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2004 Sniper’s Paradise Sniper Challenge
Course of Fire
Short Course ( stages 1 – 15 )
1.
“5-Dot right”:
- [100/200] {30 min for 15 teams)
A standard 5-dot drill consisting of (5) 1” dots placed on a simulated paper head. Shooters will begin firing
at the whistle and stop firing on the whistle. Any shots taken before or after the command will be scored as
a penalty (-20 points for that shot).
Shooter Configuration:
5 teams per relay / spotters adjusting fire then shooters switch
Who Shoots:
Both | switch
Number of Rounds:
5
Distance:
100 yards
Shooting Position:
prone – right side
Time:
20 seconds to shoot all 5 rounds.
Point Value:
100 total | 20 points per dot.
Penalties:
-20 points (1 dot) for firing before fire or after the command to cease-fire is given.
Target:
Paper – (5) 1” dots
2.
5-Dot Left:
- [100/200] {30 min for 15 teams)
A standard 5-dot drill consisting of (5) 1” dots placed on a simulated paper head. Shooters will begin firing
at the whistle and stop firing on the whistle. Any shots taken before or after the command will be scored as
a penalty (-20 points for that shot). Shots are taken from the prone left side.
Shooter Configuration:
5 teams per relay / spotters adjusting fire then shooters switch
Who Shoots:
Both | switch
Number of Rounds:
5
Distance:
50- 100 yards
Shooting Position:
prone – right side
Time:
30 seconds to shoot all 5 rounds.
Point Value:
100 total | 20 points per dot.
Penalties:
-20 points (1 dot) for firing before fire or after the command to cease-fire is given.
Target:
Paper – (5) 1” dots
3.
Pinpoint Repeatability:
- [100/200] {30 min for 15 teams)
This is designed to test the shooters ability to repeatedly find their same cheekweld and engage a pinpoint
target. This will try to simulate LEO situations where the shooter may find himself getting off and on his
optics repeatedly over the entire course of a callout. Shooters will be given a target with (9) 3” bullseye, 9
rounds of ammunition. Shooters will fire one round, place their weapon on safe and then stand up, leaving
the rifle on the ground. Shooters will be given the command to require and engage their target within 15
seconds.
Repeat the up and down until all 9 rounds have been shot.
Shooter Configuration:
5 teams per relay
Who Shoots:
Both at the same time
Number of Rounds:
9
2004 Sniper’s Paradise Sniper Challenge Course Of Fire - Page 1 of 11
2004 Sniper’s Paradise Sniper Challenge
Course of Fire
Distance:
200 yards
Shooting Position:
prone
Time:
5 min
Point Value:
100 total | 10-ring only for 10 points per dot. Outside the 10-ring = 0 pts Bonus 10 points for
a score of perfect 90
Penalties:
-20 points (2 dots) for firing before fire or after the command to cease-fire is given.
Target:
Paper – (9) circle targets
4. “Sniper Golf”-
[100/200R]
Shooters will engage 3 golf balls each. One golf ball at each distance; 100, 150, and one at 200, hanging by
a string (and possibly blowing in the wind). Each ball at each distance is painted one of five colors (IE blue,
green, red, orange, yellow) to help each shooter identify their target and to help the ROs determine if a ball
was “nicked.” Any round that does not make contact with the golf ball will not count as a hit (I.E. breaks
the string or ricochets off the steel).
Shooter Configuration:
5 teams per relay + spotters
Who Shoots:
Both | switch
Number of Rounds:
4 (1 extra)
Distance:
100, 150, 200 yards
Shooting Position:
any
Time:
2 min.
Point Value:
100 total - 30 points per golf ball w/10 point bonus for all hits on all three
Target:
golf balls – (3)ea
5. 100 yard Mover[100/200R]
5 teams will prep their gear in their respective area while only one team will engage, from the prone. Once
the target begins, the shooter will shoot 3 rounds as the target moves left to right, and 2 rounds right to left.
The target is a scored via the score rings on the target.
Shooter Configuration:
1 team per relay
Who Shoots:
both (switch)
Number of Rounds:
5
Distance:
100 yards
Shooting Position:
any
Time:
limited to target exposure
Point Value:
100 total – 20 points per hit
Penalties:
-10 points if the shooter engages the target before or after the target passes behind the limit
marker.
Target:
Paper on wood backing
6. KYL “Know Your Limitations”:
[100/200]
A series of targets that gets progressively smaller to simulate varying exposure levels or sizes. The team
will engage only the target(s) they feel they can successfully hit. Points will be rewarded for hits while
misses (equal hits on a hostage) will be scored as a zero for the entire event. The team may stop at any time
and keep the points they have earned up to that point.
Shooter Configuration:
10 teams per relay
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2004 Sniper’s Paradise Sniper Challenge
Course of Fire
Who Shoots:
both
Number of Rounds:
4
Distance:
50 - 300 yards
Shooting Position:
any
Time:
2 min.
Point Value:
100 total [(10) – 1 hit | (30) – 2 hits | (60) – 3 hits | (100) – 4 hits ]
Penalties:
- minus all points for any missed target
Target:
Paper – KYL Limitations
7.
“Changing Shapes”:
- [100/200] {30 min for 15 teams)
This event is set up to test the spotter’s ability to remember a target (KIMS) then talk the sniper onto the
given target repeatedly. The target is made up of multiple shapes. The shape that the spotter (spotter only)
is shown can be found on the target area 5 times. The team must engage a 5 of the same target with only
one round each. The team will also have a bonus target, which will be the only one of its kind in the target
area.
The shooter MAY NOT look through any optics until the command to fire has been given and time
begins.
The bonus target CAN ONLY be engaged once the 5 primary targets have been engaged. IE if the
team engages the bonus target first and then only locates, or only fires on, 4 of the 5 primary targets,
the team will be given a 100 point penalty.
Shooter Configuration:
8 teams per relay / spotters adjusting fire then shooters switch
Who Shoots:
Both | switch
Number of Rounds:
6
Distance:
100 yards
Shooting Position:
prone
Time:
60 seconds to shoot all 5 rounds plus the bonus.
Point Value:
100 total | 20 points per dot. – 25 points for the bonus target
Penalties:
-100 points for engaging the bonus target without first engaging all primary targets.
Target:
Paper – shapes 11”x14”
8.
“One of these things is not like the others” (Face ID):
- [100/200] {30 min for 15 teams)
This event is set up to test the team’s ability to recognize targets (Target ID). It will also test the spotters
ability to talk his shooter onto the given target. The target is made up of multiple faces. There are two of
every face (pairs) except the face target that is to be engaged. The team must engage only the target that
does not have a identical twin with one round.
The team MAY NOT look through any optics until the command to fire has been given and time
begins.
Shooter Configuration:
5 teams per relay / spotters adjusting fire then shooters switch
Who Shoots:
Both | switch
Number of Rounds:
6
Distance:
100 yards
Shooting Position:
prone
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2004 Sniper’s Paradise Sniper Challenge
Course of Fire
Time:
30 seconds
Point Value:
100 total
Penalties:
-100 points for engaging the wrong target.
Target:
Paper – faces 11”x14”
9.
“Cold Bore”:
- [100/200R] Saturday AM – 1
st
Event
A standard “Cold Clean Bore” shot. Both team members will fire at once since a spotter has nothing to
adjust or change for the shooter. The target will be a 3” dot on a paper target at 200 yards.
Shooter Configuration:
10 teams per relay
Who Shoots:
Both at once
Number of Rounds:
1
Distance:
200 yards
Shooting Position:
any
Time:
45 seconds
Point Value:
100 total
Penalties:
-100 points for firing before fire or after the command to cease-fire is given.
Target:
Paper – Cold Bore Target
10. “Barricade Positions ”:
[100/200]
This will not require crawling. The stress induced will be self-induced. Shooters will begin firing at the
whistle and stop firing on the whistle (5 min). Any shots taken before or after the command will score as a
penalty (-10 points for that shot). The spotter may help spot impacts and hand over ammo. The target will
be (10) ten 2MOA circles on paper. Shooters will put 1 round in each circle. Only 1 round per target will
be scored, anything more will be discounted.
Shooter Configuration:
5 teams per relay then shooters switch
Who Shoots:
both | switch
Number of Rounds:
10
Distance:
100 yards
Time:
5 min
Target:
Paper – Barricade
Order of shots and positions:
2 shots side prone (bolt side up)
1 shots weak side Prone
1 shots weak side sitting
1 shots weak side kneeling
2 shots (strong side) standing
1 shots strong side kneeling
1 shots strong side sitting
1 shots strong side prone
2004 Sniper’s Paradise Sniper Challenge Course Of Fire - Page 4 of 11
2004 Sniper’s Paradise Sniper Challenge
Course of Fire
11. “Unknown Distance”
[Tower] Saturday AM – All shooters
Odd number shooter only – IE shooters, 2, 4, 6, …26, 28, …42, 44, …62, etc
Teams will prep their gear at the base of the tower, while only one team will be one the tower at a time. The
team shooting will engage, from the prone. Time will be started, a moving target will start moving, but the
team must fire 1 round at an unknown distance target before engaging the moving target with 2 rounds.
Only a hit in the shoot-n-c will count. Once the team engages the unknown distance target and the mover,
they will shift fire to a hostage target and place two rounds in the kill zone without hitting the hostage.
Shooter Configuration:
1 team per relay on the 2
nd
level of tower – odd shooter
Who Shoots:
1 shooter (odd numbered shooters) + spotter
Number of Rounds:
1
Distance:
25 - 800 yards
Shooting Position:
any
Time:
1 minute
Point Value:
100 total
Target:
Knock down silhouette
12.
“45 Degree Down”:
- [100/200R]
A standard 5-dot drill consisting of (5) 1” dots placed on a simulated paper head and shot off the 2
nd
level of
the tower. Shooters will begin firing at the whistle and stop firing on the whistle. Any shots taken before or
after the command will be scored as a penalty (-20 points for that shot). Shots are taken from the prone left
side.
Shooter Configuration:
Tower
Who Shoots:
Both at the same time
Number of Rounds:
5
Distance:
50- 100 yards
Shooting Position:
Any position
Time:
30 seconds to shoot all 5 rounds.
Point Value:
100 total | 20 points per dot.
Penalties:
-20 points (1 dot) for firing before fire or after the command to cease-fire is given.
Target:
Paper – (5) 1” dots
13. Tower “Hostage Target + !”
[100/200 tower]
Even number shooter only – IE shooters, 2, 4, 6, …26, 28, …42, 44, …62, etc
Teams will prep their gear at the base of the tower, while only one team will be one the tower at a time.
The team engages a 200y steel, 100y steel target, and then a 35 yard paper hostage target.
Shooter Configuration:
1 team per relay
Who Shoots:
1 shooter
Number of Rounds:
2
Distance:
100 and 35 yards
Shooting Position:
any
Time:
45 seconds
2004 Sniper’s Paradise Sniper Challenge Course Of Fire - Page 5 of 11
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