Reset05_Nov_2014.pdf

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Reset...
#
05
A modern C64 classic?
You bet!
John Smyth
Matt Gray
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Scooby Doo
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Leisure Suit Leo II
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Ray Carlsen
From Bedrooms to Billions
Reset...
The magazine for the casual Commodore 64 user.
Editorial
Credits
They Were Our Gods - John Smyth
Reset Mix-i-disk
Paper Plane - An Insight
News
Games Scene
Coming Soon!
High Scoring Heroes
Blast From The Past
Return of the King - Matt Gray
Game Review - Soulless
Game Review - The Adventures of Scooby Doo
The Making of Scooby Doo
Movie Review - From Bedrooms to Billions
Book Review - Commodore 64: a visual Commpendium
The History of Commodore Format - Part 2
Deep Thoughts
Game Review - Leisure Suit Leo II
Games That Weren’t - Mega Twins
The Net
The Origins of a Commodore Novel
Building a Commodore Joystick
Hardware - New C64 Power Supplies
Reset Q&A
Final Thoughts
Comics
Unkle K
Reset
PaulEMoz
Reset
Roysterini
Reset
Reset
Reset
Reset
Alex Boz
Unkle K
Roysterini, Unkle K
Gazunta, Ant
Unkle K, Frank Gasking
PaulEMoz
PaulEMoz
Neil Grayson
Merman
Unkle K, Vinny
Frank Gasking
Unkle K
Lenard Roach
Craig Derbyshire
Ray Carlsen
Reset
Unkle K
Gazunta
#05
Page 3
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Page 10
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Issue #05, November 2014
Page 3
C64 - The system for everyone!
I am very proud to be releasing this issue of
Reset from the Syntax 2014 demo party in
Melbourne, along with our various other bits
and pieces that come with the magazine.
Attending a scene demo party like Syntax is
something I have always wanted to do, but I
didn’t want to arrive empty handed and I am
proud to have Reset at the party for everyone
to enjoy.
Although not strictly a ‘scene’ magazine, there
is definitely some overlap and it’s been
humbling for me personally that the scene has
accepted Reset so warmly. Since Reset #01, I
have gotten to know many different people with
an association to this great machine, many who
are in some way connected to the demo scene. It
is fair to say that these people in particular
are extremely passionate about what they do,
but couldn't be anymore friendly, helpful and
willing to assist in any way they can. The
Syntax homepage itself warmly invites anyone to
the event, including those who don’t have a
connection to the scene.
The C64 user base is extremely diverse in
regards to what we actually use our C64’s for.
Whether you’re involved with demo coding,
cracking games, making graphics and music,
writing magazines, coding games, attending demo
parties and user groups, or just chatting about
the C64 on forums and supporting the scene by
buying games from the likes of RGCD, Psytronik
and Protovision. I mostly belong to the last
two categories. I love talking about the C64,
catching
up
with
friends
at
user
group
meetings,
playing
the
classic
games
and
chatting about them, and supporting the scene
by paying for the new generation of games that
I want to play. But… No matter where you sit
within this wonderful C64 culture, we all have
one major thing in common, we love the C64. My
experiences, by diving in head first and
meeting people from every aspect of the scene,
has been thoroughly enjoyable, and I have found
that there is generally a great deal of
enthusiasm and respect between all of the ‘sub
cultures’ within the scene itself.
It’s time to get excited again if you’re a C64
gamer, because the 2014 RGCD 16kb Cartridge
Competition releases are only weeks away. This
competition
has
become
well
known
and
respected not just on the C64, but in the indie
gaming scene in general. Combined with the
pending RGCD/Psytronik/Protovision and freeware
releases, there are exciting times ahead!
Long(er) live the C64 and retro computing!
Sincerely,
Unkle K
Credits:
Reset Magazine Staff:
Kevin Tilley (Unkle K)
Vinny Mainolfi (C64endings.co.uk)
Nick Dibble (Plume)
Paul Morrison (PaulEMoz)
Anthony Stiller (Ant)
Cameron Davis (Gazunta)
Shane Wood (Zap)
Contributors:
Neil Grayson (Commodore Format Archives)
Alex Boz (Ausretrogamer)
Ray Carlsen
Merman
Frank Gasking (Games That Weren’t)
Roy Fielding (Roysterini)
Craig Derbyshire (Babyduckgames)
Jari Karjalainen (Last Chance)
Lenard Roach
Soulless cover image by Anthony Stiller.
Some screenshots, graphics and clipart © various sources on the internet. If you require an image to be removed please
contact
resetc64@gmail.com
Visit Reset at
http://reset.cbm8bit.com/
Visit the Reset Magazine Staff at the
CSDB
Follow us on Twitter:
@ResetC64
All text remains the © of the author.
This is a non-profit, free publication.
We print Reset with best results in A5 with a 180gsm glossy cover.
Produced 2014 © Reset… Please contact us at the above mentioned email address.
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Editor, Staff Writer, Design
Co-Editor, Staff Writer, Design
Staff Writer
Staff Writer
Staff Writer, Art
Staff Writer, Comics
Webmaster
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Reset...
Page 4
They Were Our Gods!
By Paul Morrison
Have you ever heard of John the Brush? No? What
about John Smyth, then? Still no? Well, he might not
be one of the biggest names in 8-bit gaming... in
fact, he never programmed a computer game in his life.
Despite that, though, I guarantee you that his work
probably compelled you to spend some of your precious
pocket money on a game, purely out of impulse. You
see, John Smyth drew computer game cover art.
I've long felt that cover
artists
have
been
somewhat
neglected when it comes to
praising our Gods and Heroes
of the time.
The game cover
was an integral part of the
package.
Who didn't pull
their latest, freshly-bought
gaming masterpiece out of its
bag as soon as they got on the
bus home and scrutinised every
detail, including the cover
art?
In several cases, cover
art was directly responsible
for a purchase... in my case,
John Smyth's work seduced me
into buying the Commodore 64's
worst game ever.
But more of
that later...
I talked with John recently
about a great many things...
how he got started, how he
ended up in the world of
computer games and also about
specific works.
Many of his
pieces adorned the covers of
Spectrum-only
games,
but
you'll have seen a fair few of
his multi-format pieces and
bought the games, too. Here's
an exclusive excerpt of what
was a much longer chat.
John was born in Woolwich,
London in 1946 and spent much
of his childhood in Blackheath
where
his
main
memory
of
growing up is of “gazing
upon
the shells of bomb damaged
houses and, more peacefully,
of
feeding
the
ducks
in
Greenwich Park”.
From our
chat, it's fair to say that
artwork and imagery were also
a large part of growing up. I
wondered how and when he'd
developed an interest in art.
“Saddled for years from age
four with twisted knees for
which I had to wear leg irons
day and night, I used to
travel by way of 'the Rupert
Bear Express' to far off lands
of story and wonder (also,
incidentally,
of
joyous
political incorrectness). The
books were illustrated at that
time by Alfred Bestall and
that artist was one of the
first to make me excited about
art and fantasy.”
John’s cover art for Crossfire,
published by Atlantis Software
in 1991.
“This is the kind
of design request
that I dream of
now - make up a
fantasy figure
completely to your
own preferences.
Wow!
Another one
for which I still
have the
original.”
John did the cover art for
Necronom on ST/Amiga.
The game is a C64 GTW!
Ruuuu-pert, Rupert the Bear. Everyone
knows his naaaaaaame.
Issue #05, November 2014
Page 5
“My uncle, Jack, drew the occasional
cartoon for 'Punch' (no less) and one day,
perhaps when I was about five or six, I
copied a cartoon of Pinocchio and showed
it to him and he liked it! So I did more
drawings and more people liked them.”
Having left school at eighteen with a
glowing report - “John
has coasted his way
through this last term and shown no
interest in anything whatsoever”
- John
clutched the Art 'A' level qualification
which proved that statement wrong and set
off to make a career out of his natural
ability.
He knew it was pointless doing
anything
more
academically
-
“had
I
attended art college ...I would have just
sodded about“,
and so it was with that he
headed into the world of commercial art.
Starting out at an art studio - “they
warned me with some prescience that I
would find working for them dull... they
were right”,
John fell into commercial
artwork from the heady world of shelf
stacking. Drawing a cartoon sign as a one
-off to advertise dog food for a rep in
the warehouse led to a full-time job in
that area before going self-employed and
specialising in illustrated signwriting.
Signwriting and computer game covers are
not exactly closely-linked, though... so
how did the move into cover art come
about?
“Despite
my absolute ignorance of
computers (I only bought one about three
years ago) I found myself designing game
covers for Mastertronic through a studio
called 'Words and Pictures' for whom I'd
done illustration work previously.”
Mastertronic
were
obviously happy with
John's work as they
charged him with the
task of coming up
with
their
own
m a s c o t !
“Mistertronic” was a
character who adorned
the covers of many a
game,
usually
from
the M.A.D range and
often on the back
cover.
I wondered if Mastertronic
given John any specific brief for
character they wanted.
had
the
“This
is the kind of design request that I
dream of now - make up a fantasy figure
completely to your own preferences. Wow!
Another one for which I still have the
original.”
Naturally, before talking to John, I tried
to make myself as familiar with his work
as
possible.
When
poring
through
someone's body of work, you tend to notice
themes cropping up.
That was certainly
the case here and I was able to put John's
pictures into a number of groups.
For
example, I spotted a couple of covers with
a Western theme... one of which is
probably more well-known than the other.
The two covers in question are Atlantis'
Gunfighter
and Mastertronic's
Kane.
Which is your favourite?
Everybody I know owned Kane.
In fact, I
think I still own two copies of it.
But
which of the two did John prefer?
“I
remember Kane and Gunfighter. [Of the two]
Gunfighter was the more satisfying but
only because, I hope without immodesty, I
had the cartoon work pretty well in hand
but
the
realistic
figure
work
for
Gunfighter was a challenge. It's still one
of my favourites.”
John's most famous work, at least for us
games buyers, is undoubtedly his cover for
Mastertronic's classic Finders Keepers.
That game sold so many copies and I own
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