TheMicroUser-GamesSpecial.pdf

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•••', ,•
Arcade Action
T h r i l l p a c k e d 98111011
to test even the
veteran player
Old Time
Favourites
Traditional games
from bowling green,
pub and fairground
Br:
e r s
Challenging and
entertaining games
to strain your brain
PLUS
Games of strategy,
skill — and survival!
All with full-length
listings and detailed
explanations
All these games are
also available on a
REAL cassette.
See our bargain
offer on Page 73
GA*IVIIE5
FOR THE BBC 32K O.S. 1.2
a*MAN
CASTLE ASSAULT 0 . * M A N ' S BROTHER
SCREWBALL
DARTS
3-1) MUNCHY
DIAMOND MINE
GUY IN THE HAT
ARTIST
£6.95
(ALSO AVA I L A B L E FOR E L E C T R O N )
BANANA MAN
ALL GAMES ONLY
SOFTWARE
1 E 5 . 7 0 F U L LY I N C L U S I V E
17 Cross Coates Road, Grimsby, South Humberside. Tel: 0472 44304.
R
CONTENTS
4
Explorer Eddie
Trapped i n t h e d e e p e s t
recesses o f a m o n s t e r -
infested mine, you have to
battle y o u r w a y u p w a r d s
through 1 2 levels. Superb
graphics and cunningly con-
structed screens set new
standards.
45
Splat
A cat and mouse maze game
for all ages, Splat's simple
layout hides a compulsive,
action-packed game.
Managing Editor
Derek M e a k i n
Mike Bibby
Features E d i t o r
Production E d i t o r
47
Fair Play
All the fun of the fair in this
simulation of a shooting gal-
lery. To achieve a respect-
able score you'll have to earn
your ammunition - and that's
no simple matter.
Peter Glover
Heather Sheldrick
Associate E d i t o r
Layout D e s i g n
10
Masterspy
Based o n Mastermind, this
intriguing brainteaser is set
in the deadly world of counter
espionage.
Alan McLachlan
Advertisement Manager
50
Crown Green
A vivid reconstruction of the
gentle game of crown green
bowling. This program cap-
tures all the grace and skill
of the original.
John Riding
Advertising Sales
14
Draw
Brilliant simulation o f draw
poker guarantees hours o f
enjoyment f o r w o u l d - b e
Mavericks.
John Snowden
Editor in Chief,
Database Publications
Peter Brameld
Tel: 0 6 1 - 4 5 6 8 3 8 3 (Editorial)
0 6 1 . 4 5 6 8 5 0 0 (Advertising)
061 4 8 0 0171 !Subscriptions)
Telex: 667664 SHARET G
Prestel Mailbox:614568383
Published by;
Database Publications Ltd,
Europa House, 6 8 Chester Road,
Hazel Grove, Stockport S K I S N Y.
Member of Audi'
Bureau of Circulations
54
Sevens
Two player simulation of the
standard card game. It needs
skill and downright cunning if
you are to rid yourself of all
your c a r d s b e f o r e y o u r
opponent.
22
China Drop
A baby-sitting p r o g r a m
might seem the ideal solution
for insomniacs, but not when
the b a b y i s two-year-old
Tobermory, intent on des-
troying his parents precious
china
60
Cribbage
Our version of the classic pub
card game is certain to give
you all the fun and frustration
of the real thing.
1ABC I
The Micro User welcomes program list-
ings and articles for publication. Material
should be typed or computer-printed, and
28
White Widow
There aren't fairies a t t h e
bottom o f your garden, but
there is Arachnida. This aged
spider needs your help i n
capturing the fleas she needs
for food.
preferably double-spaced Program list
ings should be accompanied by cassette
tape or disc. Please enclose a stamped,
self-addressed envelope, otherwise the
return of material cannot be guaranteed.
Contributions accepted f o r publication
will he on an all-rights basis.
c 1 9 8 4 Database Publications Ltd. N o
material may be reproduced in whole or
in part without written permission. While
68
Which Way?
Perplexing, p u z z l i n g , b u t
always highly pleasurable,
this original game of strategy
for two players will really get
you thinking.
every care is taken, the publishers cannot
be held legally responsible for any errors
in articles. listings or advertisements.
34
Bill Bounces Back
Continuing the saga o f our
intrepid Spaceman Bill. This
time he's trying to make his
fortune from the teapots of
the planet Neegus. Of course
he hadn't reckoned o n the
cloudhoppers
The M i c r o U s e r i s a n independent
publication a n d neither t h e A R C n o r
Acorn Computers Ltd are responsible for
any of the articles in this issue or for any
of the opinions expressed.
News trade distribution:
74
Yams
Based on the traditional dice
game Yahtzee. it's easy t o
learn, b u t its subtle tactics
will keep you intrigued.
Europress Sales and Distribution Limited.
11 Brighton Road. Crawley, West Susso
RH10 64F, Circulation 0293 27053
SPEC! OFFER'
All the programs in this
issue are available on
tape or disc — and it's
the best value ever in
educational software.
— See coupon on
Page 73
41
Software Guide
Comprehensive survey of all
the latest games software for
the BBC Micro will let you find
exactly t h e p r o g r a m y o u
want.
80
Patience
Simulation o f the solo card
game. L i k e t h e original i t
offers t h e s a m e need f o r
careful thought, t h e same
excitement as you near the
end.
Micro User Games Special 3
NOW ET OUT
You've got monster-size problems in Explorer Eddie —
HAVE you got problems! Trapped in
the darkest recesses o f a monster-
a nerve-wracking split level game
infested mine, you have to battle your
created by B A R RY WA K E L I N
way upwards through 12 levels.
There is a lift to help, but you'll have
to collect all the keys on each level
before you can use it safely.
You can walk on and jump off the
ledges and conveyor belts found on all
levels, but the bricks cover the cavern
floor completely. Be careful though i f
you jump too far you're dead!
You'll have to watch the conveyor
belts as well y o u can't walk against the
direction of travel. You'll stand still if
you try!
And, of course, the final level has its
own special trick, but you wouldn't
want us to spoil it by telling, would you?
You can even tailor the game to your
own design.
You'll have t o change the user-
defined characters 239 to 254 at the
correct place in the program for the level
VARIABLES
being altered, then redefine logical
colours 2 and 1.
Character used for the player.
PS(n)
Next, give the start position and
First character for each monster.
MS(n)
direction o f movement for the two
Second character for the monsters.
NS(n)
hazards.
Horizontal direction of monster n.
D%(n)
You must make sure that i f the
Vertical direction of monster n.
E%(n)
hazard tnoves horizontally there is some
A%(n)
X position of monster n.
sort of ground beneath it and that there
B%(n)
Y position of monster n.
is a gap in the ground where it is to stop.
Name of high scorer n.
HIS(n)
If the hazard moves vertically there
Score of high scorer n.
H194(n)
must be pieces o f ground where the
General variables.
1%,1
hazard is to stop.
KS
Key character.
Next, give the name of this level. Then
Stalactite character.
SS
set the number o f pieces o f ground.
Tree character.
T$
Print, at their appropriate positions, the
Puts CGOL3,3 in the PS(n) characters.
GS
keys(KS), stalactites(SS) and trees (T$).
Puts cursor down and left in characters.
Cs
Now g o t o the line where the
L%
Character number being used for monster 0.
positions of that level's pieces of ground
LEV%
Level being played.
are stored and enter your own data.
LIV%
Number of lives.
Each piece of ground is stored as X
SCR%
Score.
position, Y position, length and type of
True if level 13 is reached.
Fl%
ground.
W%
Number of keys collected.
Type I is a ledge, type 2 is brick, type
0%
Last character printed for the player's character.
3 is a left conveyor and type 4 is a right
C%
Character being used for the player's character.
conveyor.
J%
True if you are jumping.
There are 24 different monsters, each
V%
Vertical movement of player.
of 2 x 2 character size. All this takes up
DE%
True if hit by monster.
rather a lot of memory, so take care not
TIM%
Time remaining.
to add unnecessary spaces and so on
Used to store direction of motion before a jump.
D%
when typing it in.
X%
X position of player.
Y%
Y position of player.
Number of pieces of ground used on this level.
Q%
S%
Start of piece of ground.
F%
Length of piece of ground.
4 M i c r o User Games Special
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Type o f ground.
X position o f lift.
Y position of lift.
When elsewhere in the program it is used as the character for
monster 1.
Horizontal move of player.
Stage of jump.
This is two i f the player is going left.
Ranking on table.
String to be printed in double height.
Name of level.
D E S C R I P T I O N 017 L I N E S
10-80 S e t up characters, arrays, variables and envelopes.
90-110 S e t up screen.
120-150 M o v e the monsters i f they move vertically.
160-170 M o v e the monsters i f they move horizontally.
180-190 P r i n t monsters at their new positions.
200 E n d i f player has been hit.
210 D e c r e m e n t clock.
220 C h e c k i f the player is jumping.
230-240 C h e c k for left, right input.
250-260 C h e c k i f player is on a conveyor belt.
270 C h e c k for jump input.
280-330 A c t on move.
340-370 M o v e player and restart loop.
380-480 C h e c k s and moves i f jumping.
490-500 S u b r o u t i n e i f a key is grabbed.
510-520 L o s e a life.
530-540 E n d of game.
550-580 I n p u t name i f on score board.
590-620 P r i n t up high score table.
5REM iC1 The Micro User
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Micro User Games Special 5
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