Firefly - Echoes of War - Freedom Flyer.pdf

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E C H O E S O F WA R
FREEDOM FLYER
FREEDOM FLYER
Written by:
Nicole Wakelin
Art by:
Melissa Gay
Developed by:
Rob Wieland and Monica Valentinelli
Systems Design by:
Cam Banks, Dave Chalker, Phillippe-Antoine
Ménard, Rob Wieland, and Mark Diaz Truman
Rules Editing By:
Mark Diaz Truman
Edited by:
Sally Christensen
E C H O E S O F WA R
M A R G A R E T
WEIS
PRODUCTIONS, ltd.
MA RGA RET WEI S PRODUCTI ONS, THE MW LOGO, C O RT EX S Y ST EM , T HE CO RT EX SY ST E M L O G O ( A ND D E R I VAT I V E S) A R E TR A D E M AR K S O F M AR G A R E T WE I S P R O D U C TI O N S, LTD. © 2 0 1 3 .
FIR EFLY © 2 0 1 3 T W EN T IE T H C E NT U RY F O X F I L M C O R P O R AT I O N. A L L R I G H TS R E SE R V E D.
MARGARETWEIS.COM
CONTENTS
DICE AND GEAR ..................................................................... 6
PLAYERS .......................................................................... 6
TIME ................................................................................. 6
DICE ................................................................................ 6
POKER CHIPS.................................................................. 7
PENCIL AND NOTECARDS ............................................ 7
BASIC RULES ................................................. 8
CREWMEMBER BASICS ......................................................... 9
ATTRIBUTES ..................................................................10
SKILLS ............................................................................11
SPECIALTIES..................................................................11
DISTINCTIONS ..............................................................11
ASSETS...........................................................................12
COMPLICATIONS..........................................................12
DICE POOL TERMINOLOGY ................................................13
A BASIC TURN .......................................................................14
STAYING IN THE FIGHT ...............................................15
BIG DAMN HERO DICE ................................................15
JINXES AND COMPLICATIONS...................................16
BOTCHES .......................................................................16
OPPORTUNITIES ..........................................................17
REMOVING COMPLICATIONS ....................................17
PLOT POINTS ................................................................18
ADJUSTING CREWMEMBER DICE POOLS ...............18
SAMPLE DICE POOLS ..........................................................19
FOR THE GAMEMASTER......................................................20
DIRECTING AN EPISODE .....................................................21
CONFLICT AND ACTIONS ...................................................22
BEATS .............................................................................22
ACTION ORDER ............................................................22
TIMED ACTIONS ...........................................................22
ROLLING FOR THE OPPOSITION .......................................24
BUILDING OPPOSING DICE POOLS .........................25
GANGING UP ON THE CREWMEMBERS ...................26
CREATING INTERESTING COMPLICATIONS .............26
USING COMPLICATIONS TO OPPOSE THE CREW ..27
USING PLOT POINTS AS THE GM ......................................27
OPTIONAL RULE: MORE ASSETS AND
COMPLICATIONS..........................................................28
ADJUSTING THE GM’S DICE POOL ...........................29
THE WAY OF THINGS ....................................... 31
CASTING CALL ...................................... 34
MAGGIE MILLER ...................................................................34
SANDFORD “HUSH” JACKSON ..........................................36
MAJOR LI HARRISON...........................................................38
HARRISON’S TROOPS .................................................39
HOLLIS BROOKS ..................................................................40
CLEMENTINE “MA” MILLER ...................................................42
CPL. STEPHANIE KWAN .....................................................42
DOCTOR ROYCE STEVENS..................................................42
COMINGS AND GOINGS .......................... 44
PRELUDE: MAGGIE’S MAINTENANCE
MISCALCULATION ................................. 47
THE LOWDOWN: A BIG MISUNDERSTANDIN’.................47
TROUBLE: A LITTLE GUN.....................................................49
DISARMED ....................................................................49
DISCOURSED ................................................................49
DISTRACTED .................................................................50
THE SHOWDOWN: A LOADED CONVERSATION.............50
ACT I: A NIGHT UNDER THE TOWN .......... 52
THE LOWDOWN: GETTIN’ IN ..............................................53
THE TOWN OF MINE’S FALLS.....................................53
NOTABLE LOCATIONS .................................................54
TROUBLE: GETTIN’ DIRTY ...................................................56
THE SHOWDOWN: GETTIN’ THE GOODS ........................56
X MARKS THE SPOT .....................................................56
DIGGING UP THE CASH STASH .................................57
PICK UP PROPER SUPPLIES .......................................57
CASH AND CARRY .......................................................58
A QUICK PAYOFF ..........................................................58
THE PRICE OF A CORPORAL ......................................58
ACT II: THE BOUNTY COMES DUE ............ 60
THE LOWDOWN: MAKIN’ A RUN FOR IT ..........................61
TROUBLE: SANDFORD THE SANDMAN ............................61
THE SHOWDOWN: FIGHT OR FLIGHT ..............................62
SHOT DOWN IN A BLAZE OF GLORY ........................62
JACKSON DRAWS DOWN...........................................63
GIVING UP THE GIRL ...................................................64
SNUCK IN THROUGH THE BACK DOOR ...................64
ACT III: LOVE AT FIRST FLIGHT ................ 66
THE LOWDOWN: WHEN THE MOON HITS YOUR EYE ...67
HAYSTACK ORBITING JUNKYARD ............................67
EXPLORING THE JUNKYARD ......................................67
TROUBLE: DIAMOND IN A HAYSTACK ..............................69
LOCATING THE SHIP....................................................70
DEACTIVATING SECURITY SYSTEMS ........................70
THE SHOWDOWN: BELLS WILL RING...............................71
GETTING TO AN ACCESS POINT ON THE SHIP .......71
RESTARTING THE REACTOR .......................................72
ACTIVATING LIFE SUPPORT .......................................72
POWERING UP THE ENGINES ....................................74
FLYING THE SHIP OUT OF THE YARD .......................74
RESCUE A FALLEN CREWMEMBER ...........................75
ACT IV: FAMILY REUNION ....................... 76
THE LOWDOWN: PAYIN’ THE PIPER .................................77
ST. EDITH’S HOSPITAL ................................................77
TROUBLE: RATTED OUT ......................................................79
THE SHOWDOWN: VISITING HOURS ARE OVER ............80
A SHOOTOUT IN THE LOBBY .....................................81
HARRISON’S LAST STAND ..........................................81
HEY PAL, I JUST WORK HERE.....................................82
A QUIET VISIT ...............................................................82
ROLL CREDITS ...................................... 83
A BOUNTY HUNTER SCORNED .................................83
THE MAGNIFICENT BROWNCOATS ...........................83
HARRISON’S REVENGE ...............................................83
DIRECT SHIPPING ........................................................83
ADVENTURE MAPS ................................ 84
THE TOWN OF MINE’S FALLS .............................................84
ABOUT FREEDOM FLYER
F
olk
do what they can to scratch out a living in the
’Verse. Seems like some folk push their luck to scrape by in these tough
times.
Maggie Miller’s
bad history and rotten luck are keeping her
from achievin’ her dreams. She wants to get out of the Georgia System
to make a fresh start out on the Rim, but she needs three things to
do it: a hidden pile of cash, a ship she’s hidden with an old flame,
Hollis Mason,
and enough leftover credits to wipe
Ma Miller’s
medical bills clean before she goes. The Crew will have to dig for
treasure, outwit a wily Alliance officer, and steal a ship hidden
in orbit to help Maggie safely on her way. Trouble is, there’s
a kind of hitch:
Hush Jackson,
a tough-as-nails bounty hunter who’s
hopin’ to cash in on Maggie’s head. Will the Crew turn Maggie over
for the bounty? Or, will they help Maggie out and pray there is
enough cash left over to cover their costs?
Freedom Flyer
is part of the
ECHOES
War.
ECHOES
OF WAR
role-playing
adventure series, which is centered on a common theme: the Unification
OF WAR
adventures include basic rules to get you
started. Main characters are found in the
Serenity Crew,
which is
available separately. All releases in the
ECHOES OF WAR
line are
compatible with the
FIREFLY
ROLE-PLAYING GAME
,
which
is based on the television series by Joss Whedon.
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