README(1).TXT

(19 KB) Pobierz
Panzer General II


In order to read the manual for Panzer General II, you must have Adobe Acrobat installed on your
system. The executable to install Adobe Acrobat can be found in the Acrobat folder on the Panzer
General II CD. Double click on the icon to install. The manual can be found on the CD as well as in
your game directory. After installing Adobe Acrobat, you need only double click on the *.PDF icon to
read and print the manual.


(c) 1997 Mindscape and Strategic Simulations, Inc.

For further information, please see the read101.txt file

***********************************
TABLE OF CONTENTS

SECTION 1: Hardware Configuration Notes
SECTION 2: Windows Configuration Notes
SECTION 3: Additional Gameplay Notes
SECTION 4: Game Manual Errata
SECTION 5: Multiplayer Setup
SECTION 6: Scenario Editor Tutorial
SECTION 7: Club SSI
SECTION 8: Additional Credits
***********************************

*************************************************************************
SECTION 1: Hardware Configuration Notes
*************************************************************************

It was noted during testing that the majority of configuration problems
were a result of not having the latest Microsoft Direct X 5 video card
drivers. If your system is having problems playing Panzer General II,
you should make certain that you have the latest Direct X 5 drivers for
your video card. To obtain the latest drivers, you will need to
contact your video card manufacturer.

During test it was specifically noted that the following video cards
experienced difficulties running a Direct X 5 application:

1) Diamond Stealth 3D 2000: The standard 3D 2000 driver will not work
correctly with a Direct X 5 application. Switching the driver type to an
S3 Virg PCI enabled the video card to properly display Panzer General II.
To change your driver, use the following procedure:

a) Right-click on the Windows 95 desktop
b) Select the Properties button
c) Select the Advanced Properties button
d) Select the Change button
e) Select the LATEST S3 Virge choice available on the adapter/driver
   menu. (Example: S3 Virge 325 PCI 7/12/97)

2) Cirrus Logic video card series: Problems were noted running a
Direct X 5 application on the Cirrus Logic 4 card. We recommend
updating your Cirrus Logic video card drivers with the latest
Direct X 5 compliant drivers available from Cirrus Logic. 

3) Diamond Fire GL: Problems were noted running a Direct X 5 application
on the Diamond Fire GL card. We recommend updating your Diamond video
card drivers with the latest Direct X 5 compliant drivers available
from Diamond.

4) It was also noted during testing that the Sony CDU55E CD-ROM is not
compatible with Panzer General II. We recommend updating your drivers
by obtaining the latest CD ROM drivers from Sony (when available).

*************************************************************************
SECTION 2: Windows Configuration Notes
*************************************************************************

We recommended not using the Alt-TAB function while playing
Panzer General II. Switching between applications may cause the game
to crash.

*************************************************************************
SECTION 3: Additional Gameplay Notes
*************************************************************************

1) Tactical Bombers: the range for a tactical bomber on all unit
information screens is listed as 1. This does not mean that a tactical
bomber can fire from a range of 1 hex. A tactical bomber must be directly
over it's target before it can attack. 

2) Leader Abilities: Leaders each have two abilities, one assigned by unit 
class, the other randomly. NOTE: Some abilities do not apply to certain unit
types. For example, All Weather Combat applies to fighters and tac
bombers only.

Class Ability

ABILITY                  EFFECT
AD-Mechanized Veteran:   Self-propelled AD may move and fire  
AT-Tank Killer:          No AT initiative penalty for movement into combat
ATY-Marksman:            Range increased by 1
FTR-Skilled Interceptor: Multiple intercept of enemy fighters
INF-Tenacious Defense:   Ground defense increased by 4
RCN-Elite Recon Veteran: Spotting increased by 2
TB-Skilled Assault:      Not affected by "Out Of The Sun" results
TK-Aggressive Maneuver:  Movement increased by 1

Random Ability

ABILITY                   EFFECT
Aggressive Attack:        Attack values increased by 2   
Aggressive Maneuver:      Movement increased by 1        
All Weather Combat:       Not affected by weather conditions         
Alpine Training:          Can move through forests and mountains as clear
Battlefield Intelligence: Cannot be surprised
Bridging:                 Units treat rivers as rough
Combat Support:           Gives bonus to adjacent friendly units
Determined Defense:       Defense values increased by 2
Devastating Fire:         Unit can shoot twice
Ferocious Defense:        No unit can ignore this unit's entrenchments
Fire Discipline:          Units use ammunition at 1/2 rate
First Strike:             Unit fires first if initiative is won
Forest Camouflage:        In forest, unit spotted only when enemy is adjacent
Infiltration Tactics:     Ignores the effects of entrenchments
Influence:                Has prestige modifier for upgrades/replacements
Liberator:                User gets more prestige for capturing cities
Overwatch:                If anyone comes within range, unit fires
Overwhelming Attack:      Some suppression goes to kills
Reconnaissance Movement:  Phased movement
Resilience:               Harder to destroy unit
Shock Tactics:            Long-term suppression
Skilled Ground Attack:    Bonuses provided to attacking ground units
Skilled Reconnaissance:   Spotting increased by 1
Street Fighter:           Bypass city entrenchments
Superior Maneuver:        Bypass zones of control

3) Alpine Troops: Alpine troops move through rough, hill, and mountain
terrain as clear (movement cost of 1). The following troops in
Panzer General II have Alpine capability:

Alpini (Italian)
Chasseurs (French)
Ghurka (British)
Jaeger (German)
Mountain (American)

4) Deployment: The user should note that at the beginning of each
scenario a number of deployment hexes are available for the user
to place units into. These hexes are indicated by a darker shade
of color. If the user closes their deployment panel (clicking on the
checkmark) before deploying all units into these hexes, then
it will not be possible to deploy into these hexes upon reopening
the deployment panel. For this reason we recommend saving your game
(in the upgrade screen) before entering a scenario.

NOTE: The area surrounding a green supply hex will always have deployment
hexes available.

5) View Terrain: To determine the base terrain type for any hex go
to the additional options menu and select view terrain. Passing the
cursor over any hex will reveal the base terrain of that hex. This is
particularly important for determining if a river is impassable.

6) View Careers Point Breakdown:

0-175   = Colonel
176-225 = General
225-300 = Field Marshall

7) How to read Panzer General II unit names: As an example:

1/4/6 [20] = 1st Battalion of the 4th motorized infantry Regiment of
the 6th Panzer Division of the 20th Panzer Korps.

8) The following hotkeys have been added (single-player
only):

L= Supply on/off
W= Weather on/off

9) The player will notice that it is not possible to move ships
within 1 hex of each another. This is due to the fact that
each ship requires a certain amount of operational space. Thus,
ships are not allowed within 1 hex of one another.

10) Unit Class and Equipment Table Changes:

a) Spelling correction: Italy Bersagliere
b) The USA M24 was changed to track movement
c) The USA Scout Car was changed to wheeled movement
d) All aircraft now have a movement of 16
e) All ships now have a spotting range of at least 2
f) Finland PZIIIJ: Soft Attack 7
g) Finland PZIVG: Soft Attack 10
h) France H39: Cost 168, Initiative 5, Soft Attack 5, Hard Attack 6
i) France R35: Date available is 3/35
j) Germany PZ IIF: Date available is 3/41
k) Germany PZ IIIH: Hard Attack 9
l) Germany PZ IIIN: Soft Attack 11, Hard attack 9
m) Germany PZ IVH: Hard Attack 15
n) USA M2A4: Cost 204
o) USA M3A1: Cost 216
p) USSR KV-1/39: Hard Attack 11
q) USSR KV-1/41: Hard Attack 12
r) USSR KV-1/42: Hard Attack 12
s) USSR KV-85: Hard Attack 17
t) USSR T-34/40: Hard Attack 11
u) USSR T-34/41: Hard Attack 12
v) USSR T-34/43: Hard Attack 12
w) USSR T-34/85: Hard Attack 17
x) USSR T-43: Hard Attack 12

*************************************************************************
SECTION 4: Game Manual Errata
*************************************************************************

Page 25: VCR. The VCR feature was removed from the game.

Page 38: Player Disconnection. Change to: "If a player drops out
or is disconnected during a multiplayer game the opposing player
will automatically receive a Brilliant Victory and the game will
end."

Page 81: Unit Settings. The Reinforcements Experience Level setting
was removed from the editor. All reinforcements match the experience
level of the unit taking replacements.

Page 98: "When an engineer unit is adjacent to an unoccupied bridge
hex, right clicking on the bridge destroys the bridge."

CHANGE TO: "When an engineer unit is adjacent to an unoccupied bridge
hex, right clicking on the bridge will bring up a detonator icon. A
subsequent left click on the bridge will destroy the bridge."

*************************************************************************
SECTION 5: Multiplaye...
Zgłoś jeśli naruszono regulamin