Here are the changes made from patch 1.1.5 to 1.2.3. That's why i needed to find a way to play with this version... =============================================== Version 1.2.3 =============================================== SUMMARY OF CHANGES ! Improved tooltips on hero floater icons. ! More stability improvements. ! Entrenchment time lowered. ! Added performance options. ! Revised units/buildings for balance. ! Improved numerous game systems. ! Improved AI functionality. DETAILS OF CHANGES System: - Added a new Particle slider under performance. - Summoned units die if summoner leaves engaged state. - Targeted state persists for 1.5 seconds post-engagement. - Settlers can no longer help construct allied settlements. - Improved fog ghosting rules. - Fixed bug that was preventing monsters from rampaging properly. - Users can now remove themselves from another user's buddy list. - Fixed Council sell-back flaw. - Herds and ambient creatures no longer appear on the minimap. - Fixed random seed generation on scenario maps. - Fixed Rout flags to appear correctly. - Users can now queue commands to Routing companies. Gameplay: - Entrenchment time is now base 60 seconds instead of 90. - Open Ground cavalry AV bonus now base 3 instead of 4. - Volley archer bonus now base 30 instead of 15. - Archer upkeep now base 1.5 Wood instead of 2 Wood (excluding Windrider). - Siege unit resupply rate now base 4% instead of 8%. - Archer Kohan Ranged AV now base 50 instead of 40. Melee AV now base 35 instead of 30 Buildings: Drauga - Drauga settlement upgrade costs increased to match Gauri. - Drauga Ancestral Hall, Spirit Walk, Tribal Totem, and Spirit Totem produce +1 Mana. Gauri - Gauri Village produces +1 Stone. - Gauri Town provides +1 Wood. - Gauri City provides +1 Iron. - Gauri Citadel provides +1 Mana. - Gauri Relinquary and Archive produce +1 Mana. Haroun - Haroun Villages now construct 33% faster. - Haroun Moonlit Altar and Grove of Dusk produce +1 Mana. Human - Human Shrine and Library produce +1 Mana. - Human Temple and Mage College produce +2 Mana. - Human Stone Export produces +2 Gold. - Human Wood Export produces +3 Gold. - Human Iron Export produces +4 Gold. Shadow - Shadow Settlements produce -1 Mana. Undead - Undead Tomb produces -5 Gold. Monster - Rhaksha Camp +2 Rhaksha Militia. - Bandit Camp +2 Bandit Militia. - Slaan Camp -2 Slaan Militia. - All Monster Lairs -15% Gold Reward. - All Camps -50% Gold Reward. Nation Units Drauga - Behemoth, Ranged Resist +20%, +Immune to Physical Enchantments. - Impaler, +2 Melee AV. - Warmonger, Defensive Tactics DV bonus +1, Haste AV bonus -1, Upkeep now 2i 1m : Was 1i 1m. Gauri - Forge, +1 Morale. - Healer, Slow spell recharge debuff now 50% : Was 25%, AV penalty now -1 : Was -2. - Juggernaut, AV +4, DV +1, Cost -10. - Maelstrom Engine, Recharge time now 5 seconds : Was 6. - Spear, +4 Melee AV. - Warden, Warden Immunity gains DV +2 bonus. - Wrecker, Immobilize duration -20%, Tactician AV Bonus -1, Upkeep now 2s 2i : Was 2s 1i. Haroun - Guide, DV +1, Morale +1, Melee AV +2. - Harvester, Grasping Thorns DoT now 5 : Was 3, Whirlwind now AV/DV -2 debuff. - Hillstrider, HP -40. - Mistrunner, HP +20. - Pathfinder, Ranged AV +2, Melee AV +2. - Rainbringer, Melee AV +4. - Windrider, Morale +1, Melee AV +2. Human - Bowman, Melee AV +4. - Catapult, Recharge time now 5 seconds : Was 6. - Ranger, Ranged AV +2, Melee AV +2. - Sorceress, Heaven's Cage now 4 Magic damage DoT, Recharge time now 15 : Was 20, Elemental Aura gains AV +1 bonus. - Warmage, Fireball +5 AV, Dispel Magic provides DV +1 bonus. Shadow - Beast, HP -20. - Brute, Aura of Fear bonus DV +1. - Fury, Melee AV +2. - Leviathan, Ranged Resist +20%, +Immune to Physical Enchantments, Ranged AV +1, Recharge time now 5 seconds : Was 6. Undead - Bone Archer, Melee AV +4. - Bone Golem, AV +4, Upkeep now 3s 3m : Was 2s 4m. - Defiler, Poison Cloud DoT now 4 : Was 2, Recharge time now 15 : Was 20, Cloud of Fear Recharge time now 15 : Was 20. - Ghoul, HP +20. - Lich, Lethargy no longer debuffs Recharge, Cost +6. - Nightmare, HP -20. - Revenant, Immolation AV +10. Faction Units Ceyah - Prophet, Life Leech ignores enemy DV. - Astarte, -Recon +Archer Foe. - Belphegor, Plague Shield improved significantly, Grasping Thorns DoT now 5. - Lazarus, -Lethargy +Life Leech 2. - Sahrban, -Fireball +Life Leech 2, Dispel Magic gains DV +1 bonus. - Sebak, Plague Shield improved significantly, Poison Cloud changes (see Undead Defiler). - Vandal, -Bloodlust +Recon. Council - Amber Yasin, Fireball AV+5, Elemental Aura gains AV +1 bonus. - Agborus, Combat Tactics bonus AV -1. - Aureus Sepheir, -Recon +Comabt Tactics, Grasping Thorns DoT now 5. - Alaster, -Bravery +Tactician, Dispel Magic gains DV +1 Bonus. - Kivana, -Holy Shield +Slow. - Zahra Aktar, -Haste +Summon Mauler. Fallen - Dreadlord, Bloodlust bonus AV -1. - Ashaama, -Umbral Armor +Wash of Pain. - Golzir, -Aura of Fear -Dispel Magic +Cloud of Fear. - Ishan Ghul, Bloodlust bonus AV -1. - Isis, -Aura of Fear -Umbral Armor +Recon +Summon Skeletons. - Jhaengus, Bloodlust bonus AV -1. - Maar Nasai, Tactician bonus AV -1. - Marduk, Invigorate improved. - Tehrat, Aura of Fear bonus DV +1. Nationalist - Zealot, Wash of Pain Improved, Invigorate Improved, +Frenzy support ability. - Aethan Faryhd, Haste bonus AV -1. - Adellon Majere, Fireball AV +5. - Chandra Majere, -Defensive Tactics +Bravery, Bravery gains AV +1 bonus. - Ghalen Mordecai, Combat Tactics bonus AV -1. - Ilyana Aswan, -Trailblazing -Battle Sight +Tactician +Swarm. - Khafra, -Defensive Tactics +Warden Immunity. - Khosrau, Defensive Tactics bonus DV +1, Dispel Magic gains DV +1 bonus. - Sofiya Fairfax, Heaven's Cage improved, Invigorate improved. - Takil Atafeh, -Recon +Infantry Foe, Entangle gains DV -1 debuff. - Thurak Mordoth, -Swarm +Swarm2, Swarm improved, Elemental Aura gains AV +1 bonus. Royalist - Paladin, Inspiratation bonus AV -1 and bonus DV -1, HP -40. - Arossa Mirari, -Defensive Tactics +Combat Tactics, Elemental Aura gains AV +1 bonus. - Darius Javidan, Combat Tactics bonus AV -1. - Darya Azar, -Blessing +Immobilize. - Gurudasa, Dispel Magic gains DV +1 bonus, Bravery gains AV +1 bonus. - Jamsheed Javidan, +Bravery. - Ralla Mirari, -Trailblazing -Grasping Thorns, +Cavalry Foe +Entangle. - Roxanna Javida, Fireball AV +5. - Ruarc Varagoth, -Combat Tactics +Archer Foe. - Uvhati Angoth, -Spirit of Battle +Immolation, Defensive Tactics bonus DV +1. Tech Units - Djinn, Area +1, AV +5. - Druid, Swarm Improved, Nature's Shield gains DV +1 bonus. - Ifrit, HP +20. - Jotun, AV +10. - Mystic, Entangle gains DV -1 debuff. - Saiyar, Melee AV +4. - Sentinel, Combat Tactics bonus AV -1. - Shaman, Earthskin bonus DV +1, Fire Resistance +20%, Upkeep now 1w 2m : Was 3m. - Trow, HP -100, DV +2, AV +1, +Siege vs. Building -20. Notes - Plague Shield, Hits more often, Magic AV +2, Increased debuff by AV -1. - Swarm, Area +0.5, AV +5. - Wash of Pain, Area +0.5, AV +5. - Invigorate, Bonus Health +5%, Duration now 30 seconds : was 20, Recharge time now 20 seconds : Was 25. - Frenzy: Gives +2 morale per unit and 33% slower morale loss.
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