Eclipse Phase - Transhuman PC.pdf
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ANARCHIST MILITIA VOLUNTEER
APTITUDES
Base
Morph Bonus
Total
COG
15
5
20
COO
15
5
20
INT
20
REF
15
SAV
15
15
SOM
15
15
WIL
15
15
5
25
5
20
MOX
5
TT
6
LUC
30
IR
60
WT
9
DUR
45
DR
68
STATS
INIT
7 (9)
SPD
1 (2)
Background:
Hyperelite
Faction:
Anarchist
Morph:
Exalt (Cyberbrain variant)
Motivations:
+Anarchism, +Open Source, −Imperialism
TRAITS
Ego:
Brave, Intuitive Cracker (Level 2)
REP
@-rep:
r-rep:
70
30
Memory, Eelware, Enhanced
Vision, Ghostrider Modules (2), Grip
Pads, Mental Speed, Mnemonic
Augmentation, Neurachem (Level
1), Oracles, Prehensile Feet,
Skillware, Toxin Filters, Wrist-
Mounted Tools
n
Gear:
Backup Insurance, Blueprints
(Medium Rail Pistol, Saucer Bot),
Creepy, Encryption Software,
Exploit Software, Laser Link, Muse,
Nanobandages (2), Portable QE
Comm, Radio Booster, Saucer
Bots (2, with Light Combat Armor, 2
Medium Rail Pistols, Repair Spray,
Structural Enhancement, 2 Swiveling
Weapon Mounts), Skillsofts (Kinesics,
Unarmed Combat), Sniffer Software
Specs, Spoof Software, Tactical
Network Software
n
EQUIPMENT
Armor:
Bioweave (Light), Second Skin,
Smart Vacsuit (Standard, with Ablative
Patches, Shockproof) [14/15]
n
Primary Weapon:
Medium Rail Pistol
(100 shots Regular, 50 shots Armor
Piercing, 50 shots Zap, with Extended
Smart Magazine, Imaging Scope)
n
Starting Credit:
0
n
Implants:
Access Jacks, Anti-Glare,
Basic Biomods, Basic Mesh
Inserts, Bioweave Armor (Light),
Cortical Stack, Cyberbrain, Eidetic
Academics: Computer Science
Academics: Cryptography
Academics: Mathematics
Academics: Military Science
Academics: Old Earth History
Academics: Physics
Beam Weapons
Climbing
Fray
Freefall
Gunnery
Hardware: Armorer
Hardware: Robotics
Infosec
Interest: Tai Chi
Interfacing
Kinesics
Kinetic Weapons
Language: Bahasa Indonesia
Language: Cantonese (Native)
Language: English
Networking: Autonomists
Networking: Hypercorps
Networking: Scientists
Perception
Pilot: Spacecraft
(Remote Operation)
Profession: Fleet Ops
Profession: Squad Tactics
Programming (Weapon Systems)
Research
Seeker Weapons
Unarmed Combat
APT
COG
COG
COG
COG
COG
COG
COO
SOM
REF
REF
INT
COG
COG
COG
COG
COG
SAV
COO
INT
INT
INT
SAV
SAV
SAV
INT
REF
COG
COG
COG
COG
COO
SOM
BASE
50
45
35
65
35
35
45
15
60
45
55
35
35
55
55
50
15
50
55
90
25
70
35
25
40
50 (60)
35
35
45 (55)
30
35
15
MORPH
BONUS
5
5
5
5
5
5
5
0 (30)
5
5
5
5
5
5
5
5
0
5
5
5
5
0
0
0
5
5
5
5
5
5
5
0
SKILLS
TOTAL
55
50
40
70
40
40
50
15 (45)
65
50
60
40
40
60
60
55
15 (40)
55
60
95
30
70
35
25
45
55 (65)
40
40
50 (60)
35
40
15 (40)
You’re a hardened veteran of the Fall, a former officer in one of the inter-
national space fleets that held the TITANs at bay during the evacuation of
Earth. The behavior of politicians and corporate interests during the Fall
left you disillusioned. Lauded as a hero in the aftermath, you turned your
back on them in favor of an obscure retirement rimward. You’ve used your
skills to organize mutual defense among your habmates and neighbors. A
harmoniously rounded programmer-armsman, you’re prepared for situa-
tions ranging from providing bot support to a single squad up to the scale
of coordinating a fleet action in orbit.
n
“Coercion is the symptom of a sick society. Ironic that to live free of it, we study war—the worst of all coercions.”
ARGONAUT XENOLINGUIST
APTITUDES
Base
Morph Bonus
Total
COG
20
20
COO
10
10
20
INT
25
25
REF
15
15
SAV
10
SOM
10
10
WIL
15
15
5
15
MOX
4
TT
6
LUC
30
IR
60
WT
6
DUR
30
DR
45
STATS
INIT
7 (8)
SPD
1 (2)
Academics: Archeology
Academics: Astrobiology
Academics: Astrosociology
Academics: Cryptography
Academics: Linguistics
Academics: Xenolinguistics
Beam Weapons
Climbing
Fray
Freefall
Freerunning
Hardware: Electronics
Infiltration
Interest: Gatecrashing Rumors
Language: Arabic
Language: English
Language: Japanese
Language: Mandarin (Native)
Navigation
Networking: Autonomists
Networking: Scientists
Perception
Pilot: Aircraft
Pilot: Groundcraft
Programming
Research
Swimming
APT
COG
COG
COG
COG
COG
COG
COO
SOM
REF
REF
SOM
COG
COO
COG
INT
INT
INT
INT
INT
SAV
SAV
INT
REF
REF
COG
COG
SOM
BASE
50
40
50
60
70
80
60
50
65
45
40
40
30
50
45
55
45
95
55
30
70
60
45
45
50
70
40
MORPH
BONUS
SKILLS
TOTAL
50
40
50
60
70
80
70
50 (95)
65
45
40 (50)
40
40
50
45
55
45
95
55
35
75
60
45
45
50
70
40
10
0 (40)
0 (10)
10
5
5
Background:
Original Space Colonist
Faction:
Argonaut
Morph:
Scurrier
Motivations:
+Alien Contact, +Exploration, −Reclamationism
TRAITS
Ego:
Direction Sense, Hyper Linguist
Morph:
Alien Biochemistry, Limber (Level 1),
Small Size, Social Stigma (Alien, Pod)
REP
@-rep:
r-rep:
10
40
Eidetic Memory, Enhanced Vision,
Gliding Membrane, Grip Pads,
Medichines, Mental Speed,
Mnemonic Augmentation, Multitasking,
Neurachem (Level 1), Oracles,
Polarization Vision, Prehensile Tail,
Puppet Sock, Radiation Sense,
Respirocytes, T-Ray Emitter, Toxin Filters,
Ultraviolet Vision
n
Gear:
Backup Insurance, Breadcrumb
Positioning System, Chameleon
Cloak, Electronic Rope, Filter Straw,
Flying Vest, Mission Recorder, Muse,
Nanobandage, Portable Solarchive,
Repair Spray, Pressure Tent, Solar
Recharger, Specs, Utilitool, Viewers,
X-Ray Emitter
n
To translate an alien language is to know something of that alien’s
mind. This premise has fascinated you for all of your academic life. As a
xenolinguistics consultant with a rep among the argonauts, multiple gate-
crashing expeditions have only strengthened the fascination. Almost all
of the alien languages so far discovered are dead, so you’ve also trained
as a xenoarcheologist. Much of your time is spent with inscriptions,
decaying alien written material, and the rare sample of actual recorded
media. As a field scientist, you prefer small, nimble morphs—the better to
explore hard-to-reach places in ruins and evade native megafauna.
n
EQUIPMENT
Armor:
Vacsuit (Light, with Chameleon
Coating) [5/5]
n
Primary Weapon:
Agonizer
n
Starting Credit:
250
n
Implants:
Access Jacks, Basic Biomods,
Basic Mesh Inserts, Chameleon Skin,
Cortical Stack, Cyberbrain,
“The finer graphemes would’ve been visible only to individuals with a fully developed eye—i.e., not the peasant class,
given nutritional deficiencies. Hell of a way to keep your general population illiterate.”
CARBON REAVER PIRATE
APTITUDES
Base
Morph Bonus
Total
COG
10
10
COO
20
20
INT
15
REF
20
20
SAV
15
5
20
5
20
SOM
15
5
20
WIL
15
15
MOX
2
TT
6
LUC
30
IR
60
WT
7
DUR
35
DR
53
STATS
INIT
7 (8)
SPD
1 (2)
Background:
Isolate
Faction:
Criminal
Morph:
Hibernoid
Motivations:
+Wealth −Authority −Labor
TRAITS
None
REP
@-rep
g-rep
40
50
Implants:
Anti-Glare, Basic Biomods,
Basic Mesh Inserts, Bioweave
Armor (Light), Circadian Regulation,
Cortical Stack, Cyberclaws, Eelware,
Enhanced Hearing, Enhanced Vision,
Hibernation, Medichines, Muscle
Augmentation, Neurachem (Level 1),
T-ray Emitter
n
Gear:
Backup Insurance (1 month),
Disassembly Tools, Ecto, Fake Ego ID,
Flexcutter, Liquid Thermite (2), Muse,
Scrapper’s Gel (3), Standard Vacsuit,
Superthermite Charges, Toolkits
(Aerospace, Industrial), Utilitool
n
Academics: Geology
Art: Music
Blades
Deception
Demolitions
Fray
Free Fall
Freerunning
Gunnery
Hardware: Aerospace
Hardware: Industrial
Infiltration
Infosec
Interests: Criminal Groups
Interests: Gambling
Interests: Mining Corporations
Intimidation
Kinetic Weapons
Language: English
Language: Mandarin
Language: Portuguese (Native)
Navigation
Networking: Autonomists
Networking: Criminals
Networking: Hypercorp
Palming
Perception
Pilot: Spacecraft
Profession: Asteroid Mining
Profession: Piracy
Profession: Security Ops
Scrounging
Unarmed Combat
APT
COG
INT
SOM
SAV
COG
REF
REF
SOM
INT
COG
COG
COO
COG
COG
COG
COG
SAV
COO
INT
INT
INT
INT
SAV
SAV
SAV
COO
INT
REF
COG
COG
COG
INT
SOM
BASE
50
45
35
55
30
40
60
40
45
35
35
50
40
60
30
50
55
30
45
55
85
45
45
55
30
50
35
65
40
60
50
45
55
MORPH
BONUS
5
5
5
SKILLS
TOTAL
50
50
40
60
30
40
60
45
50
35
35
50
40
60
50
50
60
30
50
60
90
50
50
60
35
50
40
65
40
60
50
50
60
5
5
5
5
5
5
5
5
5
5
5
5
5
EQUIPMENT
Armor:
Bioweave (Light),
Vacsuit (Standard) [9/10]
n
Primary Weapon:
Heavy Pistol
(500 rounds regular ammo)
n
Starting Credit:
4,100
n
You make your living by stealing the hard work of others. Usually you wait
until an asteroid mining operation has stripped a rock bare and is about to
send the cargo off. Then you strike, relieving them of all the valuables without
having to go through the trouble of mining it yourself. Who can blame you
if they’re careless enough that you can take their stuff? Machines did most
of that work, anyway. You prefer easy targets, automated facilities or drone
cargo shipments. If it’s rich enough, though, you have no trouble getting your
hands dirty and taking directly from others, violently if necessary.
n
“No, I won’t say ‘yarr.’ Now give me the access codes to the cargo bays.”
DIG OPS SPECIALIST
APTITUDES
Base
Morph Bonus
Total
COG
20
20
COO
15
15
INT
15
15
REF
15
15
SAV
15
15
SOM WIL
15
20
10 (15)
5
25 (30) 25
MOX
3
TT
10
LUC
50
IR
100
WT DUR
DR
INIT
8 (10) 40 (50) 60 (75)
6
STATS
SPD
1
TOTAL
60
55
55
45
65
60
55
50
40
40
50
40
45
35
50
85
40
55
35
40
50
65
75
55
40
30
35
40
50
Academics: Earth Science
Academics: Xenoarcheology
Beam Weapons
Climbing
Clubs
Demolitions
Fray
Freerunning
Hardware: Groundcraft
Hardware: Industrial
Interest: Twencen Russian Pop
Interfacing
Intimidation
Kinesics
Language: Mandarin
Language: Russian (Native)
Navigation
Networking: Ecologists
Networking: Hypercorps
Perception
Pilot: Groundcraft
Profession:
Colony Administration
Profession: Dig Ops
Profession: Terraforming
Programming
Research
Scrounging
Swimming
Unarmed Combat
APT
COG
COG
COO
SOM
SOM
60
REF
SOM
COG
COG
COG
COG
SAV
SAV
INT
INT
INT
SAV
SAV
INT
REF
COG
COG
COG
COG
COG
INT
SOM
SOM
BASE
60
55
55
30
50
60
55
35
40
40
50
40
45
35
50
85
40
55
35
40
50
65
75
55
40
30
35
25
35
MORPH
BONUS
SKILLS
15
15
15
15
15
Background:
Indenture
Faction:
Brinker
Morph:
Digger
Motivations:
+Colonization, +Exoplanet Autonomy, +Infugee Rights
TRAITS
Ego:
Adaptability, Common Sense
Morph:
Pain Tolerance (Level 1),
Social Stigma (Pod), Tough (Level 2),
Unattractive (Level 1)
REP
c-rep:
e-rep:
25
25
Implants:
Access Jacks, Basic Biomods,
Basic Mesh Inserts, Bioweave Armor
(Heavy), Cortical Stack, Cyberbrain,
Digging Claws, Direction Sense,
Enhanced Vision, Hardened Skeleton,
Medichines, Mnemonic Augmentation,
Oxygen Reserve, Puppet Sock,
Radiation Sense, T-Ray Emitter, Wrist-
Mounted Tools
n
Gear:
Backup Insurance, Disassembly Tools,
Engineer Nanoswarm, Fabber, Microwave
Agonizer, Motes, Muse, Nuclear Battery,
Portable QE Comm, Portable Solarchive,
Robomule, Satnet in a Can, Shock Baton,
Superthermite Charge
n
You ended up an indenture following the Fall and spent years working various
excavations and civil engineering projects. At first, you were given a lot of
terraforming work, but eventually your performance ratings resulted in a long
succession of gatecrashing assignments with xenoarcheology teams. Your
time as an indenture left you somewhat hard-bitten and cynical. You don’t see
the anarchists or technosocialists as offering anything over the hypercorps.
Transhumanity pisses you off, and if you had the resources, you’d amass a
small band and a bunch of supplies, go through a gate to a habitable planet,
and destroy the gate behind you. Barring that little slice of heaven, you’ll
settle for keeping your head down, showing up on time, and occasionally
chucking a spite-driven spanner into your employers’ egotistical schemes.
n
EQUIPMENT
Armor:
Bioweave (Heavy), Second Skin,
Smart Vacsuit [11/14]
n
Primary Weapon:
Plasma Cutter
n
Starting Credit:
2,000
n
“Who do you think actually digs all these things up? Archeologists? Ha! Dwarves? Yeah, no.”
ENCELADAN BODY STYLIST
APTITUDES
Base
Morph Bonus
Total
COG
15
15
COO
10
10
INT
15
REF
15
15
SAV
20
SOM
15
15
WIL
20
5
20
5
25
5
25
MOX
4
TT
10
LUC
50
IR
100
WT
6
DUR
30
DR
45
STATS
INIT
6 (7)
SPD
1
Academics: Memetics
Art: Bodysculpting
Art: Dance
Art: Drama
Blades
Deception
Disguise
Fray
Freerunning
Impersonation
Interest: BDSM Techniques
Interest: Celebrity Gossip
Language: Mandarin
Language: Portuguese (Native)
Medicine: Biosculpting
Networking: Autonomists
Networking: Hypercorps
Networking: Media
Perception
Persuasion
Pilot: Groundcraft
Protocol
Research
Spray Weapons
APT
COG
INT
INT
INT
SOM
SAV
INT
REF
SOM
SAV
COG
COG
INT
INT
INT
SAV
SAV
SAV
INT
SAV
REF
SAV
COG
COO
BASE
50
65
45
25
40
70
55
55
35
65
65
75
85
85
65
40
50
50
25
45
25
40
25
40
MORPH
BONUS
5
5
5
5
5
SKILLS
TOTAL
50
70
50
30
40
75
60
55
35
70
65
75
90
90
70
45
55
55
30
50
25
45
25
40
5
5
5
5
5
5
5
5
5
5
Background:
Hyperelite
Faction:
Extropian
Morph:
Shaper
Motivations:
+Art, +Extropianism, +Hedonism
TRAITS
Ego:
Adaptability, Eidetic Memory,
First Impression, Right at
Home, Addiction (Mono No
Aware, Level 3)
Morph:
Pain Tolerance (Level 1),
Striking Looks (Level 1)
REP
@-rep:
c-rep:
f-rep:
60
60
80
EQUIPMENT
Armor:
Second Skin, Smart Skin,
Smart Vac Clothing [6/9]
n
Primary Weapon:
Shredder
(with Laser Sight)
n
Starting Credit:
500
n
Implants:
Access Jacks, Basic
Biomods, Basic Mesh Inserts,
Bodysculpting, Chameleon Skin,
Clean Metabolism, Cortical
Stack, Cyberbrain, Drug Gland
(Mono No Aware),
You’re a corporate vampire from the Enceladan Glitter Bloc, a well-connected
style maven whose services are absolutely essential to the image-conscious
elites of the media world. You egocast constantly between Profunda, Extropia,
and the big Martian cities. You’re ambivalent on the Martians’ politics, but
they’re customers—and they never blink at what you charge. In the process,
your contacts and your ability to alter your own body give you access to some
of the most well-guarded people and places in the solar system. There are
Oversight spooks who’d kill for your information network; they might have
their own if they could just learn how to be interesting.
n
Emotional Dampers,
Enhanced Hearing, Enhanced
Pheromones, Enhanced
Smell, Enhanced Vision,
Eidetic Memory, Gait Masking,
Mnemonic Augmentation,
Nanotat ID Flux, Puppet Sock,
Sex Switch, Skinflex
n
Gear:
Backup Insurance, Dr. Bot,
Fabber, Freezer (with Laser
Sight), Injector Nanoswarm,
Muse, Tools (shop), Twitch (3),
Wasp Knife
n
“The eyes? You’ll want deep purple. It’s the color of the season, love.”
Plik z chomika:
artofantonius
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