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VAMPIRE COUNTS
WARSCROLLS
COMPENDIUM
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
INTRODUCTION
In the war-torn Mortal Realms, the
unquiet dead are plentiful indeed.
Some have the power to bind the slain
to their will, from the most bestial
corpse to the most kingly of spectres.
Their revenant armies walk abroad
in every realm, grave-cold blades
hacking into warm flesh whenever their
masters seek dominion over the living.
None can rival Nagash, the Great
Necromancer – even Sigmar himself
has cause to fear his name.
The warscrolls in this compendium
allow you to use your Citadel
Miniatures collection in fantastical
battle, whether telling epic stories set
during the Age of Sigmar, or recreating
the wars of the world-that-was.
WARSCROLL KEy
1. itle:
The name of the model that the
T
warscroll describes.
2. haracteristics:
This set of characteristics tells you
C
how fast, powerful and brave the model is, and how
effective its weapons are.
3. escription:
The description tells you what weapons
D
the model can be armed with, and what upgrades (if
any) it can be given. The description will also tell you if
the model is fielded on its own as a single model, or as
part of a unit. If the model is fielded as part of a unit,
then the description will say how many models the unit
should have (if you don’t have enough models to field a
unit, you can still field one unit with as many models as
you have available).
4. bilities:
Abilities are things that the model can do
A
during a game that are not covered by the standard
game rules.
5. eywords:
All models have a list of keywords.
K
Sometimes a rule will say that it only applies to models
that have a specific keyword.
6. amage Table: Some
models have a damage table
D
that is used to determine one or more of the model’s
characteristics. Look up the number of wounds the
model has suffered to find the value of the characteristic
in question.
1
MORghAST hARbINgERS
MOV
E
U
N
DS
WO
2
6
9"
10
b
4+
MELEE WEAPONS
SAV
E
Spirit Swords
Range
Attacks
1"
To hit
5
To Wound
3+
Rend
R
AV
ERy
3+
Damage
-1
2
3
A unit of Morghast Harbingers has
any
number of models. Morghast Harbinge
rs
are armed with Spirit Swords.
Fly
descr iption
4
Morghast Harbingers can fly.
Heralds of the Accursed one: You
can
add 1 to the casting rolls for spells that
allow you to set up a
Death u
nit if
the
caster is within 18" of any Morghasts.
Harbingers of Death: Roll
3 dice instead
of 2 when determining the charge range
for this unit. In addition, you can declare
a
charge for this unit if it is within 18"
of the
enemy rather than 12".
ABilities
Death Wizards
know the Summon
Harbingers spell, in addition to any
other
spells they know.
Summon Harbingers has a casting value
of
7. If successfu lly cast, you can set up
a unit
of up to 2 Morghast Harbingers within
18" of the caster and more than 9" away
from the enemy. The unit is added to
your
army, but cannot move in the following
movement phase.
suMMon HArBinGers
MAGic
5
KEYWorDS
DEATH, rEANIMANT, DEATH
LorD, MorGHAST HAr BINGEr
S
MORghAST ARChAI
MOV
E
U
N
DS
WO
6
9"
bR
10
4+
MELEE WEAPONS
SAV
E
Spirit Halberd
Range
Attacks
2"
To hit
3
To Wound
3+
Rend
AV
ERy
3+
Damage
-2
3
A unit of Morghast Archai has any
number
of models. They are armed with Spirit
Halberds and wear Ebon-wrought Armour.
Fly
descr iption
Morghast Archai can fly.
Heralds of the Accursed one: You
can
add 1 to the casting rolls for spells that
allow you to set up a
Death u
nit if
the
caster is within 18" of any Morghasts.
Ebon-wrought Armour: Ea
ch time
this
unit suffers a mortal wound, roll a dice.
If the result is 5 or 6 their Ebon-wrought
Armour protects them and the wound
is ignored.
ABilities
Death Wizards
know the Summon
Archai spell, in addition to any other
spells
they know.
Summon Archai has a casting value
of
7. If successfu lly cast, you can set up
a
unit of up to 2 Morghast Archai within
18" of the caster and more than 9" away
from the enemy. The unit is added to
your
army, but cannot move in the following
movement phase.
suMMon ArcHAi
MAGic
KEYWorDS
NAgASh, SUPREME LORD
Of ThE UNDEAD
DEATH, rEANIMANT, DEATH
LorD, MorGHAST ArCHAI
Workshop Ltd. 2015
Warhammer Age of Sigmar © Games
MOV
E
U
N
DS
WO
MISSILE WEAPONS
Range
Attacks
To hit
To Wound
Rend
Damage
16
9"
Gaze of Nagash
12"
Range
1
Attacks
3+
To hit
2+
To Wound
-1
Rend
D6
Damage
bR
AV
ERy
10
3+
MELEE WEAPONS
Alakanash
Zefet-nebtar
Spirits’ Spectral Claws and Daggers
3"
2"
1"
1
3+
3+
5+
2+
3+
4+
-3
-2
-
D6
3
1
6
descr iption
with
Nagash is a single model. He fights
is
Zefet-nebtar, the Mortis Blade, and
ne,
protected by the black plates of Morikha
him
his magical suit of armour. Around
in
swirl the Nine Books of Nagash, and
of
one hand he holds Alakanash, the Staff
Power. Even his deathly Gaze can strike
is
down the most powerful of foes. Nagash
fight
accompanied by a host of spirits that
with Spectral Claws and Daggers.
Fly
SAV
E
6
DAMAgE TAbLE
Wounds Suffered
0-3
4-6
7-10
11-13
14+
Cast and unbind 5 extra spells
Cast and unbind 4 extra spells
Cast and unbind 3 extra spells
The Nine books of Nagash
Zefet-nebtar
Alakanash
6
5
4
3
2
soul steAler
+3 cast /+3 unbind
+3 cast /+2 unbind
+2 cast /+2 unbind
+2 cast /+1 unbind
+1 cast /+1 unbind
Cast and unbind 2 extra spells
Cast and unbind 1 extra spell
Death Magic Incarnate: If
Nagash
you to
successfu lly casts a spell that allows
set up a new
Death
unit, you can double
unit (if
the number of models set up in that
Hero
or a
Monster,
you
he summoned a
can set up two units instead of one).
Frightful Touch:
If the hit roll for an
Claws
attack made by the spirits’ Spectral
and Daggers is 6 or more, their frightful
touch stills the victim’s beating heart,
immediately inflicting 1 mortal wound
instead of the normal damage.
Levelling Alakanash at the enemy, Nagash
can steal their souls for sustenance.
If
Soul Stealer has a casting value of 6.
successfu lly cast, pick an enemy unit
within 24" and roll two dice. If the total
it
score is greater than that unit’s Bravery,
score
suffers D3 mortal wounds. If the total
it
is at least double that unit’s Bravery,
suffers D6 mortal wounds instead. Nagash
heals one wound for each mortal wound
inflicted on the target.
coMM And ABilit y
Nagash can fly.
ABilities
MAGic
Morikhane: Roll
a dice each time Nagash
is a
suffers a mortal wound. If the result
the
4 or more, the Black Armour deflects
mortal wound and it is ignored; if the
inflicted the mortal
result is 6, the unit that
the attack is
wound suffers one in return as
reflected back at them.
The Nine Books of Nagash: Th
e Nine
Books of Nagash allow him to cast extra
spells in his own hero phase, and unbind
The
extra spells in the enemy hero phase.
number of different spells he can attempt
to cast or unbind is shown on the damage
table above.
er
The Staff of Power:
Add the modifi
listed on the Damage Table to any casting
or unbinding rolls for Nagash.
to cast
Nagash is a wizard. He can attempt
hero
three different spells in each of your
spells
phases, and attempt to unbind three
he
in each enemy hero phase. In addition,
spells
can attempt to cast or unbind extra
knows
with the Nine Books of Nagash. He
of
the Arcane Bolt, Mystic Shield, Hand
as any
Dust and Soul Stealer spells, as well
s
spells known by other
Death Wizard
on the battlefield.
HAnd oF dust
Supreme Lord of Death: N
agash’s
unbreakable will infuses his army with
unknowable power. If Nagash uses this
you
ability then until your next hero phase
all
can re-roll hit and save rolls of 1 for
do not
Death
units in your army and they
need to take battleshock tests.
It is said that the touch of Nagash can
them
wither and age any mortal, turning
to little more than a pile of dusty bones
a
in mere moments. Hand of Dust has
pick
casting value of 8. If successfu lly cast,
a
an enemy model within 3". Then, take
and hide it in one of your hands. Hold
dice
in front of your opponent and
your hands
one. If they pick the one
ask them to pick
the
holding the dice, their model dodges
dust
attack. If not, the model is turned to
and is slain!
, HEro, PrIEST, WIZAr D, NAGA
Workshop Ltd. 2015
KEYWorDS
DEATH, DEATHLorD, MoNSTEr
SH
Warhammer Age of Sigmar © Games
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
NAgASh, SUPREME LORD
Of ThE UNDEAD
MOV
E
MISSILE WEAPONS
Range
Attacks
To hit
To Wound
Rend
Damage
U
N
DS
WO
16
9"
Gaze of Nagash
12"
Range
1
Attacks
3+
To hit
2+
To Wound
-1
Rend
D6
Damage
bR
A
ERy
V
10
3+
MELEE WEAPONS
description
Nagash is a single model. He fights with
Zefet-nebtar, the Mortis Blade, and is
protected by the black plates of Morikhane,
his magical suit of armour. Around him
swirl the Nine Books of Nagash, and in
one hand he holds Alakanash, the Staff of
Power. Even his deathly Gaze can strike
down the most powerful of foes. Nagash is
accompanied by a host of spirits that fight
with Spectral Claws and Daggers.
Fly
SAV E
Alakanash
Zefet-nebtar
Spirits’ Spectral Claws and Daggers
3"
2"
1"
1
3+
3+
5+
2+
3+
4+
-3
-2
-
D6
3
1
6
DAMAgE TAbLE
Wounds Suffered
The Nine books of Nagash
Zefet-nebtar
Alakanash
0-3
4-6
7-10
11-13
14+
Cast and unbind 5 extra spells
Cast and unbind 4 extra spells
Cast and unbind 3 extra spells
Cast and unbind 2 extra spells
Cast and unbind 1 extra spell
6
5
4
3
2
soul steAler
+3 cast /+3 unbind
+3 cast /+2 unbind
+2 cast /+2 unbind
+2 cast /+1 unbind
+1 cast /+1 unbind
Death Magic Incarnate: If
Nagash
successfully casts a spell that allows you to
set up a new
Death
unit, you can double
the number of models set up in that unit (if
he summoned a
Hero
or a
Monster,
you
can set up two units instead of one).
Frightful Touch:
If the hit roll for an
attack made by the spirits’ Spectral Claws
and Daggers is 6 or more, their frightful
touch stills the victim’s beating heart,
immediately inflicting 1 mortal wound
instead of the normal damage.
Levelling Alakanash at the enemy, Nagash
can steal their souls for sustenance.
Soul Stealer has a casting value of 6. If
successfully cast, pick an enemy unit
within 24" and roll two dice. If the total
score is greater than that unit’s Bravery, it
suffers D3 mortal wounds. If the total score
is at least double that unit’s Bravery, it
suffers D6 mortal wounds instead. Nagash
heals one wound for each mortal wound
inflicted on the target.
Nagash can fly.
coMMAnd ABility
Supreme Lord of Death: Nagash’s
unbreakable will infuses his army with
unknowable power. If Nagash uses this
ability then until your next hero phase you
can re-roll hit and save rolls of 1 for all
Death
units in your army and they do not
need to take battleshock tests.
ABilities
Morikhane: Roll
a dice each time Nagash
suffers a mortal wound. If the result is a
4 or more, the Black Armour deflects the
mortal wound and it is ignored; if the
result is 6, the unit that inflicted the mortal
wound suffers one in return as the attack is
reflected back at them.
The Nine Books of Nagash: The
Nine
Books of Nagash allow him to cast extra
spells in his own hero phase, and unbind
extra spells in the enemy hero phase. The
number of different spells he can attempt
to cast or unbind is shown on the damage
table above.
The Staff of Power:
Add the modifier
listed on the Damage Table to any casting
or unbinding rolls for Nagash.
MAGic
Nagash is a wizard. He can attempt to cast
three different spells in each of your hero
phases, and attempt to unbind three spells
in each enemy hero phase. In addition, he
can attempt to cast or unbind extra spells
with the Nine Books of Nagash. He knows
the Arcane Bolt, Mystic Shield, Hand of
Dust and Soul Stealer spells, as well as any
spells known by other
Death Wizards
on the battlefield.
HAnd oF dust
It is said that the touch of Nagash can
wither and age any mortal, turning them
to little more than a pile of dusty bones
in mere moments. Hand of Dust has a
casting value of 8. If successfully cast, pick
an enemy model within 3". Then, take a
dice and hide it in one of your hands. Hold
your hands in front of your opponent and
ask them to pick one. If they pick the one
holding the dice, their model dodges the
attack. If not, the model is turned to dust
and is slain!
KEYWorDS
DEATH, DEATHLorD, MoNSTEr, HEro, PrIEST, WIZArD, NAGASH
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
ARKhAN ThE bLACK
MOV
E
MELEE WEAPONS
Range
Attacks
To hit
To Wound
Rend
Damage
U
N
DS
WO
11
10
b
4+
Zefet-kar
SAV E
1"
2"
1"
1"
1
1
3+
4+
4+
5+
3+
3+
3+
4+
-1
-1
-2
-
D3
D3
2
1
Khenash-an
Razarak’s Ebon Claws
Spirits’ Spectral Claws and Daggers
6
R
AV
ERy
DAMAgE TAbLE
Wounds Suffered
Move
Ebon Claws
Khenash-an
0-2
3-4
5-6
7-8
9+
16"
13"
10"
7"
4"
6
5
4
3
2
+2 cast /+2 unbind
+2 cast /+1 unbind
+1 cast /+1 unbind
+1 cast
-
description
Arkhan the Black is a single model. He
fights with Zefet-kar, the Tomb Blade, and
rides into battle on the back of Razarak,
a dread abyssal mount that strikes down
Arkhan’s foes with its Ebon Claws. Arkhan
also carries Khenash-an, the Staff of Spirits
– an arcane artefact that stores the magical
energy Arkhan uses to empower his spells.
Arkhan is accompanied by a host of spirits
that fight with Spectral Claws and Daggers.
Fly
Frightful Touch:
If the hit roll for an
attack made by the spirits’ Spectral Claws
and Daggers is 6 or more, their frightful
touch stills the victim’s beating heart,
immediately inflicting 1 mortal wound
instead of the normal damage.
MAGic
or more, the target suffers another mortal
wound and you can roll another dice. Keep
rolling dice in this way, inflicting mortal
wounds and reducing the roll needed to
cause them by 1 each time, until either no
wounds are inflicted or the target unit has
been reduced to a pile of corpse-dust!
Arkhan the Black can fly.
ABilities
Feaster of Souls: Arkhan
the Black heals 2
wounds at the end of each combat phase in
which he slew any models.
Staff of Spirits: When
Arkhan attempts
to cast or unbind a spell, add Khenash-an’s
modifier (listed on the damage table above)
to the roll.
Mortarch of Sacrament: You
can add 1
to Arkhan’s casting rolls for spells that
allow you to set up a new
Death
unit on
the battlefield.
KEYWorDS
Arkhan the Black is a wizard. He can
attempt to cast two different spells in each
of your hero phases, and attempt to unbind
two spells in each enemy hero phase. He
knows the Arcane Bolt, Mystic Shield and
Curse of Years spells. Arkhan also knows
the spells of any
Death Wizard
that is
within 18" of him.
curse oF yeArs
coMMAnd ABility
First of the Mortarchs: If
Arkhan the
Black uses this ability, then all
Death
Wizards
within 18" of him can increase
the range of their spells by 6" this phase.
Tracing a spiteful gesture in the air,
Arkhan curses the enemy to age at an
incredible rate. Curse of Years has a casting
value of 6. If successfully cast, pick a visible
unit within 18" and roll ten dice. For each
roll of 6, that unit suffers a mortal wound
and you can roll an extra dice. For each roll
of 5 or more on these extra dice, the target
suffers another mortal wound and you can
roll another dice. Now, for each roll of 4
DEATH, SKELEToN, DEATHLorD, MoNSTEr, HEro, WIZArD, ArKHAN THE BLACK
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
MANNfRED, MORTARCh Of NIghT
MOV
E
MELEE WEAPONS
Range
Attacks
To hit
To Wound
Rend
Damage
U
N
DS
WO
11
10
b
4+
Gheistvor
SAV E
1"
2"
1"
1"
4
2
3+
3+
4+
5+
3+
3+
3+
4+
-1
-1
-2
-
D3
2
2
1
Sickle-glaive
Ashigaroth’s Ebon Claws
Spirits’ Spectral Claws and Daggers
6
R
AV
ERy
DAMAgE TAbLE
Wounds Suffered
Move
Ebon Claws
Vigour of Undeath
0-2
3-4
5-6
7-8
9+
16"
13"
10"
7"
4"
6
5
4
3
2
15"
12"
9"
6"
3"
description
Mannfred, Mortarch of Night, is a single
model. He is armed with Gheistvor, the
Sword of Unholy Power, and a Sickle-
glaive. He also wears the Armour of
Templehof and rides into battle on the back
of Ashigaroth – a dread abyssal mount
that strikes down the vampire’s foes with
its Ebon Claws. Mannfred is accompanied
by a host of spirits that fight with Spectral
Claws and Daggers.
Fly
ABilities
Feaster of Souls: Mannfred,
Mortarch of
Night, heals 2 wounds at the end of each
combat phase in which he slew any models.
Armour of Templehof: The
first wound
or mortal wound inflicted on Mannfred
each turn is absorbed by the Armour of
Templehof and ignored.
Sword of Unholy Power:
If Gheistvor
inflicts any wounds in the combat phase,
you can add 1 to the next casting or
unbinding roll for Mannfred.
Mortarch of Night:
If it is nighttime, or
you cannot see the sun, you can add 1 to all
hit and wound rolls for Gheistvor.
Frightful Touch:
If the hit roll for an
attack made by the spirits’ Spectral Claws
and Daggers is 6 or more, their frightful
touch stills the victim’s beating heart,
immediately inflicting 1 mortal wound
instead of the normal damage.
MAGic
Mannfred is a wizard. He can attempt to
cast two different spells in each of your
hero phases, and attempt to unbind two
spells in each enemy hero phase. He knows
the Arcane Bolt, Mystic Shield and Wind
of Death spells.
Wind oF deAtH
Mannfred can fly when he is mounted
upon Ashigaroth.
Mannfred sends forth a gust of spectral
wind that tears the souls from the bodies of
any who feel its bite. Wind of Death has a
casting value of 7. If successfully cast, pick
a visible model within 18" of the caster.
Each enemy unit within 6" of that model
suffers 1 mortal wound, while the model’s
own unit suffers D3 mortal wounds.
coMMAnd ABility
Mortarch’s Vigour of Undeath:
Mannfred’s iron will binds his minions
to his service and pushes them beyond
their normal limits. If Mannfred uses
this ability, then until your next hero
phase you can re-roll hit and wound rolls
of 1 for
Death
units from your army
that are within the range shown on the
damage table.
KEYWorDS
DEATH, VAMPIrE, DEATHLorD, MoNSTEr, HEro, WIZArD, MANNFrED VoN CArSTEIN
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
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