Reference_Card.pdf
(
841 KB
)
Pobierz
Character Creation Screen
Class
Change Portraits
Class
Toggle Voice
Name
Currently
Selected Stat
© 1999 The 3DO Company. All Rights Reserved. Might and Magic, Blood and Honor, New World Computing, 3DO, and
their respective logos, are trademarks and/or service marks of The 3DO Company in the U.S. and other countries.
All other trademarks belong to their respective owners. New World Computing is a division of The 3DO Company.
Bonus
Points Box
Skills
Selection Box
Available Class Box
Condition and
Quick Spell
Name
Character Information Screen
Total Experience
Earned
Unused Skill Points
Character
Statistics
Melee and
Ranged
Combat
Statistics
Getting Started
After the introduction sequence (which can be skipped by pressing Escape) you will be at the
Main Menu. Click on
New
to start a new game. You have the option of creating a new party
or of using the pregenerated party. You will begin your adventure on the dock of Emerald Isle.
Spell
Resistances
OK Button
(Start the Game)
Character Creation
Once you click
New
to start a game, the Create Party screen will appear. From here you
can: elect to proceed with the pregenerated party; choose to change the portrait, name,
class, statistics, and skills of each member of your party or press
CLEAR
to set the stats
to the race defaults and adjust from there. Right-click on any skill, class, or statistic to
get information on it.
Portrait
– Click on the upper left and right arrows, next to the portrait, to change faces
and races, and on the lower arrows to change the voices.
Class
– Select the profession for the highlighted character in the lower right section of the
Create Party screen. Changing a character’s portrait will change their starting statistics
and skills based on race, not portrait or class, and will cancel any previous changes made
to that character’s statistics.
Name
– Click on the character’s name to enter a new name, then press
Return.
Statistics
– Clicking the + and – will change the statistic currently selected by the markers
up or down 1-2 points depending on the stats chosen and race. You may reduce a statistic
to two points below its original starting level, or raise it to a maximum of 15-30 depending
on race and statistic being adjusted. You begin with 50 points, each point you subtract
adds to that total, and each point you add removes one from that total. You must spend
all points to continue.
Change Skills
– Each character begins with two skills determined by their class. You
must then choose two more skills from the list in the lower left for that character. The
choices for these extra skills are also based on what class the character is. All characters
must have four skills (two predetermined by class, two selected by you) to continue.
Your party will begin on the dock of Emerald Isle with a small amount of gold and a few
items. Don’t forget to equip your party with their starting equipment, and to have the
magic using characters study their initial spells. You may also notice that there is a
docent, your party’s first NPC. She is full of useful information.
New World Computing
™
PRC-5034-001
Options Screen
Pressing Escape or clicking on the Game Options button while playing will bring up the
Options Screen. From here you can access your file options (New Game, Load Game,
and Save Game), change your Controls, Quit the game, or Return to game.
Return
– Resume playing Might and Magic VII.
New Game
– Abandon the current game of Might and Magic VII, and restart with a new
party of characters. Note: This does not save the current game.
Save Game –
Click on the slot you wish to save to, enter a save filename, and click the
Save button.
Controls –
You may adjust the Video Options by toggling Colored Lights, Blood Splats
and Tinting (available in D3D mode only), and by adjusting the Gamma correction
(brightness). Your turn rate may be adjusted between 16 facings, 32 facings, and smooth.
You may turn on or off the following options: walksound, show hits, always run and flip on
exit. Your keyboard controls may be changed by selecting Configure Keyboard. Finally,
you may adjust your sound, music and voice volume.
Load Game –
Click on the saved game you wish to load, then click the Load button.
The first game on the list is the autosave, which saves your game each time you exit a level.
Quit –
Exit Might and Magic VII and return to the Main Menu. Note: This does not save
the current game.
Stats
Skills
Inventory
Awards
Exit Character
Information
Rest
While in the adventure screen, pressing the R key or clicking on the rest button will brin
up the rest screen. From here, you can either rest for the night or allow time to pass.
Rest and Heal 8 Hours
– Uses the amount of food shown next to the apple in that line.
This will allow 8 hours to pass and all characters will gain their full hit points and spell
points back. It is possible for creatures to interrupt your sleep and attack you. You can
rest safely at any inn.
Wait until dawn
– This allows time to advance to 5:00 AM. Characters do not regain h
points or spell points, or use food when resting.
Wait 1 hour
– This allows time to advance 1 hour. You do not gain hit points or spell
points back from waiting.
Wait 5 minutes
– This allows time to advance 5 minutes. You do not gain hit points or
spell points back while waiting.
Non-Player Characters (NPCs)
Not all people you meet are hostile, some are more than willing to share stories and
rumors with you, or may even join your party. When you talk to an NPC, your fame and
reputation are factored into how the person treats you. They may be quite friendly with
you, or refuse to talk at all.
You can hire almost anyone to join your party, up to a maximum of two people at any
one time. These people may even be able to perform services for your party.
Some NPC’s will automatically join you and will not count against the two person limit.
Character Information
Statistics are presented by two numbers, the current and the maximum. The current
shows the statistic after all effects (spells, items, temporary bonuses, etc.) are added in.
It is possible for the current to be much higher or lower than the maximum. A statistic of
13 confers no benefits. For every 2 points above or below 13, you will incur benefits or
penalties respectively.
Might and Magic
®
VII
Customer Support: http://www.3do.com/support
Game Screen
Fly Spell*
Water Walking Torch Light Wizard Eye
Spell
Spell
Automap
Spell*
Compass
DEFAULT KEYBOARD CONFIGURAT I O N
Flying
Page Up
. . . . . . . . . . . . . . . .Ascend
Insert
. . . . . . . . . . . . . . . . .Descend
Home
. . . . . . . . . . . . . .Land Quickly
NPC
Followers
Others
R
. . . . . . . . . . . . . . . . . . . . . . . . . .Rest
+ and –
. . . . . .Zoom in/out on Automap
1 - 4
. . . .Selects characters (left to right)
5-6
. . . . . . . . . . Talk to visible NPCs
Esc (Adventure Screen).
. Game Option Menu
Esc (Elsewhere)
. . . .Closes current window
F4
. . . . . . . . . .Toggles full screen mode
U
. . . Toggles “always run” function on and off
Y
. . . . . . . . . . . . . . . . . . . . . . . . . . . Yell
(Causes friendly creatures/peasants to move out of the way)
Z
. . . . . . . . . . . . . . . . .Quick Reference
Tab
. . . . . . . . . .Cycles Active Character
Are the forces of evil dashing your dreams?
Consult our oracle for answers to the mysteries.
For 3DO Game Hints and Tips Call:
Party
Based Spells
Food and
Gold
Quests,
Notes, Maps,
Calendar, and
History
Turn Based and Movement
Mode Indicator
Cast Spell, Rest,
Quick Reference,
and Game Options
Open Books
Ground Movements
Up Arrow
. . . . . . . . . . . . . . . . . . .Walk Forward
Shift-Up Arrow
. . . . . . . . . . . . . . .Run Forward
Left/Right Arrow
. . . . . . . . . . . . .Turn (Left or Right)
Shift-Left/Right Arrow
. . .Turn Quickly (Left or Right)
Ctrl-Left/Right Arrow
. . Move Sideways (Left or Right)
Down Arrow
. . . . . . . . . . . . . .Move Backwards
X
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Jump
Page Down
. . . . . . . . . . . . . . . . . . . . . .Look Up
Delete
. . . . . . . . . . . . . . . . . . . . . . . .Look Down
End . . . . . . . . . . .
. . . . . . . . . . . . . .Look Ahead
Spacebar
. . . . . . .Search/activate nearest object in view
Mouse
Q
. . . . . . . . . . . . . . . .Current Quests
N
. . . . . . . . . . . . . . . . . . .Auto Notes
M
. . . . . . . . . . . . . . . . . . . . . .Maps
T
. . . . . . . . . . . . . . . . . . . .Calendar
H
. . . . . . . . . . . . . . . . . . . . . .History
Timing
Gem
Individual Spells
in effect
Combat Tips
In your travels you will encounter numerous hostile people and creatures. You must be
prepared to defend yourself when diplomacy fails. Here are a few tips for combat:
– Make sure that each character has the best weapon, armor, and shield equipped. If the
armor is in your backpack, it won’t do you any good.
– Large battles are much easier to handle in turn based mode. Press
Enter
as soon as you
see an enemy creature to scope out the terrain and the odds. Count up the number of
creatures you are facing and check their hit points by right-clicking on them.
– Use ranged weapons and spells to weaken enemies from a distance.
– Keep track of how damaged your party members are; if someone’s health drops to 50%
or less, heal them. If your party seems like it might lose the fight, run.
– Make sure each spell caster has their most useful spell set as the Quick Spell. You may
need to change this depending on where or what you are fighting. To change the Quick
Spell, go to the spellbook, select the spell, then click on the “Set Spell” button on the
lower right of the screen.
– Certain conditions, such as
weakness
or
disease,
can adversely affect your characters.
Make sure to keep your condition “good” as much as possible. Visit a temple for a fail
safe way to rid yourself of negative conditions. Be warned, the cost for healing is
partly based on how long you have been afflicted.
Pick up item:
Drop item:
Use item:
Equip item:
Give item:
Item details:
General Info:
Note:
Combat
A…Active
character attack nearby opponent
S.
. Active character will, if able
(in this order):
1. Cast a Quick Spell
2. Attack with a bow or wand
3. Make a hand-to-hand attack
B
. . . .Active character passes combat turn
C
. . . . .Cast spell – opens spell book
Enter
. . . . . .Toggles combat modes
1- 9 00 -C A L L 3 D O
(1- 900-225-5336 )
$0.99/ min. U.S. Automated hints. Must be 18 years
or older and using a touch tone phone
Mouse Shortcuts
Cast readied spell:
Attack:
Steal:
Use item:
Read Book/Scroll:
Give Item:
Create Potion:
Mix Potion:
Note:
Click on the item
Click on Game Screen while holding item
Click on large portrait with item as the pointer
Click on large portrait with item as the pointer
Click on portrait with item as the pointer
Right-click on item
Right-click
The large portrait is the figure of the character in the inventory screen.
The portrait is the face visible on most screens.
Shift-click on valid target
Click on valid target
Control-click on valid target
Right-click on portrait with item as the pointer
Right-click on portrait with item as the pointer
Press character # while holding item
Right-click on empty bottle with herb as the pointer
Right-click on potion with potion as the pointer
If using an item with a shortcut causes the target to be invalid, then the
pointer will change to a crosshair to allow you to select a valid target.
* When activated this is where these spell icons will appear.
New World Computing
™
Might and Magic
®
VII
Customer Support: http://www.3do.com/support
Plik z chomika:
marianzblantem
Inne pliki z tego folderu:
Map.pdf
(17055 KB)
Manual.pdf
(15894 KB)
MM7 Patch v1.6.2.exe
(1467 KB)
mm710_11.zip
(1323 KB)
Reference_Card.pdf
(841 KB)
Inne foldery tego chomika:
Zgłoś jeśli
naruszono regulamin