Bt Alpha Strike.pdf

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A QUICK-PLAYING TACTICAL MINIATURES GAME
Bartoszuik(de#492356)
For centuries, the armies of the Great
Houses have fought to reclaim the
glory of the fallen Star League, sending
regiments of their elite MechWarriors
into battle across hundreds of worlds as
humanity slid inexorably toward a new
Dark Age. The coming of the Clans—
descendants of the lost Star League
army—did little to stem the slaughter.
It only raised the stakes.
Alpha Strike
is a new, fast-playing form
of the
BattleTech
game of futuristic,
armored combat. Developed for the
modern tabletop miniatures wargamer,
this book brings players the ability to
wage war on land, sea, and air using the
Quick-Strike game system first devised
for truly large-scale play, re-scaled to
the tactical level of “classic”
BattleTech.
Complete with sample armies and a
ready-to-play campaign system, all
you need besides this book are dice,
miniatures, and tabletop terrain to fight
for control over the Inner Sphere on land,
sea, and air—one world at a time!
®
©2013 The Topps Company, Inc. All Rights Reserved. Alpha Strike, Quick Strike, BattleTech, BattleMech, ’Mech and MechWarrior are
registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. Catalyst Game Labs and
the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Printed in USA.
WEBSITE: CATALYSTGAMELABS.COM
Bartoszuik(de#492356)
BATTLETECH
ALPHA STRIKE
TM
TM
• CATALYST GAME LABS •
Bartoszuik(de#492356)
INTRODUCTION
Alpha Strike Basics
Alpha Strike vs. Total Warfare
What’s Needed to Play Alpha Strike
Alpha Strike at a Glance
Additional Material
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End Phase
Damage
Heat
Special Abilities
Special Ability Descriptions
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3
Networks
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ABSTRACT AEROSPACE SYSTEM
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Control Rolls
Aerospace Setup
The Radar Map
Placing Aerospace Forces on the Radar Map
Abstract Aerospace Gameplay
Abstract Aerospace Movement
Abstract Aerospace Combat
Resolving Aerospace Air-to-Ground Attacks
Resolving Aerospace Air-to-Air Attacks
Resolving Ground-to-Air Combat
End Phase
Ending Air-to-Air Engagements
Aerospace Damage
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INTRODUCTORY ALPHA STRIKE
Components
The Unit Card
Setup
Choosing Army Lists
Placing Terrain
Playing the Game
Sequence of Play
Victory Conditions
Movement Phase
Terrain
Jumping
Combat Phase
Resolving Weapon Attacks
Resolving Physical Attacks
Overheating
End Phase
Damage
Heat
Special Abilities
Special Ability Descriptions
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ADVANCED OPTIONS
Advanced Movement Modes
Climbing
Evading
Leaping
Intentional Falls from Above
Sprinting
Transporting Non-Infantry Units
Advanced Terrain
Bridges
Buildings
Deep Snow
Gravel Piles
Hazardous Liquid Pools
Heavy Industrial
Ice
Jungle
Magma
Mud
Planted Fields
Rails
Rough, Ultra
Rubble, Ultra
Sand
Swamp
Tundra
Water (Expanded)
Woods (Expanded)
Bogging Down
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STANDARD ALPHA STRIKE
Components
Additional Game Terms for Standard Alpha Strike
Setup
Choosing Scenario Types
Choosing Forces
Placing Terrain
Playing the Game
Sequence of Play
Victory Conditions
Forced Withdrawal (Optional)
Movement Phase
Unequal Number of Units
Terrain
Additional Movement Rules
Combat Phase
Resolving Weapon Attacks
Resolving Physical Attacks
Overheating
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Bartoszuik(de#492356)
INTRODUCTION
INTRODUCTORY
ALPHA STRIKE
STANDARD
ALPHA STRIKE
ABSTRACT
AEROSPACE SYSTEM
Advanced Combat Option: Variable Damage
Aerospace Units on the Ground Map
Aerodyne Units
Spheroid Units and Airships
Landing Rolls
Aerospace Unit Transports
Partial Cover
Artillery
On-Board Artillery vs. Off-Board Artillery
Resolving Artillery Attacks
Alternate Munitions
Alternate Artillery Munitions
Alternate Autocannon Munitions
Alternate Bomb Munitions (Bombs/Aerospace
Missiles)
Alternate Narc/iNarc Pods
Alternate LRM/SRM Munitions
Battlefield Intelligence
Battlefield Intelligence Ratio
Battlefield Intelligence Benefits
Buildings
Building Types
Movement Effects
Attacking Buildings
Walls
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Capital and Sub-Capital Weapons
Airborne Targets
Ground Targets
Concealing Unit Data
Blip Counters
Concealing Record Sheets
Coordinate System
Creating a Coordinate
Dropping Troops
General Dropping Rules
High-Altitude Drops
Low-Altitude Drops
Zipline Drops
ECM/ECCM
Ejection/Abandoning Units
Environmental Conditions
Atmospheric Density
Darkness
Earthquake
Electromagnetic Interference (EMI)
Gravity
Temperature
Wind
Other Conditions
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ADVANCED OPTIONS
ALPHA STRIKE
CAMPAIGN RULES
ERA SETTING:
THE CLAN INVASION
THE BATTLETECH
UNIVERSE
3
Bartoszuik(de#492356)
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