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The Paleblood Hunt

A Bloodborne Analysis

by “Redgrave”






 

Dedicated to all those with a story to tell













 

I didn’t really like Dark Souls.  Objectively speaking, it’s a great game.  The gameplay is solid; the world is compelling; the characters are interesting.  Maybe it’s because, Demon’s Souls fanatic that I was, I had hyped the game up in my mind to such impossibly high standards that there was no way it could compete with my expectations.  But I always found that there was something missing in Dark Souls: the unknown.  

The story of Dark Souls is certainly mysterious; the game avoided conventional storytelling and instead gave the player the burden of uncovering the truth on their own.  One could pull back the curtain of Anor Londo and discover the machinations of Gwyndolin and Frampt, or bring the Lordvessel to Kaathe and learn of another layer to the story.  Even so, the story of Dark Souls was all too grounded for me.  It was the kind of story that could be re-arranged and presented as fact, with all of the mysteries solved like a novel where, at the end of the book, the brilliant detective goes over the evidence to the rest of the characters and makes all the connections for them.  

Demon’s Souls had been different.  In Demon’s Souls, the answers hadn’t been there.  It’s no mystery that the concept of Souls Lorehunting didn’t really exist with Demon’s Souls other than a few notable exceptions like GuardianOwl.  The only real topic of debate was whether or not the Old One was the God of the Church.  But there was no answer to whether the Monumental was good or evil; there was no explanation for how Biorr’s armor could be found in Miralda’s well; the mysteries behind Lord Rydell and the Old Monk remained void of answers.  They were unknown.

Hidetaka Miyazaki, the genius behind the Souls franchise, grew up in poverty in the city of Shizuoka.  Unable to afford any means of entertaining himself, Miyazaki would spend most of his childhood reading books found in his local library.  He was fascinated with western tales of fiction, but his English was not fluent enough to understand every single word.  Many times he would read a story and find that he couldn’t understand half of it, and so he would connect the words he could find and fill in the blanks, forming a story of his own that used the pieces that had been laid out before him.

    I’ve read many criticisms of Bloodborne’s story when compared with Dark Souls.  Many people find that the characters are empty, that the story isn’t as entertaining, or that the plot doesn’t seem to be as rich when compared to the tale of Gwyn and the First Flame.  And they’re right.  Bloodborne, like Demon’s Souls before it, doesn’t have the answers to be solved within the game itself.  There’s no dialogue or item description which can provide the player with that crucial piece of information that explains everything.  There’s no brilliant detective who can explain it for someone in a condensed manner.  Bloodborne is a book where half of the words can’t be understood, and the reader must fill in the blanks on their own.

    When I first wrote The Paleblood Hunt, I wrote that there was a singular truth we could discover.  Seven months later, having read so many different interpretations and discussion on the game’s story, having discussed the plot with so many different people, I can only now see how absurd that the idea of a singular story had been.  There is no answer to Bloodborne’s story.  Bloodborne is a game that asks you what YOU think.  It asks you what YOUR story is.  What do YOU make of the unknown?  This is my story.  This is my Eldritch Truth.  

 

“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.”

-Howard Phillips Lovecraft

Supernatural Horror in Literature, 1927

Chapter One: Byrgenwerth, Kos, and

The Vacuous Spider

“Byrgenwerth is an old place of learning. And the tomb of the gods, carved out below Yharnam, should be familiar to every hunter. Well, once a group of young Byrgenwerth scholars discovered a holy medium deep within the tomb. This led to the founding of the Healing Church, and the establishment of blood healing. In this sense, everything sacred in Yharnam can be traced back to Byrgenwerth.”

-Alfred, Vileblood Hunter

 

Everything begins at Byrgenwerth. An old institution of learning, Byrgenwerth was built in a peaceful, secluded area away from the neighboring city and close to a great lake. It is here that a group of individuals studied and explored the depths of human knowledge.

 

For starters, I will use only information and evidence that can be found inside of the game. I will save my personal interpretations and beliefs for the end, so that you can make up your own mind about the evidence presented.

 

There were many students at Byrgenwerth. There were, however certain individuals of note other than the students, figures of importance who formed the inner circle so to speak. While not all of them were scholars, for the purpose of this analysis I refer to this group of individuals as The Byrgenwerth Scholars, or The Scholars for short.

 

Those individuals who we can safely conclude were members of The Scholars consisted of Willem, Laurence, Micolash, and Carryl.

 

Master Willem was the head of the academy and a highly respected figure. All characters who refer to Willem specifically refer to Master Willem, indicating a deep respect for the figure even if they had differences in beliefs. There is also a reference found on the Rune Workshop Tool which refers to him as Provost Willem. A Provost is an administrator of an academic facility which supports placing Willem as the head of the academy and the leading figure. Master Willem's primary focus of study concerned the limits of human intelligence.

 

Laurence is a much more enigmatic figure, especially for a character so important. From the Beast skull in the Grand Cathedral, the PC Hunter witnesses a memory of an encounter between Laurence and Willem, in which Willem accuses the younger Laurence of betraying him. A note left on the Cathedral staircase reads: Place your hand on the altar's sacred covering, and inscribe Master Laurence's adage upon your flesh.” That Laurence would be revered so highly infers that he must have been a very significant figure in the Healing Church. It is well documented that the Healing Church has its roots in Byrgenwerth College. The Byrgenwerth Student Uniform states:

 

 The Healing Church has its roots in Byrgenwerth, and naturally borrows heavily from its uniform design. The focus not on knowledge. or thought. but on pure pretension would surely bring Master Willem to despair, if only he knew." 

 

Laurence’s title is that of the First Vicar, given to him both by the Human Skull of the Nightmare and in his boss fight, confirming this idea that Laurence was in fact one of the Church's founders, splitting from Byrgenwerth in an event that I will later describe as The Schism.

 

Micolash, the boss encountered in the Nightmare of Mensis, was another Scholar, as evidenced by the tattered Byrgenwerth uniform he wears during the PC Hunter's fight against him; Micolash also makes references to other parts of Byrgenwerth, which I will discuss later.

 

Caryll was a genius runesmith who, through unknown methods, could listen to the scratchings and utterings of the Great Ones. While she could not understand the inhuman words they spoke, she managed to etch them into visual symbols that could be identified. The Rune Workshop Tool describes Caryll as: "Runesmith Caryll, student of Byrgenwerth, transcribed the inhuman utterings of the Great Ones into what are now called Caryll Runes."

 

There are also two individuals whom we can believe to have been a member of The Scholars: Gehrman and Maria.

 

Gehrman was most assuredly an acquaintance of both Laurence and Willem. After the PC Hunter defeats Rom, The Vacuous Spider, they can find Gehrman whimpering in his sleep. "Oh, Laurence... Master Willem... Somebody help me…”  Gehrman is also, as we know, the First Hunter. He founded the Workshop, located in a hidden section of the Upper Cathedral Ward, and presumably worked with the Church in its infancy.  Judging from Gehrman’s combat proficiency and master craftsmanship he may have been a bodyguard for tomb excavations, a groundskeeper, or a handyman for the college at large.

 

Maria was Gehrmans’ greatest pupil, and judging from the fact that she takes over the Research Hall of the Healing Church it’s possible that she was a student at the College under Laurence.  Regardless, her participation in the events which would take place at the Hamlet place her as a member of the Byrgenwerth Scholars prior to its schism.

 

We can now look at The Scholars, having explored each one individually, as a collective unit. Willem, Laurence, Micolash, Gehrman, Maria, and Carryl were individuals at the Byrgenwerth College, an institution dedicated to the furthering of knowledge and the exploration of the massive Labyrinth built underground. It was in this Labyrinth that the scholars made the discovery that put every event in Bloodborne into motion. Indeed, the entire history of Bloodborne can be traced to a single defining moment, in which The Scholars discovered something deep inside the ancient Pthumerian Crypts. The Executioner Alfred muses that Once a group of young Byrgenwerth scholars discovered a holy medium deep within the tomb. This led to the founding of the Healing Church, and the establishment of blood healing.” Deep inside the Labyrinth, the Scholars discovered the Old Blood. It is unclear exactly what was found, but in the upper level of the Byrgenwerth mansion we can find the Empty Phantasm Shell."Empty invertebrate shell that is said to be a familiar of a Great One. The Healing Church has discovered a great variety of invertebrates, or phantasms, as they are called." Whatever was found, it was proof of the existence of the Great Ones. It's possible that The Scholars discovered Ebrietas, the abandoned and left-behind Great One who would later commune with the Healing Church. They certainly discovered a source of the Old Blood, the tainted Blood of the Great Ones. Whether it was Ebrietas or something else is unclear.

 

With the discovery of the Old Blood and of the Great Ones, everything changed. Evolution became the goal; push the limits of humanity and become something greater. Ascend to the level of the Great Ones, push humanity into its next stage. A scribbled note found in the Nightmare Lecture Hall reads: "Master Willem was right. Evolution without courage will be the ruin of our race." However it quickly became apparent that some of The Scholars, and Laurence in particular, differed in their belief on how the evolution should be carried out. Carryl's Eye Rune states:"Eyes symbolize the truth Master Willem sought in his research. Disillusioned by the limits of human intellect. Master Willem looked to beings from higher planes for guidance, and sought to line his brain with eyes in order to elevate his thoughts." However, Carryl's Metamorphosis Runes state: "The discovery of blood made their dream of evolution a reality. Metamorphosis, and the excesses and deviation that followed, was only the beginning."

 

There are two different resources that the Player collects during their time in Bloodborne: Blood Echoes, and Insight. The Echoes is the method in which the PC Hunter gains power, while Insight is the method in which the PC Hunter gains knowledge. While some at Byrgenwerth believed that knowledge and understanding of the Great Ones and the higher planes of existence would lead to humanity's uplifting, others believed that it was through the imbibing and fusing with the Old Blood that would lead to humanity's ascension. This was a concept anathema to everything Willem stood for.

 

Fear the Old Blood

 

These two fundamentally opposed philosophies would lead to The Byrgenwerth Schism. But there’s another piece of the puzzle.

 

Upon entering the Fishing Hamlet in the Hunter’s Nightmare, the PC Hunter is greeted by a Fish Kin, muttering to himself.  “Byrgenwerth… Byrgenwerth… Blood-crazed murderers.  Blasphemous fiends.” If the player is wearing the Milkweed Rune, the Kin will give them the Accursed Brew, a skull which states: "Skull of a local from the violated fishing village. The inside of the skull was forcibly searched for eyes, as evidenced by innumerable scratches and indentations.”  Whatever happened in the Fishing Hamlet must have had to do with Kos, the Great One found at the end of the area.  Kos is apparently dead, and while the Hunter battles her Orphan, the Great One is long since past.  Other than the mutterings of the Fish Kin, there is only one other reference to Kos, that of Micolash in his commune with the cosmos. "Ahh, Kos, or some say Kosm... Do you hear our prayers? As you once did for the vacuous Rom, grant us eyes, grant us eyes."

 

Rom, as the PC Encounters, is a large creature who is found at the bottom of the Moonside Lake of Byrgenwerth. Rom's title is that of the Vacuous Spider, and is shown to be very relatively weak. Rom's only real strength comes from the Spider Kin she can spawn to defend herself.  Other than that she is barely capable of defending herself either through carelessly hurling shards of energy, or thrashing wildly at her enemy.

 

When the player encounters Rom it is the defining moment in which the story of Bloodborne goes from a narrative of hunting Beasts, to a sudden understanding that we, the player, have barely even scratched the surface of a much, much darker truth. But Rom is not a fully developed Great One. Micolash, in his communing with the cosmos, mutters: "As you once did for the vacuous Rom, grant us eyes, grant us eyes. Plant eyes on our brains, to cleanse our beastly idiocy." Rom was not always a Great One. Eyes planted on her brain to cleanse her idiocy, Rom ascended to become one.

 

Vacuous is defined in the Oxford English Dictionary as: Having or showing a lack of thought or intelligence; mindless. The word comes from the Latin vacuus meaning empty, along with the suffix -ous, meaning by the nature of.

 

Where does Rom come from?  Who is she?  What is her relation to the dead Great One, Kos?

 

What follows is purely my own interpretation and belief based on the evidence I have gathered. Do not consider any of this as solid fact. Instead, use it as my interpretation, so that you can gather your own beliefs.

 

In Byrgenwerth, Master Willem and his students toiled away to excavate the Pthumerian Labyrinth underground, studying their Gods and exploring the depths of human intellect.  The Byrgenwerth Scholars made two major breakthroughs in their study.  Their first major discovery was the Old Blood, specifically the blood of a Great One.  It’s possible that this Great One was Ebrietas, as in the Byrgenwerth Lecture Hall we can discover the Augur of Ebrietas, and we also find an Empty Phantasm Shell in the upper chamber of the Byrgenwerth Mansion.

 

The second great discovery was Kos.  When I first played The Old Hunters DLC, my initial impression had been that it was the Byrgenwerth Scholars who had killed Kos.  When I shared this theory, many people pointed to the description of the Kos Parasite, which states: "When the carcass of Kos washed up on the coast, its insides were teeming with tiny parasites, unlike any found in humans.”  The argument was that this gave evidence to the fact that Kos had actually been dead prior to the encounter with Byrgenwerth, having washed up on the coast of the Fishing Village.  I was unsure about my conclusion, and couldn’t decide which theory was more accurate until I played through the DLC a second time, and encountered Maria.  Her words, now that I had seen the entire picture, made much more sense.

 

"A corpse... should be left well alone. Oh, I know very well. How the secrets beckon so sweetly.”

 

When I first encountered Maria, I had naturally assumed she was talking about her own corpse.  Now that I had seen what lay beyond her care, everything fell into place.  As I wandered around the Fishing Hamlet, taking a look at its design and features, I came to a new conclusion.  Look at how the Kin of the Hamlet throw their harpoons; how the Giants wield massive anchors; how the wrecks of mighty vessels line the coast.  This isn’t some quaint fishing village, it’s a whaling town.  Prior to the release of the DLC, many players had noted the strange masts sticking out of the water in the Nightmare Frontier.  We can now see the origin of these vessels, the Hamlet.  The villagers must have sighted the Great One Kos in the sea one day, rising up and taking arms to kill what they must have perceived as a monster.  They hunted and killed her, losing many of their whaling ships in the process but inevitably returning home victorious, having sent the creature back to the sea.  But one day, the corpse of the dead Great One washed ashore.  When the villagers investigated the corpse they found it teeming with parasites, which soon infected and took over the minds and bodies of the villagers, transforming them into the Kin that we encounter them as.

 

Inevitably, word reached Byrgenwerth of the Dead God on the Hamlet.  They sent two individuals to investigate the Hamlet: Gehrman and Maria.  The announcement trailer featured Gehrman with his scythe extended, walking into the Hamlet, and we find Rakuyo, Maria’s weapon, in the Hamlet well.  Gehrman, the First Hunter, traveled along with his greatest pupil Maria to the Hamlet and butchered the Kin.  The skulls were split open in search of eyes, and the First Hunters carved a path towards the corpse of Kos.  It is there that their greatest blasphemy was committed.  The elevator to the Healing Church Research Hall depicts three statues hovering over a child, examining it.  The central figure is clearly a depiction of Master Willem, featuring the same robes and hat as the Provost’s.

 

Gehrman and Maria discovered that the dead Kos had been pregnant, the unborn fetus still intact.  A very important rule of Bloodborne’s world is that even if an individual dies in the Waking World, their consciousness may still remain in the Dreamlands.  This is something that will come up time and time again, and is evidenced by the existence of Micolash’s corpse in the Waking World.  The unborn, murdered Great One was brought back to the Byrgenwerth college and dissected in the name of science.  What was retrieved was a Cord of the Eye, the Orphan’s umbilical cord.

 

And it was then that Master Willem, the greatest mind of Byrgenwerth, had an epiphany. Willem is quoted in the description of the Great One's Wisdom as having stated: "We are thinking on the basest of planes. What we need, are more eyes." The Eye is indeed the symbol representing not just Insight in the Player's HUD, but also the knowledge of the higher planes of existence and of the Great Ones.

The discovery of the Great Ones and the Old Blood split The Scholars into two opposing factions. One I have dubbed the Loyalists, led by Master Willem. The Loyalists believed in evolution through Eyes, the accumulation of insight that would let humanity ascend. This faction consisted of Willem and his students. The other faction, which I have dubbed the Radicals, was led by Laurence. The Radicals believed in evolution through Blood, the accumulation of power that would let humanity ascend. This faction consisted of Laurence, Mic...

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