RNWScenarios.txt

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# Used to populate the RNW on a region basis 

scenario_empty_animism = {
	temperate = no
	arid = yes
	arctic = no
	tropical = yes	

	min_native_size = 5
	max_native_size = 20
	
	min_native_hostility = 1
	max_native_hostility = 6
	
	min_native_ferocity = 1
	max_native_ferocity = 3
	
	religion = animism
	unique = no
	
	chance = 500
}

scenario_empty_totemism = {
	temperate = yes
	arid = no
	arctic = yes
	tropical = no	

	min_native_size = 5
	max_native_size = 20
	
	min_native_hostility = 1
	max_native_hostility = 6
	
	min_native_ferocity = 1
	max_native_ferocity = 3
	
	religion = totemism
	unique = no
	
	chance = 500
}

scenario_animism_tribes = {
	min_provinces = 30 #Must be contiguous landmass
	
	force_apart = yes
	minor_tags = yes
	
	temperate = no
	arid = yes
	arctic = no
	tropical = yes	

	min_countries = 5
	max_countries = 20
	
	min_country_size = 1
	max_country_size = 3
	
	min_native_size = 5
	max_native_size = 20
	
	min_native_hostility = 1
	max_native_hostility = 6
	
	min_native_ferocity = 1
	max_native_ferocity = 3
	
	religion = animism
	technology_group = south_american
	government = native_council
	graphical_culture = northamericagfx
	
	# Requires unique = yes
	names = {
		rnw_arauluche
		rnw_namuncurcha
		rnw_quitrui
		rnw_tapanghuli
		rnw_cavipichau
		rnw_crambastamos
		rnw_tiaroru
		rnw_mainimbaba
		rnw_abapombero
		rnw_paranreto
		rnw_mametcunay
		rnw_tupinua
		rnw_ruptere
		rnw_guazamadu
		rnw_bizorue
		rnw_tinambi
		rnw_pochipahu
		rnw_abacahi
		rnw_fibajara
		rnw_moegau
		rnw_lagoqu
		rnw_terepeca
		rnw_socaxi
		rnw_santumbo
	}	
	
	unique = yes

	chance = 1000
}

scenario_totemist_tribes = {
	min_provinces = 30 #Must be contiguous landmass
	
	tropical = no
	arctic = yes
	temperate = yes
	arid = no	
	
	force_apart = yes
	minor_tags = yes

	min_countries = 5
	max_countries = 20
	
	min_country_size = 1
	max_country_size = 3
	
	min_native_size = 5
	max_native_size = 20
	
	min_native_hostility = 1
	max_native_hostility = 6
	
	min_native_ferocity = 1
	max_native_ferocity = 3
	
	religion = totemism
	technology_group = north_american
	government = native_council
	graphical_culture = northamericagfx
	
	# Requires unique = yes
	names = {
		rnw_tetonkah
		rnw_munhacke
		rnw_hekawi
		rnw_chelsedex
		rnw_bodenabe
		rnw_sequot
		rnw_attanonton
		rnw_attaboi
		rnw_chonuihara
		rnw_khioegara
		rnw_teongouten
		rnw_masquois
		rnw_tsoumatseh
		rnw_brislychaux
		rnw_wayansas
		rnw_nanegchik
		rnw_kawpanonk
		rnw_quibihon
		rnw_washois
		rnw_ninishee
		rnw_tippekapee
		rnw_pocabes
		rnw_sezekisic
		rnw_bangausee
		rnw_giyesgi
		rnw_ominoreg
		rnw_tiocapa
	}	
	
	unique = yes

	chance = 1000
}

scenario_nahuatl_kingdoms = {
	min_provinces = 30 #Must be contiguous landmass
	
	temperate = no
	arctic = no
	tropical = yes
	arid = yes		
	
	force_together = yes

	min_countries = 7
	max_countries = 14
	
	min_country_size = 2
	max_country_size = 5
	
	min_native_size = 5
	max_native_size = 20
	
	min_native_hostility = 1
	max_native_hostility = 6
	
	min_native_ferocity = 1
	max_native_ferocity = 3
	
	culture_group = central_american
	religion = nahuatl
	technology_group = mesoamerican
	government = despotic_monarchy
	graphical_culture = southamericagfx
	
	# Requires unique = yes
	names = {
		rnw_ixconocho
		rnw_massaluca
		rnw_tejascan
		rnw_panemec
		rnw_guastahua
		rnw_tlaxtique
		rnw_zopochec
		rnw_tarastami
		rnw_mixotlan
		rnw_acaziltetl
		rnw_zapatatec
		rnw_tolanixec
		rnw_pultico
		rnw_mecazin
		rnw_olimtec
		rnw_quachlatzin
		rnw_coatlaque
		rnw_zotri
		rnw_tepetlax
		rnw_athadisqopan
		rnw_nodaca
		rnw_itzopan
	}
	
	unique = yes

	chance = 1000
}

scenario_maya_kingdoms = {
	min_provinces = 30 #Must be contiguous landmass
	
	force_together = yes
	
	temperate = no
	arctic = no
	tropical = yes
	arid = yes		

	min_countries = 5
	max_countries = 10
	
	min_country_size = 4
	max_country_size = 6
	
	min_native_size = 5
	max_native_size = 20
	
	min_native_hostility = 1
	max_native_hostility = 6
	
	min_native_ferocity = 1
	max_native_ferocity = 3
	
	culture_group = maya
	religion = mesoamerican_religion
	technology_group = mesoamerican
	government = despotic_monarchy
	graphical_culture = southamericagfx
	
	# Requires unique = yes
	names = {
		rnw_aritiza
		rnw_petenkaj
		rnw_piche
		rnw_foankal
		rnw_kuzuhil
		rnw_tanayuc
		rnw_kiqkaam
		rnw_qambot
		rnw_tamserbo
		rnw_kroh
		rnw_johlmik
		rnw_quqache
		rnw_kichantz
		rnw_yucajil
		rnw_kitzekamal
		rnw_quitzilok
		rnw_tamaib
		rnw_coymub
		rnw_tzutjaib
		rnw_binalre
		rnw_xelamam
		rnw_capulkah
		rnw_piputal
	}

	unique = yes	

	chance = 1000
}

scenario_inti_kingdoms = {
	min_provinces = 30 #Must be contiguous landmass
	
	force_together = yes
	
	arid = yes
	temperate = no
	arctic = no
	tropical = yes

	min_countries = 5
	max_countries = 10
	
	min_country_size = 2
	max_country_size = 5
	
	min_native_size = 5
	max_native_size = 20
	
	min_native_hostility = 1
	max_native_hostility = 6
	
	min_native_ferocity = 1
	max_native_ferocity = 3
	
	culture_group = andean_group
	religion = inti
	technology_group = andean
	unit_type = south_american
	government = despotic_monarchy
	graphical_culture = southamericagfx
	
	# Requires unique = yes
	names = {
		rnw_concocha
		rnw_tikiqutra
		rnw_tiqsiteyu
		rnw_hukantinsuyo
		rnw_yuraqo
		rnw_andeqatso
		rnw_tocanti
		rnw_ayamarqo
		rnw_iqatanca
		rnw_iqtachi
		rnw_anqucallo
		rnw_limaru
		rnw_cascasaco
		rnw_bolurimac
		rnw_quigualachu
		rnw_sapacuti
		rnw_pachahanu
		rnw_oclanqui
		rnw_pizartuyo
		rnw_fernanpa
		rnw_sotopuna
		rnw_fransicaja
	}

	unique = yes

	chance = 1000
}

scenario_totemist_kingdoms = {
	min_provinces = 30 #Must be contiguous landmass
	
	tropical = no
	arctic = yes
	temperate = yes
	arid = no	

	min_countries = 3
	max_countries = 10
	
	min_country_size = 5
	max_country_size = 15
	
	min_native_size = 5
	max_native_size = 20
	
	min_native_hostility = 1
	max_native_hostility = 6
	
	min_native_ferocity = 1
	max_native_ferocity = 3
	
	religion = totemism
	technology_group = north_american
	government = despotic_monarchy
	graphical_culture = northamericagfx
	
	# Requires unique = yes
	names = {
		rnw_eno
		rnw_gwichin
		rnw_ofo
		rnw_otoe
		rnw_pomo
		rnw_ute
		rnw_comox
		rnw_hidatsa
		rnw_hopi
		rnw_haisla
		rnw_lassik
		rnw_nawat
		rnw_puquina
		rnw_uru
		rnw_yavapai
		rnw_yuma
		rnw_yurok
		rnw_opata
		rnw_hoopa
		rnw_cupa
	}	
	
	unique = yes

	chance = 200
}

scenario_animism_kingdoms = {
	min_provinces = 30 #Must be contiguous landmass
	
	temperate = no
	arid = yes
	arctic = no
	tropical = yes	

	min_countries = 3
	max_countries = 10
	
	min_country_size = 5
	max_country_size = 15
	
	min_native_size = 5
	max_native_size = 20
	
	min_native_hostility = 1
	max_native_hostility = 6
	
	min_native_ferocity = 1
	max_native_ferocity = 3
	
	religion = animism
	technology_group = south_american
	government = despotic_monarchy
	graphical_culture = southamericagfx
	
	# Requires unique = yes
	names = {
		rnw_tanana
		rnw_wappo
		rnw_wintu
		rnw_zuni
		rnw_tututni
		rnw_seri
		rnw_shashta
		rnw_jumano
		rnw_kalina
		rnw_lipa
		rnw_nanticoke
		rnw_nauset
		rnw_gigra
		rnw_loup
		rnw_uchi
		rnw_yuki
		rnw_sekani
		rnw_samish
		rnw_shanel
		rnw_eeyou
	}	
	
	unique = yes

	chance = 200
}

scenario_high_american_empire_nahuatl = {
	min_provinces = 30 #Must be contiguous landmass
	
	arctic = no
	tropical = yes
	temperate = yes
	arid = yes	

	fantasy = yes

	min_countries = 1
	max_countries = 1
	
	min_country_size = 30
	max_country_size = 50
	
	min_native_size = 20
	max_native_size = 50
	
	min_native_hostility = 3
	max_native_hostility = 9
	
	min_native_ferocity = 3
	max_native_ferocity = 6
	
	culture_group = central_american
	government = despotic_monarchy
	religion = nahuatl
	technology_group = high_american
	graphical_culture = southamericagfx
	
	# Requires unique = yes
	names = {
		rnw_obsidian_empire
	}
	
	unique = yes
	
	chance = 20
}

scenario_high_american_empire_inti = {
	min_provinces = 30 #Must be contiguous landmass
	
	arctic = no
	tropical = yes
	temperate = yes
	arid = yes		
	
	fantasy = yes

	min_countries = 1
	max_countries = 1

	min_country_size = 30
	max_country_size = 50
	
	min_native_size = 20
	max_native_size = 50
	
	min_native_hostility = 3
	max_native_hostility = 9
	
	min_native_ferocity = 3
	max_native_ferocity = 6
	
	culture_group = andean_group
	government = despotic_monarchy
	religion = inti
	technology_group = high_american
	graphical_culture = southamericagfx
	
	# Requires unique = yes
	names = {
		rnw_burning_empire		
	}
	
	unique = yes
	
	chance = 20
}

scenario_high_american_empire_maya = {
	min_provinces = 30 #Must be contiguous landmass
	
	arctic = no
	tropical = yes
	temperate = yes
	arid = yes	

	fantasy = yes

	min_countries = 1
	max_countries = 1
	
	min_country_size = 30
	max_country_size = 50
	
	min_native_size = 20
	max_native_size = 50
	
	min_native_hostility = 3
	max_native_hostility = 9
	
	min_native_ferocity = 3
	max_native_ferocity = 6
	
	culture_group = inti
	government = despotic_monarchy
	religion = mesoamerican_religion
	technology_group = high_american
	graphical_culture = southamericagfx
	
	# Requires unique = yes
	names = {
		rnw_crimson_empire
	}
	
	unique = yes
	
	chance = 20
}

scenario_high_american_republic = {
    min_provinces = 30 #Must be...
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