Pelgrane Press - 13th Age - Book of Loot.pdf

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BOOK OF LOOT
a
13
th
age
supplement
by
Gareth Ryder-Hanrahan
13th age
is a fantasy roleplaying game by
Rob Heinsoo, Jonathan Tweet,
Lee Moyer, & Aaron McConnell
©2014 Pelgrane Press Ltd. All rights reserved. Published by
Pelgrane Press Ltd. under license from Fire Opal Media, Inc.
Product Identity: The following items are hereby identified as Product Identity,
as defined in the Open Game License version 1.0a, Section 1(e), and are not Open
Content: All trademarks, registered trademarks, proper names (characters, icons,
place names, new deities, etc.), dialogue, banter and comments from Jonathan
and Rob, plots, story elements, locations, characters, artwork, and trade dress.
(Elements that have previously been designated as Open Game Content are not
included in this declaration.)
Open Content: Except for material designated as
Product Identity (see above), the game mechanics of this Pelgrane Press Ltd. game
product are Open Game Content, as defined in the Open Gaming License version
1.0a Section 1(d). No portion of this work other than the material designated as
Open Game Content may be reproduced in any form without written permission.
The Book of Loot
is published by Pelgrane Press under the Open Game License
version 1.0a Copyright 2000 Wizards of the Coast, Inc. 13th Age is a trademark of
Fire Opal Media, Inc. ©2014 Pelgrane Press Ltd. All rights reserved.
www.fireopalmedia.com
and
www.pelgranepress.com
1
13
th
age - book of loot
CREDITS
Publisher
Simon Rogers
Assistant Publisher
Cathriona Tobin
Gareth Ryder-Hanrahan
Cathriona Tobin
Joshua Calloway
Cougar George
Art Direction
Chris Huth
Layout
Cover
Gareth Ryder-Hanrahan
Author
Additional
Development
and Design
Rob Heinsoo
artwork
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners
who have contributed Open Game Content; (b)”Derivative Material” means
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license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d)”Open Game Content” means the game mechanic and includes the methods,
procedures, processes and routines to the extent such content does not embody
the Product Identity and is an enhancement over the prior art and any additional
content clearly identified as Open Game Content by the Contributor, and means
any work covered by this License, including translations and derivative works under
copyright law, but specifically excludes Product Identity. (e) “Product Identity”
means product and product line names, logos and identifying marks including trade
dress; artifacts; creatures characters; stories, storylines, plots, thematic elements,
dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses,
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Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format,
modify, translate and otherwise create Derivative Material of Open Game Content.
(h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a
notice indicating that the Open Game Content may only be Used under and in terms
of this License. You must affix such a notice to any Open Game Content that you
Use. No terms may be added to or subtracted from this License except as described
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Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your
acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original
material as Open Game Content, You represent that Your Contributions are Your
original creation and/or You have sufficient rights to grant the rights conveyed by
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6.Notice of License Copyright: You must update the COPYRIGHT NOTICE
portion of this License to include the exact text of the COPYRIGHT NOTICE of any
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NOTICE of any original Open Game Content you Distribute.
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The owner of any Product Identity used in Open Game Content shall retain all rights,
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8. Identification: If you distribute Open Game Content You must clearly indicate
which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated
versions of this License. You may use any authorized version of this License to copy,
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10 Copy of this License: You MUST include a copy of this License with every copy
of the Open Game Content You Distribute.
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Content using the name of any Contributor unless You have written permission from
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12 Inability to Comply: If it is impossible for You to comply with any of the terms
of this License with respect to some or all of the Open Game Content due to statute,
judicial order, or governmental regulation then You may not Use any Open Game
Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with
all terms herein and fail to cure such breach within 30 days of becoming aware of the
breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document.
Copyright 2000, Wizards of the Coast, Inc; Authors
Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax
and Dave Arneson.
13th Age.
Copyright 2013, Fire Opal Media, Inc.; Authors Rob Heinsoo, Jonathan
Tweet, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
13th Age Bestiary.
Copyright 2014, Fire Opal Media, Inc. and Pelgrane Press Ltd;
Authors Ryven Cedrylle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal
Moore, Steve Townshend, Rob Watkins, Rob Wieland.
13 True Ways.
Copyright 2014, Fire Opal Media, Inc.; Authors Rob Heinsoo,
Jonathan Tweet, based on material by Jonathan Tweet, Monte Cook, and Skip
Williams.
The Book of Loot.
Copyright 2014, Pelgrane Press Ltd.; Author Gareth Ryder-
Hanrahan
Pathfinder RPG Core Rulebook.
Copyright 2009, Paizo Publishing, LLC; Author:
Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip
Williams.
Castles & Crusades,
Copyright 2004, Troll Lord Games; Authors: Davis Chenault,
Mac Golden.
2
table of contents
TABLE OF
CONTENTS
Introduction
Archmage
Crusader
Diabolist
Dwarf King
Elf Queen
4
6
10
14
18
23
Emperor
Great Gold Wyrm
High Druid
Lich King
Orc Lord
27
31
35
39
43
Priestess
Prince of Shadows
The Three
Treasure Troves
One-Use Items
47
52
56
59
62
3
13
th
age - book of loot
INTRODUCTION
Let us have a moment of silence for the defeated monsters.
Now, let us take their stuff.
What’s In This Book
Loot!
That’s both an answer and an exhortation. Yes,
13
th
Age
is
all about the story and the awesome action, but we’ve all got a
treasure-hungry munchkin inside of us, and it’s time to let that
grubby-fingered kid out to play.
The Book of Loot
is full of more
magic items to be found, stolen, given as rewards or otherwise
looted by the player characters. We’ve also thrown in a short
chapter on ways to make mundane treasure more interesting,
and a selection of new one-use magic items.
Finding Items
We’ve organized the true magic items by icon, grouping items
by theme instead of function. This means that if you’re looking
for a treasure to stick in a demonic citadel, or if you want
something that might be used by an agent of the Diabolist, you
know to look in the Diabolist’s chapter, regardless of the type
of item. If you’re stocking a lost tomb, go for Emperor or Great
Gold Wyrm treasures – unless the tomb’s not as lost as you
might hope, in which case, see the Lich King’s section.
If you’re looking for a particular type of item (swords, belts,
helms, enchanted codpieces and so on), there’s a summary table
of all the items in this book on page 63.
If you want a random item, pick a random Icon, roll on
the table below, and then look at the corresponding section
in that Icon’s list of items. The ranges for the implements and
weapons are suggestions you can switch between implements
or weapon types (ranged, melee) if that makes more sense for
the icon in question.
You’ll notice that the table also lists each item type’s default
bonus. Yes, all the true magic items in the book use the standard
default bonuses from the core
13
th
Age
system, but we did not
want to waste space listing those default bonuses on every page.
(often +1 adventurer, +2 champion, +3 epic)
d20
roll
1-2
3
4
5
6
7
8
9
10
11
12
13-15
13-15
13-15
16-18
19
20
Type of Magic Item,
aka
Chakra
Armor, robe, shirt, tunic
Arrow, crossbow bolt,
slingstone
Belt, swordbelt, kilt, girdle
Book, scroll, manual, grimoire
Boots, sandals, slippers, shoes
Cloak, mantle, cape
Glove, gauntlet, mitt
Helmet, circlet, crown, cap
Necklace, pendant
Ring x2
Shield
Staff (implement)
Symbol, holy relic,
sacred sickle (implement)
Wand (implement)
Weapon, melee
Weapon, ranged
Wondrous Item
Armor Class
Default Bonus
No default bonus. The most common type of magic ammunition expands crit range by 1
Recoveries per day
No default bonus. These items commonly confer knowledge or skill
Disengage checks and other footwork
Physical Defense
No default bonus
Mental Defense
Save bonus
No default bonus
Hit points (+4 adventurer, +10 champion, +25 epic)
Operates both as a wand and a symbol; champion and epic tier only
Attack and damage (divine spell or attack); adventurer and champion tier only
Attack and damage (arcane spell or attack); adventurer and champion tier only
Attack and damage (using the weapon)
Attack and damage (using the weapon)
No default. Anything goes
4
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