30 ft. Phrenic scourges and
their ilk, however, can detect the presence of
Severis
within 100 ft. and know the direction of
the axe once they are within 30 ft.
Scourgebane:
At 3rd weapon level,
Severis
gains the scourgebane weapon special ability
(detailed below).
Implant Protection (Su):
Starting at the 4th
weapon level, the wielder of
Severis
gains an
additional Fortitude save every round after a
successful implant attack to fight off the larva
(using the same DC as the original save). If any
of the Fortitude saves are successful, the larva
dies, saving the wielder from death from the
larva reaching his brain.
Power Resistance:
At the 6th weapon level,
the wielder of
Severis
gains power resistance 15
while wielding the axe.
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Psionic Items of Legend
Personal Barred Mind (Ps):
Once the 8th
weapon level has been reached, three times
per day, the wielder of
Severis
can use
personal
barred mind
as a psi-like ability with a manifester
level equal to the wielder’s character level.
Phrenic Liberation (Su):
Upon reaching the
10th weapon level, if a creature struck by
Severis
is under the control of a creature of the phrenic
scourge family, including the enthrall ability
of a puppeteer, the
mind control
psi-like ability
of the phrenic scourge, or similar, the damage
is empathically redirected to that controlling
creature, and the struck creature is unharmed.
scourge that survives but does not become a
phrenic scourge itself.
new PSIonIc weaPon aBILIty
Scourgebane:
When used against a creature
of the phrenic scourge family, the weapon’s
enhancement bonus is +2 better than its actual
bonus. It also deals an extra 2d6 points of damage
against the creature. Creatures of the phrenic
scourge family who try to wield the axe receive
one negative level that cannot be removed by
any means short of a
reality revision
or similar
effect and are stunned for one minute. The
negative level lasts for one hour, after which
time it fades.
Moderate metacreativity; ML 10th; Craft
Magic Arms and Armor,
modify matter;
Price +1
bonus.
PhRenIc ScouRge ILk
The powers of
Severis
are not merely tied to
the phrenic scourge creature itself, but also to
all creatures related to the phrenic scourge.
This includes puppeteers and flesh harrowers,
as well as any creature implanted by the phrenic
4
Psionic Items of Legend
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Psionic Items of Legend. Copyright 2012, Dreamscarred Press
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