Tri-Stat dX - Core.pdf

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The play’s the thing.
The critically acclaimed role-playing game system — featured in the
Origins-Award nominated RPGs,
Big Eyes, Small Mouth
and
Silver Age Sentinels
— is now available in a exquisitely complete,
compact format for an astonishingly low price!
Infinitely flexible and eminently scalable, the
Tri-Stat dX:
Core Role-Playing Game System
is the ultimate tool for running
any adventure you can imagine — any genre, setting, theme, mood,
time period, or power level.
Tri-Stat dX:
The ideal companion if you’re going to be
stuck on a desert island and can only bring
one role-playing game book with you.
W
RITTEN
B
Y
Mark C. MacKinnon
A
DDITIONAL
W
RITING
B
Y
Adam Jury, Stephen Kenson, Jeff Mackintosh, David L. Pulver, Jesse Scoble
A
RT
D
IRECTION
Jeff Mackintosh
AND
G
RAPHIC
P
RODUCTION
BY
E
DITING
BY
Jeff Mackintosh , Jesse Scoble
S
PECIAL
T
HANKS
To the hundreds of Tri-Stat playtesters that contributed to the system since G
UARDIANS
O
F
O
RDER
hit the scene in 1997.
© 2003 G
UARDIANS
O
F
O
RDER
, I
NC
. All Rights Reserved.
GUARDIANS OF ORDER, and TRI-STAT SYSTEM are trademarks of G
UARDIANS
O
F
O
RDER
, I
NC
.
Version 1.0 — June 2003
All right reserved under international law. No part of this book may be reproduced in part or in whole, in any form or by any means,
without permission from the publisher, except for personal copies of the character sheet, or brief quotes for use in reviews.
ISBN 1-894525-81-7 • Production Number 18-001
G
UARDIANS
O
F
O
RDER
, I
NC
. • P.O. Box 25016, 370 Stone Road, Guelph, Ontario, CANADA, N1G 4T4
Phone: (519) 821-7174 • Fax: (519) 821-7635 • info@guardiansorder.com • http://www.guardiansorder.com
T
ABLE
6 W
HY
7
7
8
9
41
50
57
58
IS
OF
TO
C
ONTENTS
OF
4 A
PPLICATIONS
T
RI
-S
TAT
dX
ONLY
71 R
ECOVERY
71 U
SING
A
TTRIBUTES
73 E
QUIPPING
73 W
EAPONS
77 V
EHICLES
81 B
ODY
A
RMOUR
AND
IN
T
RI
-S
TAT
dX
1:
2:
3:
4:
5:
6:
7:
8:
$10?
C
OMBAT
7 C
HARACTER
C
REATION
Step
Step
Step
Step
Step
Step
Step
Step
GM Discussion
Develop Character Outline
Assign Stats
Assign Attributes
Select Skills
Select Defects
Calculate Derived Values
Earn Background Points
73 C
HARACTER
A
DVANCEMENT
THE
C
HARACTER
P
ROTECTIVE
D
EVICES
82 B
REAKING
O
BJECTS
84 G
AME
M
ASTERING
I
NTRODUCTION
85 H
ANDLING
THE
58 G
AME
M
ECHANICS
58
58
59
59
60
60
Introduction
The Passage of Time
Taking Action
Dice and Dice Rolls
Stat Checks
Skill Checks
R
ULES
86 C
ONFLICT
B
ETWEEN
P
LAYERS
86 P
OWER
A
BUSE
86 G
ETTING
B
ACK
87 C
REATING
87 S
OURCES
A
ON
T
RACK
C
AMPAIGN
87 U
SING
A
TTRIBUTES
U
NEXPECTEDLY
OF
I
NSPIRATION
AND
61 C
OMBAT
I
NTRODUCTION
61 I
NITIATIVE
62 C
OMBAT
F
LOWCHART
63 C
HARACTER
A
CTION
63 Special Combat Situations
65 Movement in Combat
88 T
ECHNOLOGY
G
AMING
89 C
ONSTRUCTING
A
DVENTURES
90 M
OVING
B
EYOND
T
RI
-S
TAT
dX
91 M
AGNUM
O
PUS
67 N
ON
-C
OMBAT
A
CTIONS
67 D
EFENCE
68 D
AMAGE
69 Effects of Damage to a Character
3
C
HAPTER
1:
I
NTRODUCTION
4 W
ELCOME
T
RI
-S
TAT
dX
71 M
IND
C
OMBAT
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