Dagorlad and the Dead Marshes.pdf

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There stood nearly thirty Orcs, all fighting with one another for
the booty claimed from the sacked village. From her vantage point
atop the ancient slag-mound, Jersella could see the tortured bodies
of her friends, Skan and Stea. They lay near the foul bog, removed
from the fires of the sheltered encampment. The wide grassy plain
of Dagorlad stretched south and eastward from the edge of the
withered swamp, and Jersella knew that the creatures were bound
for the black wastes of Mordor. Turning to the invisible Burlsug,
she whispered with a hint of hurried hope: "I think our companions
are still alive, for the Orcs would be feasting by now." The Mage
replied flatly: "No doubt because the Dark Lord seeks answers."
Climbing up the crevice from the ledge below, Tanvar brought news
of the enemy's position: "They are all celebrating, even the
guards—Let us strike now."
1.0 GUIDELINES FOR USING
MIDDLE-EARTH ROLE
PLAYING MODULES
Fantasy role playing is akin to a living novel where the players are
the main characters. Everyone combines to write a story which is
never short of adventure. They help create a new land and strange
new tales.
This series is designed as a tool for gamemasters who wish to run
scenarios or campaigns set in J.R.R. Tolkien's Middle-earth. The
adventure modules are complete and ready-to-run studies of very
specific areas, and are intended to be used with a minimum of addi-
tional work. Each has statistical information based on the
Middle-
earth Role Playing (MERP)
and
Rolemaster (RM)
fantasy systems.
The modules are, however, adaptable for use with most major role
playing games. Creative guidelines, not absolutes, are emphasized.
Professor Tolkien's Legacy
Each module is based on extensive research and attempts to meet
the high standards associated with the Tolkien legacy. Rational
linguistic, cultural, and geological data are employed. Interpretive
material has been included with great care, and fits into defined pat-
terns and schemes. ICE does not intend it to be the sole or proper
view; instead, we hope to give the reader the thrust of the creative
processes and the character of the given area.
Remember that the ultimate sources of information are the
works of Professor J.R.R. Tolkien. Posthumous publications
edited by his son Christopher shed additional light on the world of
Middle-earth. These modules are derived from
The Hobbit
and
The
Lord of the Rings,
although they have been developed so that no
conflict exists with any of the other sources.
1.12 DEFINITIONS
The majority of unique terms and translations from
The Hobbit
and
The Lord of the Rings
are not described below; instead, they
are to found in the text proper.
Anduin:
(S "Long-river")
The great river that rises in the
Ered Mithrin (S "Grey
Mountains")
of
Rhovanion,
flows southward, and empties into the Bay of
Belfalas
Asdriags.
A group of warlike nomadic tribes who occupy portions of the central and
eastern
Talath Harroch (S South-horse Plain),
just east of
Dagorlad
Dagorlad:
(S "Battle-plain")
Wide, flat, grassy plain that lies north and northeast of
Udûn
and the main pass into
Mordor
It was on this field that the army of the Last
Alliance of Men and Elves defeated the forces of Sauron near the end of the Se-
cond Age (S A 3434) Those slam in the great battle were buried in great mounds
erected on the plain
Dead Marshes:
(S
"Loeg Firn ")
Foul swamp stretching south and east from the edge of
Emyn Muil (S "Drear Hills")
During the Third Age it spread eastward, out onto
Dagorlad
Dunedain:
These high men were those
Edam ("fathers of men")
who settled on the
island continent of
Numenor,
far to the west of Middle-earth The Dunedain
conquered and/or colonized many areas along the western, southern, and
eastern coasts of Endor during the Second Age, and were great lords among men
Unfortunately their great desire for power (at least among some) led to the
destruction of their home island in the middle of the Second Age This
"Downfall" occurred as a result of their invasion of the Undying Lands and
challenge to the Valar Those called the "Faithful" opposed the policies and
hatred of Elves which led to the Downfall, and were saved when the isle sank
1.1 DEFINITIONS AND TERMS
The following abbreviations and terms are used throughout the
series.
1.11 ABBREVIATIONS
Abbreviations are listed alphabetically within subcategories.
They later founded the kingdoms of Arnor and Gondor (in the North and South
of northwestern Middle-earth) Many "unfaithful" groups survived in the
various colonies of the Dunedain established in happier times (e g the "Black
Numenoreans" of Umbar) The term Dunedain refers to the Numenoreans and
1.14 CONVERTING HITS AND BONUSES
— When converting percentile values to a 1-20 system a simple
rule is: for every + 5 on a D100 scale you get a + 1 on a D20.
The concussion hit numbers found in this module represent
their descendants in Middle earth, groups which possessed considerable physical
and mental strength, longevity, and a rich culture based in great part on Elven
ways They are but one group of the Edam, a collective grouping of men with
relatively advanced culture and traces of Elvish blood who had aided in the wars
against Morgoth in the First Age Trans S "Edam of the West "Sing Dunadan
First Age (1
A ) The first recorded Age of Middle earth Its beginnings date back to a
period relatively soon after the dawn of time as we know it and its ending point
was marked by the overthrow of Morgoth (the "Black Enemy"), Sauron's
overlord and mentor The tales of the First Age are, for the most part, found in
J R- R Tolkien's
Unfinished Tales
and
The Silmarillion
These works are not
used or described within this module, since we are focusing on the Third and
Fourth Ages ICE uses 1 A to denote the First Age and F A to indicate Fourth
Age dates
Gondor:
(S 'Stone land")
The great Dunedain kingdom that lies west of Mordor It in
eludes a number of regions including
Ithihen,
between Mordor and
the Anduin,
general pain and system shock. They cover bruises and small
cuts rather than wounds. Critical strike damage is used to
describe serious wounds and fatal blows. The hit figures
shown here are less important than those used in game systems
where death occurs as a result of exceeding one's available hits.
Should you use a game system that employs no specific critical
strike results, such as TSR Inc.'s
Dungeons and Dragons'",
simply double the number of hits your characters take or halve
the hit values found in this module.
and
Anorien,
east and north of the eastern
Ered Nimrais (S "White
Mountains")
Mordor:
(S
"Black land")
The high land east of the
Anduin
which is guarded on the
north by the
Ered Lithui (S "Ash Mountains"),
and on the west and south by the
1.2 BASIC COLOR AREA MAP KEY
Ephel Duath (S "Shadow Fence")
These two mountain ranges converge around
the vale of
Udun
First settled by Dark Lord
Sauron
around S A 1000,
Mordor
has always remained associated with the Dark Lord Between S A 3441 and
T A 1636,
Gondor's
armies guarded the land but, as of late, the watch has been
removed and the minions of Sauron have begun to return
Nindalf
(W " Wetwang") The great marsh south of the
Emyn Muil
and east of the
An-
dum
It is fed by local runoff and the flows from the river
Onodlo (W
"Entwash ')
Northmen
A grouping of tall, fair-skinned, fair haired peoples who form the bulk of
the population in
Rhovanion (W "Wilderland")
Second
Age (S A ) The second recorded Age of Middle-earth It began after the fall of
Morgoth, with the founding of the Grey Havens and Lindon The age ended in
S A 3441, when Elendil and Gil galad overthrew Sauron, Isildur took the One
Ring, and the Dark Lord and Nazgul passed into the shadows S A is used
denoting dates
Third Age
(T A ) The third recorded Age of Middle-earth It began following the
defeat of Sauron as a result of the Last Alliance of Men and Elves and ended in
T A 3021, when the Keepers of the Ring passed over the sea (from the
Grey Havens) T A is the abbreviation
1.13 CONVERTING STATISTICS FOR ANY MAJOR
FRP SYSTEM
All the statistics and numerical information used in this module are
expressed on a closed or open-ended scale with a 1-100 base. They are
designed for use with percentile dice (D100). Use the chart below to
derive appropriate bonuses or to convert the 1-100 numbers to figures
suitable for non-percentile systems.
Note that the symbols described above are applicable to all the view
maps contained within this module, whether color or black and
white. The scale of miles, however, may not be applicable. The top
of a map is the northern edge, unless otherwise specified.
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