The Wars of Reaving Supplemental.pdf

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a clans sourcebook
The Wars of reaving
B
IntroductIon
The
Wars of Reaving Supplemental
is designed as
a companion product to the
Wars of Reaving
plotbook,
which can be purchased at your local game retailer or
online (www.battleshop.com). This electronic supplement
provides additional information regarding the status of the
Clan Homeworlds after the events of the Wars of Reaving.
The
Looking Back
section provides additional
information on the rebellious Society and Dark Caste, and
gives more detail on the mysterious Tanis system, circa
3072.
Looking Ahead
details each of the four surviving Clans
and their status as of 3090, including their current beliefs
and political outlook. Also included is a brief synopsis
of the two biggest threats to the Clan Homeworlds: the
Hanseatic League and the Escorpión Imperio.
Tactics of War
examines each of the surviving Clan’s
new approach to warfare, discusses the incorporation
of new technologies unleashed during the Reavings,
and the status in the Homeworlds of several venerable
BattleMech designs. The
Random Assignment Tables
section provides a series of tables that players can
use to quickly generate diverse forces for game play.
Reaving Point
is a trio of linked tracks set on the Clan
capital during the initial outbreak of the Reavings.
Finally, 51 record sheets are provided at the end of the
Supplemental; these cover all of the units detailed in
the
Wars of Reaving Rule Annex,
as well as additional
units incorporating the new technologies detailed in
that publication.
CREDITS
Writing
Ben H. Rome
Product Development
Ben H. Rome
Editorial Assistance
Phil Lee
Patrick Wynne
BattleTech Line Developer
Herbert A. Beas II
Assistant Line Developer
Ben H. Rome
Production Staff
Cover Design and Layout
Ray Arrastia
Record Sheets
David McCollugh
Random Assignment Tables
Keith Hann
Johannes Heidler
Luke Robertson
Andreas Rudolph
Paul Sjardijn
Elliotte Want III
Miniature Photography
Ray Arrastia
Joel Hardwick
Ross Hines
David Kerber
Mark Maestas
Mike Raper
Peter Wort
Many thanks to all our patient fans who’ve been waiting for this resource. It’s an honor and a privilege
to write and create in this universe, not to mention working with our fantastic play tester and fact checker
teams. On behalf of all of the BattleTech line staff and volunteers, we hope you enjoy this most recent fruit of
our labors in Clan space.
Special thanks to Luke Robertson for designing three very cool fighter variants.
Brian Alter, Chris Callicoat, Bruce Ford, William Gauthier, Johannes Heidler, Ross Hines, Phil Lee, Brian
McAuliffe, Jan Prowell, Craig Reed, Luke Robertson, Andreas Rudolph, Chris Searls, Chris Sheldon, Paul Sjardijn,
Elliotte Want III, Chris Wheeler.
®
Special Thanks
Playtesters and Factcheckers
Under License From
®
STAR LEAGUE ERA
CLAN INVASION ERA
JIHAD ERA
35S002
SUCCESSION WARS ERA
CIVIL WAR ERA
DARK AGE ERA
©2012 The Topps Company Inc. All rights Reserved. The Wars of Reaving: Supplemental, Classic BattleTech, BattleTech, BattleMech
and ’Mech are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.
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The Wars of reaving
Looking Back
Khans of the Grand Council:
An oft-used adage is one that is trotted out in the aftermath of disaster, noting how those who
ignore history are doomed to repeat it. While many of our newer blood would prefer to assign those
wise words to the tainted people of the Inner Sphere, they cannot. It is an ancient Terran creed—
predating even the Star League—and one that has proved correct time and time again.
Even to us, the survivors of the Clans.
Thanks to the diligence of our Watch, this report serves more as a warning than as prediction.
Knowing how our enemies from within existed, we can set our sights upon our present and
prevent another murderous future. I fear that if there
is
a next time, none of us will survive.
-Loremaster Julia Danforth
Analysis: The Reavings 30123090
The Society
A secret cabal buried within the scientist caste, the
Society proved to be the culmination of corruption of our
Great Founder’s dreams. The power afforded them through
our veneration of genetics and pursuit of perfection laid
the foundation for their treachery. Their egos affronted
with the Bloody ilKhan’s Reaving declaration in December
3071, they blazed forth in an effort to undo everything
that was Clan.
Governed by a form of subcaste system, the Society
poisoned much of the Clans’ technological advancements.
A warrior today needs only look at the impressive
armaments they fielded in their short-lived assault, built
to equalize a Trueborn’s innate combat abilities. While we
abhor what they stood for and their goals, it is part of the
warrior nature to admire superior weaponry.
As our former sibkos learned from the information
received from REVIVAL, so our new sibkin will learn from
the Reavings.
Organization
Society forces consisted of two main groups. The
largest was that of the corrupted geneticists of Clan Coyote.
Those forces often operated under the standard Clan
doctrine and command structure. The corrupted Coyotes
utilized a few Society advisors in longer campaigns, but
mostly remained intact as a Clan force.
The smaller portion of Society forces operated on
what they called a
Prime
system. The smallest Society force
was called the “Un,” indicating one unit. For the Society, an
Un could be one BattleMech; three battle armor troopers,
infantry platoons, ProtoMechs, or aerospace fighters; or
seven vehicles. Formations this small were rarely used in
anything beyond specific missions with strict parameters,
often undertaking acts of sabotage or assassinations.
The most common group was a “Trey,” or three Uns. A
“Sept” consisted of seven Uns total, constructed from two
Treys and under the overall command of a Sept commander.
No formalized formations larger than a Sept were ever noted.
The Society typically fielded one to two Septs
in specific missions. More commonly, a Sept or up to
four independently operating Treys would augment a
corrupted Coyote force. These Society Septs would strike
as opportunity opened up or reinforce where the Coyote
commanders dictated. They never worked directly with
the Clan warriors, only alongside them.
Society “warriors” outside the corrupted Clan were
commonly wash-outs from various Clan sibkos; few
actually made it past their Trials of Position, much less
served as active warriors. ProtoMech pilots, though
sourced through various aerospace phenotypes, were
either unblooded, crippled, or failures.
As the Smoke Jaguar’s ProtoMech project took off in
the 3050s, a few Society cells experimented with mixing
several prominent aerospace lines and developing them
at secluded sibko sites on Ironhold. A large number of the
ProtoMech pilots involved within the Reaving campaigns
averaged the age of seventeen, with many near the end of
the Reavings as young as twelve.
Battle armor units were rare within the Society ranks.
Many of the Society’s infantry Treys consisted of several
Elemental phenotypes. These Treys operated in a berserker
style of combat, indicating mutagenic virotherapy is more
readily assimilated by Elemental Bloodlines. Typically,
these infantry Treys were used more to contain and control
captured enclaves and as a first line of defense.
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Looking Back
Society Unit Definition Chart
Unit
Un
Trey
Sept
Avg Experience
1
2
Infantry/Platoon
3
9
21
Regular
1
Vehicle
7
21
-
Regular
2
ProtoMech
3
9
21
Regular
BattleMech
1
3
7
Veteran
2
Aerospace
3
9
21
Veteran
- Add random mutagenic virotherapy effect for each trooper
- Subtract 1 from roll on
Random Skills Table (Expanded)
(see
TW,
p. 273)
By far the most prolific, vehicle Treys formed the bulk
of the Society’s firepower. Most of the equipment was
vintage Star League materiel previously stored in various
Brian Caches and Firebases among the Pentagon and
other Clan worlds. Typically, vehicle crews consisted of
conscripted lower caste personnel who had rudimentary
knowledge of tactics and warfare. Less experienced
than most Inner Sphere academy students, crews lacked
combat skill but more than made up for it in numbers.
A vehicle Un commonly consisted of one or two heavy
vehicles surrounded by a mix of medium and light class
designs. It was uncommon to find a full Sept of vehicles;
they were used mostly in Uns or Treys and combined with
infantry, BattleMech, or ProtoMech Treys as circumstances
warranted.
Bandit Caste
The more militant arm of the Dark Caste, bandits
became a direct threat after the reformation of Clan
Burrock and the emergence of the Society. Once
considered targets for eager sibkos and aged solahma,
bandits developed into an armed wild card during the
Reavings.
Most of these groups maintained a loose connection
to Clan organization, operating in small Stars or an
occasional Cluster in strength. Only a few of the more
dangerous groups mounted larger formations, most
notably that of Jaguar, who commanded over two Clusters
of Dark Caste and material.
Bandit groups rarely worked in cooperation with
other commands, Clan Burrock being the notable
exception. The resurgent (and illegitimate) Clan typically
used bandit forces more as cannon fodder. As such, bandit
groups fielded a hodge-podge of combat equipment,
often battlefield salvage or scraps stolen from Clan
enclaves. After Clan Coyote and the Society began their
uprising, the marauding bandits found easier access to
Clan equipment. The surge of materiel gave some of the
groups a boost of confidence, which resulted in an increase
of raids and seizures across Clan space. For the first time
in Clan space, bandit forces operated openly. Navigating
through the chaos engulfing the Clans, they struck with
impunity when opportunity presented itself. Many bandit
leaders used the time between 3072 and 3075 to carry out
their own vendettas and personal grudges.
Despite the sudden influx of equipment and material,
the bandits found themselves on the losing side of many
battles. While the boost in technology helped keep some
conflicts close, the victories often went to the more
disciplined and regimented Clan warriors.
After the fall of Clan Steel Viper, the remaining Clans
turned their eyes back towards the Dark Caste. Clean-up
operations and hunter-killer missions became common
through the late 3080s. Few, if any, armed bandit groups
remain in Clan space at this time. Those who still infest the
nooks and crannies of the Kerensky Cluster live on borrowed
time; once discovered, swift annihilation is certain.
The following is a brief look at four different bandit
groups that operated during the last two decades. The
purpose is not to bring glory upon these
surats,
but to
show what the typical face of the Clan’s shadowy enemy
looks like when it surfaces.
Jaguar
Later discovered to be the missing Russou Howell,
the Jaguar preyed on the fringes of Clan space for nearly
twenty years. A ruthless commander when he was part
of Clan Smoke Jaguar, Howell devolved into a sadistic
brute—fueled by his degenerative alcoholism—who lead
through violence and force. The Jaguar’s bandit group was
centered on a core of ex-Jaguar warriors and technicians
and grew to nearly two Clusters in size before their demise
on Ghent in 3079.
Their main asset was the
Streaking Mist,
a
Black
Lion-class
WarShip that, despite its disrepair, provided
transportation and quarters for most of the bandit
group. The Jaguar’s band also had the use of two
Tramp
JumpShips, stolen from a forgotten Clan Widowmaker
merchant caste cache. Planetary transit was carried out
between five DropShips and several small craft. Two
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