Changes log for Diablo: The Hell Official website: www.diablothehell.narod.ru Changelog updated to the bottom (new changes at the bottom) This log is best viewed in fullscreen mode, with resolutions of 1600x900 or higher (I use 1920x1080 when writing this) Latest version of "Diablo: The Hell" available only on its official site: www.diablothehell.narod.ru (and www.diablothehell.ru) Note that changes up to version 1.46c were not properly documented and are considered lost... First documented version dates back to spring (or summer?) 2007 Mod started 2006-04-14 v1.46c RC6 + Astral bonus (+200% vs Demons) changed to +100%; + Jester's bonus (random 0-600% damage) changed to Random 0-300%; + Devastation bonus (5% chance of triple damage) changed to 5% chance of double damage; + Boss' MLVL formula was changed to 'mlvl+4': now boss has +36% chance to hit as compared to base monsters (not 45% as before); v1.46d + Hive Princes and Defiler now have full immunity to Stone Curse; v1.46e + Added new TRN file for Uber Diablo; + Na-Krul changed into Uber Diablo, gave him Diablo attacktype; v1.46e RC2 + More HP and damage for Lazarus; v1.46e RC6 + Added new dlvl-16 Dark Mage subtype 02 boss: Ur-Annon; + Death Knights' mlvl: +1 (54 now); v1.46f + Lazarus, Red Vex, Dark Jade and Uber Diablo are all now immune to Stone Curse; v1.47 + Added 'Diablo' Boss to Pandemonium (has pack of Dark Lords); + Modified Pandemonium architecture a bit - challenge increased; + Tons of adjustments to unique items; + Many modifiers to EXE: code optimization; + Many pointers reset for additional space; + Many monsters' stats and frames adjusted; v1.47 RC1 + Arrogance Plate didn't give DFE bonus: fixed now; v1.47a + Removed bugged Oils from the game (thanks to Zog-Zog for pointing out this bug); + Bugged Oil of Skill base item replaced with new blunt weapon: War Mace; + Reworked blunt weapons' requirements because of adding War Mace; + Modified picture for War Mace; v1.47a RC1 + Changed 'The Dark Lord' to 'Guardian Demon'; v1.47a RC3 + Adjusted some base weapon requirements for better balance; v1.47h RC1 + Added new base item: Plate Corselet; + Added unique picture for Plate Corselet; + Added new base item: Great Plate Mail; + Added unique picture for Great Plate Mail; + Added new picture for unique 'Embossed Plate'; + Adjusted AC for unique plates; + Changed picture of 'Spiritual Armor'; + More item requirements optimization; + Changed monster 'Guardian Demon' name to 'Greater Demon'; v1.47i RC8 + More code optimization for more space; + Added new base item: Pigface Helmet; + Added unique picture for Pigface Helmet; + Added new picture for Apprentice's Mail; v1.47i RC9 + Advocate's- and Sorceror's Plates used incorrect picture: now fixed, they use Padded Cuirass pic for now; v1.47j + Better gameplay balance on dungeon level-1, due to adjusting damage stats and to hit of monsters and bosses; v1.47j RC1 + Reseed fix applied (iirc, It's Crystallion's fix); + Pigface helm picture improved; v1.47j RC8 + Eerie shrine back in business (adds 1 to MAG); + Maximum blocking chance for ranged attacks set to 80%; + Maximum blocking for melee attacks set to 75%; v1.47k + Auto-Hit for monsters set to the minimum of 25% now: that will prevent the game from becoming too easy for high AC chars; v1.47m RC1 + Auto-Hit for monsters didn't work as intended: fixed now (that was a lot of work); v1.47m RC2 + Fixed name of a base item: 'Centurian Helmet' > 'Centurion Helmet'; v1.47m RC3 + Maximum chance of blocking missiles reduced to 70%; v1.47m RC4 + Multiplayer messaging now shows DLVL that the player is on, instead of his (her) CLVL; v1.47m RC5 + Bone Spirit flying slowly now; v1.47m RC8 + Removed all speed bonuses for Bows from affixes and unique items; v1.47m RC9 + Unique bow 'Tormentor' changes: _Jester's_ effect replaced with _Armor Piercing_ (2); v1.47p + Monster Archers now use different To Hit formula, which makes them more dangerous on higher difficulty modes; v1.47s + Added new powerful unique close helmet: Grim Reaper; + Added new base item: Elite Close Helmet; + Added new picture for Elite Close Helmet; + Reworked unique helms a bit; + More code optimization for additional space; + Modified unique bows a little (for better balance); v1.47t + Added new base item: Heraldic Shield; v1.47t RC1 + Better balance in blocking bonuses for characters; v1.47v + Added new base item: Balanced Plate Mail; + Fixed Black Skull picture + added fangs to make it look more vicious; + Got rid of 'The Burner' (unique bow, weak one); + Made new unique plate armor 'Internal Sanctuary' - supposedly, best for Monks and Assassins (provided, they can wear it >); + Fixed 'Winged Helmet' unique's picture (used to be a bit offcenter); + More code optimization for additional space; v1.47w + More code optimization for free space; + Added new supercool picture for Underworld Plate: it glows in dungeons (especially in Hive); + Adjusted many unique items' stats again for better playability; + Coming soon: Zog-Zog's The Hell Data files (will be attached to EXE package in every release); v1.47w RC1 + 'Samurai Helm' renamed to 'Kabuto Helmet' (it's the real name for such helms); v1.47x + Added new pic for Balanced Plate; + Fixed some unique pics: Sacred Armor, Labiri Mask; + Again, more code optimization; v1.47x RC1 + Quick fix to Black Raven: uses appropriate pic now; v1.47x RC6 + Added new base item: Precision Bow; v1.47z + Added new base item: Gothic Sallet; + Added unique picture for Gothic Sallet, replacing obsolete 'The Rotter' pic; + 'The Rotter' now modified into a very deadly blunt with a severe mana drain downside; + Horned Helm renamed to 'Horned Barbute'; + Barbute's AC lowered to 17; + Guardian Helm's AC lowered to 18; + Gothic Sallet's AC set to [19-20]; + More code optimization, as usual; v1.47z RC1 + 'Heaume' renamed to 'Norman Helmet'; v1.47z RC2 + Staves' damages revised; v1.47z RC5 + Added one more boss to dlvl-13: Caballot; + Created unique color for Hell Guards (replacing obsolete); v1.47z RC7 + Fixed shield names: Scutum -> Buckler, Buckler -> Wooden Shield; v1.47z RC8 + Now gladiators get stunned at damage >1.5*clvl; v1.47z RC9 + Increased Arcane Shield's damage absorbing: now it's Rnd[25-50]% v1.47z RC10 + 'Samurai Mail' renamed to 'O-Yoroi Mail'; v1.47z RC11 + 'Wooden Shield' renamed to 'Targe' (magical name will be 'Targe' as well); v1.48 RC7 + Added Rune of Shock: triple Lightning Nova effect; + Added Rune of Blaze: triple Fiery Nova effect; + Added rune picture (replacing obsolete 'Bone Axe'); + Adjusted many base item names; v1.48a + Gave runes appropriate descriptions; + Fixed Death Claws' neutral animation speed; v1.48c RC1 + Halved all To Hit bonuses in Affixes and on uniques because they were too powerful, didn't change To Hit on jewelry though; + Lowered Max To Hit in melee PvM to 85% to add more tension to battle; + Lowered '+ all attributes' bonus on Wall of Spears: was too powerful; v1.48c RC2 + Lowered Arcane Shield melee damage absorbtion to 20-39% (25-49% was a bit too powerful); v1.48c RC3 + Helm of the Fearless: VIT bonus set to [20-80]; v1.48c RC4 + Chameleon's '+%damage' bonus removed; 1.48d + 'Psychic' and 'Solemn' prefixes replaced with +% damage for bows (this was really needed); + Adjusted all unique bows' damages; v1.48d RC1 + Fixed support for high +% damage prefixes on bows; v1.48d RC2 + Maulers' walking speed increased by 20%; + Maulers' hand-to-hand damage increased by 1%; v1.48d RC8 + Improved Cast-Iron Sword pic; + Changed Blur Witches' color; + Blur Witches now cast stars at +12,5% rate; + Modified Blur Witches' resistances; v1.48d RC9 + Thunder Lords cast lightnings faster; v1.48e + Slayer starts breathing Inferno 1 frame earlier, but recovering from breathing takes 1 frame more than before; v1.48h + Increased number of monsters in Lazarus room in MP; + Modified some Uniques items (see Zog-Zog's TH Data Files for v1.48h+ for more info); v1.48i RC3 + Sabre has innate AC bonus: AC 5; + In Multiplayer game on dlvl-15 sometimes a vampire boss will appear; + 'Demon Bane' unique renamed to 'Demon Hunter's Ankh'; v1.48i RC7 + Gladiators receieve decent damage bonus when weilding axes, this bonus is based on their VIT; v1.48k + Once again, a lot of optimization done to Unique Items section; v1.48k RC6 + Assassins receive bonuses from weilding swords now; v1.48l + Again, updated Unique items: DFE is growing right on helms now: no two helms can have same DFE now; + Added varying +% AC to Helm of Glory; + Necromancer's Helm gives more magic [15-25]; + Slightly less '+% damage' on Executioner's Blade [300-400%] and more '+DFE' [5-7]; v1.48l RC1 + 25% Reduced chance for durability loss when character is stunned; v1.48l RC2 + Gladiators' damage bonus when weilding axe is lowered to clvl*vit/75; v1.48n + Modded the hell out of SP & MP Lazarus quests: more challenge, more monsters, more bosses, more architecture; + Added Soul Burner boss in Multiplayer game, dlvl-15, she WILL appear there, but not always, and only in MP; v1.48n RC5 + Greater Demons and Uber Diablo are more of a challenge now: HP are the same, but they attack ...
themelon