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DivineD_manual_US.qxd
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Manual
DivineD_manual_US.qxd
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TABLE OF CONTENTS
About Photosensitive Seizures
READ THIS NOTICE BEFORE YOU OR YOUR CHILD USE ANY
VIDEO GAME
A very small percentage of people may experience a seizure when exposed to certain
visual images, including flashing lights or patterns that may appear in video games.
Even people who have no history of seizures or epilepsy may have an undiagnosed con-
dition that can cause these photosensitive epileptic seizures while watching video games.
These seizures may have a variety of symptoms including: lightheadedness, altered
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, con-
fusion, or momentary loss of awareness. Seizures may also cause loss of consciousness
or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symp-
toms. Parents should watch for or ask their children about the above symptoms.
Children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by playing in a well-lit
room, and not playing when you are drowsy or fatigued. Regardless of how you
feel, you should ALWAYS take a 10 to 15 minute break every hour while playing.
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
Getting Started
Foreword
Controlling the Game
• Main Menu
• Character Creation & Description
• Controlling your Character
• Object Interaction
• Inventory Management
• Interacting with people (NPC’s)
• Diary
• Combat
• Character Development
• Character Skills
• Way of the Survivor
• Way of the Warrior
• Way of the Wizard
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Credits
© 2001 and 2002 CDV Software Entertainment AG. All rights reserved. CDV, the CDV
logo and Divine Divinity are either registered trademarks or trademarks of CDV Software
Entertainment AG or Larian studios in the US and/or UK and/or other countries.
Uses Bink Video. Copyright (c) 1997-2002 by RAD Game Tools, Inc.
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Getting Started
SYSTEM REQUIREMENTS:
Minimum system requirements: Pentium II 450 Mhz, 128 MB Ram, DirectX
compatible video card, 4x speed CD-ROM drive, DirectX compatible sound
card, mouse and 2,5 GB free disc space. Monitor and video card must
support a minimum resolution of 640x480.
You must be running Windows 98, Windows 2000 with Service Pack 2,
Windows XP or Windows ME in order to play
Divine Divinity.
In addition to allowing you to select graphic method and resolution, the
configuration tool also allows you to select whether you want to use the
alpha bit blitting method and whether you want smoothness to be acti-
vated or not. You should only touch these checkboxes in case you have
problems or if the game runs too slow (see Troubleshooting).
TROUBLESHOOTING:
Problem:
Black squares appear around the imagery in the game
Cause:
Your videocard does not support colorkeying
Solution:
Turn on the alpha bit in the configuration tool
Problem:
I get all kinds of graphical artifacts
Cause:
Fog is not being supported by your driver/colorkeying is failing
Solution:
Turn on the alpha bit in the configuration tool. Also, switch
off fog in the video options within the game
Problem:
My mouse cursor becomes very slow when parts of the
interface pop up in the game
Cause:
Colorkeying is slow on your video drivers
Solution:
Turn on the alpha bit in the configuration tool
Problem:
The game runs very slow on my system
Cause:
There can be multiple reasons
Solution:
Doing one/all of the following things should help you
speed up the game to a playable level
1)
2)
3)
4)
5)
6)
7)
Switch off fog
Turn on the alpha bit in the configuration tool
Set resolution to 640x480 in the configuration tool
In the configuration tool, turn the option smoothness off
Set quality to low or very low
Make sure you have enough virtual memory available on your system
If your card is a voodoo card, try using glide instead of direct3D
INSTALLATION:
Place the first
Divine Divinity
disc in your CD-ROM drive. If your computer
has Autorun capability, the
Divine Divinity
installer menu will automatical-
ly appear on your screen. If your computer´s Autorun function is disabled,
you will have to run the SETUP.EXE file manually from the root directory
of the first game CD. Then follow the installer instructions. You can launch
the game by clicking on the
Divine Divinity
icon on your desktop or by
choosing the corresponding entry in the Start - Programs -
Divine
Divinity
menu.
CONFIGURATION:
When you run Divine Divinity for the first time, the game's configuration
tool will pop up. This configuration tool tries to detect the videocard on
your system. We strongly recommend you do not change the settings
suggested by the configuration tool. Run the test by clicking on the test
button. Only if you have problems running the game should you try
changing some of the settings (see Troubleshooting). After the test has
completed, click on the "apply&close" button that has now become
available. The configuration tool will close, and the game will start up.
The configuration tool allows you to specify which graphic method
Divine
Divinity
will use to display the contents of the gameworld. The preferred
method is Direct3D mode but you can also select Software mode,
DirectDraw mode or for 3DFX cards, Glide mode. In addition to choosing
the graphic method, you can also choose in which resolution you want to
play the game. As a rule of thumb, the higher the resolution you select,
the more powerful your system needs to be. So, if the game runs too slow,
you might want to try running it at a lower resolution.
After you changed a setting in the configuration tool, you need to test it. To
do so, click on the test button. Your display will switch to the requested
mode, and test if the mode is compatible with your graphics card/driver.
If the test is successful, you will be able to click on the apply and close
button, which will store your settings on your hard drive. When next you
run
Divine Divinity,
your new settings will be used.
Problem:
None of the above solutions solve my graphic problems
Cause:
It could be that your videocard is not compatible with
Divine Divinity.
Solution:
Select either directdraw or software in the configuration
tool (whichever runs faster)
PLEASE VIEW THE
DIVINE DIVINITY
README FOR
FURTHER INFORMATION ABOUT THE OPTIONS.
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FOREWORD
Dear player,
First of all, in name of the whole
team, I want to thank you for buy-
ing this game. As forewords go, this
is probably not the most original
thing to say, but nonetheless, we do
want to make a point of thanking you.
By buying this game, especially in
these times of wanton piracy, you
are rewarding us for all the time
and effort we’ve put into creating
Divine Divinity,
and that deserves
some words of gratitude. I hope that when you fin-
ish the game, you’ll feel that it was well worth your
investment.
When we set out to create
Divine Divinity,
we had
one clear design goal: To create a game that is
instantly accessible for the majority of gamers by
providing simple and fun gameplay. At the same
time, we wanted to maintain an enormous
amount of depth for those among you who prefer
to stand still for a while and reflect on what’s
going on. Or, put more simply: We wanted to
blend the best of both hardcore and simple action
role-playing games.
We applied that idea to almost every single part of
the game. The amount of development problems
this caused was tremendous, and at points we felt
that it was all one big mistake, and that we were
never going to make it. Our idea was that to bring
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you this blend,
Divine Divinity
should appear at
first glance to be a simple hack and slash action
role-playing game. Then, as you progress through
the game, you should gradually discover more
and more things that you can do, picking up those
actions you enjoy, while disregarding those you
don’t like. The main rule here was, ”We don’t
force the player to do anything. We just give him
the option.” When we first thought of doing the
game this way, we thought players would think
this was cool. What we didn’t expect was that to
pull this off we’d have to implement such a stag-
gering amount of features.
As I am writing this foreword, we’re still heavily
testing the game, but from observing the testers I
think we have succeeded in our objective. Most of
them come in thinking they’re going to be playing
a pure hack and slash game, and in the first hours
of playing they indeed behave like they are play-
ing a hack and slash game. Then they start dis-
covering things, and I see them disperse into very
different playing styles, which is exactly what we
wanted.
I hope that when you start playing yourself, you
will discover a vast world full of wonders, con-
taining much more than you ever expected when
you picked up this box. If at some point you find
yourself wondering, “What am I playing now? An
action adventure or a role playing game?” know
that it is, in actuality, what you decided to play.
There are an infinite number of ways of playing
Divine Divinity,
and you just picked up the one
that suited you best. And that I think is cool.
Good luck while playing, and don’t let the young
duke dissuade you.
Best regards,
Swen Vincke
Larian Studios
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