Promethean the Created 2e.pdf

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We are what we pretend,
so we must be careful
about what
we pretend
to be.
-Kurt Vonnegut,
Mother Night
PROMETHEAN: THE CREATED 2ND EDITION
Credits
Writers:
Eric Berg, Dave Brookshaw, Steffie de Vaan, Meghan
Fitzgerald, Jim Fisher, Jose Garcia, David A Hill Jr, Matthew
McFarland, Neall Raemonn Price, Mark L.S. Stone, Vera Vartanian,
Amy Veeres, Stew Wilson
Developer:
Matthew McFarland
Editor:
Michelle Lyons-McFarland
Artists:
Leo Albiero, Samuel Araya, Mark Kelly, Brian LeBlanc,
Vince Locke, Ken Meyer Jr., Jayraj Paul, Tiago Silverio, Ron Spencer,
Bryan Syme
Art Director:
Michael Chaney
Creative Director:
Richard Thomas
Layout and Design:
Becky McGarity
Playtesters:
Paul Baxter, Aleksander Berokoff, Lukas Dapkus,
Josh Dickerson, Ugnius Dovidauskas, Sarah Dyer, Alice Gaines,
Glen Gilmore, Justin D. Harris, SpringLea Ellorien Henry, Michael
Hewitt, Matt Homentotsky, Tina Jackson, Megan Jenkins, Matt
Karafa, Jared Koepsel, Jurgis Kuliešius, Alan Loera, Jared Lord,
Michelle Lyons-McFarland, John Mathys, Matthew McFarland,
Meghan O’Connor, Alexander Permann, Migle Pucetaite, Michael
Raymer, Teri Stearns, Edvinas Šulcas, Adam Sutherlin
Special Thanks
To
Bill Bridges,
who brought this monster to life.
To
Jeffrey Willis, Matt Karafa, Andrea Steyer, John Newman,
and
Jeffrey Kreider,
for giving me the
Promethean
chronicle that
firmly cemented my love for this game.
To
Michelle Lyons-McFarland, Sarah Dyer, Glen Gilmore,
John Mathys, Matt Homentotsky,
and
Matt Karafa
(again) for
giving me a
Promethean
chronicle that showed me different ways
to experience it.
To
Teagan
and
Cael,
my own personal New Dawn.
Be kind. Pay attention. Love.
—Matthew McFarland
© 2016 White Wolf Publishing AB. All rights reserved. No part of this publication may be reproduced,
stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, pho-
tocopying, recording or otherwise, without the prior written permission of White Wolf Publishing AB.
Reproduction prohibitions do not apply to the character sheets contained in this book when reproduced
for personal use. White Wolf, Vampire and Chronicles of Darkness are registered trademarks of White
Wolf Publishing AB. All rights reserved. Night Horrors: Unbidden, Vampire the Requiem, Werewolf the
Forsaken, Mage the Awakening, Storytelling System, and Ancient Bloodlines are trademarks of White
Wolf Publishing AB.. All rights reserved. All characters, names, places and text herein are copyrighted
by White Wolf Publishing AB.
trademark or copyright concerned.
The mention of or reference to any company or product in these pages is not a challenge to the
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment
purposes only. Reader discretion is advised.
Check out White Wolf online at http://www.white-wolf.com
Check out the Onyx Path at http://www.theonyxpath.com
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Introduction
Themes
Humanism
Transformation
Torment
The Divine Fire
Isolation
Glimpses of the Grotesque
How to Use This Book
Chapters
An Introduction to Storytelling Games
Inspirational Media
Literature
Film
Television
Glossary
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Chapter One: Pieces
Lineages
Lost Lineages
Frankensteins
Galateids
Osiris
Tammuz
Ulgan
Unfleshed
Extempore
Refinements
Aurum
Cuprum
Ferrum
Plumbum
Stannum
Aes
Argentum
Cobalus
Mercurius
Phosphorum
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The Desperate Dream: Elpis
Lead
The Great Work
The Way
Milestones
Impurity
Fire
Comrades-in-Arms: The Throng
A Community of Outcasts
An Improbable Fiction: Roles
Reaping What You Sow: Vitriol
Epimetheus’ Folly
The Firestorm
Gold
The Principle
Saturnine Night
Athanors
New Dawn
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Chapter Three: Alchemy
Character Creation
Step One: Character Concept
Step Two: Attributes
Step Three: Skills
Step Four: Skill Specialties
Step Five: Add Promethean Traits
Step Six: Merits
Step Seven: Advantages
Example of Character Creation
Advancement
Vitriol
Waypoints: Elpis and Torment
Elpis
Torment
Example Elpides and Torments
Bestowments
Frankenstein Bestowments
Galateid Bestowments
Osiran Bestowments
Tammuz Bestowments
Ulgan Bestowments
Unfleshed Bestowments
Extempore Bestowments
Merits
TRANSMUTATIONS
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Chapter Two: Steps
Flesh
The Obsessive Dream — Demiurges and Genitors
On the Slab
Postpartum
Alone
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PROMETHEAN: THE CREATED 2ND EDITION
Gaining Transmutations
Systems
Alchemicus
Stone
Aqua Regia
Spagyria
Elixir
Benefice
Command
Consortium
Control
Community
Contamination
Indulgence
Leverage
Madness
Suffering
Corporeum
Charites
Zephyrus
Hygeius
Motus
Deception
Anonymity
Assimilation
Doppelganger
Stalker
Disquietism
Externalize
Internalize
Redirect
Weaponize
Electrification
Machinus
Arc
Oscillitus
Imperatus
Luciferus
Solar Flare
Morning Star
Blaze of Glory
Beacon of Helios
Metamorphosis
Aptare
Bestiae Facies
Tegere
Verto
Mesmerism
Phobos
Eros
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Eris
Penthos
Saturninus
Heed the Call
Plumb the Fathoms
Stoke the Furnace
Prime the Vessel
Sensorium
Vitreous Humour
Receptive Humour
Stereo Humour
Somatic Humour
Spiritus
Clades
Clupeum
Veritas
Laruae
Vitality
Unbowed
Unbroken
Unconquered
Unfettered
Vulcanus
Cauterio
Ignus Aspiratus
Mutatus Aspiratus
Sanctus Aspiratus
PROMETHEAN TRAITS
Azoth
Effects of Azoth
Pyros
Spending Pyros
Replenishing Pyros
Promethean Advantages
Superlative Endurance
Electroshock Therapy
Transhuman Potential
The Drawbacks
Fire
Disfigurements
Torment
Disquiet
Wasteland
PILGRIMAGE
Defining the Path
Walking the Path
Roles
Turning Away
Stuck in a Rut
Taking a Role
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