Pathfinder [pzo9438e] Player Companion - Mythic Origins (2013).pdf

(4536 KB) Pobierz
®
®
®
M
ythic
O
rigins
M
ythic
h
Ot
s
pOts Of the
i
nner
s
ea
Characters famous for their mythic deeds and power
have long enlivened the tales of the Inner Sea’s bards and
storytellers, but from where do these fabled heroes and
villains hail, and to what do they owe their larger-than-
life powers? The locations detailed here are several of the
known sites where mythic characters might claim their
powers. More information on these storied locales can be
found in
Pathfinder Campaign Setting: Mythic Realms.
Cenotaph
Cenotaph
Star Tower
This enormous black monolith—once the
stronghold of a runelord of ancient Thassilon—
supposedly contains the key to ancient arcane
powers just waiting for an ambitious and worthy
necromancer to unlock them.
Mordant Spire
Star T
owers
Mordant Spire
As old as the aboleths, the Mordant Spire
is thought to have housed elven spies from
Celwynvian tasked with keeping dangerous
knowledge from Azlant. However, the actual
origin story of this lone spire remains a mystery.
It is said that during the gods’ battle against
Rovagug, the then-goodly Zon-Kuthon forged
these massive spires. Their power healed a dying
world, and to this day the Star Towers help keep the
Rough Beast imprisoned and all of creation safe.
Star Tower
ower
Star T
Starstone
Starstone
Sunderer of worlds and giver of godly might,
the
Starstone
is arguably the most famous
mythic relic on all of Golarion. Those who
attempt the Test of the
Starstone
and survive
come back forever changed and empowered.
Doorway to the Red Star
This ruined, three-part cathedral lies deep
in the Mwangi Expanse and surrounds a
mysterious ring of red stone—a legendary
artifact that supposedly acts as a gateway
between Golarion and a distant planet.
Doorway to the Red Star
Mana Wells
Mana Wells
Beneath the Spellscar Desert lie wells of unbridled
arcane power—the manifested aftermath of the
war between Nex and Geb—whose turbulent
eruptions plague the Mana Wastes with eldritch
storms and geysers of primal magic.
®
®
Authors
• Dennis Baker, Philip Minchin, and Russ Taylor
Cover Artist
• Kieran Yanner
Interior Artists
• Alexander Forssberg, Ian Llanas,
Greg Opalinski, Fernanda Suarez, and Kirsten Zirngibl
®
Cartographer
• Robert Lazzaretti
Creative Director
• James Jacobs
Editor-in-Chief
• F. Wesley Schneider
Senior Editor
• James L. Sutter
Development Leads
• Ryan Macklin and Patrick Renie
Development Team
• Logan Bonner, John Compton,
Adam Daigle, Rob McCreary, Mark Moreland, and
Patrick Renie
Editorial Team
• Judy Bauer, Christopher Carey, and
Ryan Macklin
Editorial Interns
• Jay Loomis and Cassidy Werner
Lead Designer
• Jason Bulmahn
Design Team
• Stephen Radney-MacFarland and
Sean K Reynolds
Senior Art Director
• Sarah E. Robinson
Art Director
• Andrew Vallas
Graphic Designers
• Emily Crowell and Sonja Morris
Publisher
• Erik Mona
Paizo CEO
• Lisa Stevens
Chief Operations Officer
• Jeffrey Alvarez
Director of Sales
• Pierce Watters
Sales Associate
• Cosmo Eisele
Marketing Director
• Jenny Bendel
Finance Manager
• Christopher Self
Staff Accountant
• Kunji Sedo
Chief Technical Officer
• Vic Wertz
Senior Software Developer
• Gary Teter
Campaign Coordinator
• Mike Brock
Project Manager
• Jessica Price
Licensing Coordinator
• Michael Kenway
Customer Service Team
• Erik Keith, Justin Riddler,
and Sara Marie Teter
Warehouse Team
• Will Chase, Heather Payne,
Jeff Strand, and Kevin Underwood
Website Team
• Ross Byers, Liz Courts, Crystal Frasier,
Lissa Guillet, and Chris Lambertz
table Of COntents
F
or
Y
our
C
haraCter
h
eroes oF
M
Yth
G
odlinGs oF
P
uritY
G
odlinGs oF
B
alanCe
G
odlinGs oF
C
orruPtion
M
YthiC
s
Pells oF the
i
nner
s
ea
n
ew
M
YthiC
s
Pells
M
ortal
h
eralds
M
YthiC
M
aGiC
i
teMs
a
rChMaGe
P
ath
a
Bilities
C
haMPion
P
ath
a
Bilities
G
uardian
P
ath
a
Bilities
h
ieroPhant
P
ath
a
Bilities
M
arshal
P
ath
a
Bilities
t
riCkster
P
ath
a
Bilities
n
ext
M
onth
!
M
YthiC
h
ot
s
Pots oF the
i
nner
s
ea
M
YthiC
d
eed
t
raCker
referenCe
This Pathfinder Player Companion refers to several other Pathfinder Roleplaying Game
products and uses the following abbreviations. Only
Mythic Adventures
is required to make
use of this Player Companion. Readers interested in references to Pathfinder RPG hardcovers
can find the complete rules from these books available for free at
paizo.com/prd.
Advanced Player’s Guide
The Inner Sea World Guide
APG
ISWG
Mythic Adventures
Inner Sea Magic
MA
ISM
2
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
i
nside
F
ront
C
over
i
nside
B
aCk
C
over
On the COver
This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game
or the 3.5 edition of the world’s oldest fantasy roleplaying game.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game License
version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously
been designated as Open Game Content or are in the public domain are not included in this declaration.)
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this Paizo
Publishing game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No
portion of this work other than the material designated as Open Game Content may be reproduced in any form without
written permission.
Pathfinder Player Companion: Mythic Origins
© 2013, Paizo Publishing, LLC. All Rights Reserved. Paizo, Paizo Publishing, LLC,
the Paizo golem logo, Pathfinder, Pathfinder Society, and GameMastery are registered trademarks of Paizo Publishing, LLC;
Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder
Flip-Mat, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Roleplaying
Game, Pathfinder Tales, and Rise of the Runelords are trademarks of Paizo Publishing, LLC.
Printed in China.
Having traveled all the way to Iblydos
in search of gold and ancient secrets,
Seelah and Valeros face their most
fearsome opponent yet—the minotaur!
Paizo Publishing, LLC
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
F
or
Y
our
C
haraCter
In every Pathfinder Player Companion, you’ll find something for your character. This companion includes the following.
fOCus
CharaCters
This Player Companion highlights
options specif ic to characters of
the following classes, in addition
to elements that can apply to other
characters as well.
fOr everY
CharaCter
C
leriCs
Certain game elements transcend
the particulars of a character’s race
or class. The following elements
work equally well for any character
in the Pathfinder Roleplaying Game,
regardless of the character’s focus,
type, or background.
?
QuestiOns tO
ask YOur GM
Asking your GM the following
questions can help you get the most
out of
Pathfinder Player Companion:
Mythic Origins.
Will we be using rules from
Pathfinder RPG Mythic Adventures
in our campaign?
Can our characters’ mythic
ascension involve being a godling
or herald of a deity?
Are particular mythic paths
or character backstories better
suited for this campaign?
As the most obvious choices for the
hierophant path, clerics and other
divine spellcasters will find a slew
of new options in this volume, from
path abilities tied to each of the most
prominent deities of Golarion (pages
6–11) to hierophant-specif ic path
abilities that alter channeled energy
or provide additional options to
divine casters (pages 26–27).
1
M
aGiC
i
teMs
F
iGhters
New magic items that interact with
mythic characters can be found on
pages 18–19, including tokens of favor
from the First World’s Eldest as well
as the Whispering Tyrant himself.
Also introduced in this book is the
transcendent artifact (page 19), a new
type of intelligent magic item that
bestows mythic power to non-mythic
characters it deems worthy.
2
3
The champion and guardian paths
offer a host of powerful abilities to
martial heroes. Fighters seeking to
be unstoppable forces should look to
the juggernaut champion path ability
(page 22), and those who want to
laugh off danger can no doubt find
use for the uncanny adaptability
guardian path ability (page 25).
P
ower oF the
G
ods
Path abilitY index
r
oGues
Canny rogues of all different
mythic paths will f ind utility in
the varied abilities detailed in
this volume. The disabling strike
champion path ability (page 22), mob
ruler marshal path ability (page 29),
and ethereal trapsmith trickster path
ability (page 31) can each empower a
different rogue concept.
Adventurers of every race and creed
can become imbued by holy or
unholy might. Some are godlings
(pages 6–11)—descendants of deities
or other divine forces—whose
mythic power unlocks the divine
nature of their bloodlines. Other
heroes might bind themselves to
the service of deities in exchange for
mythic power and the right to call
themselves mortal heralds of divine
beings (pages 16–17).
The following path abilities appear
throughout this book. Universal path
abilities marked with an asterisk (*)
are godling path abilities.
Path ability
Affliction resistance
Aim for the eye
Barbs of ecstasy
Birth nightmare
Blackfinger’s blessing
Blade of the undying
Bloody streak
Champion of weal
Claim the price
Commanding entrance
Compelling feint
Concentrated barrage
Disabling strike
Path
Page
Guardian
24
Trickster
Universal*
Universal*
Universal*
Universal*
Trickster
Universal*
Universal*
Marshal
Trickster
Marshal
Champion
30
11
10
10
11
31
7
11
28
30
29
22
21
29
30
6
M
YthiC
d
eed
t
raCker
w
izards
Masters of arcane magic will f ind
great treasures in the new archmage
path abilities. Whether they seek
more versatile familiars (page 20)
or hope to walk among the heavens
(page 21), this volume is sure to
whet the appetites of all manner of
arcane spellcasters.
No matter what a hero’s motives
are, he should always be aware of
the mark he has left on the world
around him. The mythic deed tracker
on the inside back cover of this
book makes it easy to keep track of
notable accomplishments, honorable
accolades, and heroic achievements.
Dominion over outsiders Archmage
Don’t cross me
Marshal
Down like dominoes
Trickster
Drunken luck
Universal*
DID YOU KNOW?
We’ve been putting mythic characters into the world of Golarion for years,
well before we designed the rules in
Mythic Adventures!
If you look at the
spellcasters listed in
Pathfinder Campaign Setting: Inner Sea Magic
(pages 5–7),
you’ll see many mythic NPCs listed as level “20+.”
2
Path ability
Eldritch insight
Endless bounty
Ethereal trapsmith
Fast friends
Faster than the eye
Feather step
Final rest
Fires of dawn
Flowers in your footsteps
Gozreh’s grace
Groundshaker
Hear the word
Impassible
Impeccable intuition
Indefatigable traveler
Infectious spell
Insightful interaction
Inspire martyrdom
Irrepressible soul
Juggernaut
Knot expert
Mantle of the inheritor
Master grappler
Mighty hurler
Mob ruler
Mortal herald
Mounted marshal
Mule’s strength
Pilgrim of the sky
Pilgrim of the waves
Potent message
Prior claim
Puppet master
Redirect attention
Remixer
Roar of triumph
Savored sting
Seven-league leap
Shadow of the First Vault
Shape channel
Shapeshifting mastery
Shield of the martyr
Sniper’s riposte
Star walker
Stasis
Still the blade
Stones will weep
Teleportation master
Tempered steel
Tip the balance
Transcendent self
Transformative familiar
Unbreakable resilience
Uncanny adaptability
Unintentional feint
Wanderer’s touch
Way of knowing
World breaker
Path
Universal*
Hierophant
Trickster
Marshal
Trickster
Trickster
Universal*
Universal*
Hierophant
Universal*
Champion
Hierophant
Guardian
Hierophant
Guardian
Archmage
Hierophant
Marshal
Guardian
Champion
Trickster
Universal*
Champion
Champion, guardian
Marshal
Universal
Marshal
Champion, guardian
Hierophant
Hierophant
Marshal
Universal*
Hierophant
Marshal, trickster
Archmage
Universal*
Universal*
Champion
Universal*
Hierophant
Archmage
Guardian
Champion, trickster
Archmage
Guardian
Universal*
Marshal
Archmage
Universal*
Universal*
Universal*
Archmage
Guardian
Guardian
Trickster
Universal*
Universal*
Universal*
Page
9
26
31
29
30
31
9
7
26
9
22
26
25
26
24
20
26
29
24
22
30
7
23
23, 24
29
16
28
22, 24
27
27
28
10
27
28, 31
20
8
8
23
8
27
20
25
22, 31
21
25
7
29
21
7
9
9
20
25
25
31
6
6
11
3
Zgłoś jeśli naruszono regulamin