Star Wars - Edge of the Empire - Beyond the Rim[ENG].pdf

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BEVOnD THE Rim
Aduenture module
OF
T H E
ROLEPLfiVlflG
CfilTIE
B E Y O N D
T H E
RIIVI
a
backdrop of g a l a c t i c civil war, a huge space
station
known
as t h e WHEEL is one of t h e few places
still beyond
t h e Emperor's r e a c h , a t t r a c t i n g low-\\f es,
fortune-seekers,
and
r e f u g e e s a l i k e .
Amid
Meanwhile, a
derelict message pod discovered by an
illicit tech company
on the Wheel gives new \\fe t o
old smugglers'
stories about a long-lost Separatist
treasury ship, the
S A NALAOR. T h e w r e c k lies a t t h e
edge of WILD
S P A C E , w a i t i n g t o b e found by t h o s e
brave
or crazy
e n o u g h t o look....
CREDITS
LEAD PRODUCERS
Katrina Ostrander with Tim Huckelbery
WRITING AND DEVELOPMENT
Sterling Hershey
with additional work by Mark Warren
EDITING AND PROOFREADING
Christine Crabb, Dave Johnson, and Alex Stragey
MANAGING RPG PRODUCER
Chris Cerber
GAME LINE GRAPHIC DESIGN
EDGE Studio, David Ardila, and Chris Beck
EXPANSION GRAPHIC DESIGN
Chris Beck with Shaun Boyke
Michael Hurley
GRAPHIC DESIGN MANAGER
Brian Schomburg
Christian T. Petersen
COVER A R T
PLAYTESTERS
David Kegg and Imaginary FS Pte Ltd
INTERIOR A R T
Cristi Balanescu, Tiziano Baracchi, Yoann Boissonnet, Matt Brad-
bury, Christopher Bradley, Christopher Burdett, Sidharth Chaturvedi,
Alexandre Dainche, Christina Davis, Tony Foti, Mariusz Candzel,
Leonid Kozienko. David Kegg, Adam Lane, Mark Molnar, Jacob
Murray, David Nash, RJ Palmer. Mike Sass, Francisco Rico Torres,
Charles Urbach, Donovan Valdes, Magali Villeneuve, Matthew
Zeilinger, Timothy Ben Zweifel, and the Lucasfilm art archives
Playtest Coordinator Ron DeValk; "Unrepentent" Lachlan "Raith"
Conley with Jordan Dixon, Rhys Fischer, Nicole Gillies and Aaron
Wong; "Iron Ring" Mark Warren with Dan DeFigio, Charlie Pate. Matt
Grimm, Patrick Mullen; "The Librarians" Pirn Mauve with Gerlof
Woudstra, Keesjan Kleef. Jan-Cees Voogd, Joris Voogd; Trevor
Stamper with John Olszewski, David Burouch, Dave Wolf, Evan Mill-
er; Sterling Hershey with Mary R. Hershey, Michael Liebhart, Sam
Orlando, Robert Quillen, William Vaughan; Katrina Ostrander with
Sam Bailey, Ariel Dominelli, Ryan Lee, Tom Murray, Matt Newman
MANAGING A R T DIRECTOR
Andrew Navaro
ART DIRECTION
Zoe Robinson
PRODUCTION MANAGEMENT
Eric Knight
LICENSING & DEVELOPMENT
COORDINATOR
Deb Beck
EXECUTIVE GAME DESIGNER
Corey Konieczka
EXECUTIVE PRODUCER
PUBLISHER
LUCAS LICENSING
DIRECTOR OF PUBLISHING
Carol Roeder
SENIOR EDITOR
Jennifer Heddle
CONTINUITY DATABASE
ADMINISTRATOR
Leland Chee
FANTASY
FLIGHT
GAMES
Fantasy Flight Games
9 9 5 West County Road B2
Roseville, MN 55113
USA
® 2013 Lucasfilm Ltd. & ® or TM where indicated. All rights reserved. Used under authorization. Fantasy Flight Games and the
FFC Logo are registered trademarks of Fantasy Flight Publishing, Inc.
ISBN: 978-1-61 661 -689-2
Product Code: SWE05
Print ID: 1 773SEP1 3
For more information about the
Star Wars:
EDGE OF THE EMPIRE
line, free downloads,
answers to rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com
CREDITS
B E Y O N D T H E RIM
TABLE OF CONTENTS
Introduction
Adventure Overview
Game Preparation
Playing an Extended Campaign
Episode I: The Tale of the
Sa Nalaor
The Wheel
A Business Proposition
Exploring the Wheel
Imperial Interests
The Yiyar Clan
Picking Up the Droid
Aftermath and Departure
Episode II: Welcome to the Jungle
Cholganna
Uourney Beyond the Rim
4
4
8
11
12
14
15
21
26
28
31
34
36
38
39
Arrival at Cholganna
Convergence on the Crash Site
Trek to the Retreat
Survivors of the So
Nalaor
Touring the Settlement
Imperial Contingencies
Episode III: Toxic Motherlode
Raxus Prime
Arrival at Raxus Prime
Scrapheap Point
Landing at the Drop-Off Point
It's Not Over Yet
Imperial Interruption
Flying Junk
Extended Campaigns
40
48
56
62
67
70
...74
76
77
79
83
85
89
92
94
INTRODUCTION
B
EYOND THE RIM
is a full-length adventure in the
Star
Wars:
EDGE OF THE EMPIRE
Roleplaying Came line
and is designed for starting Player Characters and
can be scaled upwards. At the heart of the story is
the long-lost Separatist treasury ship, the
Sa Nalaor,
which lies wrecked on the frontier of Wild Space. The
PCs will need to harness every skill in their arsenal to
evade Imperial forces, thwart their competition, and
finally explore—and survive—an uncharted world.
Came Masters may use
BEYOND THE RIM
as a jump-
ing-off point for a brand-new campaign or to continue
their group's ongoing adventures. Additionally, this
book can be used as a sourcebook for three new loca-
tions described at length: the Wheel, Cholganna, and
Raxus Prime. Came Masters may also use the all-new
adversaries and starship profiles—including Impe-
rial scout troopers, the
Skywatcher-c\ass
deep space
scout ship, amphibious reevos, and fearsome nexu—
in their own campaigns.
In this chapter the Game Master can hnd the fol-
lowing information to help prepare for the campaign:
Adventure Overview:
A big-picture guide to the
plot progression of the adventure.
Adventure Background:
Detailing the events
surrounding the
Sa Nalaor
from the year 22 BBY
to the present, this section sets the stage for the
action and puts the characters into context.
Important Characters:
A quick run-down of the
major Non-Player Characters and their motiva-
tions and roles in the adventure, as well as where
more information can be found in the text.
Adventure Summary:
Detailed outlines of the gen-
eral course of events in each of the three episodes.
Game Preparation:
Instructions for the Came Mas-
ter on how to use this book and run this adventure.
Engaging the Player Characters:
Guidelines for
incorporating Player Characters' Obligation and
Motivation into the main story arc and subplots.
Playing an Extended Campaign:
Suggestions
for how to tie up loose ends and continue adven-
tures at the
E D C E OF THE EMPIRE.
ADVENTURE OVERVIEW
B
EYOND THE RIM
is an exciting tale of exploration
divided into three parts. In
Episode I,
the play-
ers are offered a job that takes them to the farthest
reaches of the Outer Rim in search of the wreck of a
treasury ship. The PCs gather supplies and investigate
clues to aid them on their expedition while dodging a
rival salvage crew and the Imperial Security Bureau. In
Episode II
they must blaze a new hyperspace route
to the planet Cholganna and explore the surface's
deadly jungles to locate the crash site and search for
any survivors. In
Episode III
the PCs bring their dis-
coveries to the junkyard planet, Raxus Prime, where
they must survive a desperate, final raid by their ri-
vals and escape to hyperspace before Imperial storm-
troopers overrun their hideout.
When Republic—now Imperial—ships overwhelmed
the station, Harsol escaped with the lead cybertech
designer, an Arkanian named Cratala, along with her
core staff and many of their working prototypes. With
no government to defend them and the Imperials un-
likely to leave them alone, the pair's initial plan was
to set up a small base far beyond Imperial control.
Cratala would develop the technology while Harsol
would provide protection and use underworld con-
tacts to hnd markets—legitimate or otherwise. One of
those contacts would be the Twi'lek Ropok, the origi-
nal president of the illicit tech company IsoTech.
The plan didn't survive their escape attempt. As Har-
sol and Cratala prepared to make their last hyperspace
jump from the end of the Perlemian Trade Route to-
ward the remote world of Cholganna, pursuing Imperial
cruisers severely damaged their ship in a barrage of
turbolaser fire. The
Sa Nalaor
barely escaped by mak-
ing the jump. However, on arrival at Cholganna, the ship
dropped out of hyperspace far too close to the planet's
gravity well. The main sublight engines failed, and the
ship crashed on Cholganna's overgrown surface.
In the moments before dropping into the atmo-
sphere, the captain managed to launch a jury-rigged
hyperspace message pod to his associates at the
ADVENTURE BACKGROUND
At the end of the Clone Wars, Captain Rel Harsol, of
the Confederacy of Independent Systems (CIS) Bank-
ing Clan frigate
Sa Nalaor,
fled the newly-declared
Galactic Empire for the fringes of space. During the
preceding months, Harsol had commanded a small
fleet protecting a CIS cybernetics development deep
space station just off the Perlemian Trade Route, near
the Salvara system.
INTRODUCTION
B E Y O N D T H E RIM
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