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B E A STM E N
WARSCROLLS
COMPENDIUM
INTRODUCTION
The haunted forests and wastelands
of the realms are home to savage
creatures that live only to trample and
despoil. Some call them the horned
ones, others the true children of Chaos,
but to mortal men they are known as
Beastmen. When the horns of battle
call, the warherds mass alongside their
bull-headed brethren to fight alongside
the armies of Chaos. The only reward
they seek is the chance to wreak utter
havoc upon everything in their path.
The warscrolls in this compendium
allow you to use your Citadel
Miniatures collection in fantastical
battle, whether telling epic stories set
during the Age of Sigmar, or recreating
the wars of the world-that-was.
WARSCROLL KEy
1. itle:
The name of the model that the
T
warscroll describes.
2. haracteristics:
This set of characteristics tells you
C
how fast, powerful and brave the model is, and how
effective its weapons are.
3. escription:
The description tells you what weapons
D
the model can be armed with, and what upgrades (if
any) it can be given. The description will also tell you if
the model is fielded on its own as a single model, or as
part of a unit. If the model is fielded as part of a unit,
then the description will say how many models the unit
should have (if you don’t have enough models to field a
unit, you can still field one unit with as many models as
you have available).
4. bilities:
Abilities are things that the model can do
A
during a game that are not covered by the standard
game rules.
5. eywords:
All models have a list of keywords.
K
Sometimes a rule will say that it only applies to models
that have a specific keyword.
6. amage Table: Some
models have a damage table
D
that is used to determine one or more of the model’s
characteristics. Look up the number of wounds the
model has suffered to find the value of the characteristic
in question.
1
GORThOR ThE BEASTL
ORD
10"
8
4+
8
B
R
AV
ERy
U
N
DS
WO
2
MOV
E
MELEE WEAPONS
The Impaler
Tuskgors’ Tusks and Hooves
Bagrar the Tamer’s Beastspear
Range
Attacks
1"
1"
1"
To hit
6
4
2
To Wound
3+
4+
4+
Rend
3+
3+
4+
Damage
3
Gorthor is a single model. He is armed
with the Impaler. He rides into battle
in
a chariot pulled by a pair of Tuskgors
that attack with blood-soaked Tusks
and Hooves. The chariot is driven by
Bagrar the Tamer, who fights with a
gore-encrusted Beastspear.
Skull of Magrar:
In the hero phase,
you
can either heal 1 wound suffered by
descr iption
SAV
E
-1
-
-
1
1
1
4
Gorthor or inflict 1 mortal wound on
an
enemy unit within 10" of Gorthor.
The Impaler:
If Gorthor makes a charge
move, you can inflict D3 mortal wounds
on one enemy unit that is within 1"
of him
after the charge is completed.
Tuskgor Charge:
You can re-roll charge
rolls for Gorthor. In addition, you can
re-
roll all failed hit rolls made for Gorthor
if
he charged this turn.
Hatred of Heroes:
You can re-roll failed
wound rolls for the Impaler when Gorthor
targets a
Hero.
Gore-soa ked Champion: If
Gorthor
uses this ability, then until your next
hero
phase, all
Brayherd
units in your
army
can add 1 to their charge, run and hit
rolls
whilst they are within 16" of him.
comm And Abilit y
Abilities
5
KeyWOrDS
CHAOS, BeASTMAn, BrAyHerD
, HerO, BeASTlOrD, GOrTHOr
KhAzRAK ThE ONE-EyE
MOV
E
U
N
DS
WO
5
BR
6"
7
3+
MELEE WEAPONS
Scourge
Gor Blade
Range
Attacks
3"
1"
To hit
SAV
E
See below
6
To Wound
3+
3+
Rend
4+
3+
Damage
-
-
1
1
AV
ERy
Khazrak the One-eye is a single model.
He
is armed with a Gor Blade in one hand
and
a lethal magical whip called Scourge
in
the other. He is protected from harm
and
enemy spells by the Dark Mail, a suit
of
enchanted armour.
descr iption
The Dark Mail: Your
opponent must
subtract 3 from any casting rolls he
makes for a
Wizard
that is within
12"
of Khazrak.
The Scourge: When
Scourge is used
to
attack, Khazrak makes a number of
attacks
equal to the number of enemy models
that
are within its range.
Abilities
Hatred of Heroes:
You can re-roll failed
wound rolls for Khazrak when he targets
a
Hero.
Bestial Cunning:
If Khazrak uses this
ability, then all
Brayherd
units from
your army that are within 16" of him
at
the start of your next Movement phase
can
retreat and still charge this turn.
comm And Abilit y
CyGOR
KeyWOrDS
MOV
E
CHAOS, BeASTMAn, BrAyHerD
, HerO, BeASTlOrD, KHAzrAK
Attacks
Range
Warhammer Age of Sigmar © Games
MISSILE WEAPONS
Workshop Ltd.
To hit
To Wound
THe One-eye
Rend
Damage
U
N
DS
WO
7
5+
SAV
E
12
Hurl Boulder
1
2015
4+
To hit
2+
To Wound
-2
Rend
D6
Damage
MELEE WEAPONS
Range
Attacks
BR
AV
ERy
Massive Horns
2"
4+
3+
-1
1
6
DAMAGE TABLE
Wounds Suffered
Move
Massive horns
hurl Boulder
0-2
3-4
5-7
8-9
10+
8"
6"
5"
4"
3"
8
7
5
4
2
18"
15"
12"
6"
3"
descr iption
Abilities
A Cygor is a single model. Though
,
practical ly blind, Cygors Hurl Boulders
chunks of rock or the remnants of fallen
buildings at nearby foes, often targeting
Wizards, who blaze like beacons before
sports
their unnatura l sight. A Cygor also
Massive Horns that it uses to gore the
enemy to death.
Soul-eater: A
Cygor can attempt to
phase
unbind 2 spells in each enemy hero
in the same manner as a wizard. If it
spell
unbinds a spell, then the caster of the
1 mortal wound and the Cygor
suffers
heals a wound.
hit
Ghostsight: You
can re-roll all failed
rolls for a Cygor if the target of the attack
is a
Wizard
.
KeyWOrDS
, MOnSTer, CyGOr
CHAOS, BUllGOr, WArHerD
Warhammer Age of Sigmar © Games
Workshop Ltd. 2015
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
GORThOR ThE BEASTLORD
MOV
E
U
N
DS
WO
8
10"
8
MELEE WEAPONS
Range
Attacks
To hit
To Wound
Rend
Damage
4+
The Impaler
Tuskgors’ Tusks and Hooves
Bagrar the Tamer’s Beastspear
1"
1"
1"
6
4
2
3+
4+
4+
3+
3+
4+
-1
-
-
1
1
1
SAV E
BR
A
ERy
V
description
Gorthor is a single model. He is armed
with the Impaler. He rides into battle in
a chariot pulled by a pair of Tuskgors
that attack with blood-soaked Tusks
and Hooves. The chariot is driven by
Bagrar the Tamer, who fights with a
gore-encrusted Beastspear.
Gorthor or inflict 1 mortal wound on an
enemy unit within 10" of Gorthor.
The Impaler:
If Gorthor makes a charge
move, you can inflict D3 mortal wounds
on one enemy unit that is within 1" of him
after the charge is completed.
Tuskgor Charge: You
can re-roll charge
rolls for Gorthor. In addition, you can re-
roll all failed hit rolls made for Gorthor if
he charged this turn.
Hatred of Heroes:
You can re-roll failed
wound rolls for the Impaler when Gorthor
targets a
Hero.
commAnd Ability
Abilities
Skull of Magrar:
In the hero phase, you
can either heal 1 wound suffered by
Gore-soaked Champion: If
Gorthor
uses this ability, then until your next hero
phase, all
Brayherd
units in your army
can add 1 to their charge, run and hit rolls
whilst they are within 16" of him.
KeyWOrDS
CHAOS, BeASTMAn, BrAyHerD, HerO, BeASTlOrD, GOrTHOr
KhAzRAK ThE ONE-EyE
MOV
E
U
N
DS
WO
5
6"
7
3+
MELEE WEAPONS
SAV E
Range
Attacks
To hit
To Wound
Rend
Damage
Scourge
Gor Blade
3"
1"
See below
6
3+
3+
4+
3+
-
-
1
1
BR
A
ERy
V
description
Khazrak the One-eye is a single model. He
is armed with a Gor Blade in one hand and
a lethal magical whip called Scourge in
the other. He is protected from harm and
enemy spells by the Dark Mail, a suit of
enchanted armour.
Abilities
The Dark Mail: Your
opponent must
subtract 3 from any casting rolls he
makes for a
Wizard
that is within 12"
of Khazrak.
The Scourge: When
Scourge is used to
attack, Khazrak makes a number of attacks
equal to the number of enemy models that
are within its range.
Hatred of Heroes:
You can re-roll failed
wound rolls for Khazrak when he targets
a
Hero.
commAnd Ability
Bestial Cunning: If
Khazrak uses this
ability, then all
Brayherd
units from
your army that are within 16" of him at
the start of your next Movement phase can
retreat and still charge this turn.
KeyWOrDS
CHAOS, BeASTMAn, BrAyHerD, HerO, BeASTlOrD, KHAzrAK THe One-eye
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
BEASTLORD
MOV
E
U
N
DS
WO
5
6"
7
4+
MELEE WEAPONS
SAV E
Range
Attacks
To hit
To Wound
Rend
Damage
Man-ripper Axe
Man-render Great Axe
1"
1"
6
3
3+
3+
3+
3+
-1
-2
1
2
BR
A
ERy
V
description
A Beastlord is a single model. Some
Beastlords are armed with two Man-ripper
Axes, while others carry a single Man-
render Great Axe to better cleave their foe;
others enter battle armed with a Man-
ripper Axe in one hand and carrying a
heavy Brayshield in the other.
Abilities
Dual Axes:
An extra weapon allows a
warrior to brutally hack at the foe, making
it harder for the target to evade the hit. You
can re-roll hit rolls of 1 for a model armed
with more than one Man-ripper Axe.
Brayshield:
A Beastlord with a Brayshield
has a save of 3+ in the combat phase.
Hatred of Heroes:
You can re-roll failed
wound rolls for a Beastlord when he targets
a
Hero.
commAnd Ability
Grisly Trophy: A
Beastlord can use
this ability if any attacks it made in the
previous turn resulted in an enemy model
being slain. If he does so, then until your
next hero phase, all
Brayherd
units in
your army can add 1 to their charge, run
and hit rolls whilst they are within 16"
of him.
KeyWOrDS
CHAOS, BeASTMAn, BrAyHerD, HerO, BeASTlOrD
WARGOR STANDARD BEARER
MOV
E
U
N
DS
WO
5
6"
6
5+
MELEE WEAPONS
Range
Attacks
To hit
To Wound
Rend
Damage
SAV E
Gor Axe
1"
4
3+
3+
-1
1
BR
A
ERy
V
description
A Wargor Standard Bearer is a single
model. He is armed with a brutal Gor Axe
and carries a great Beast Standard stitched
together from the flayed skins of defeated
enemies and adorned with the skulls and
heads of his many victims.
Abilities
Braying Warcry:
Red-hot rage festers in
the savage minds of Wargors, their only
desire to rend and destroy. You can add 1
to all hit rolls made for a Wargor if, before
rolling the dice, you let loose a primal
warcry. Your warcry must use no actual
words, but angry grunts and raging snorts
are encouraged.
Beast Standard:
In your hero phase,
a Wargor can plant his Beast Standard
and unleash the bestial power contained
within. If he does so, you may not move the
Wargor until your next hero phase, but you
can add 1 to any wound rolls made in the
combat phase for all
Brayherd
models
from your army whilst their unit is within
16" of the Beast Standard.
KeyWOrDS
CHAOS, BeASTMAn, BrAyHerD, HerO, TOTeM, WArGOr STAnDArD BeArer
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
MALAGOR, ThE DARK OMEN
MOV
E
U
N
DS
WO
5
12"
6
SPELLS
Range
Attacks
To hit
To Wound
Rend
Damage
6+
Carrion Viletide
MELEE WEAPONS
24"
Range
4D6
Attacks
2+
To hit
5+
To Wound
-
Rend
1
Damage
SAV E
BR
A
ERy
V
Crowfather’s Staff
2"
2
4+
4+
-1
D3
description
Malagor, the Dark Omen, is a single model,
armed with the Crowfather’s Staff.
Fly
Malagor can fly.
Harbinger of Disaster:
Roll 2 dice for
each enemy unit within 3" of Malagor at
the start of the combat phase. If the total
is higher than the unit’s Bravery, it cannot
attack Malagor in that combat phase.
Viletide
Abilities
mAgic
Unholy Power:
If Malagor successfully
casts a spell, add 1 to his next casting or
unbinding roll.
Malagor is a wizard. He can attempt to
cast 2 different spells in each of your
hero phases, and attempt to unbind 2
spells in each enemy hero phase. He
knows the Arcane Bolt, Mystic Shield and
Viletide spells.
This spell summons a vile wave of
crawling, biting, stinging creatures that
swarm over the foe. Viletide has a casting
value of 6. If successfully cast, Malagor
can immediately make an attack using the
Carrion Viletide profile above.
KeyWOrDS
CHAOS, BeASTMAn, BrAyHerD, HerO, WIzArD, GreAT BrAy-SHAMAn, MAlAGOr
GREAT BRAy-ShAMAN
MOV
E
U
N
DS
WO
5
6"
6
6+
MELEE WEAPONS
Range
Attacks
To hit
To Wound
Rend
Damage
SAV E
Fetish Staff
2"
1
4+
4+
-1
D3
BR
A
ERy
V
description
A Great Bray-Shaman is single model. He
is armed with a Fetish Staff.
mAgic
sAVAge dominion
Abilities
Infuse with Bestial Vigour:
All
Brayherd
units from your army that are
within 8" of a Great Bray-Shaman at the
start of your movement phase can move an
extra 3" that phase.
A Great Bray-Shaman is a wizard. He can
attempt to cast 1 spell in each of your own
hero phases, and attempt to unbind 1 spell
in each enemy hero phase. He knows the
Arcane Bolt, Mystic Shield and Savage
Dominion spells.
The shaman sends his mind winging into
the wilds and possesses the largest
creature he can find and bend to his will.
Savage Dominion has a casting value of 9.
If successfully cast, you can summon one
Monster
and add it to your army. Set up
the summoned model within 6" of the
edge of the battlefield and more than 9"
from any enemy models. This counts as its
move for the upcoming movement phase.
KeyWOrDS
CHAOS, BeASTMAn, BrAyHerD, HerO, WIzArD, GreAT BrAy-SHAMAn
Warhammer Age of Sigmar © Games Workshop Ltd. 2015
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