Linux_4k_Intro_Coding_asm06.pdf
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Linux 4k Intro Coding
Aug 3 2006
Markku “Marq” Reunanen
rd
Contents
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Overview
Choosing the language
Dealing with GCC
Dynamic library loading
Music generation
Compression
Code level tricks
Useful tools and some pointers
Overview
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Linux 4k intros have been around a few years
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Suitable platform because of good tools, useful
libraries and minimal executable overhead
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By knowing the tricks of the trade you can spend
the precious 4096 for the actual content
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You can save hundreds of bytes with a little extra work
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The methods presented here are based on the three
4k intros by me and Antti “NF” Silvast
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Yellow Rose of Texas (Asm'03)
Je Regrette (Asm'04)
Make It 4k (Asm'05)
Choosing the language (1)
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Asm
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You know what you're doing. No overhead but error
prone and not easy to try out or tweak stuff.
More overhead but still suitably small. Less painful
than pure asm :)
Too much overhead for a 4k. Painful name mangling.
For example Perl is pretty much available everywhere.
No interface to gfx/music but potential for scripting.
Shader asm & GLSL
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C
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C++
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Others
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Choosing the language (2)
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Our approach: combined C and asm
System level code, soft synth and startup in asm
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These need to be written only once
As small as it gets
Easy to code and portable
We were able to release Linux/Win/OSX/SGI versions
in less than a week
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Effect code in C
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There's still some overhead in using C but that's
the penalty of being lazy
Plik z chomika:
Amiga78
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