learning_unreal_engine_game_development.pdf

(12287 KB) Pobierz
Learning Unreal Engine Game
Development
A step-by-step guide that paves the way for developing
fantastic games with Unreal Engine 4
Joanna Lee
BIRMINGHAM - MUMBAI
Learning Unreal Engine Game Development
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: February 2016
Production reference: 1240216
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78439-815-6
www.packtpub.com
Credits
Author
Joanna Lee
Reviewers
Michele Bertolini
Kyle Langley
Daniel Jonathan Valik
Commissioning Editor
Edward Bowkett
Acquisition Editor
Subho Gupta
Content Development Editor
Preeti Singh
Technical Editor
Ankita Thakur
Proofreader
Safis Editing
Indexer
Tejal Daruwale Soni
Production Coordinator
Nilesh Mohite
Cover Work
Nilesh Mohite
Copy Editor
Sonia Cheema
Project Coordinator
Shweta H. Birwatkar
About the Author
Joanna Lee
has more than 8 years of experience in game development. She has
designed and programmed various video games. She first started working with
Unreal's game engine in 2005 and is very excited to be able to author a book about
the newest Unreal Engine 4. She has also worked with many other engines as well as
reviewed books and videos on Cry Engine 4.
I would like to thank my parents and sister for their constant support
in my game development journey and my brother, Jerome, who
first drew me into the world of gaming. I also want to thank all my
ex-colleagues and managers for their patience while teaching me
about developing games and making each work day a pleasure.
Lastly, I would also like to thank the amazing team at Packt
Publishing for guiding me through the publishing process and
making this book possible.
Zgłoś jeśli naruszono regulamin