Call_of_Pripyat_Complete_v1.0.2_User_Manual.pdf

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Call of Pripyat Complete
Version 1.0.2 by ArtistPavel
Call of Pripyat Complete is the third entry in the Complete mod series, which is a set of modifications created
by professional artists dedicated to enhancing the production quality of S.T.A.L.K.E.R. game series. The
Complete mod series emphasize improving the original graphics, sound, and atmosphere of each game while
preserving the core game elements. Built upon the success of Stalker Complete 2009, which was downloaded
by one in every five S.T.A.L.K.E.R. Shadow of Chernobyl players, this entry in the Complete mod series is the
cumulative culmination of the series’ achievements in aesthetically updating the game without changing the
original story or gameplay. Designed to meet the desires of new players and veterans alike, Call of Pripyat
Complete unleashes the full potential of the latest, most climactic chapter in the S.T.A.L.K.E.R and the
Complete mod series.
Call of Pripyat Complete Version Changelog
----------------------------------------
Version 1.0.2
- adds the Jupiter Underground crash fix (by Alundaio)
- other miscellaneous fixes
Version 1.0.1
- introduces the new Normal and Advanced performance level choices
- fixes missing English and Russian text (by Tharawdeal)
- fixes footstep clicking noises (by sQwurm)
- adds the Jupiter Anomaly Freeze Fix (by MNN)
- fixes skipping cut scene dialogs (by Schizolud)
- fixes faction relations (by Orme)
Call of Pripyat Complete Overview:
Real Weapon Names
- All in game weapons now are labeled after their real life counterparts.
NPC Variation
- Adds new NPC models and skins in the gameworld, increasing their variety.
The Wish Granter
- Activated via the ESC+F1 keyboard shortcut, a hidden interface designed to let
you spawn items, place anomalies, characters, mutants and much more on the map is at the player’s
fingertips. You can essentially build the game around your preferences through this interface.
Sleeping Bag
- S.T.A.L.K.E.R. Call of Pripyat features a newer native sleeping mechanic. The fans of
the traditional Complete series’ sleeping bag won't find it in the actor's inventory, but will be able to
purchase it from traders, and in rare cases find it on NPCs.
Loot Money
- Players will be able to randomly collect small amounts of money from dead NPCs. The
collection will be indicated with a coin sound effect and the amount will be shown by an on-screen alert.
Absolute Scopes
- Improves the scope system to be similar to those used in most modern FPS games.
Breakable Bulbs
- Lights can now break by being shot or by nearby explosions, changing the ambient
environment.
Elite Nightvision
- Improves the green and black & white night vision.
Teleport
- Allows the player to jump between points in the environment with the ability to save custom
location coordinates for future use.
The weather system in this mod is constructed out of two primary components: the classic Complete Weather
that has put this series on pages of magazines, and the popular and widely acclaimed
AtmosFear
massive
weather overhaul by Cromm Cruac, effectively making it the biggest graphical collaboration in the game series’
history. Featuring incredible diversity in weather conditions and landscapes varying between game areas, the
graphical enhancements include:
Distant scenery texturing and an increased actor visual distance that put the player in the middle of a
large open world, rather than the previously “enclosed” map
11 dynamic weather cycles (compared to only four in the base game) including a unique probability
factor for each different game environment area
26 Complete Weather and 123 AtmosFear new photorealistic sky cube textures
Authentic scenery recreation using our original photographs of the Russian industrial town of
Mednogorsk,
which represents how Pripyat once was
The Jupiter and Pripyat game areas feature the Chernobyl nuclear power plant, the Limansk radar and
the Red Forest Brainscorcher visible on the horizon line
High resolution nighttime constellation map and full moon
Dynamic Depth of Field that changes according to weather conditions
AtmosFear Emission sequence with dramatic scenery and a complex shockwave particle system
The included
Absolute Nature
and
Absolute Structures
texture packs solve the game’s most noticeable visual
shortcoming: overall blurry textures and noticeable grass pop-in. With over one thousand new or retouched
original textures (with gradual sharpening of separate MIP map levels in every texture), the game environment
remains sharp as it fades in the distance. These texture packages have been customized and further edited to
match the rest of the Complete series’ art style. The most noticeable enhancements include:
Sharpened metal and concrete structures, effectively changing the way the much of the game appears
Color corrected ground and foliage textures designed to be unique for each game area
Reworked foliage and terrain, making the grass draw line less noticeable
Detailed texturing for most weapons
Refined human and mutant body textures
New, detailed textures such as smoldering firewood, leaves, sand and stones
Vehicles are now retextured to appear realistically rusted and abandoned
The artificial intelligence has been greatly improved, giving NPCs new abilities such as:
Weapon Selection
- NPCs are now able to determine the best weapon for the situation based on the
number of rounds they have left for their weapon and distance to target, switching appropriately.
Using Add-Ons
- NPCs are able mount add-ons, such as scopes, silencers, and grenade launchers, and
use them accordingly.
Armoring Allies
– NPCs can now be equipped with player-selected weapons by either dropping them
by or selling to them to NPCs. To ensure NPCs continue using their new weapons be sure to also sell or
drop by them ammunition for the weapon, which then acts as an infinite ammunition supply.
Friendly Fire
- NPCs avoid friendly fire, and they will even stop firing and switch positions if their
allies get caught in it.
Melee
- NPCs use melee attacks with rifle butts and knifes when the opposition gets close enough.
Self-Healing
- NPCs are able to heal themselves by using Medkits if hurt badly and apply bandages
when bleeding.
Reloading
- NPCs are able to reload their weapons when needed.
Stealth
- Actor footsteps, knife use, silenced weapons, and the sounds of fallen bodies won't alert nearby
enemies unless they are observed.
Since S.T.A.L.K.E.R. Call of Pripyat is the most stable title released in the series, it naturally doesn't require
extensive bug fixing. However, there are some remaining bugs and glitches that have been eliminated:
Unreachable Stashes Fix
- Makes the unreachable stashes (such as items that are wedged or stuck in
environmental geometry) accessible.
Jupiter Scanners Fix -
Fixes the bug where the player could place the initial three anomaly scanners
into the two additional anomaly fields that scanners aren’t supposed to be put in until later, which caused
errors in the mission’s completion.
X8 Burers Fix
- Fixes a bug in scripting that gives the three Burers in the X8 secret room extremely
large health regeneration (which made them virtually invincible).
One Shot Fix -
Fixes a potential game lockup during the One Shot mission cutscene.
Helmet Fix
- The actor’s helmet in third person view now matches the one equipped.
Crow Fix
- Fixed excessive crow spawning, eliminating the masses of crows that would occur after
repeated quickloading.
PKM Ironsight Fix
- Enables the use of ironsights on PKM machine gun.
Berill-5M Fix -
Allows Berill-5M armored suite to be upgraded.
Bodies Cleaner
- Removes creature bodies at certain time intervals, reducing their unnecessary presence
in the environment and improving the game engine’s performance.
Since the game was made by a foreign studio, quite a few language related errors in dialogue, translation, and
text in the English localization exist. As with the first game in the S.T.A.L.K.E.R. series, misspelled words,
typos, grammatical errors, and humor lost in translation can be charming at times given the context, but create
unnecessary difficulty in understanding their meaning. Numerous typos and grammatical mistakes have been
corrected, and most of the conversation text has been changed to make more sense and read better to English
speaking players. Some parts of the user interface have also been changed to be more internally consistent, and
as a bonus the subtitle timing during the intro and outro sequences has been altered to sync with the audio.
We are proud to introduce the work by a special guest, internationally acclaimed sound designer and composer
Michael “sQwurm” Tornabene,
known for his work for games, films, TV, and media exhibitions around the
world. His contributions include new sounds for creatures, anomalies, doors, a reworked footstep sound
system, and more. Improvements to ambient sounds are done in Imperialreign’s Ambient Audio Overhaul, and
each map now includes a sound theme that varies between night and day. Also, all weapon sounds have been
replaced with comprehensive analogues. All of the new sounds have been integrated into the game without
removing the original sounds unique to the game, ensuring a superior audio experience aligned with the
Complete mod’s vision.
Call of Pripyat Complete introduces over a hundred acoustic guitar and vocal songs, with 23 new compositions
added. New guitar tracks have been added to the existing campfire music sets. This live music was recorded
specifically for this game, creating an unforgettable ambience.
Putting the fate of NPCs unfortunately caught in an emission wave in the player’s hands, you can decide if they
will turn into zombies to satisfy all your zombie killing pleasure! This feature is brought to you by
AtmosFear,
and is selected during the installation. Players can choose whether NPCs will be killed upon contact of the
advancing emission wave, at its end (as in the base game), explode, or turned into zombies.
With the new user interface update, skipping through introductory movies isn’t necessary. The HUD colors
have been muted to not be distracting, and the inventory window is now semi-transparent, which allows the
player to view the weapon currently being equipped. The HUD also features new hitmark and mutant scratch
textures authored by our studio. Also, the ESC+S shortcut from the other Complete mods is added, which
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