Mouse Guard - Skill Factors Play Aid.pdf

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Basics
Ranges of difficulty
Ob1
— Easily overcome.
Ob2
— Average obstacle for guard-mice.
Ob3
— Challenging: might need help.
Ob4
— Hard: requires help or luck.
Ob5
— Very hard: tap Nature, lots of help.
Ob6
— All but impossible.
Will
Overcome the mental trials of life.
Use in versus tests to resist Persuader, Orator,
Deceiver
Break ties in tests requiring mental strength or
insight
Ob2
— Recover from Anger
Ob4
— Recover from Sickness
Beginner’s Luck
— Administrator, Apiarist,
Archivist, Baker, Cartographer, Cook, Deceiver,
Haggler, Healer, Insectrist, Instructor, Loremouse,
Militarist, Orator, Pathfinder, Persuader, Scientist,
Weather Watcher, Weaver
Wises
Know things or know how to do things.
Help: Appropriate skills, other wises
Test to find out things about a topic
Test to declare things about a topic
Defined and limited by their names
Applicability can be dynamic and lobbied for
Depth of information.
Common knowledge •,
Interesting fact ••, Details •••, Uncommon
knowledge ••••, Rare information §, Bizarre or
obscure §•, Specific and detailed data §••
Skill factors
Categories.
Choose one factor from each category
relevant to the test, and add up the dots: • =
+1Ob, § = +5 Ob
Common factors.
(use when appropriate) Time is of
the essence •, In this weather? •, I can’t see a
damn thing here •
Administrator
Help: Archivist, Orator, wises
Supplies: records and documents from Archivists
Type.
Report •, Budget ••, Law •••, Rationing
orders ••••
Breadth.
Mouse •, Patrol ••, Outpost •••,
Business ••••, Neighbourhood §, Town §•, City §••
Health
Overcome the physical trials of life.
Use in versus tests involving raw physical
strength or endurance
Break ties in tests requiring physical exertion
Ob3
— Recover from Tired
Ob4
— Recover from Injured
Beginner's Luck
— Armorer, Boatcrafter, Brewer,
Carpenter, Fighter, Glazier, Harvester, Hunter,
Laborer, Miller, Potter, Scout, Smith, Stonemason,
Survivalist
Helping
Nature and Abilities help Nature and Abilities
Skills and Wises help Skills and Wises
Every helper lends only 1 die
Helpers are all bound by the result
You cannot
help
another mouse Recover (but
Healers provide supplies and can test to treat)
+1D
— Tools or raw materials provided to a crafter
as
supplies
for a test
+1D
— Other mice can lend you a single die for
help;
they then commit themselves to the test’s
results
+1D
— Give yourself a single die if you have
special tools that would help your test
+1D
— Give yourself a single die for
help
for one
appropriate wise
Apiarist
Help: Scientist, Insectrist, Loremouse, wises
Bees.
Drones •, Workers ••, Queen •••, Hive ••••
Product.
Honey •, Wax ••
Action.
Placate •, Anger ••, Swarm •••
Resources
Marshal material resources.
+1D
— Testing in your hometown
Ob1
— Good meal, couple of drinks; seeds, grain,
wool or fibre.
Ob2
— Restful lodging for the night; a cloak, a
trinket; leather, wax, wood, clay
Ob3
— Restful lodging for the night; a nice present,
a set of tools; sling, knife, light armour; metal,
honey
Ob4
— Musical instrument; sword, bow, heavy
armour
Ob5
— Silk, jewelry
Ob6
— Small business, safe place to retire
Commonality.
Common •, Uncommon ••, Rare •••
Quality.
Cheap •, Well-made or complex ••,
Luxury •••
Quantity.
More than one •, A lot ••
Visual Appeal.
Plain •, Pretty ••, Beautiful •••
Archivist
Help: Cartographer, Administrator, wises
Supplies: paper from Millers and ink from
Insectrists
Writing.
Accuracy •, Clarity ••, Simplicity •••
Researching.
Specific •, Obscure ••, Lost •••,
Damaged ••••
Learning
When you use Nature, you don’t learn
Use Will or Health as
beginner’s luck:
total the
dice and roll only half of them (round up)
Conditions reducing Will or Health to 0 mean no
beginner’s luck right now
Persona and tapped Nature add after halving
Armorer
Help: Smith, Scientist, wises
Supplies: Insectrists, Smiths, Weavers
Paw-to-paw.
Quick •, Useful ••, Deadly ••,
Versatile •••, Hooked ••••, Hard to Defend §
Spears and Missiles.
Spear ••, Thrown •••,
Missile ••••
Armour and Shields.
Protection ••, Light
Armour •••, Heavy Armour ••••
Failure
— Add one of the following traits onto the
creation:
Clumsy.+1Ob
to Defend or Feint
Heavy.
+1Ob to Health tests to resist fatigue
Slow.
+1Ob to Defend or Feint
Cumbersome.
+1Ob to Manoeuvre tests, and to any
attempt to sneak or hide
Calling on Traits
L1
— Add +1D to a single applicable test; can be
recharged with 2 checks, or wait a session
L2
— Add +1D to any applicable test
L3
— Reroll all failures in any applicable test; can
be recharged with 4 checks, or wait a session
Spend 3 checks to boost a Trait’s level for the rest
of the session
Circles
Marshal personal connections.
+1D
— Testing in your hometown
+1D
— Testing to find an existing Contact
Success
— Add to Contacts
Failure
— May produce an Enemy twist
When looking for guard-mice, use only the
Guard category.
Guard:
Same rank •, Lower rank ••, Higher
rank •••
Professions:
Laborer •, Common in town ••,
Uncommon in town •••, Rare in the entire
territories ••••
Power.
None to speak of •, Mid-level ••, Top
mouse •••
Attitude.
Neutral •, Willing to help in some
capacity ••
Using Fate and Persona
Spend a Fate point to cause all 6s for a test to roll
a new die and add it to the pool
Spend up to 3 Persona points to add up to +3D
to your dice for a test
Spend a Persona point to let you tap Nature for a
test
Baker
Help: Scientist, wises
Supplies: Brewers, Millers, Apiarists
Materials.
Milled grains •, Harvested seeds ••,
Foraged materials •••
Breadth.
One mouse •, Two mice ••, Patrol •••,
Household ••••, Bakery §
Nature
Escape, Climb, Hide, Forage
Tap Nature to risk it adding to a Skill test (if you
fail, you
tax
by margin of failure): spend a
Persona point
Test Nature to forage
When using Nature as a replacement for a skill,
use the factors for that skill.
Food.
Self •, Additional Mouse ••, Patrol •••
Stuff.
Natural but useful (Hunter, Survivalist) •,
Natural but rare (for building) ••, Mouse-made or
medicinal •••
Terrain.
Forest and fields •, Rocky ground and
swamps ••, open ground and rivers •••
Extreme conditions.
(only use if active in the game)
Flood •, Drought ••
Boatcrafter
Help: Scientist, wises
Supplies: bark and wood from Carpenters, skins
from Hunters
Use.
One use •, Multi-use ••
Size.
One mouse •, Two mice ••, Patrol •••,
Cargo ••••, Dozen mice §
Mouse Guard Skill Factors Sheet
v1.0 by
viktor.haag@gmail.com
Play aid sheet for use with Luke Crane’s Mouse Guard
RPG, published by Archaia Studio Press
Mouse Guard is a trademark of David Peterson.
Brewer
Help: Scientist, wises
Supplies: Miller, Apiarist, (Harvesters)
Quality.
Typical •, Good ••, Excellent •••
Breadth.
Group •, Tavern ••, Town •••
Carpenter
Help: Scientist, wises
Supplies: wood from Harvesters and Labourers,
tools from Smiths
Type.
Household items (like bowls) , boards,
building materials •; Pulleys, ladders ••;
Furniture •••; Small structure like a shack ••••;
Room or exterior wall §; Small house §•
Hunter
Help: Loremouse, wises
Use in versus tests against Nature
Use in conflicts involving fighting animals
Use to find out an animal’s habits
Habits.
Trails •, Food or prey ••, Weapons •••,
Nests ••••
Potter
Help:Glazier, Baker, wises
To store.
Dry goods •, Liquid goods ••
Type.
Simple •, Functional ••, Pretty •••
Size.
Small •, Large •, Bulk •••
Scientist
Help: wises
Supplies: records from Archivists, extractions
from Insectrists, moss from Elmoss, sap from
Sprucetuck
Field.
Geological/mineral •, Chemical ••, Physical/
engineering •••, Biological ••••, Astronomical §
Desired effect.
Harmful •, Beneificial ••
Cartographer
Help: Archivist, Pathfinder, wises
Supplies: paper from Millers, ink from Insectrists
Complexity.
Simple map •, Detailed map ••,
Accurate •••
Information.
Area personally surveyed •, Survey
information from notes ••, Survey information
from word-of-mouth •••
Insectrist
Help: Loremouse, wises
Type.
Crickets •, Beetles ••, Silkworms •••,
Ants ••••, Spiders §
Amount.
One •, Many •, Too many •••
Result.
Labour (hauling) •, Control (obeying) ••,
Production (making something for you) •••
Cook
Help: Baker, wises
Supplies: Harvesters, Millers, foraging from
Nature
Recover from Hungry (test against appropriate
factors)
Feeds.
One mouse •, Two mice ••, Patrol •••, Big
family ••••, Tavern §, Neighbourhood §•
Instructor
Help: Skill being taught
Use to give a student a test for advancement in a
taught skill: you must have the taught skill at a
higher rating (or have another mouse helping to
team-teach the skill)
Use to grant a test for development to a student
learning a skill
Obx
— Use student’s
current
Nature as the obstacle,
taxed or not
Success
— Give student a passed or failed test for
advancement, as you choose
Scout
Help: Pathfinder, Hunter, wises
Size.
Big •, Mouse-sized ••, Small •••, Tiny ••••
Location.
Known •, Roughly known ••, Vaguely
known •••
Left?
This season •, Last season ••, Last year •••
Smith
Help: Laborer, Armorer, wises
Smiths make tools not weapons
Type.
Hardware •, Cooking tools ••, Crafting
tools •••, Small structures like a gate •••, Large
structures like a fence ••••, Floor or portcullis §
Deceiver
Help: Persuader, wises
Use versus tests against Deceiver, Persuader, or
Will.
Independent actions for certain conflicts
Laborer
Help Appropriate skill, wises
Supplies: tools from a Smith (mandatory)
Use to help trade or craft tests
Labor.
Gather wood •, Cut stone ••, Mine metal •••
Stonemason
Help: Laborer, wises
Supplies: tools from Smiths
Complexity.
Simple (wall) •, Moderate (column) ••,
Complex (arch) •••, Reinforced (fortification) ••••
Size.
Small (bench) •, Moderate (wall) ••, Big
(foundation or house) •••
Fighter
Help: Hunter, wises
Use in versus tests against Fighter or Nature.
Independent actions for certain conflicts
Loremouse
Help: Hunger, Scientist, wises
Use in a versus test against Nature to determine
a creature’s Nature aspects
Talking to Beast type.
Feathers ••, Fur •••,
Scales •••, Water ••••
Glazier
Help: Scientist, wises
Quality.
Simple •, Functional ••, Pretty •••
Size.
Small •, Medium ••, Large •••
Survivalist
Help: Hunter, Weather Watcher, wises
If you know the skill, failures don’t make you
Angry
Action.
Building shelter •, Locating water ••,
Starting a fire in the rough •••, Emergency tool
making ••••, jury-rig a boat §
Breadth.
One mouse •, patrol ••, large group •••
Haggler
Help: Persuader, wises
Use to reduce obstacles for Resources test, or
increase an object or service’s price
Use as a versus test against Haggler or Will
Use in a negotiation conflict
Success
— -1Ob to Resources test
Failure
— Opponent can raise or lower the
obstacle of your subsequent Resources test
Militarist
Help: Administrator, wises
Primarily used in conflict/versus tests
Tradition.
Populace with military tradition •,
Warlike populace ••, Peaceful populace •••
Weather Watcher
Help: Scientist, wises
Test versus seasonal obstacle to determine
weather for next change in weather (next session
or twist)
Unseasonable weather choices can bring
consequences
Ob6
— Spring
Ob4
— Summer
Ob5
— Fall
Ob7
— Winter
Success (MoS 0-1)
— Pick from seasonal options
Success (MoS 2+)
— Unseasonable options are
available
Miller
Help: Scientist, wises
Milled thing.
Grain •, Mortar ••, Paper
Breadth.
Patrol •, Household ••, Business or large
structure •••, Town ••••, City §
Harvester
Help: Weather Watcher, wises
Supplies: jars from Potters
Time.
Late summer or early fall •, early summer or
late spring ••, late fall •••, winter ••••
Feeds.
Patrol •, Big group ••, Bakery/tavern •••,
Neighbourhood ••••, Town §, City §•
Extreme conditions.
(only use if active in the game)
Flood •, Drought ••
Orator
Help: Deceiver, wises
Use in versus tests against Orator and Will
Independent actions in certain conflicts
Pathfinder
Help: Scout, Hunter, Weather Watcher, wises
Supplies: maps from Cartographers
Destination.
Nearby •, Short journey ••, Long
journey •••, Remote or isolated ••••
Route.
Well travelled •, infrequently used ••,
Overgrown or washed out •••, Trailblazing ••••
Weaver
Help: Wises
Supplies: fur from Hunters, fibres from
Harvesters, silk from Insectrists, dyes from
Stonemasons, Scientists, or Insectrists
Use woven products to recover from Tired due to
cold/wet
Type.
Blankets •, Bedding ••, Cloak •••,
Clothes ••••, Tapestry §
Healer
Help: Scientist, wises
Supplies: herbs and medicines from Harvesters,
Scientists
Provide poultices as supplies to mice to recover
from conditions
Ob3
— Tend to the Injured or Sick
Poultices.
Tired, Sick, Injured, Hungry, Angry
Persuader
Test against Will to convince a mouse it’s in their
best interest to act
Test against Persuader to convince a mouse that
they should agree with your argument
Independent actions in certain conflicts
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