00_core.txt

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#Ruler Personalities
#1st personality will be assigned at 15 years of age.
#2nd personality will be assigned after ruling for 10 years.
#3rd personality will be assigned after ruling for 25 years.
#Most personalities are always available (unless contradictory to existing personality), a few are restricted to good rulers.

### ALL RULER PERSONAILITIES ###
# just_personality
# righteous_personality
# tolerant_personality
# kind_hearted_personality
# free_thinker_personality
# well_connected_personality
# calm_personality
# careful_personality
# secretive_personality
# intricate_web_weaver_personality
# fertile_personality
# well_advised_personality
# benevolent_personality
# zealot_personality 
# pious_personality
# lawgiver_personality
# midas_touched_personality
# incorruptible_personality
# architectural_visionary_personality
# scholar_personality
# entrepreneur_personality
# industrious_personality
# expansionist_personality
# charismatic_negotiator_personality
# silver_tongue_personality
# conqueror_personality
# tactical_genius_personality
# bold_fighter_personality
# strict_personality
# inspiring_leader_personality
# martial_educator_personality
# navigator_personality
# fierce_negotiator_personality
# babbling_buffoon_personality
# embezzler_personality
# infertile_personality
# drunkard_personality
# sinner_personality
# greedy_personality
# cruel_personality
# naive_personality
# craven_personality
# loose_lips_personality
# obsessive_perfectionist_personality
# malevolent_personality
# immortal_personality

###############################################
# Good
###############################################


#"Statesman" Traits
just_personality = {
	#personality_events.10
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = cruel_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				ADM = 6
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = cruel_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				ADM = 6
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = cruel_personality }
		}

		chance = {
			modifier = {
				factor = 1
				ADM = 6
			}
		}
	}

	easy_war_chance_multiplier = 0.5
	fair_fights = yes
	
	global_unrest = -2
	nation_designer_cost = 5
} #1 less bad

righteous_personality = {
	#personality_events.11
	ruler_allow = {
		chance = {
			modifier = {
				factor = 1
				ADM = 6
			}
			modifier = {
				factor = 1
				has_new_dynasty = yes
			}
		}
	}

	heir_allow = {
	
		chance = {
			modifier = {
				factor = 1
				heir_adm = 6
			}
		}
	}
	
	consort_allow = {
		chance = {
			modifier = {
				factor = 1
				consort_adm = 6
			}
		}
	}
	
	allow = {
		OR = {
			government = republic
			government = monarchy
		}
		NOT = { government = steppe_horde }
		NOT = { government = tribal_despotism }
		NOT = { government = tribal_kingdom }
		NOT = { government = tribal_federation }
		NOT = { government = tribal_democracy }
		NOT = { government = native_council }
		NOT = { government = siberian_native_council }
	}
	
	chance = {
		
	}
	
	easy_war_chance_multiplier = 0.75
	
	legitimacy = 1
	republican_tradition = 0.5
	nation_designer_cost = 5
} #1 better, 1 less bad

tolerant_personality = {
	#personality_events.13
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = zealot_personality }
			NOT = { ruler_has_personality = free_thinker_personality }
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = zealot_personality }
			NOT = { heir_has_personality = free_thinker_personality }
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = zealot_personality }
			NOT = { consort_has_personality = free_thinker_personality }
		}
	}
	
	allow = {
		OR = {
			any_owned_province = { has_owner_religion = no }
			any_neighbor_country = { NOT = { religion = ROOT } }
		}
		NOT = { 
			has_idea_group = religious_ideas
		}
	}
	
	chance = {
		modifier = {
			factor = 1
			NOT = { dominant_religion = ROOT }
		}
		modifier = {
			factor = 1
			has_idea_group = humanist_ideas
		}
	}
	
	heretic_ally_acceptance = 10
	heathen_ally_acceptance = 20
	
	tolerance_heretic = 1
	tolerance_heathen = 1
	nation_designer_cost = 5
}

kind_hearted_personality = {
	#personality_events.14
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = cruel_personality }
			NOT = { ruler_has_personality = malevolent_personality }
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = cruel_personality }
			NOT = { ruler_has_personality = malevolent_personality }
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = cruel_personality }
			NOT = { ruler_has_personality = malevolent_personality }
		}
	}
	allow = {
		
	}
	
	chance = {
	}
	
	gift_chance = 65
	
	war_exhaustion = -0.05
	nation_designer_cost = 10
} # 1 better

free_thinker_personality = {
	#personality_events.15
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = careful_personality }
			NOT = { ruler_has_personality = zealot_personality }
			NOT = { ruler_has_personality = tolerant_personality }
		}
	
		chance = {
			modifier = {
			factor = 1
				DIP = 6
			}
			modifier = {
				factor = 1
				ADM = 6
			}
			modifier = {
				factor = 1
				MIL = 6
			}
		}
	}

	heir_allow = {
		allow = {
			NOT = { heir_has_personality = careful_personality }
			NOT = { heir_has_personality = zealot_personality }
			NOT = { heir_has_personality = tolerant_personality }
		}
	
		chance = {
			modifier = {
			factor = 1
				heir_dip = 6
			}
			modifier = {
				factor = 1
				heir_adm = 6
			}
			modifier = {
				factor = 1
				heir_mil = 6
			}
		}
	}
	
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = careful_personality }
			NOT = { consort_has_personality = zealot_personality }
			NOT = { consort_has_personality = tolerant_personality }
		}

		chance = {
			modifier = {
			factor = 1
				consort_dip = 6
			}
			modifier = {
				factor = 1
				consort_adm = 6
			}
			modifier = {
				factor = 1
				consort_mil = 6
			}
		}
	}
	allow = {
		
	}
	
	chance = {
	}
	
	custom_ai_explanation = "AI_RULER_SPEND_UNLOCK_INSTIT"
	
	idea_cost = -0.05
	nation_designer_cost = 5
} #1 easier event, 1 better event

well_connected_personality = {
	#personality_events.16
	
	ruler_allow = {
		chance = {
			modifier = {
				factor = 1
				ruler_is_foreigner = yes
			}
			modifier = {
				factor = 1
				DIP = 6
			}
		}
	}
	heir_allow = {
	
		chance = {
			modifier = {
				factor = 1
				has_foreign_heir = yes
			}
			modifier = {
				factor = 1
				heir_dip = 6
			}
		}
	}
	consort_allow = {
		chance = {
			modifier = {
				factor = 1
				consort_dip = 6
			}
		}
	}
	
	allow = { }
	
	chance = {
		modifier = {
			factor = 1
			num_of_royal_marriages = 5
		}
	}
	
	other_ai_help_us_multiplier = 2
	
	advisor_cost = -0.2
	nation_designer_cost = 5
} #1 better event

calm_personality = {
	#personality_events.17
	ruler_allow = {
		allow = {
			
		}
	
		chance = {
			modifier = {
				factor = 1
				is_monarch_leader = no
			}
		}
	}
	heir_allow = {
		allow = {
			
		}
	
		chance = {
			modifier = {
				factor = 1
				is_heir_leader = no
			}
		}
	}
	consort_allow = {
		allow = {
			
		}
	}
	
	allow = {
	}
	
	chance = {
	}
	
	war_chance_multiplier = 0.5
	easy_war_chance_multiplier = 0.75
	
	stability_cost_modifier = -0.10
	nation_designer_cost = 5
} #1 easier event

careful_personality = {
	#personality_events.18
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = naive_personality }
			NOT = { ruler_has_personality = free_thinker_personality }
			NOT = { ruler_has_personality = bold_fighter_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				DIP = 6
			}
		}
	}
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = naive_personality }
			NOT = { heir_has_personality = free_thinker_personality }
			NOT = { heir_has_personality = bold_fighter_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				heir_dip = 6
			}
		}
	}
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = naive_personality }
			NOT = { consort_has_personality = free_thinker_personality }
			NOT = { consort_has_personality = bold_fighter_personality }
		}

		chance = {
			modifier = {
				factor = 1
				consort_dip = 6
			}
		}
	}
	
	allow = {
		
	}
	
	chance = {
		
	}
	
	war_chance_multiplier = 0.4
	enemy_strength_multiplier = 1.2
	
	ae_impact = -0.10
	nation_designer_cost = 10
} #modifies scandal at court, 

secretive_personality = {
	#personality_events.19
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = loose_lips_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				DIP = 6
			}
		}
	}
	heir_allow = {
		allow = {
			NOT = { heir_has_personality = loose_lips_personality }
		}
	
		chance = {
			modifier = {
				factor = 1
				heir_dip = 6
			}
		}
	}
	consort_allow = {
		allow = {
			NOT = { consort_has_personality = loose_lips_personality }
		}

		chance = {
			modifier = {
				factor = 1
				consort_dip = 6
			}
		}
	}
	
	allow = {
		
	}
	
	chance = {
		
	}
	
	wants_condottieri = yes
	
	global_spy_defence = 0.2
	nation_designer_cost = 5
}

intricate_web_weaver_personality = {
	#personality_events.20
	ruler_allow = {
		allow = {
			NOT = { ruler_has_personality = loose_lip...
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