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PERIODICAL
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The ATARiRe46u
JUNE 1983, VOLUME 2, N U M B E R I L
• I
I
1
D ATA BABE S U
even
R
e — L o n e Eagle's
E I V E
g e
P l a y e r - M i s s i l e M o m e n t
Y
V E Y
CANACOMPUTERMAKEYOUC Y
R?
,Right now,no one knows.This is
partly because many would consider
the very idea frivolous. But it's also
because whoever successfully ans-
wers this question must first have
answered several others.
Why do we cry? Why do we
laugh, or love, or smile? What are the
touchstones of our emotions?
Until now,the people who asked
such questions tended not to be
the same people who ran software
companies.Instead, they were
writers, filmmakers, painters, musi-
cians.They were, in the traditional
sense,artists.
We're about to change that
tradition.The name of our company
is Electronic Arts.
distinctions th e ones thataremade
between art and entertainment and
education—don't always apply.
TOWARD A LANGUAGE
OF DREAMS. In short,we
are finding that the computer can be
more than justa processor of data.
It is a communications medium:
an interactive tool that can bring
people's thoughts and feelings closer
together,perhaps closer than ever
before. And while fifty years from
now, its creation mayseem no more
important than the advent of motion
pictures or television, there is a
chance it will mean something more.
Something along the lines of
auniversal language of ideas and
emotions. Something like a smile.
The first publications of Electronic
Arts are now available.Wesuspect
you'll be hearing a lot about them.
Some of them aregames like you've
neverseen before, that get more
out of your computer than other
gamesever have. Others are harder
to categorize a n d we like that.
W A T C H US. We're providing
aspecial environment for talented,
independent software artists. It's
asupportive environment, in which
big ideasare given room to grow.
And some of America's most re-
spected software artistsare beginning
to take notice.
W think our current work reflects
e
this very special commitment.
And though we are few in number
today and apart from the main-
stream of the masssoftware market-
place,we are confident that both
time and vision
are on our side.
Join us.
W e see f art her. E LECTRON IC ARTS
SOFTWAREWORTHY
OFTHE MINDS THAT
USE IT We are a new association
of electronic artists united by a com-
mon goal—to fulfill the enol mous
potential of the personal computer.
In the short term, this means
transcending its presentuseasa facili-
tator of unimaginative tasks and
amedium for blasting aliens. In the
long term, however,wecan expect
agreatdeal more.
These are wondrous machines
wehave created,and in them can be
seena bit of their makers. It isas if
wehad invested them with the image
of our minds. And through them,we
are learning more and more about
ourselves.
W learn, for instance, that we
e
are more entertained by the involve-
ment of our imaginations than
by passive viewing and listening.We
learn that we are better taught by
experience than by memorization.
And we learn that the traditional
SOFTWARE ARTISTS? "I'm not so
sure there are any software artists yet:'
sa Bill Budge."We've got to earn that
ys
title:' Pictured here are a few people
who have comeas close to earning it as
anyone we know.
That's Mr. Budge himself, creator
of PINBALL CONSTRUCTION
SET at the upper right.To his left are
,
Anne Westfall and Jon Freeman who,
along with their colleagues at Free Fall
Associates, created ARCHON and
MURDER ON THE ZINDERNEUE
Left of them is Dan Bunten of
Ozark Softscape, the firm that wrote
M. U.L. E. To Dan's left are Mike Abbot
(top) and Matt Alexander (bottom),
authors of HARD HAT MACK. In the
center is John Field, creator of AXIS
ASSASSIN and THE LAST GLAD-
IATOR. David Maynard, lower right,
is the man responsible for WORMS?
When you see what they've accom-
plished, we think you'll agree with us
that they can call themselves whatever
they want.
We've Got More Than A
FondAttachment For Your
A ARI
T
We'veGotADisk Drive For $488.
Percom Data Corporation believes your Atari* home computer is more than Just
fun and games. We believe you should be able to get a single-density, floppy-disk-
system for your Atari 400 or 800 at a price that will take you into the future without
knocking you into the next galaxy.
Percom Data has been manufacturing disk-drive systems, and other accessories
for personal computers since the mid-1970's and is the industry standard to
follow when it comes to data separation and system compatibility
The Percom Data AT-88 combines Percom Data quality and reliability at a price
.
that is not a budget-buster.
The Percom Data AT-88 offers 88 Kbytes (formatted) in single-density, with plug-
in ease of attachment to your Atari. The AT-88 has integral power supply, n o -
patch" to Atari DOS and critical constant speed regulation
Take advantage of this low introductory price of S488 by calling Percom Data now
to get more information, or the name of an authorized dealer nearby Call toll free
1-800-527-1222
P IG MCIA A]
E U
T
C O R P O R A T I O N
E x p a n d in g Your P erip h eral V ision
D R IVES •
NET WO RKS • SO F T WARE
11220 Pagemill Road Dalias, Texas 75243 (214)340-7081
1-800-527-1222
• Atari 400/800 s
e
t r a d e m a
r k
F
k
g
‘
,
-
f
s
,
•••••
••••••••
1111
1
1
A
JUNE 1983, Volume 2, Number 3
T
h
E A T U R E S
F
e
A
14
FILLING T H E G AP byBrianLee
T
ATARI systems support clothing stores
A
19
U P A N D D O W N by Chris Nicotra
R
Vertical movement f o r Player/Missiles
I
R
S T A R T I N T E R R U P T I N G by Marian Lorenz and Allan Moose
2
4
e
Setting u p Display Lists
s
o
40
DATA BASE BASICS byKenHarms
u
o ve rvie w
An
r
c
DATA BASE SURVEY—FULL- SCALE SYST EMS byKenHarms 4 7
e
A comparison
DATA BASE SURVEY—SMALL- SCALE SYST EMS byKenHarms 5 5
A comparison
D E PA R T M E N T S
INSIDE ATARI
A P X by Robert DeWitt
STARTING LINE
D A N C I N ' M A N by Steve Englehort and Dave Menconi
ASSEMBLY L AN GU AGE
16
A U T O B O O T FOR BASIC by EricVerheiden
TAPE TOPICS
30
FILE F O RMAT S by CoriEvans
IN THE PUBLIC DOMAIN
36
L O NE EAG LE' S REVENG E byJ Weber
ohn
GAMES DEPARTM ENT
57
S U P E R C H A R G E R by Dan Gutman
EDUCATI ON
62
S T A R G A Z I N G by Thomas Krischan
I/O BOARD
TANGLE ANGLES
NEW PRODUCTS
PRODUCT REVIEWS
HELP!
8
6
3
6
8
4
8
7
0
7
2
P U B L I C DOMAIN SOFTWARE
9
8
A T A R I CLINIC
1
0
2
G O T O DIRECTORY
1
0
3
A D V E R T I S E R S ' LIST
1
0
8
S U B S C R I P T I O N FORM
5 6 - 5 7
June 1983
5
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