Psionics Expanded - Hidden Intentions.pdf

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Hidden intentions
Lead Designers:
Jeremy Smith, Andreas Rönnqvist
Additional Design:
Philip J. Leco, II
Cover Artist:
Rick Hershey
Cover Design:
Erik Nowak
Interior Layout:
Jeremy Smith
Interior Artists:
Angelo Del Castillo, Rick Hersey, Storn Cook, Tsailanza Rayne
Playtesting and Additional Design:
Josh “Wynterknight” Harper, Austin Morgan, Cory Gilman, Brian Faller,
Michael “Drakanor Dream” Duffy, James Bailey, Dave “Lordmonkeysama” Bruno, Darrick Dahl, E.L. Green,
Stefan “Calain80” Pukallus, Doug Limmer, Kelvin Walker, Andi Smith, Dave Harris, Angel Harris, Aedon
Harris, John Meyer, Samuel Knipe (Xeridanus), Syonique (N. Langenfeld) and the playtesters at Silver Star,
Jordan “Hamburgers” Morrison, Tietar (Joshua F. Knowles), Roman Lajciak, Brian Reck a.k.a. Kryzbyn,
James Raine, Robert F. van der Meer, Sam Shyamani, Sarah “Ambrosia Slaad” Counts, 7 and 7 Campaign
Group 4, Alex Lockary & the Gaming is Good Camp-pain group, Andrew Bigwood (Biggy) and his playtesting
group: Emma Bigwood, Stephen Black, Nathan Jack, Trevor Williams; Nova Wurmson, on the unsuspecting
Vincalota, Redbeard, and Klownface (at least one Blue was harmed during the testing of this product)
Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the
third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter
Adkison.
Psionics Expanded
requires the use of
Psionics Unleashed: Core Psionics System,
© 2010 Dreamscarred Press.
See http://dreamscarredpress.com for more information on
Psionics Unleashed.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game
License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper
names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress.
(Elements that have previously been designated as Open Game Content or are in the public domain are not
included in this declaration.)
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this
game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No
portion of this work other than the material designated as Open Game Content may be reproduced in any
form without written permission.
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying
Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and
the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are
used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/
compatibility for more information on the compatibility license.
Psionics Expanded
is published by Dreamscarred Press under the Open Game License version 1.0a Copyright
2000 Wizards of the Coast, Inc.
© 2011 Dreamscarred Press
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ntroduction
While
Psionics Unleashed
does a great job of
implementing psionics in the
Pathfinder Roleplaying
Game,
there were a lot of things that could have been
done for psionics that just did not make it into the
final version of
Psionics Unleashed.
That’s where
Psionics Expanded
comes in.
The goal of the Psionics Expanded project was to
implement all of those advanced psionics concepts
that we left out of
Psionics Unleashed
because of
time, space, or resource constraints. Psionic healing,
new prestige classes, a true system for psionic
talents, a true psionic tank, and psionic versions of
options found in the
Pathfinder® Roleplaying Game:
Advanced Player’s Guide
are all included in
Psionics
Expanded,
as well as a host of new player options.
and it had to go somewhere!
Because this project is being released in several
parts, it is possible that material from one release is
referenced in another. While attempts were made
to minimize this cross-referencing, major items like
new classes are not reprinted in each release.
Definition of Terms
Where
Psionics Unleashed
contained information
for both the player and the GM,
Psionics Expanded
is aimed primarily for players. With new classes,
feats, character options, powers, prestige classes,
and psionic items, everything in this book has been
developed with the player in mind.
Who is it for?
Like
Psionics Unleashed,
all of the material in
Psionics Expanded
was playtested by you - the players.
Players across the world used this material in their
own games, giving sometimes harsh feedback about
the new mechanics. It is our belief that by including
the psionic players in the development process, the
final product ends up being of higher quality, better
balanced, and simply more fun.
We truly appreciate all the time, effort, and
feedback that the psionic community has given for
this project.
Playtesting
Serialized Releases
Unlike
Psionics Unleashed, Psionics Expanded
is
being released as a series of smaller documents,
each of a certain theme. This is being done because
it makes it easier to get the constituent parts of
Psionics Expanded available to you, the player,
while we work on the finished compiled book. By
separating the book into six initial pieces, it becomes
significantly easier to manage.
This release focuses on the cryptic base class, as
well as stealth and intrigue options, and new feats,
powers, and items. As the final portion of the project,
some additional material was added that might not
fit in with stealth or intrigue, but simply because this
is the last serialized release in Psionics Expanded
Below are definitions of some of the common
terms used in this book.
Augment:
An optional cost in power points that
can be paid during manifestation to improve certain
powers. The total power point cost is equal to the
base power’s cost plus any power points spent on
augmentation; this total power cost cannot exceed
the character’s effective manifester level.
Base Class:
A class that progresses from level
1–20.
Character Level:
The sum of a character’s class
levels.
Class Level:
The level of a character in a particular
class.
Key Ability Modifier:
The ability score modifier
for the character’s key ability score. For psions, this
is Intelligence, for psychic warriors it is Wisdom,
and Charisma for wilders.
Manifester Level:
Generally equal to the number
of class levels in a given manifesting class. Some
prestige classes add manifester levels to an existing
class. Manifester levels from multiple base classes
do not stack (they are tracked individually, akin to
how sorcerer and wizard caster levels are tracked
individually). A character with psi-like abilities, but
no class levels in any manifesting class, does not
have a manifester level for most purposes, including
feat and prestige class requirements.
Metamorphosis Powers:
One of the powers
with metamorphosis in its name.
Specifically
minor metamorphosis, metamorphosis, major
metamorphosis,
and
true metamorphosis.
Power Point Reserve:
A character’s personal
store of power points. A character with a power
point reserve gains the psionic subtype and can gain
psionic focus, even if the power point reserve has
been depleted.
Psionic Class:
Any class which requires or grants
psionic power points.
Psionic Focus:
A psionically-empowered state
of mind. Some abilities can only be used while a
character has psionic focus. Some abilities can only
be used by expending psionic focus; only one such
ability can be used when psionic focus is expended.
Gaining psionic focus is a full-round action that
provokes attacks of opportunity.
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Along with a brand new base class, the cryptic,
presented in this section you will also find new
options for the different psionic base classes and even
archetype options for the non-psionic classes like the
rogue. There are also new advanced disciplines for
the psion, psychic warrior paths, and wilder surge
options.
Skill Ranks per Level:
4 + Int modifier.
All the following are class features of the cryptic.
Weapon and Armor proficiency:
Cryptics are
proficient with all simple weapons, plus the rapier
and shortbow. Cryptics are proficient with light
armor but not with shields. Armor does not interfere
with the cryptic’s class features.
Power Points/Day:
A cryptic’s ability to
manifest powers is limited by the power
points she has available. Her base
Ew asE lass
daily allotment of power points is
While the four core psionic classes - the psion,
given on Table: The
psychic warrior, soulknife, and wilder - can fill
Cryptic. In addition,
many roles for the party, there are still necessary
she receives bonus
positions within an adventuring group that
power
points
per
cannot be covered solely by psionics. Presented
day if she has a high
below you will find the cryptic class, a manifester
Intelligence score (see
who sees the world as patterns to manipulate
Table: Ability Modifiers
and use to affect the world around her.
and Bonus Power Points).
Her race may also provide
bonus power points per day, as
CrypTiC
may certain feats and items.
The very fabric of the world
Powers Known:
A cryptic begins
is visible through the eyes
play knowing one cryptic power
of the cryptic, who sees all
of your choice. Each time she
things as patterns of energies
achieves a new level, she
that can be understood and
unlocks the knowledge of a
manipulated.
This unique
new power.
insight allows the cryptic the
Choose the powers
ability to foresee events and
known from the cryptic
even manipulate the energy of her
power list. (Exception:
surroundings to accomplish her tasks. Whether
The feat Expanded
it is knowing where to step to avoid being seen,
Knowledge does allow a
where to place an attack for maximum effect, or
cryptic to learn powers
how to temporarily alter the laws of physics, the
from the lists of other classes.) A
cryptic is a master of any pattern she sees.
cryptic can manifest any power
Role:
The cryptic excels as a finder of dangers
that has a power point cost equal
and at remaining undetected even in the most
to or lower than her manifester
difficult locations. With modest combat prowess,
level.
a cryptic can help her allies defeat enemies,
The total number of powers
although her limited defensive capabilities means
a cryptic can manifest in a day
she needs to avoid becoming the main target of her
is limited only by her daily
opponents.
power points.
Alignment:
Any.
A
cryptic
simply
Hit Die:
d8.
A cryptic uses the patterns of
knows her powers; they
the world to achieve her goals
are ingrained in her
Class Skills
mind. She does not need
The cryptic’s class skills (and the key ability
to prepare them (in the way that some spellcasters
for each skill) are Acrobatics (Dex), Appraise (Int),
prepare their spells), though she must get a good
Autohypnosis (Wis), Climb (Str), Craft (Int), Disable
night’s sleep each day to regain all her spent power
Device (Dex), Disguise (Cha), Escape Artist (Dex),
points.
Knowledge (all) (Int), Linguistics (Int), Perception
The Difficulty Class for saving throws against
(Wis), Perform (Cha), Profession (Wis), Sense Motive
cryptic powers is 10 + the power’s level + the cryptic’s
(Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth
Intelligence modifier.
(Dex), Swim (Str), and Use Magic Device (Cha).
Class Features
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Maximum Power Level Known:
A cryptic begins
play with the ability to learn 1st-level powers. As
she attains higher levels, she may gain the ability to
master more complex powers.
To learn or manifest a power, a cryptic must have
an Intelligence score of at least 10 + the power’s
level.
Pattern Designs (Su):
Unlike normal manifesters,
a cryptic manipulates the world around her by
creating tattoos and patterns that alters reality
in different ways. Cryptic powers show up on the
cryptic’s body in the form of tattoos. The cryptic’s
known powers can be identified via Spellcraft
checks with a DC equal to 10 + double the power’s
level. These tattoos do not count against the number
of psionic tattoos that the cryptic can safely wear.
When a cryptic manifests one of her powers, it
creates a visual pattern of energy during the action
taken to manifest the pattern. While the cryptic’s
powers have the normal displays for psionic powers
- auditory, mental, and the like - this visual pattern
unique to the cryptic cannot be suppressed as normal
displays can be suppressed.
Altered Defense (Su):
A cryptic learns early
on to modify the patterns around her to grant her
protection as a swift action. The cryptic chooses
from the options below and may only have one such
effect active at any given time. The cryptic can use
this ability for a number of rounds per day equal
to 4 + her Intelligence modifier. The cryptic can
maintain this ability as long as she wants as long as
she has rounds available, or dismiss it at any time as
a free action.
Absorb:
The cryptic gains DR 1/-.
Deflect:
The cryptic gains a +1 dodge bonus to his
AC.
t
aBlE
: t
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ryPtic
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Power
Points/
Day
Powers
Known
Maximum
Design
Level
Known
Level
Special
Altered defense 1, disrupt pattern
1d6, pattern designs, scribe
tattoo, trapfinding, trapmaker
Hidden pattern +2, insight
Enhanced disruption +1d6,
evasion
Insight, rapid defense
Altered defense 2, enhanced
disruption +2d6, hidden pattern
+4
Insight, swift trapper
Enhanced disruption +3d6
Hidden pattern +6, insight
Altered defense 3, enhanced
disruption +4d6
Hide in plain sight, insight
Enhanced disruption +5d6
Insight
Altered defense 4, enhanced
disruption +6d6
Enduring defense, insight
Enhanced disruption +7d6
Insight
Altered defense 5, enhanced
disruption +8d6
Insight, unchanging pattern
Enhanced disruption +9d6
Supreme insight
1st
2nd
3rd
4th
+0
+1
+2
+3
+0
+0
+1
+1
+2
+3
+3
+4
+2
+3
+3
+4
1
2
4
6
1
2
3
4
1st
1st
1st
2nd
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
+3
+4
+5
+6/+1
+6/+1
+7/+2
+8/+3
+9/+4
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12
8
12
16
20
24
28
36
44
52
60
68
80
92
104
116
128
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
2nd
2nd
3rd
3rd
3rd
4th
4th
4th
5th
5th
5th
6th
6th
6th
6th
6th
3
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