TSR 9159 - M1 - Into the Maelstrom.pdf

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Masters Game Adventure
Into the Maelstrom
by Bruce and Beatrice Heard
Table of Contents
INTRODUCTION
Dungeon Master Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Raising a Fleet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Monster & Random Encounter Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Sea Machine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chapter 1: INTO THE MAELSTROM
Encounter Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Immortals' Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Encounter Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Aftermath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Editor: Anne Gray McCready
Cover Artist: Jeff Easley
Interior Artist: Valerie Valusek
Cartographer: Dave LaForce
Typography: Betty Elmore
© 9 5 TSR Inc. All Rights Reserved. Printed in U.S.A.
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Chapter 2: FLIGHT TO THE STAR KINGDOMS
Encounter Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Immortals' Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Properties of this World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Encounter Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Immortals' Interventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Aftermath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Chapter 3: FOR THE GLORY OF THE WARLORDS
Encounter Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Aftermath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Chapter 4: BACK INTO THE MAELSTROM
Encounter Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Encounter Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Epilogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
LIST OF PLAYING AIDS
DM Map 1: Sea of Alphatia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
DM Map 2: Star Kingdom's Aerial
Boundaries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
DM Map 3: Star Kingdoms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
DM Map 4: The Final Battle? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
DM Map 5: Alphaks' Mountain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
DM Map 6: Flight to the Star Kingdoms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . inside cover
DM Map 7: The Great Sea Spiral . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . inside cover
New Vessel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
New Monster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Prerolled Combat Fleets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Prerolled Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Monster Statistics Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . inside cover
Random Encounters Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . inside cover
Sea Machine Combat Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . inside cover
Dimensional Guide to the
Star Kingdoms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . inside cover
Players' Map: Sea of Alphatia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . outside cover
TSR Inc.
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PRODUCTS OF YOUR IMAGINATION™
ISBN 0-88038-244-9
9159
INTRODUCTION
Into the Maelstrom
must be played with
the D&D® Master Set rules. Four to eight
characters of levels 25 to 30 should join the
adventure. For the best results, the party
should have a minimum of 150 levels at the
beginning of the game.
As soon as the party is ready to start the
adventure, give them the Players' Map on
the outside cover. DM Map 1 on page 3 is for
your reference. It is identical to the Players'
Map except for the island of Alphaks.
Dungeon Master
Background
The Barony of Qeodhar, a small isle across
the northernmost ocean of Alphatia, is not
responsible for the poisonous winds destroy-
ing the PC's lands. The baron is unaware of
this occurrence. The culprit is an ancient and
utterly powerful creature named Alphaks.
He sent the ultimatum to Norwold, in the
name of Baron Norlan of Qeodhar, in order
to make King Ericall of Norwold believe the
baron is responsible for the killing fog.
Alphaks is a chaotic Immortal who plans to
force Alphatia and Thyatis into a major con-
flict to bring their doom, as well as woe and
destruction upon the rest of mankind. His
plan is to trick Norwold into attacking
Qeodhar, a dominion under the fealty of
Alphatia. An Alphatian intervention against
Norwold will certainly provoke an involve-
ment of Thyatis, the rival of Alphatia.
Centuries ago, Alphaks was a despotic
Alphatian emperor. His own subjects betrayed
him, causing a disastrous revolt that nearly
destroyed the Alphatian civilization. After
reaching Immortality, he finally returned for
revenge. Through a gate he opened from the
plane of earth, he created a mountain in the
Alphatian sea. From the top, it appears to be a
normal volcano spewing forth gray-green
fumes. These are the fumes that have spread
over the land. However, the mountain contains
no lava, but rather a two-way vortex to a Plane
of Death. The fumes are created by the mixing
of the two alien atmospheres.
Alphaks' recent arrival on this world has
caught the attention of two other major
Immortals, Koryis and Vanya, who have
already started a quasi-divine challenge over
the fate of several nations. Though their
intervention has never been noticed by mor-
tals, they indeed manipulate events to
achieve their own particular goals.
The Immortals' Plot
All three Immortals have specific reasons
for intervening. They will oppose or support
the player characters' armada, in order to
satisfy their spiritual goals and gain power in
their respective spheres of power.
They have specific goals to achieve which
are explained in each section of the adven-
ture. Upon reaching their goals, the Immor-
tals score points that determine the
dominating Immortal at the end of the
adventure.
lence. He wants to prevent Alphaks from
reaching his goals and to maintain peace. He
first tries to prevent the party from meeting
Norlan, the Baron of Qeodhar. Alphaks'
plans are obvious and Koryis wants to avoid a
long and bloody war.
Vanya, Patroness of War and Conquerors
Vanya is a Neutral temporal from the
sphere of Time. She is solely interested in his-
tory, glory, and heroism. She naturally is on
the side of the conquerors; whether they are
right or wrong does not matter. She tends to
turn against her followers if they are
defeated, then support the other side as her
new champions. In the course of the adven-
ture, she often changes her positions. To bal-
ance the forces of the spheres, she
alternatively supports Alphaks or Koryis.
Alphaks, Patron of Chaos and Revenge
Alphaks is a chaotic temporal from the
sphere of Death. After he was abandoned on
another world, he managed to continue his
ascension to Immortality. Now that his
immediate needs have been satisfied, he
decided it is time to seek revenge.
He plans to provoke a major conflict
between Alphatia and Thyatis in order to
destroy his much hated descendants, and to
spread chaos and destruction among the
entire world. His goal is to trick Norwold into
invading Qeodhar, as described in the DM's
Notes. He is aware of the baron's treachery
and knows this will precipitate a violent con-
flict between the two empires.
Background on Qeodhar, Alphatia, and
Thyatis
Alphatia is the oldest empire of the world.
It is located on a massive island off the eastern
coast of Norwold. The empire built its power
on a solid foundation of magic, with no less
than a thousand wizards ruling the empire's
council.
Thyatis is much younger than Alphatia.
This empire has spread rapidly and now
encompasses several large islands off the
Norwold, early Winter:
On a dark and gloomy morning, a cold bil-
lowing fog rose over deserted fields and ham-
lets of Norwold. This pestilence carries the
smell of poison and death. Its unnatural gray
swirls cover everything, choking all life that is
exposed for more than a day. This foul wind
has ravaged the northern realms for three
weeks. Peasants tell tales of horrible rains
that burn, leaving dry and barren soil.
Neighboring realms totter and epidemics
threaten the cities. Famine-stricken peasant
communities flee southward into the hands of
ruthless bandits. Woe and chaos spread
among the population.
King Ericall's Court,
Council of Norwold:
"Your Royal Majesty, we cannot wait
much longer. Baron Norlan of Qeodhar has
renewed his ultimatum. Your subjects are
slowly perishing from his demonic fumes,
and the realm is now on the verge of panic.
We must accept his demands of allegiance or
meet our doom."
"Never! We shall not surrender to this bold
and evil blackmail! Baron Norlan is a mere
puppet of another power. And I will unveil he
who is behind the plot."
"But Your Majesty, we may very well run
into the might of Alphatia, or worse, Thyatis.
A war could utterly ravage what now remains
of our land."
"So be it! The poisonous fog isn't any bet-
ter, and surrendering as slaves might be
worse. Norwold is no prey for petty vultures,
and those plotting to tread our soil must move
forward and pay the full cost for their despic-
able treachery. My loyal lords, may our
forces on land and at sea be raised at once,
and let us face destiny with the pride and
honor that is ours! Sail to Qeodhar and show
this miserable lordling the price of his impu-
dence! Then we shall see!"
southern coast of the continent.
Both empires have been rivals for a long
time, particularly over the control of
Norwold dominions. It has no importance
which force controls the region. Although
they seek total independence, the local lords
know that if the two civilizations clash, the
major battles will be fought on their land,
spreading death and poverty. Such a war
must be avoided at any cost.
The Baron Norlan of Qeodhar was a minor
ally of the Alphatian empire, however, his
plot to marry an imperial princess failed and
Koryis, Patron of Peace and Prosperity
Koryis is a Lawful temporal from the
sphere of Thought. He opposes wars and vio-
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