Psionic Items of Legend - Disruptor, Shield Of The Mind Slayer.pdf

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P
SIONIC
I
TEMS
Lead Designers:
Jeremy Smith, Andreas Rönnqvist
Interior Layout:
Jeremy Smith
Interior Artists:
Jacob Blackmon
Psionic Items of Legend
requires the use of
Psionics Unleashed: Core Psionics System,
© 2010
Dreamscarred Press. See http://dreamscarredpress.
com for more information on
Psionics Unleashed.
Product Identity:
The following items are hereby identified as
Product Identity, as defined in the Open Game License version 1.0a,
Section 1(e), and are not Open Content: All trademarks, registered
trademarks, proper names (characters, deities, etc.), dialogue, plots,
storylines, locations, characters, artwork, and trade dress. (Elements
that have previously been designated as Open Game Content or are in
the public domain are not included in this declaration.)
Open Content:
Except for material designated as Product Identity
(see above), the game mechanics of this game product are Open
Game Content, as defined in the Open Gaming License version 1.0a
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Psionic Items of Legend
is published by Dreamscarred Press under
the Open Game License version 1.0a Copyright 2000 Wizards of the
Coast, Inc.
OF
L
EGEND
DISRUPTOR, SHIELD OF THE MIND SLAYER
To add some additional options to your game,
sometimes a couple pages is all you need. And
legendary items allow you to do just that - add a
new unique item to your game without needing
to pore through pages of material to find just the
right one.
Legendary items come from Purple Duck
Games’ line of books introducing and expanding
the concept of what legendary items are.
Everyone knows the classic story of an untested
youth who inherits or acquires an ancient item
that he learns to wield and carries throughout
his career, but such a story does not seem to have
a place in roleplaying games. Characters more
frequently trade in their family heirloom for a
more powerful item, or instead have to spend
time and resources to improve the weapon.
Many attempts have been made to create a type
of item that could grow with the character, an
item that could be used from the very beginning
of a character’s career all the way until retiring as
a living legend. Purple Duck Games successfully
achieved this with their Legendary Items series
of books. These books immediately gave us at
Dreamscarred Press ideas for some psionic
legendary items to join the ranks.
With the
Psionic Items of Legend
series, you
get one legendary item of a psionic nature. Each
book will present a new legendary item detailing
that item’s history, requirements to attune the
item, and the item’s abilities.
© 2012 Dreamscarred Press
Psionic Items of Legend
Legendary Item Rules
Legendary items follow a standard format and
set of rules, as detailed below.
• Legendary armor, shields, or weapons have
a base legendary value which is usually a +1
enhancement bonus, such as a
+1 shield,
avail-
able even if the wearer is not attuned.
For all other legendary items, the legendary
item has a base item ability that the wearer
can use even if he does not meet the require-
ments
Each legendary item has requirements neces-
sary to attune it to the wearer.
If by 4th level for armor, shields, and weapons,
or 5th level for all other legendary items, the
wearer of the legendary item has met the
requirements needed to attune the item, it
increases in power to its second item level.
• Increasing a legendary item’s power level
occurs automatically once the wielder has
gained the required wielder minimum level
and is attuned to the item. For armor, shields,
and weapons, this is every two character
levels, and for all other legendary items, for
every five character levels.
Any psi-like abilities gained through the use
of the legendary item are based on the wear-
er’s highest mental characteristic (Int, Wis, or
Cha).
The manifester level for any effects of the item
are based on the wearer’s total Hit Dice.
• Only one owner can be attuned to a legendary
item at any one time. If the owner dies or loses
the item for more than a year and one day or
intentionally parts with it, the item is free to
become attuned to another.
A character can only be attuned to one legend-
ary item at a time.
T,
 M S
Thiroc was born into a family who viewed
psionic energy and wielders of it as abominations
who were cursed and must be destroyed. It was
to their dismay that they discovered Thiroc was
naturally gifted with psionics, for he discovered
he could shape a blade from only his own internal
energy. But rather than kill their child, Thiroc’s
parents viewed this as an opportunity to strike
at the cursed psionic creatures that seemed to be
everywhere. So it was that Thiroc was trained
from an early age in the use of his mind blade,
wielding the sword and learning how to sense
those who had psionic talent. Thiroc was taught
that his abilities were magical, a gift from the
gods to strike down these aberrations of nature
who wielded psionic power.
And that was exactly what Thiroc did,
hunting down and killing those individuals
who studied and wielded psionic power.
As his skills grew, Thiroc faced stronger and
more skilled manifesters, and found that his
opponents were more unpredictable and
powerful.
To protect himself, Thiroc had a special shield
crafted that channeled the energy of his mind
blade and could block the psionic attacks that he
faced from his enemies.
It was said that Thiroc could not be struck by
psionic energy as long as he was wielding his
shield
Disruptor
and Thiroc became a feared
predator among the manifesters of his time.
Legend says that Thiroc was stopped not by
a manifester or old age, but by a single stray
arrow, and that the dreaded Mind Slayer was
finally defeated not by the strongest wielders of
psionic energy, but simply by bad luck. What
happened to Thiroc’s special shield, Disruptor,
is unknown, leading his followers to scour the
world for the tool that will help them stop those
who wield psionic energy.
Bonus Feats
Many of the legendary items presented grant
bonus feats. Unless otherwise noted, these bonus
feats remain in effect as long as the owner is
physically wearing the item. The wearer does
not need to meet the prerequisites for these
bonus feats.
2
Psionic Items of Legend
REQUIREMENTS
To successfully wield
Disruptor
to its fullest
potential, a character must fulfill the following
requirements.
Soulknife Blade Skill:
Mind Shield
Feats:
Shield Focus
Skills:
Knowledge (psionics) 4 ranks
Disruptor
Item
Level
1
2
3
4
5
6
7
8
9
10
Wielder
Minimum
Level
-
4
6
8
10
12
14
16
18
20
Abilities
+1 crystalline shield
Detect psionics
Evasion
Block ray
+2 crystalline shield
Power resistance
Improved evasion
Absorb energy
+3 crystalline shield
Nullify power
Crystalline Shield:
Disruptor
is a
crystal grip
that is fashioned to resemble a shield made of
crystal. It functions as a standard
crystal grip
(detailed below).
Detect Psionics (Ps):
The wielder of
Disruptor
can use
detect psionics
as a psi-like ability at will
as long as he is holding
Disruptor.
Evasion (Ex):
The wielder of
Disruptor
gains
Evasion as a rogue equal to his character level.
Block Ray (Ex):
Starting at item level 6, the
wielder of
Disruptor
adds the shield bonus to his
AC against any ray effects that target him.
Power Resistance (Su):
Once
Disruptor
has
reached item level 6, the wielder gains power
resistance equal to 12 + character level while
wielding
Disruptor.
Improved Evasion (Ex):
The wielder of
Disruptor
gains Improved Evasion as a rogue
equal to his character level.
Absorb Energy (Su):
Starting at item level 8, the
wielder of
Disruptor
can use the crystal shield to
absorb energy from powers manifested against
him and convert that energy into harmless light.
The wielder can choose to use this ability at the
time the effect occurs.
Disruptor
can absorb
up to 5 power points of effects per class level
the wielder possesses per day. If the effect to
be absorbed cost more power points than are
remaining to be absorbed, this ability cannot be
used on that effect. For example, if
Disruptor
is
wielded by a 17th level soulknife, it can absorb
up to 85 power points worth of effects per day.
If it has already absorbed 80 power points and
the wielder was targeted by an effect that cost 6
power points, the effect could not be absorbed.
Effects that do not cost power points, such as
spells, are not absorbed. Psi-like abilities are
treated as if they cost the creature’s effective
manifester level in power points, even if the
creature did not spend any power points. Effects
that target an area, such as
energy ball
are only
absorbed for the portion that would target the
wielder of
Disruptor;
the remaining area is still
affected normally.
Nullify Power (Su):
At item level 10,
Disruptor
allows its wielder to negate psionic effects
entirely. As a free action,
Disruptor’s
wielder
can make a
dispel psionics
attempt against any
harmful power or effect that would affect him,
including targeting psionic weapons used to
attack him. The manifester level of the
dispel
psionics
check is equal to the wielder’s character
level. After being used, this ability cannot be
used again for two rounds.
3
Psionic Items of Legend
CRyStAL GRIP
Aura
faint psychokinesis;
ML
3rd (+1), 6th (+2),
9th (+3)
Slot
shield;
Price
5,600 gp (+1), 22,400 gp (+2),
50,400 gp (+3);
Weight
2 lbs
DESCRIPtION
A
crystal grip
looks like a crystalline handle
with nothing attached. A soulknife, or anyone
else with the ability to manifest a mind shield,
channels their mind shield through the
crystal
grip
when summoning it.
This does not
otherwise alter the action needed to summon
a mind shield, the summoner must simply be
wielding the
crystal grip
and choose to manifest
the mind shield through the grip.
Crystal grips
have 45 hit points and a hardness
of 15.
When a mind shield is manifested in this
fashion, the enhancement bonus and the
maximum enhancement bonus of the mind
shield are increased by the enhancement bonus
of the
crystal grip,
although any enhancement
bonus above +5 is lost.
Crystal grips
may only be made with a +1, +2,
or +3 enhancement bonus.
CONStRUCtION
Requirements
Craft Crystalline Focus, ability
to manifest mind shield;
Cost
2,800 gp (+1),
11,200 gp (+2), 25,200 gp (+3)
4
Psionic Items of Legend
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Psionic Items of Legend. Copyright 2012, Dreamscarred Press
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