CHANGES.txt

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0.5.0: (2016-09-19)
Features:
 - Game Boy support
 - Support for encrypted CodeBreaker GBA cheats
 - Emulation of Vast Fame protected GBA carts (taizou)
 - Tile viewer
 - Threaded rendering mode
 - Libretro: Memory map and achievement support (leiradel)
 - GUI: Add UI control remapping
 - GUI: Add fast-forward
 - Wii: 240p support
 - 3DS: Adjustable screen darkening
 - Ability to temporarily load a savegame
 - Load specific files out of archives
 - Automatic BIOS detection
Bugfixes:
 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 - Debugger: Fix GDB breakpoints
 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 - GBA: Fix filehandle leak with savegames
 - GBA: Timer 0 cannot be count up
 - GBA: Count up timers should not count themselves
 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 - GBA Memory: Fix ldm {pc}
 - GBA Savedata: Fix savedata sync timer
 - GBA Savedata: Only unmap savedata if present
 - GBA Serialize: Savestates now properly store prefetch
 - GBA Video: WIN0/1 take priority over OBJWIN
 - GBA Video: Fix out-of-order OBJWIN
 - PSP2: Fix GPU crash while exiting
 - PSP2: Fix VSync
 - PSP2: Fix accelerometer range
 - PSP2: Actually load screen mode setting
 - PSP2: Fix gyroscope direction
 - PSP2: Delete threads after they return
 - PSP2: Fix mapping/unmapping from not at 0
 - Qt: Fix bug in software renderer scaling
 - Qt: Fix hanging key press after disabling autofire
 - Qt: Fix being unable to pause manually when using auto-pausing
 - SDL: Fix axes being mapped wrong
 - Util: Fix realloc semantics in utf16to8
 - Util: Fix inserting too many items into a hash table
 - VFS: Fix uninitialized varaible reading from 7z
 - VFS: Fix reading multiple files from a 7z archive
 - Wii: Fix framelimiting after a slowdown
 - Wii: Fix garbage flash at startup
Misc:
 - 3DS: Use blip_add_delta_fast for a small speed improvement
 - 3DS: Allow UTF-16 filenames
 - 3DS: Port to using citro3D
 - 3DS: Use system font for menus
 - 3DS: Attempt to use Core 2 for threads
 - 3DS: Adjustable filering
 - 3DS: 3D banner
 - All: Add QUIET parameter to silence CMake
 - All: Faster memory read/write
 - ARM7: Support forcing Thumb mode via MSR
 - ARM7: Flush prefetch cache when loading CPSR via MSR
 - ARM7: Clean up instruction decoding for future expandability
 - Debugger: Support register and memory writes via GDB stub
 - Debugger: Add software breakpoint support to gdb
 - FFmpeg: Full support for libavcodec 56+
 - GBA: Better debug logging if event processing breaks
 - GBA Audio: Force audio DMAs to not increment destination
 - GBA BIOS: Use custom ArcTan, not relying on OS
 - GBA Hardware: Clean up dead code in GBP
 - GBA Memory: Optimize stalling behavior
 - GBA Memory: Optimize Load-/StoreMultiple
 - GBA Savedata: Add realistic timing for EEPROM
 - GBA Serialize: Savestates now store if CPU was halted
 - GBA Video: Remove old slow path fallback
 - GBA Video: Optimize sprite drawing
 - GBA Video: Optimize mode 0 rendering
 - GBA Video: Optimize compositing cases slightly
 - GUI: Screenshot dimensions are now passed through
 - GUI: Add back logging
 - GUI: Only reload config if manually saved
 - GUI: Increase scrolling speed
 - OpenGL: Log shader compilation failure
 - OpenGL: Add texSize uniform
 - Qt: Make -g flag work in Qt build
 - Qt: Simplify OpenGL context creation
 - Qt: Thread startup improvements
 - Qt: Make audio channel/video layer options shortcut mappable
 - Qt: Remove some C99isms from C++ code
 - Qt: Remove default autofire mappings
 - Qt: Make reseting when pasued frame-accurate
 - Qt: Rearchitect game closing codepath
 - PSP2: Use system font for menus
 - PSP2: Add rumble for PS TV
 - PSP2: Add fit-to-height screen mode
 - PSP2: Sync files per descriptor
 - PSP2: Allow UTF-8 filenames
 - PSP2: Screenshots are now saved into the Photo Gallery
 - PSP2: Stop underclocking when menuing
 - SDL: Increase default audio buffer size to 1024 samples
 - SDL: More responsive rumble
 - Util: Add Vector GetConstPointer
 - Util: Add rtrim
 - Util: Add endswith
 - VFS: Improve zip file detection
 - Wii: Add pixelated resample filter
 - Windows: Add native VDir support
 - Util: Add PRIz macro for libc versions that don't support %z

0.4.1: (2016-07-11)
Bugfixes:
 - All: Fix several file handle leaks
 - All: Fix instruction tables getting zeroed when linking sometimes
 - ARM7: Fix flags on SBC/RSC
 - ARM7: Fix setting spsr privilege bits when spsr is empty
 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 - GBA Memory: Fix executing code from OBJ region of VRAM
 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 - GBA Serialize: Fix loading savegames from savestates
 - OpenGL: Correct boolean vector strcmp strings for uniforms
 - Qt: Fix sending gameStopped twice
 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 - Qt: Fix initial state of key mapping
 - Qt: Initialize m_useBios
 - SDL: Fix joystick initialization on BSD
 - SDL: Fix potential joystick crash in games with rumble
 - SDL: Fix SDL 1.2 build
 - SDL: Fix sporadic crash when deinitializing audio
 - Shaders: Fix AGS-001 shader with some bad drivers
 - Util: Use closesocket on Windows
 - Util: Fix socket bind addresses
 - VFS: Fix reading 7z archives without rewinding first
 - VFS: VFileFromFD should not open directories
 - Wii: Fix tilting direction
 - Util: Fix realloc semantics in utf16to8
Misc:
 - All: Allow use of external minizip library
 - Debugger: CLI debugger now exits when end-of-stream is reached
 - FFmpeg: Update dependencies on Ubuntu
 - GBA: Slightly optimize GBAProcessEvents
 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 - GBA Video: Null renderer should return proper register values
 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 - Qt: Add preset for DualShock 4
 - Qt: Update 360 input profile on OS X to reflect newer drivers
 - Qt: Remove use of NaN
 - Qt: Canonicalize file paths when loading games
 - Qt: Add refresh button to controller editing
 - SDL: Remove default gamepad mappings
 - Util: Fix intermittent build failure on OS X
 - VFS: VFile.sync now updates modified time

0.4.0: (2016-02-02)
Features:
 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 - I/O viewer
 - Booting of multiboot images
 - Customization of GIF recording
 - Libretro: Cheat code support
 - Support for GLSL shaders
 - ROM information view
 - Support for VBA-style cheat codes
 - Savestates now store creation timestamps
 - Key autofire
 - Libretro: Allow blocking opposing directional input
 - OpenEmu core for OS X
 - Libretro: Settings for using BIOS and skipping intro
 - Libretro: Customizable idle loop removal
 - Implemented cycle counting for sprite rendering
 - Cleaner, unified settings window
 - Added a setting for pausing when the emulator is not in focus
 - Customizable paths for save games, save states, screenshots and patches
 - Controller hotplugging
 - Ability to store save games and active cheats within savestates
Bugfixes:
 - ARM7: Fix sign of unaligned LDRSH
 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 - Debugger: Fix watchpoints in gdb
 - GBA: Fix warnings when creating and loading savestates
 - GBA: Fix Iridion II savetype
 - GBA BIOS: Fix misaligned CpuSet
 - GBA Cheats: Fix cheats setting the Action Replay version
 - GBA Hardware: Fix GPIO on big endian
 - GBA Memory: Fix DMA register writing behavior
 - GBA Memory: Fix DMAs triggering two cycles early
 - Libretro: Fix aspect ratio
 - Qt: Fix some potential crashes with the gamepad mapping
 - Qt: Fix keys being mapped incorrectly when loading configuration file
 - Util: Fix PowerPC PNG read/write pixel order
 - Util: Fix excessive memory allocation when decoding a PNG
 - VFS: Fix VFileReadline and remove _vfdReadline
Misc:
 - All: Improved PowerPC support
 - All: Fix some undefined behavior warnings
 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 - GBA: Implement bad I/O register loading
 - GBA: Allow jumping to OAM and palette RAM
 - GBA BIOS: Finish implementing RegisterRamReset
 - GBA Config: Add "override" layer for better one-time configuration
 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 - GBA Memory: Use a dynamically sized mask for ROM memory
 - GBA Memory: Implement several unimplemented memory access types
 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 - GBA RR: Starting from savestate now embeds the savegame
 - GBA RR: Add preliminary SRAM support for VBM loading
 - GBA RR: Add support for resets in movies
 - GBA Video: Remove lastHblank, as it is implied
 - Libretro: Use anonymous memory mappers for large blocks of memory
 - Libretro: Add install target for libretro core
 - Qt: Window size command line options are now supported
 - Qt: Increase usability of key mapper
 - Qt: Add 'Apply' button to settings window
 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 - Qt: Allow use of modifier keys as input
 - Qt: Optimize log viewer
 - Qt: Added button for breaking into the GDB debugger
 - Qt: Add box for showing duration of rewind
 - SDL: Support fullscreen in SDL 1.2
 - SDL: Allow GBASDLAudio to be used without a thread context
 - Util: Use VFile for configuration
 - Util: Add MutexTryLock

0.3.2: (2015-12-16)
Bugfixes:
 - ARM7: Fi...
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