Lamentations of the Flame Princess - Forgive Us [LFP0022_oef_2014].pdf
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LamentationS
Flame PrincesS
Adventures
Kelvin Green
of the
1625 was a plague year in Norwich. History tells us that it
was an outbreak of the Black Death. History is wrong.
An adventure for a party of the 4th level , for use with
LAMENTATIONS OF THE FLAME PRINCESS
WEIRD FANTASY ROLEPLAYING
and other old school adventure roleplaying games.
© 2014 Kelvin Green
issued under exclusive license to:
LamentationS
Flame PrincesS
www.lotfp.com
of the
Forgive Us
BEING A CHRONICLE OF THE EVENTS SURROUNDING THE MYSTERIOUS
DISAPPEARANCE OF THE NOTORIOUS CRIMINAL GANG KNOWN AS THE
TENEBROUS HAND. AND OTHER STORIES
WRITTEN AND ILLUSTRATED BY
VERY HON. MASTER Kelvin Green OF BRIGHTON
PUBLISHED AND SUPPLIED IN THIS FIRST EDITION IN AD MMXIV
BY Sir James Edward Raggi IV FROM HIS SHOPPE IN HELSINKI, FINLAND
Contents
Introduction ....................................... 1
Forgive Us ........................................2
How to Use the Adventure ............ 3
What Happened? .......................... 3
About Norwich ............................. 4
The Complex ...................................6
The Dog & Bastard ....................... 9
The House On Cow Hill ............. 10
The Warehouse ............................ 12
The Scribe ................................... 14
The Potter ................................... 15
The Butcher................................. 16
The Carpenter ............................. 18
The House on Willow Lane ......... 20
The Casket .................................. 21
The Courtyard ............................. 22
The Secret Cellar ......................... 23
The Vaults ................................... 24
Grab the Loot and Run! .............. 26
The Things in the Vaults .............. 28
Unexpected Visitors..................... 30
The Brotherhood of Pus .............. 32
Appendix A: What’s in a Name? ....... 36
In Heaven, Everything is Fine ........37
People of Ashmanhaugh .............. 38
The Fatal Fantasy ......................... 39
The Ghost ................................... 40
The Implausible Tower ................ 41
Space, Space Baby........................ 41
Death and Taxes .............................42
James Blake is dead! ..................... 42
Funeral For a Friend .................... 42
One of Our Daughters is Missing!44
Yeah I’m the Taxman ................... 45
Buried Treasure............................ 46
© 2014 Kelvin Green
Published under exclusive license by
Lamentations of the Flame Princess
First Edition, First Printing 2014
Writing, Art, and Cartography by Kelvin Green
Layout and Book Design by Eero Tuovinen
Printed in Finland by Otava Publishing Company Ltd.
ISBN
Print: 978-952-5904-56-7
PDF: 978-952-5904-57-4
Introduction
T
his book contains three adventures for the
Lamentations of the Flame
Princess
role-playing game. All are set in England in 1625, but there is
no other connection beyond that; on the other hand, there’s nothing
stopping a creative Referee devising such connections. The setting too can be
changed with relative ease if your home campaign doesn’t happen to be set
in 17th Century England.
Forgive Us
is the main and largest adventure, and is the closest to a classic
dungeon crawl. The dungeon in this case is the lair of a gang of thieves,
abandoned after an unlucky encounter with mutant shape-changing
monsters. Said mutant shape-changing monsters are still there when your
players arrive. Although the format was inspired by the Marienburg articles
in
White Dwarf
– back when it was good, etcetera – in terms of plot it’s more
or less John Carpenter’s
The Thing
mixed in with John Carpenter’s
Escape
From New York;
I hope one of your players is Kurt Russell.
In Heaven, Everything is Fine
is a shorter adventure set in a village under
the control of an alien with the ability to alter reality, except the player-
characters will be there looking for a ghost. It started out as a sort of reverse
homage to
Silent Hill
but during writing it took on a touch of
The Colour
Out of Space.
It’s not a combat-heavy adventure; if anything it’s more of a
puzzle with a moral choice at the end.
Death and Taxes
is perhaps the shortest adventure, enough for an evening’s
worth of play. In it, the player-characters will attend the funeral of an old
friend, look for a missing girl, and run into the minions of a serpent-
worshipping cult. There’s not a lot to this adventure but it’s good for kicking
off a campaign; I’ve used it as such numerous times.
I hope you find this book useful, even if it’s just to borrow the "Dog and
Bastard" for your own adventures or to throw Godfrey Cushing and his faux
taxmen at your players as a random encounter. Let me know how you get
on; stories of the mutant things in
Forgive Us
getting out and changing the
population of your game world into things like them will be most welcome.
Kelvin Green
Brighton
Almost Halloween, 2013.
1
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