Dragon Age RPG - Core Rulebook.pdf

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Dark Fantasy Roleplaying in the world of Thedas
Core Rulebook
LEAD DESIGN:
CHRIS PRAMAS
ADDITIONAL DESIGN:
LOGAN BONNER, WILL HINDMARCH, SETH JOHNSON,
STEVE KENSON, T.S. LUIKART, MATT MILLER, JACK NORRIS, LAUREN ROY, JESSE SCOBLE,
OWEN K.C. STEPHENS, JEFF TIDBALL,
&
ZACHARY WALTERS
ADVENTURE DESIGN:
T.S. LUIKART, JACK NORRIS, AND JOHN
“ROSS”
ROSSOMANGNO
BROTHER GENITIVI SIDEBARS:
MARY KIRBY
DEVELOPMENT:
WILL HINDMARCH, JACK NORRIS, CHRIS PRAMAS,
&
JEFF TIDBALL
EDITING:
EVAN SASS
PROOFREADING:
BEN GELINAS, CORI MAY,
&
JAMIE WOOD
CARTOGRAPHY:
JARED BLANDO, ANDY LAW,
&
TYLER LEE
ART DIRECTION AND GRAPHIC DESIGN:
HAL MANGOLD
COVER ART:
RAMIL SUNGA
&
CASPER KONEFAL
INTERIOR ART:
VICTOR ADAME, JOY ANG, EVEN MEHL AMUNDSEN, GORDON BENNETTO,
YOANN BOISSONNET, ANDREW BOSLEY, TYSHAN CAREY, JASON CHEN, OLGA DREBAS, FRAN GAULIN,
E.M. GIST, JACOB GLASER, SHANE HAWCO, ILICH HENRIQUEZ, BEN HUEN, DAVID KEGG, SUNG KIM,
STEVE KLIT, CASPER KONEFAL, MICHAEL LACEK, JIHUN LEE, TYLER LEE, DIEGO GISBERT LLORENS,
MARTIN LUTZ, ELI MAFFEI, SAM MANLEY, VICTOR MANUEL LEZA MORENO, JOHN NEIMEISTER,
MIRCO PAGANESSI, CLAUDIO POZAS, MATT RHODES, MIKE SASS, JOSU HERNAIZ SUBIABRE,
CRYSTAL SULLIVAN, BRIAN SUM, RAMIL SUNGA, CHRISTOPHE SWAL, NICK THORNBORROW,
CARLOS NUNEZ DE CASTRO TORRES, FRANCISCO RICO TORRES, MARK WINTERS,
&
KEIRAN YANNER,
PUBLISHER:
CHRIS PRAMAS
Green Ronin Staff:
Joe Carriker, Steve Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold,
Jack Norris, Chris Pramas, Donna Prior, Evan Sass, Marc Schmalz, and Owen K.C. Stephens.
Special thanks
to Chris Bain, David Gaider, Ben Gelinas, Matthew Goldman,
Cameron Harris, Mary Kirby, Mike Laidlaw, Cori May, and the team at BioWare.
Huge thanks
to all the players, game masters, and playtesters who have made the
Dragon Age
RPG what it is!
Dragon Age RPG Core Rulebook
is © 2015 Green Ronin Publishing, LLC. All rights reserved. Reference to other
copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.
© 2015 Electronic Arts Inc. EA and EA logo are trademarks of Electronic Arts Inc. BioWare, BioWare logo, and
Dragon Age
are trade-
marks of EA International (Studio and Publishing) Ltd. All other trademarks are the property of their respective owners.
Green Ronin, Adventure Game Engine, and their associated logos are trademarks of Green Ronin Publishing.
Printed in Canada.
G
reen
r
onin
P
ublishinG
3815 S. Othello St.
Suite 100, #304
Seattle, WA 98118
www.greenronin.com
Table of Contents
INTRODUCTION................................................................................4
PLAYER’S GUIDE
CHAPTER 1:
CHARACTER CREATION ....................................10
Character Concept ...............................10
Abilities.................................................11
Backgrounds.........................................12
Determining Abilities...............................11
Ability Focuses ..........................................12
Ander Survivor .........................................13
Apostate .....................................................13
Antivan Wayfarer .....................................14
Avvar ..........................................................15
Chasind Wilder .........................................16
Circle Mage ................................................16
City Elf........................................................17
Dalish Elf....................................................18
Dwarf Duster .............................................18
Escaped Elven Slave .................................19
Fereldan Craftsman ..................................20
Fereldan Freeman .....................................20
Fereldan Noble ..........................................21
Free Marcher ............................................21
High-Born Dwarf .....................................22
Low-Born Dwarf .......................................23
Nevarran Adventurer ..............................23
Orlesian Commoner .................................24
Orlesian Exile ............................................24
Orlesian Noble ..........................................25
Orlesian Student .......................................26
Qunari Beresaad .......................................26
Rivaini Merchant ......................................27
Seheron Convert .......................................27
Surface Dwarf............................................28
Tal-Vashoth ...............................................29
Tevinter Altus ..........................................29
Tevinter Laetan ........................................30
Tevinter Soporati .....................................30
Waking Sea Raider ...................................31
Ability Advancements .............................32
Gaining Levels ..........................................32
Specializations ...........................................33
Mage ...........................................................34
Rogue..........................................................36
Warrior .......................................................38
CHAPTER 2:
PLAYING THE GAME..............................................45
Player Basics.........................................45
Tools Of The
Roleplaying Trade ................................45
Playing Adventures..................................46
Stunt Points................................................47
Types Of Tests ...........................................47
Triggering Traps .......................................99
Disarming Traps .......................................99
CHAPTER 5: MAGIC .......................................................100
The Fade ..............................................100
Mage Training ...................................101
The Danger Of Magic .............................100
The Harrowing........................................101
The Tranquil ............................................101
The Circle Of Magi ................................101
The Order Of Templars ........................103
Starting Spells..........................................105
Learning New Spells ..............................105
Mana Points .............................................105
Casting Spells ..........................................106
Spell Stunts ..............................................106
The Risks Of Magic ................................106
Advanced Spell Stunts ...........................108
Ability Tests .........................................46
Narrative Time.....................................49
Action Time ..........................................49
Taking Actions ..........................................50
Major Actions ............................................50
Minor Actions ...........................................50
Magic Rules ........................................105
Combat Encounters.............................51
Health
&
Healing ................................55
Start Playing! ........................................55
CHAPTER 3:
FOCUSES, TALENTS,
&
SPECIALIZATIONS .........................................................56
Ability Focuses ....................................56
Talents ..................................................58
Specializations .....................................65
Improving Focuses ...................................58
Optional: Trade Focuses ..........................58
Making Attacks .........................................51
Inflicting Damage
.....................................52
Killing Characters .....................................52
Mounts & Combat ....................................53
Combat Stunts ...........................................54
Spells ...................................................110
Blood Magic .......................................127
CHAPTER 6:
ADVANCED ROLEPLAYING..............129
Playing With Personality .......................129
Keep The Game Rolling .........................130
Support Your Party ................................130
Players Vs. Characters ...........................130
Give The Gm A Hand ............................130
Which Stunts Can I Use? .......................132
Stunt Notes
&
Test Restrictions............132
Your Character’s Goals ..........................134
Your Own Goals .....................................134
Sharing Goals ..........................................134
Devising Goals ........................................135
Ready-To-Use Goals ...............................138
Setting Yourself Up To Fail ...................140
Rewards ...................................................140
Side Effects...............................................141
Organizational Statistics ........................141
Building A Pc Organization ..................142
Organizational Focus .............................142
Building Npc Organizations .................144
Using Organizations In Play .................144
A Final Word On Organizations ..........147
The Hounds Of Ferelden .......................147
Sample Organizations ............................149
Exploration & Roleplaying Stunts .131
Character Goals .................................134
Grey Wardens ......................................73
Unlocking Specializations .......................65
Mage Specializations ................................65
Rogue Specializations ..............................68
Warrior Specializations............................70
Playing A Grey Warden ..........................74
Classes ...................................................31
CHAPTER 4:
WEAPONS, ARMOR
&
GEAR.................75
Currency................................................75
Armor
&
Shields .................................75
Weapons................................................77
Equipment ............................................81
Traveling
&
Adventuring .......................81
Carrying
&
Storage ..................................83
Tools ...........................................................84
Clothes
&
Fashion ....................................85
Trade Goods
&
Raw Materials ...............86
Professional Gear ......................................87
Home
&
Hearth ........................................88
Food
&
Lodging........................................89
Animals, Mounts,
&
Vehicles .................90
Learning Poisons ......................................90
Preparing Poisons .....................................91
Using Poisons ............................................92
Using Grenades.........................................93
Poison
&
Grenade Details .......................93
Poison Descriptions ..................................94
Setting Traps..............................................97
Realms
&
Organizations..................141
Class Descriptions ..............................33
Equipment ...........................................40
Defense
&
Speed .................................41
Names ....................................................41
Defense .......................................................41
Speed ..........................................................41
Dwarven Names .......................................41
Elven Names .............................................41
Human Names ..........................................42
Qunari & Tal-Vashoth Names ................43
Goals ...........................................................44
Ties ..............................................................44
CHAPTER 7:
WELCOME TO THEDAS................................152
Ferelden...............................................152
The Land ..................................................155
The People ...............................................155
Living In Ferelden ..................................159
Role In History ........................................160
The Imperium Now................................166
The Early History Of Orlais ..................167
Orlais
&
The Dales .................................168
The Art Of Poisoning .........................90
The Tevinter Imperium ...................160
Orlais ...................................................167
Goals & Ties .........................................44
The Next Step.......................................44
The Technique of Traps.....................97
2
Table of Contents
The Dales ............................................175
Political Rules ..........................................169
The Strata Of Orlais ................................172
Orlesian Occupation Of Ferelden.........173
Val Royeaux.............................................175
Ancient History.......................................175
Andraste
&
The
Founding Of The Dales .....................176
The End Of The Dales ............................176
Life Under The Imperium .....................177
The Dales Today .....................................178
A History Of The
Dwarven Kingdoms ..........................179
The Culture Of Orzammar ....................181
Orzammar ................................................186
The Chantry .............................................188
Dwarven Belief........................................191
The Elven Pantheon ...............................191
Qunari Beliefs ..........................................193
The Rivaini...............................................194
The Avvar ................................................194
Highever’s Secession ..............................195
Calenhad
&
The
Unification Of Ferelden
.....................195
The Qunari Wars ....................................196
Nevarra Vs. Orlais ..................................196
Mass Battles........................................225
Combat Encounters ................................221
Exploration Encounters .........................223
Roleplaying Encounters.........................223
Planning A Mass Battle
............................. 225
Stages Of Battle .......................................227
Crisis Points
.................................................... 227
Stunts In Crisis Points ............................228
The Battle Of Ostagar .............................229
Optional Battle Rules .............................231
Troop Deployment .................................232
Sub-Commanders ...................................232
Peoples Of Thedas ............................271
Beasts Of Thedas ...............................277
Darkspawn .........................................282
Orzammar ...........................................179
CHAPTER 10:
RUNNING CAMPAIGNS ....................................233
Theming The Campaign ..................233
Dark Fantasy ...........................................233
Consulting The Players ..........................234
Casting The Heroes ................................234
Defining The Arc ...................................234
Campaign Outlining ..............................235
Sketching The Ending ............................235
Campaign Frameworks .........................236
Other Frameworks..................................245
Making Your Epic ...................................245
Epic Villains .............................................246
Epic Heroes..............................................247
Changing The World..............................249
Planning
&
Preparation .........................250
Dragons ...............................................295
Evil Spirits & Possessed Corpses ..299
Demons ...............................................304
Other Creatures .................................308
CHAPTER 13: REWARDS......................................314
Level Advancement ..........................314
Basic Darkspawn ....................................282
Tainted Darkspawn ........................... 288
Unique Darkspawn ................................290
The Archdemon ......................................293
Religion & Belief In Thedas ...........188
Goal Fulfillment
................................316
Reputation, Honorifics, & Titles
....316
Level Rewards .........................................314
Calculating Xp Rewards ........................315
Bonus Xp Or Level Rewards .................315
Wars Of Thedas ................................194
Planning The Campaign ..................236
Epic Campaigns ................................245
Minions For Player Characters .......323
Treasure...............................................326
Reputation ...............................................316
Honorifics
................................................317
Titles .........................................................318
Masterworks
&
Superior Items ............326
Superior Consumables
&
Impractical Treasures .......................328
Magic Items .............................................329
Armor Runes ...........................................337
Weapon Runes ........................................338
Runes ...................................................337
GAME MASTER’S GUIDE
CHAPTER 8: THE ART
OF GAMEMASTERING ........................................198
The GM’s Job .....................................198
Adjudicating The Rules .........................199
Creating Adventures ..............................199
Running A Game Session ......................201
Game Mastering Styles ..........................204
Problem Player Types ............................205
Assumption Clashes...............................208
Free Wheeling
&
Improvisation ...........208
Do... .............................................. 210
Don’t...… .................................................210
CHAPTER 11:
SECRETS OF THEDAS ......................................251
History Of The Blight ......................251
Origin Of The Joining ............................252
Prices Paid ..............................................252
The Corruption Of Decades ..................253
Blights .......................................................253
History Of The Grey Wardens..............255
Organization............................................257
Recruitment .............................................258
The Joining...............................................258
Methods, Philosophies,
and Greater Society ............................259
The Calling ..............................................259
The Taint ..................................................260
Rules For The Taint ................................261
The Nature Of The Fade ........................262
The Veil ....................................................263
Spirits........................................................264
Demons ....................................................265
Exploring The Fade ................................265
Fade Hazards ..........................................266
Rewards From The Fade........................266
Adventures In The Fade ........................268
Statistics Format ......................................269
Npcs And Classes ...................................269
Adversary Focuses .................................269
Adversary Threat....................................269
Beefing Up Adversaries ........................270
Other Npcs...............................................270
ADVENTURES IN THEDAS
INVISIBLE CHAINS.............................................................340
Blue Harvest .......................................341
The Indigo Road................................341
Blaen & The Big City........................348
Who Wants To Party? .......................355
Aftermath............................................361
Organizations.....................................362
THE AUTUMN FALLS ..................................................363
For A Few Dragons More.................364
Come One, Come All........................366
Welcome To Nevarra ........................371
Let The Games Begin! ......................377
For Pride They Shall Come .............391
Aftermath............................................397
BATTLE’S EDGE...................................................................398
Meeting Engar....................................399
The Taking of Edgehall ...................400
Raise An Army...................................404
The Battlefield
....................................421
Aftermath............................................425
GLOSSARY ........................................................................................426
GAMEPLAY REFERENCE ...............................428
INDEX ............................................................................................................434
GAME AID
&
CHARACTER SHEETS ........................................438
Styles Of Play.....................................204
Knowing Your Group.......................205
The Grey Wardens ............................255
Game Master Dos And Don’ts .......210
CHAPTER 9:
GMING THE RULES .....................................................211
Mastering Ability Tests ...................211
Special Hazards .................................260
The Fade ..............................................262
Roleplaying & The Rules ................214
Combat Considerations ...................214
Basic Tests ................................................213
Opposed Tests .........................................213
Advanced Tests .......................................213
Handling Hazards .............................217
Encounter Design ..............................219
Major & Minor Npcs ..............................214
Surprise ....................................................214
Morale ......................................................215
Attack Rolls
&
Circumstance ................216
Flying Combatants .................................216
Putting It All Together ...........................218
General Encounter Tips .........................219
Moral Choices .........................................220
CHAPTER 12: ADVERSARIES ................269
Table of Contents
3
Introduction
Introduction
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