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Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
It Revolves On This. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
The Mouse Guard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
It’s What We Fight For . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
The Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Overcoming Obstacles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Conflict . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Conditions & Recovery. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Seasons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
The Territories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Denizens of the Mouse Territories . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Abilities and Skills . . . . . . . . . . . . . . . . . 224
Traits . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Wises . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Sample Missions . . . . . . . . . . . . . . . . . . . 273
Recruitment . . . . . . . . . . . . . . . . . . . . . . 299
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Reference . . . . . . . . . . . . . . . . . . . . . . . . 320
Dedicated to my nephew, Sean Walters.
Find your center; be yourself.
THE MOUSE GUARD ROLEPLAYING GAME: SECOND EDITION, April 2015.
Published by Archaia, a division of Boom Entertainment, Inc. Game content © 2015 Luke
Crane. All Rights Reserved. Illustrations and comic content © 2015 David Petersen. Mouse
Guard is ™ & © 2015 David Petersen. All Rights Reserved. Archaia™ and the Archaia logo are
trademarks of Boom Entertainment, Inc., registered in various countries and categories. All
characters, events, and institutions depicted herein are ictional. Any similarity between any of
the names, characters, persons, events, and/or institutions in this publication to actual names,
characters, and persons, whether living or dead, events, and/or institutions is unintended and
purely coincidental.
BOOM! Studios, 5670 Wilshire Boulevard, Suite 450, Los Angeles, CA 90036-5679.
Printed in China. First Printing. ISBN: 978-1-60886-757-8
n the various attics and basements of houses of my childhood friends, we imagined ourselves
to be other characters in other worlds using nothing but pencils, paper, dice, a few books
and our conversation. I credit my days of roleplaying with those friends as the core
foundation for who I became as a storyteller and worldbuilder. Together we overthrew tyrannical
kings, slew countless beasts and explored landscapes still unmapped to this day.
Roleplaying is an exercise in collective storytelling. The rules and dice for any system are just there
to add structure and surprise for the players and Game Master alike. It’s theater of the mind. All
the players and Game Master describe and share in the verbal visualization of the events. As most
experienced roleplayers will tell you, the story of any adventure is far more interesting and memorable
than repeated rolls of the dice in a quest for experience points. When things don’t go as planned is
when they get the most exciting.
5
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Inne pliki z tego folderu:
Mouse Guard - Core Rulebook.pdf
(8732 KB)
Mouse Guard - Core Rulebook (2nd Edition).pdf
(15108 KB)
Mouse Guard - New Rules, New Missions.pdf
(8995 KB)
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