# Used to populate the RNW on a region basis scenario_empty_animism = { temperate = no arid = yes arctic = no tropical = yes min_native_size = 5 max_native_size = 20 min_native_hostility = 1 max_native_hostility = 6 min_native_ferocity = 1 max_native_ferocity = 3 religion = animism unique = no chance = 500 } scenario_empty_totemism = { temperate = yes arid = no arctic = yes tropical = no min_native_size = 5 max_native_size = 20 min_native_hostility = 1 max_native_hostility = 6 min_native_ferocity = 1 max_native_ferocity = 3 religion = totemism unique = no chance = 500 } scenario_animism_tribes = { min_provinces = 30 #Must be contiguous landmass force_apart = yes minor_tags = yes temperate = no arid = yes arctic = no tropical = yes min_countries = 5 max_countries = 20 min_country_size = 1 max_country_size = 3 min_native_size = 5 max_native_size = 20 min_native_hostility = 1 max_native_hostility = 6 min_native_ferocity = 1 max_native_ferocity = 3 religion = animism technology_group = south_american government = native_council graphical_culture = northamericagfx # Requires unique = yes names = { rnw_arauluche rnw_namuncurcha rnw_quitrui rnw_tapanghuli rnw_cavipichau rnw_crambastamos rnw_tiaroru rnw_mainimbaba rnw_abapombero rnw_paranreto rnw_mametcunay rnw_tupinua rnw_ruptere rnw_guazamadu rnw_bizorue rnw_tinambi rnw_pochipahu rnw_abacahi rnw_fibajara rnw_moegau rnw_lagoqu rnw_terepeca rnw_socaxi rnw_santumbo } unique = yes chance = 1000 } scenario_totemist_tribes = { min_provinces = 30 #Must be contiguous landmass tropical = no arctic = yes temperate = yes arid = no force_apart = yes minor_tags = yes min_countries = 5 max_countries = 20 min_country_size = 1 max_country_size = 3 min_native_size = 5 max_native_size = 20 min_native_hostility = 1 max_native_hostility = 6 min_native_ferocity = 1 max_native_ferocity = 3 religion = totemism technology_group = north_american government = native_council graphical_culture = northamericagfx # Requires unique = yes names = { rnw_tetonkah rnw_munhacke rnw_hekawi rnw_chelsedex rnw_bodenabe rnw_sequot rnw_attanonton rnw_attaboi rnw_chonuihara rnw_khioegara rnw_teongouten rnw_masquois rnw_tsoumatseh rnw_brislychaux rnw_wayansas rnw_nanegchik rnw_kawpanonk rnw_quibihon rnw_washois rnw_ninishee rnw_tippekapee rnw_pocabes rnw_sezekisic rnw_bangausee rnw_giyesgi rnw_ominoreg rnw_tiocapa } unique = yes chance = 1000 } scenario_nahuatl_kingdoms = { min_provinces = 30 #Must be contiguous landmass temperate = no arctic = no tropical = yes arid = yes force_together = yes min_countries = 7 max_countries = 14 min_country_size = 2 max_country_size = 5 min_native_size = 5 max_native_size = 20 min_native_hostility = 1 max_native_hostility = 6 min_native_ferocity = 1 max_native_ferocity = 3 culture_group = central_american religion = nahuatl technology_group = mesoamerican government = despotic_monarchy graphical_culture = southamericagfx # Requires unique = yes names = { rnw_ixconocho rnw_massaluca rnw_tejascan rnw_panemec rnw_guastahua rnw_tlaxtique rnw_zopochec rnw_tarastami rnw_mixotlan rnw_acaziltetl rnw_zapatatec rnw_tolanixec rnw_pultico rnw_mecazin rnw_olimtec rnw_quachlatzin rnw_coatlaque rnw_zotri rnw_tepetlax rnw_athadisqopan rnw_nodaca rnw_itzopan } unique = yes chance = 1000 } scenario_maya_kingdoms = { min_provinces = 30 #Must be contiguous landmass force_together = yes temperate = no arctic = no tropical = yes arid = yes min_countries = 5 max_countries = 10 min_country_size = 4 max_country_size = 6 min_native_size = 5 max_native_size = 20 min_native_hostility = 1 max_native_hostility = 6 min_native_ferocity = 1 max_native_ferocity = 3 culture_group = maya religion = mesoamerican_religion technology_group = mesoamerican government = despotic_monarchy graphical_culture = southamericagfx # Requires unique = yes names = { rnw_aritiza rnw_petenkaj rnw_piche rnw_foankal rnw_kuzuhil rnw_tanayuc rnw_kiqkaam rnw_qambot rnw_tamserbo rnw_kroh rnw_johlmik rnw_quqache rnw_kichantz rnw_yucajil rnw_kitzekamal rnw_quitzilok rnw_tamaib rnw_coymub rnw_tzutjaib rnw_binalre rnw_xelamam rnw_capulkah rnw_piputal } unique = yes chance = 1000 } scenario_inti_kingdoms = { min_provinces = 30 #Must be contiguous landmass force_together = yes arid = yes temperate = no arctic = no tropical = yes min_countries = 5 max_countries = 10 min_country_size = 2 max_country_size = 5 min_native_size = 5 max_native_size = 20 min_native_hostility = 1 max_native_hostility = 6 min_native_ferocity = 1 max_native_ferocity = 3 culture_group = andean_group religion = inti technology_group = andean unit_type = south_american government = despotic_monarchy graphical_culture = southamericagfx # Requires unique = yes names = { rnw_concocha rnw_tikiqutra rnw_tiqsiteyu rnw_hukantinsuyo rnw_yuraqo rnw_andeqatso rnw_tocanti rnw_ayamarqo rnw_iqatanca rnw_iqtachi rnw_anqucallo rnw_limaru rnw_cascasaco rnw_bolurimac rnw_quigualachu rnw_sapacuti rnw_pachahanu rnw_oclanqui rnw_pizartuyo rnw_fernanpa rnw_sotopuna rnw_fransicaja } unique = yes chance = 1000 } scenario_totemist_kingdoms = { min_provinces = 30 #Must be contiguous landmass tropical = no arctic = yes temperate = yes arid = no min_countries = 3 max_countries = 10 min_country_size = 5 max_country_size = 15 min_native_size = 5 max_native_size = 20 min_native_hostility = 1 max_native_hostility = 6 min_native_ferocity = 1 max_native_ferocity = 3 religion = totemism technology_group = north_american government = despotic_monarchy graphical_culture = northamericagfx # Requires unique = yes names = { rnw_eno rnw_gwichin rnw_ofo rnw_otoe rnw_pomo rnw_ute rnw_comox rnw_hidatsa rnw_hopi rnw_haisla rnw_lassik rnw_nawat rnw_puquina rnw_uru rnw_yavapai rnw_yuma rnw_yurok rnw_opata rnw_hoopa rnw_cupa } unique = yes chance = 200 } scenario_animism_kingdoms = { min_provinces = 30 #Must be contiguous landmass temperate = no arid = yes arctic = no tropical = yes min_countries = 3 max_countries = 10 min_country_size = 5 max_country_size = 15 min_native_size = 5 max_native_size = 20 min_native_hostility = 1 max_native_hostility = 6 min_native_ferocity = 1 max_native_ferocity = 3 religion = animism technology_group = south_american government = despotic_monarchy graphical_culture = southamericagfx # Requires unique = yes names = { rnw_tanana rnw_wappo rnw_wintu rnw_zuni rnw_tututni rnw_seri rnw_shashta rnw_jumano rnw_kalina rnw_lipa rnw_nanticoke rnw_nauset rnw_gigra rnw_loup rnw_uchi rnw_yuki rnw_sekani rnw_samish rnw_shanel rnw_eeyou } unique = yes chance = 200 } scenario_high_american_empire_nahuatl = { min_provinces = 30 #Must be contiguous landmass arctic = no tropical = yes temperate = yes arid = yes fantasy = yes min_countries = 1 max_countries = 1 min_country_size = 30 max_country_size = 50 min_native_size = 20 max_native_size = 50 min_native_hostility = 3 max_native_hostility = 9 min_native_ferocity = 3 max_native_ferocity = 6 culture_group = central_american government = despotic_monarchy religion = nahuatl technology_group = high_american graphical_culture = southamericagfx # Requires unique = yes names = { rnw_obsidian_empire } unique = yes chance = 20 } scenario_high_american_empire_inti = { min_provinces = 30 #Must be contiguous landmass arctic = no tropical = yes temperate = yes arid = yes fantasy = yes min_countries = 1 max_countries = 1 min_country_size = 30 max_country_size = 50 min_native_size = 20 max_native_size = 50 min_native_hostility = 3 max_native_hostility = 9 min_native_ferocity = 3 max_native_ferocity = 6 culture_group = andean_group government = despotic_monarchy religion = inti technology_group = high_american graphical_culture = southamericagfx # Requires unique = yes names = { rnw_burning_empire } unique = yes chance = 20 } scenario_high_american_empire_maya = { min_provinces = 30 #Must be contiguous landmass arctic = no tropical = yes temperate = yes arid = yes fantasy = yes min_countries = 1 max_countries = 1 min_country_size = 30 max_country_size = 50 min_native_size = 20 max_native_size = 50 min_native_hostility = 3 max_native_hostility = 9 min_native_ferocity = 3 max_native_ferocity = 6 culture_group = inti government = despotic_monarchy religion = mesoamerican_religion technology_group = high_american graphical_culture = southamericagfx # Requires unique = yes names = { rnw_crimson_empire } unique = yes chance = 20 } scenario_high_american_republic = { min_provinces = 30 #Must be...
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