Deadlands - Hell on Earth - Monsters, Muties, & Misfits.pdf

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By: Robin Laws, Charles Ryan, Paul Sudlow,
Rob Vaux, Joseph Wolf & John Hopler
Monsters,
Monsters, Muties & Misfits
by:
Designed by: Robin Laws, Charles Ryan, Paul Sudlow, Rob Vaux, Joseph Wolf & John Hopler
Lay
Editing & Layout: John Hopler
Cov
Cover Art: Brom
Interior Art: Andrew Bates, F. Newton Burcham, Don Hillsman,
Ashe Marler, Richard Pollard, & Kevin Sharpe
Cov
Cover Design: Hal Mangold
Logos: Charles Ryan, Zeke Sparkes & Ron Spencer
Special Thanks to: Shane, Michelle & Caden Hensley, Christy Hopler, Barry Doyle, John &
Joyce Goff, the Listserv Rowdies, Jay Kyle, Jason Nichols, Dave Seay, Ray Lau, Dave Wilson,
Maureen Yates, & John “Z” Zinser
Deadlands: Hell on Earth
created by Shane Lacy Hensley.
Dedicated to: All the Marshals out there that keep their heroes scared and their abominations well fed.
This electronic book is copyright Pinnacle Entertainment Group.
Redistribution by print or by file is strictly prohibited.
Add 1 to all Page Number References to account for the cover of this Ebook.
Pinnacle Entertainment Group, Inc.
www.peginc.com
Visit our web site for free updates!
Deadlands, Hell on Earth, Weird West, Wasted West, the
Deadlands: Hell on Earth logo, the Hell on Earth sublogo,
the Pinnacle Starburst, and the Pinnacle logo are
Trademarks of Pinnacle Entertainment Group, Inc.
© Pinnacle Entertainment Group, Inc.
All Rights Reserved.
Printed in the USA.
Table o’ Contents
Introduction
Introduction ............. 4
Territory
Posse Territory ..... 5
Creatin’ a Four-Footed
Friend .............................................. 38
Animal Aptitudes .................... 40
Animal Companions
& Bounty Points ................ 48
Dust Devil ........................................ 84
Explodjinn ........................................ 85
Fate Eater ......................................... 86
Fizzers ................................................... 87
Gallos Terribles .......................... 88
Ghostrock Wraith ................... 89
Glamor Puss .................................. 90
Glow Worm ..................................... 91
Gore Storm ..................................... 92
Head Case ........................................ 93
Mainliner ........................................... 94
Maze Dragon ................................ 95
Mind Biter ........................................ 96
Mojave Rattler ............................. 97
Night Haunt .................................... 98
Night Stalker ................................ 99
Ningyo .................................................. 101
Nowhere Man ............................. 102
Prairie Tick ................................... 103
Predavore ......................................... 104
River Worm .................................. 105
Rust Mite ......................................... 107
Sand Spider .................................. 108
Scrawler ........................................... 109
The Sob Sister ........................... 110
Spider Head ................................... 110
Storm Crow ................................... 112
Tar Monster .................................. 113
Texas Razors ................................ 116
Thunder Spawn ......................... 117
Tin Man .............................................. 119
Tumblebleed ................................ 120
Urban Wyrm ................................. 121
Wall Crawler ................................ 121
Willow Wight .............................. 122
Marshal’
shal’s
The Marshal’s
H a n d b o o k ............ 4 9
Chapter One:
Monsters ,
Monsters
Monsters
Monsters ,
verywher
erywhere
E verywhere ........... 7
A Rovin’ Law
Dog’s Tale ...................................... 7
A Saloon Girl Speaks ............ 11
From the Journal of
Sebastian K. ............................. 14
Combine Eyes Only .............. 20
Underground Terrors ........... 23
Words of a “Freelance
Librarian” ................................... 26
The Meaning of it All ........ 34
Three:
Chapter Three:
Care
The Care &
Feeding of
Abominations .. 5 1
Creating Your
Own Critter .............................. 51
Gettin’ the Most Out of
Your Abominations ........ 59
Companion Critters .............. 65
Man’s
No Man’s Land .... 3 5
Chapter Four:
Litany
A Litany of
ro rs
H o r ro r s ................... 6 9
Alexander 9000 .......................... 70
Beaded Horror ............................... 71
Battle Hound ................................. 72
Bloatbelly .......................................... 74
Bloodwave ....................................... 74
Bone Bot ............................................ 75
Brain Buzzard .............................. 76
Candiru ................................................ 78
Charnel Hound ........................... 79
Creepin’ Gulch ............................. 79
Desert Gator ................................... 81
Devil Bat ............................................ 82
Discord Bug ................................... 83
Deadlands
Dispatch ............. 1 2 4
Chapter Two:
Tw
Animal
Companions ...... 3 7
A New Edge ................................... 37
Welcome to the Zoo!
The
Hell on Earth
world is a
dangerous place, filled with malevolent
creatures, power-hungry madmen, and
all manner of deadly hazards of natural,
supernatural, and man-made origins.
Of course, if you’ve played or
Marshaled the game for any amount of
time, you already know that.
Monsters, Muties, & Misfits
takes you
on a guided tour of the freak show that
is the Wasted West. Contained in these
pages are some of the deadliest and
most terrifying abominations that the
Reckoning has yet spawned. If you’re a
player, your hero had best keep his guns
well-oiled and his eyes peeled, because
these critters aren’t big on second
chances. If you’re a Marshal, it’s time to
teach your posse a few lessons in
humility.
Chapter One starts the ball rolling
with eyewitness accounts of some of
the horrid Hell spawn stalking the
western states. Well, in truth, a number
are secondhand stories because many
of the eyewitnesses ended up as so
much monster guano.
6
Posse
You player types should read
everything in this chapter with a salt
shaker or two—people tend to get
details confused when they’re being
shoved in some worm-thing’s toothy
maw. Don’t get cocky either, because not
every abomination in the Marshal’s
section is mentioned in Chapter One—
some critters have a 1.000 batting
average.
Tw
Chapter Two has all the details
needed for your hero to pick up a furry
or feathered sidekick. (Sorry, no scaly
companions. We apologize to those
brainers who wanted to carry their
goldfish Marvin around the wastes.) This
section covers everything from teaching
old dogs new tricks to showing old
tricks to new dogs.
Three
Chapter Three is in Marshal country.
This section discusses the ins and outs
of creating new abominations to
slaughter, I mean challenge, your posse
with, and some of the strategies for
getting the most mileage out of your
homegrown monstrosities.
Chapter Four contains all the info
you need to include these new
abominations in your game. There are
also updates on some old critters
who’ve been hanging on since the six-
gun days, and, as we mentioned earlier,
a number of creatures that the heroes
have been given no hint of.
So make sure you’ve got a full clip
and dive on in!
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