Patch.txt

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---- Changes done to 1.08 -----------------------------------------------------------------------------------
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* NEW FEATURES: 
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- Added 20 more user-definable country-tags.
- Enabled a certain ALI tag if you want to use it 
- Added about 80 more countries to support the future CK to EU2 conversion, many of these are possible revolters and also have monarchlists. Feel free to submit new monarchlists and leaders for the possible revolters.
- GUFSM flags and shields are now used.
- Added another event-trigger for elector-status. elector=yes/no
- Added all new factors to the morale tooltip on units.
- Implemented the flagname extension code, so that events can change the flags/shields of a nation with the command "type = flagname which = "test", to change for example ENG to ENGtest for flags/shields.
- You can now use -6 to indicate current emperor instead of -1 for random country in an event.
- Added another event-trigger. "emperor = yes"
- The non-adjacent modifier now affect overseas trade as well.
- You can now toggle through your units in the same province by clicking on them again, like in HoI and vicky.
- You can now immediately switch from selecting landunit to navalunit without deselecting.
- It is no longer possible to abuse badboy by seceding core provinces in a peace and then retake them.
- You can now use the 'm'-key to toggle the message area on/off.
- Added a new eventcommand "type = removecot, which = provid".
- The pauser of a game should now be visible in multiplayer.
- Added a comparison statistical page in the ledger.
- Civil war message is now shown on clients in MP.

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* STRAITS: 
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- Implemented straitscode, allowing a nation with a fleet to block passage across for enemy armies.
- Crossing a strait gives a bigger penalty than just crossing a river.
- Added back the strait connection between Jutland and Sjaelland.
- Added in a strait connection between Sk?ne and Sjaelland.
- Movement is now cancelled when crossing straits if there is a hostile fleet in the sea when unit is supposed to actually move.


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* DIPLOMACY
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- Alliance leaders will now become leaders of the war, whenever they honour an alliance call (Changed to MP only as explained below).
- You can now cheat with alliances again in singleplayer. Exploit is only stopped in MP.
- Diplomatically annexing another country now decreases centralization by 1.
- Provinces which you have military access through will now have a supply limit for you that is more friendlier than before where it was treated like enemy troops.

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* COMBAT & PEACE NEGOTIATIONS: 
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- Tweaked morale-damage factor to be less of an impact.
- Whitepeaces should no longer cancel trade embargoes.
- Morale damage given depends on morale of the troops. ie, should make it possible to have battles decided upon good morale as well as troopsize.
- There should now be an indication at the peace proposals whether they are alliance wide peaces, or separate peaces.
- Armies with cavalry majority are now less effective attacking in rough terrain.
- Rebalanced cavalry shock effects on early techlevels.
- Overhauled CRT for naval combat, which now actually make the first group always worse.
- You can no longer demand more than 100% of spoils in a peace.
- Base cost of artillery have been dropped by about 10$.
- Breaking a truce by rejoining a war now makes you get the same bad effects as if you declared war yourself.
- You will no longer get the truce-breaking penalty for answering a defensive alliance call during the first two months of the war.
- A player nation is now automatically forced to accept peace if all core provinces and all provinces with a landconnection to the capital and the capital itself is occupied.

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* HOLY ROMAN EMPIRE BENEFITS: 
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- Each HRE elector provides one extra manpower bonus to the emperor if he has over 125 relation with them.
- Each elector with good relation with the emperor now provides 2 yearly ducats to the Emperor.

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* BUGS FIXED:
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- Fixed a problem where the overseas percent was shown where it shouldnt be.
- Fixed some text errors.
- Native sprites are now shown correctly as intended.
- Fixed some broken tooltips.
- Fixed some recent bugs with cursor logics.
- Fixed a problem with cheats not being cleared when switching games.
- Fixed a reported reproducable CTD.
- Optimized text-sorting algoritms at the start of the game.
- Relations should now match and be the same between two countries, even if different are specified in the scenario file.
- Screenshots are now saved in correct folder, even with moddir.
- Database mismatch error is now more helpful for modders.
- Improved error messages in general for modders.
- A country can no longer get the same culture twice.
- Fixed a bug with countries suddenly not getting anymore random events.
- Fixed a case where VP was removed, but category was not specified.
- Bankloans are no longer forgotten when a country changes tags.
- Constructions should now work properly even after a tag-change.
- Missionaries are now cancelled correctly when they are supposed to.
- New Capitals are now in logical positions whenever a country's capital is forcedly moved by new revolter nations.
- Fixed alot of problems with illegal movementorders not being stopped correctly.
- Correct cursors should now always be seen.
- Revolters will now use their specified capital if possible.
- Fixed a bug with events modifying MIL/DIP/ADM corrupting data.
- Fixed a problem with latest patch that made it possible to go negative in cash.
- Fixed some broken shields.
- Fixed some multiplayer crashes.
- Fixed a bug which allowed units to move with no attrition at all at the last tech-levels.
- Fixed a problem where provincial revolt risk was not checking the controller in all cases.
- Fixed a problem where a privateer gave a cb and relation change multiple times.
- Getting assaulted should no longer mess up your unit counts.
- Fixed the crash with removecot command.
- Some minor interface glitches fixed.
- Fixed some problems with leaders for Ashanti, Russia, Muscowy, Songhai and Spain.
- Fixed some problems with some historical events for the Knights.
- All scenarios should now have the correct selectable nations.
- The chinese historical event "Expulsion of Jesuits" should now have the correct effect.
- Some danish historical event problems fixed.
- Hugh O'Neills rebellion now have two different actions.
- Several problems with Japanse events fixed.
- Some minor fixed in Persian, Swedish, US and Russian historical events.
- The Peace AI had a lockup-problem where they could not decided upon a peace, which was fixed now.
- Pirate ships should no longer succumb to attrition within a few months, as they raid the countryside for food and repairs.
- Some major problem with the tag-changing events were fixed.
- Fixed a problem with rebels sometimes still being weak at occassions.
- A problem with the AI money saving algoritms which accumulated some errors over time was fixed.
- Fixed one problem which made the troop-building AI go to sleep.
- Fixed two different and annoying CTD's.
- Fixed a problem which made the AI lose track of its units at certain times.
- Fixed all properly reported CTDs
- Fixed another reported ctd.
- Fixed three reported CTD's,
- Fixed a major bug which made the AI completely disregard poor provinces when calculating religious tolerance.
- Should no longer be possible to cheat with merchants in MP to send more than you have.
- Fixed a bug in medieval CRT for landfire phase.
- Fixed a multiplayer crash with large amounts of unit moving.
- Fixed another multiplayer crash with recruiting mercenaries
- Most likely fixed a ctd from clicking on a ship in an unitialized naval combat in MP.
- Fixed two late game ctd's.
- Fixed some broken calculations on colony levels.
- It is no longer possible to send gifts to a country you are at war with.
- Lagmessage boxes should no longer appear as often in MP.
- There is no longer any land connection between Jylland and Sjaelland.
- There is now a visual checksum for ingame data when loading in MP.

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* TAXES and TAX COLLECTORS: 
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- You now only gain census tax from provinces with a tax-collector.
- Tax collectors and Legal Counsels are now removed from a province when it is conquered.
- Census taxes revised. A core province gives 25% base, while a non-core gives 0% base. Then a tax collector adds 75% and each step of centralisation gives 2.5%. This is all capped at 100%.

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* AI CHANGES: 
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- Improved AI for accepting exploration sharing. Much more likely to accept from friends and good deals.
- Improved automerchant.
- The AI should no longer spam refusing trade with everyone anymore.
- AI will now handle religious tolerance depending on controlled provinces.
- AI should now be less likely to remove its trade embargo now.
- The AI is now aware of the importance of cer...
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