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THE EMPIRE
WARSCROLLS
COMPENDIUM
INTRODUCTION
In fair Sigmaron the free people
of humanity gather, preserving
heraldry and cultural traditions from
civilisations ground beneath the weight
of unceasing strife. The clamour of
warlike souls fills the heavens, united in
Sigmar’s name. Though some of these
lost tribes have been driven from their
homelands, and others cast adrift on
the tides of time, every soul amongst
them dreams of wreaking bloody
revenge upon the forces of Chaos.
The warscrolls in this compendium
allow you to use your Citadel
Miniatures collection in fantastical
battle, whether telling epic stories set
during the Age of Sigmar, or recreating
the wars of the world-that-was.
WARSCROLL KEy
1. itle:
The name of the model that the
T
warscroll describes.
2. haracteristics:
Each warscroll has a set of
C
characteristics that tell you how fast, powerful and
brave the model is, and how effective its weapons are.
3. escription:
The description tells you what weapons
D
the model can be armed with, and what upgrades (if
any) it can be given. The description will also tell you if
the model is fielded on its own as a single model, or as
part of a unit. If the model is fielded as part of a unit,
then the description will say how many models the unit
should have (if you don’t have enough models to field a
unit, you can still field one unit with as many models as
you have available).
4. bilities:
Abilities are things that the model can do
A
during a game that are not covered by the standard
game rules.
5. eywords:
All models have a list of keywords.
K
Sometimes a rule will say that it only applies to models
that have a specific keyword on their warscroll.
For example, a rule might say that it applies to ‘all
Stormcast Eternals
within 12"’. This means that
it would apply to models that have the
Stormcast
Eternal
keyword on their warscroll.
6. amage Table: Some
models have a damage table that
D
is used to determine any of the model’s characteristics.
Look up the number of wounds the model has suffered
to find the value of the characteristic in question.
1
VALTEN
MOV
E
U
N
DS
WO
2
5
bR
5"
7
MELEE WEAPONS
5+
Blacksmith’s Hammers
Warhorse’s Steel-shod Hooves
Ghal Maraz
Range
Attacks
1"
1"
1"
To Hit
6
3
2
To Wound
3+
4+
4+
Rend
4+
3+
4+
Damage
SAV
E
-
-2
-
1
3
1
AV
ERy
3
Valten is a single model. He wields a
pair of
Blacksmith’s Hammers.
Valten can ride to battle on a barded
Warhorse. When he does, he wears
full
plate armour and wields Ghal Maraz
instead of his Blacksmith’s Hammer
s.
When riding a Warhorse, Valten’s Move
is increased to 10" and his Save to 4+.
He also gains the Warhorse’s Steel-sho
d
Hooves attack.
WArhorse
descr iption
4
iron resolve: Th
e first time Valten
is slain,
roll a dice. On the roll of 2 or more,
he
refuses to die, picks himself back up
and
miraculously fights on; Valten is not
slain
and all his wounds are healed.
Abilities
Marked for greatness: On
ce per battle,
in
a combat phase, Valten can perform
deeds
worthy of legend. When he does, he
makes
an extra D3 attacks with his Blacksmi
th’s
Hammers or Ghal Maraz, and you can
re-
roll failed save rolls for him until the
end
of the phase.
5
KeYwOrDS
OrDer, HuMAn, free PeOPLe
, HerO, VALTen
MARIUS LEITDORf
6
10"
4+
7
b
R
AV
ERy
MOV
E
U
N
DS
WO
MELEE WEAPONS
Stiletto Dagger
Daisy’s Steel-shod Hooves
The Averland Runefang
Range
Attacks
1"
1"
1"
To Hit
3
3
2
To Wound
3+
4+
4+
Rend
3+
5+
4+
Damage
Marius Leitdorf is a single model, He
is
armed with the Averland Runefang
and
a Stiletto Dagger. Marius rides Daisy,
a
warhorse that strikes at its enemies
with
Steel-shod Hooves.
The Mad Count: Ma
rius Leitdorf is
an
exceptional swordsman, even if he is
totally
insane. If, during your hero phase, you
pretend to ride an imaginar y horse,
you
can re-roll failed hit rolls for the Averland
KeYwOrDS
MOV
E
U
N
DS
WO
descr iption
SAV
E
-1
-
-
D3
1
1
Runefang until your next hero phase.
If
you actually talk to your imaginar y
horse
you can re-roll failed wound rolls as
well.
Lunatic ravings:
If Marius Leitdorf
uses
this ability, roll a dice:
1-2
Outrageous Insult:
Select an enemy
unit within 15". Your opponent must
subtract 1 from all hit rolls for that
unit until your next hero phase, such
is their stuttering outrage.
comm And Abilities
Abilities
W
KARL fR ANz ON DEATHCLA
OrDer, HuMAn, free PeOPLe
The Reikland Runefang
Ghal Maraz
Deathclaw’s Deadly Beak
To Hit
Attacks
Range
Warhammer Age of Sigmar © Games
MELEE WEAPONS
Workshop Ltd. 2015
3-4
Insane Bravado:
State Regimen
t
units from your army do not need
to take battleshock tests if they
are within 15" of Marius in the
battleshock phase
5-6
actical Brilliance:
Select a
State
T
Regiment
unit within 15". That unit
can move twice, shoot twice or attack
twice in the combat phase during
your turn.
, HerO, eMPire gener AL, MAr
1"
4
3+
To Wound
iuS LeiTDOrf
3+
3+
3+
3+
-1
-2
Rend
Damage
D3
3
8
13
4+
1"
2"
2"
3
2
4+
3+
3+
SAV
E
-2
-1
2
bR
AV
ERy
Deathclaw’s Razor Claws
6
DAMAGE TAbLE
Wounds Suffered
Move
Deadly beak
Razor Claws
0-3
4-6
7-9
10-11
12+
15"
13"
11"
9"
7"
D6
D6
D3
D3
1
6
5
4
3
2
Stirring Valour: I
f Karl Franz is your
army
general,
Free People
units in your
if they
do not have to take battleshock tests
are within 15" of him.
descr iption
Abilities
Karl Franz on Deathclaw is a single
the
model. Karl Franz is armed with either
He also
Reikland Runefang or Ghal Maraz.
bears the Silver Seal – an arcane talisman
rides
that can ward away harm. Karl Franz
the loyal Griffon Deathclaw, who fights
with his Deadly Beak and Razor Claws.
Fly
ck
Piercing Bloodroar:
In the battlesho
phase, Deathclaw can loose a piercing
Bloodroar at a unit within 8". If he does,
must roll two dice and use the
that unit
ck
highest result if it has to take a battlesho
test that phase.
The Silver Seal: You
can re-roll failed
roll a
save rolls for this model. In addition,
dice each time this model suffers a mortal
wound. On a 6, that wound has been
absorbed by the Silver Seal and is ignored.
the
Loyal Beast: Deat
hclaw will fight until
r
bitter end to protect his master. Wheneve
re-roll
this model suffers a wound, you can
Beak and
hit rolls for Deathclaw’s Deadly
e.
Razor Claws until the next hero phas
comm And Abilit y
Karl Franz on Deathclaw can fly.
Leader of Men:
If Karl Franz uses this
ability, select one
Free People
unit
within 15". Until your next hero phase,
attack
models in that unit make one extra
with each of their melee weapons.
KeYwOrDS
OrDer, HuMAn, griffOn, free
PeOPLe , MOnSTer, HerO, KArL
frAnz On DeATHCLAw
Warhammer Age of Sigmar © Games
Workshop Ltd. 2015
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
KARL fRANz ON DEATHCLAW
MOV
E
U
N
DS
WO
13
8
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
4+
The Reikland Runefang
Ghal Maraz
Deathclaw’s Deadly Beak
Deathclaw’s Razor Claws
1"
1"
2"
2"
4
3
2
3+
4+
3+
3+
3+
3+
3+
3+
-1
-2
-2
-1
D3
3
SAV E
2
bR
A
ERy
V
DAMAGE TAbLE
Wounds Suffered
Move
Deadly beak
Razor Claws
0-3
4-6
7-9
10-11
12+
15"
13"
11"
9"
7"
D6
D6
D3
D3
1
6
5
4
3
2
Stirring Valour: If
Karl Franz is your
general,
Free People
units in your army
do not have to take battleshock tests if they
are within 15" of him.
description
Karl Franz on Deathclaw is a single
model. Karl Franz is armed with either the
Reikland Runefang or Ghal Maraz. He also
bears the Silver Seal – an arcane talisman
that can ward away harm. Karl Franz rides
the loyal Griffon Deathclaw, who fights
with his Deadly Beak and Razor Claws.
Fly
Abilities
Piercing Bloodroar:
In the battleshock
phase, Deathclaw can loose a piercing
Bloodroar at a unit within 8". If he does,
that unit must roll two dice and use the
highest result if it has to take a battleshock
test that phase.
The Silver Seal: You
can re-roll failed
save rolls for this model. In addition, roll a
dice each time this model suffers a mortal
wound. On a 6, that wound has been
absorbed by the Silver Seal and is ignored.
Loyal Beast: Deathclaw
will fight until the
bitter end to protect his master. Whenever
this model suffers a wound, you can re-roll
hit rolls for Deathclaw’s Deadly Beak and
Razor Claws until the next hero phase.
commAnd Ability
Karl Franz on Deathclaw can fly.
Leader of Men:
If Karl Franz uses this
ability, select one
Free People
unit
within 15". Until your next hero phase,
models in that unit make one extra attack
with each of their melee weapons.
KeYwOrDS
OrDer, HuMAn, griffOn, free PeOPLe, MOnSTer, HerO, KArL frAnz On DeATHCLAw
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
KURT HELbORG
MOV
E
U
N
DS
WO
5
10"
7
4+
MELEE WEAPONS
SAV E
Range
Attacks
To Hit
To Wound
Rend
Damage
The Solland Runefang
Krieglust’s Hooves
1"
1"
4
2
3+
4+
3+
4+
-1
-
D3
1
bR
A
ERy
V
description
Kurt Helborg is a single model. He fights
with the Solland Runefang and bears the
Laurels of Victory. He rides Krieglust, who
lashes with his Hooves.
Laurels of Victory: These
enchanted laurels
magnify the wearer’s stature such that few
can muster the courage to stand before him.
If any enemy units fail a battleshock test
within 3" of Kurt Helborg, an additional
model will flee from that unit.
Pride of the reiksguard: Helborg’s
skill is as legendary as his moustache is
magnificent. You can re-roll any failed hit
rolls when attacking with the Runefang
so long as you have a bigger and more
impressive moustache than your opponent.
Abilities
commAnd Ability
The reiksmarshal: If
Kurt Helborg uses
this ability, then you can re-roll the dice
when determining the charge distance of
Free People
units from your army within
15" at the start of your next charge phase.
KeYwOrDS
OrDer, HuMAn, free PeOPLe, KnigHTLY OrDerS, HerO, grAnD MASTer, KurT HeLBOrg
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
bALTHASAR GELT,
THE SUPREME PATRIARCH
MOV
E
U
N
DS
WO
5
12"
8
4+
MELEE WEAPONS
SAV E
Range
Attacks
To Hit
To Wound
Rend
Damage
Staff of Volans
Pegasus’ Iron-hard Hooves
1"
1"
2
2
4+
4+
3+
4+
-1
-
D3
1
bR
A
ERy
V
description
Balthasar Gelt is a single model. He is
carries the Staff of Volans and wears the
Amulet of Sea Gold. Balthasar Gelt rides
to war on the back of an Imperial Pegasus
that attacks with its Iron-hard Hooves.
Fly
Abilities
seAring doom
Amulet of Sea gold:
You can add 1 to any
unbinding rolls for Balthasar Gelt for each
enemy
Wizard
within 18" of Gelt when
he makes the attempt.
Alchemist Supreme: You
can add 1 to
casting rolls for Balthasar Gelt if the battle
is taking place in the Realm of Metal.
Balthasar Gelt can fly.
mAgic
Balthasar Gelt is a wizard. He can attempt
to cast two different spells in each of your
hero phases, and attempt to unbind two
spells in each enemy hero phase. He knows
the Arcane Bolt, Mystic Shield and Searing
Doom spells.
KeYwOrDS
With a gesture Gelt causes his foes’ own
armour to glow red hot and burn the
warriors encased within. Searing Doom
has a casting value of 6. If successfully cast,
pick a visible target unit within 18" and roll
6 dice. That unit suffers 1 mortal wound
for each dice rolled that is higher than that
unit’s Save characteristic (for example,
a unit with a save of 4+ would suffer a
mortal wound for each dice result that was
a 4 or more). Units with a save of ‘-’ cannot
be affected by this spell.
OrDer, HuMAn, free PeOPLe, HerO, wizArD, BALTHASAr geLT
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
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