###################################################################### # Throne Pretender rebels. ###################################################################### pretender_rebels = { color = { 179 51 51 } area = nation government = monarchy defection = none independence = none unit_transfer = yes gfx_type = culture_province resilient = yes # Will not disband on defeat. reinforcing = yes # Will reinforce (double rate in rebel controlled provinces) general = yes # Does use generals. The 'define_ruler' effect with 'rebel' argument will pick the rebel leader as new King. smart = yes disband_on_leader_death = no # Pretender rebels live forever! will_relocate = yes # Units will relocate if they have sieged all provinces nearby and has to move over sea. dynasty = yes #same dynasty for rebel uprising artillery = 0.1 infantry = 0.5 cavalry = 0.4 morale = 1.25 # Possible handle actions handle_action_negotiate = no handle_action_stability = yes handle_action_build_core = yes handle_action_send_missionary = yes spawn_chance = { factor = 1 modifier = { factor = 0 owner = { government = papal_government } } modifier = { factor = 0 owner = { is_colonial_nation = yes } } modifier = { factor = 0 owner = { NOT = { num_of_cities = 3 } } } modifier = { factor = 0 is_overseas = yes } modifier = { factor = 2 owner = { government = republic aristocracy_ideas = 1 } } modifier = { factor = 20 owner = { has_disaster = civil_war #has_disaster = counts_feud } } modifier = { factor = 20 owner = { has_disaster = english_civil_war } } modifier = { factor = 20 owner = { has_disaster = counts_feud has_country_flag = monarch_flag } } modifier = { factor = 20 owner = { has_disaster = castilian_civil_war } } modifier = { factor = 5 owner = { has_disaster = time_of_troubles } } modifier = { factor = 5.0 owner = { government = republic NOT = { republican_tradition = 40 } } } modifier = { factor = 50.0 owner = { has_disaster = war_of_the_roses } } modifier = { factor = 2 owner = { religion = inti } } modifier = { factor = 30 owner = { government = monarchy has_regency = yes has_heir = no } } modifier = { factor = 5 owner = { government = monarchy has_regency = yes has_heir = yes NOT = { heir_claim = 33 } } } modifier = { factor = 5 owner = { government = monarchy has_regency = yes has_heir = yes NOT = { heir_claim = 66 } } } modifier = { factor = 2 owner = { government = monarchy has_regency = yes has_heir = yes NOT = { heir_claim = 85 } } } modifier = { factor = 4.5 owner = { is_lesser_in_union = yes } } modifier = { factor = 3 owner = { is_lesser_in_union = yes NOT = { legitimacy = 75 } } } modifier = { factor = 3 owner = { is_lesser_in_union = yes NOT = { legitimacy = 50 } } } modifier = { factor = 3 owner = { is_lesser_in_union = yes NOT = { legitimacy = 25 } } } modifier = { factor = 0.25 owner = { NOT = { primary_culture = ROOT } } } modifier = { factor = 0.1 NOT = { is_core = ROOT } any_core_country = { primary_culture = ROOT } } modifier = { factor = 0.75 owner = { government = monarchy legitimacy = 66 } } modifier = { factor = 0.5 owner = { government = monarchy legitimacy = 75 } } modifier = { factor = 10 owner = { has_country_modifier = "tribal_succession_crisis" } } modifier = { factor = 2.5 owner = { OR = { government = tribal_despotism government = tribal_federation } } } } # This is checked for EACH province in the Area of Operations movement_evaluation = { factor = 1 modifier = { factor = 0.1 units_in_province = 1 } modifier = { factor = 0.001 controlled_by = REB } modifier = { factor = 4.0 is_capital = yes } modifier = { factor = 1.5 unrest = 2 } modifier = { factor = 1.5 unrest = 4 } modifier = { factor = 1.5 unrest = 6 } } # Province Scope siege_won_trigger = { } siege_won_effect = { } # Country scope can_negotiate_trigger = { always = no } # Country scope can_enforce_trigger = { always = yes } # Localisation for their demands demands_description = "pretender_rebels_demand" # Country Scope demands_enforced_effect = { if = { limit = { religion = inti } remove_religious_reforms = 2 } if = { limit = { has_disaster = civil_war } add_prestige = -200 add_legitimacy = 25 } if = { limit = { NOT = { OR = { government = papal_government government = steppe_horde government = celestial_empire government = iqta government = daimyo government = shogunate government = colonial_government government = siberian_native_council government = native_council government = elective_monarchy government = english_monarchy government = ottoman_government } } } change_government = REB } define_ruler = { rebel = yes } kill_heir = yes if = { limit = { has_disaster = counts_feud } end_disaster = counts_feud clr_country_flag = pretender_flag clr_country_flag = monarch_flag } if = { limit = { has_disaster = civil_war } end_disaster = civil_war clr_country_flag = civilwar_on_capital } if = { limit = { has_disaster = castilian_civil_war } set_country_flag = cas_civil_war_rebels_won country_event = { id = castilian_civil_war.100 } end_disaster = castilian_civil_war } if = { limit = { has_disaster = time_of_troubles } country_event = { id = time_of_troubles.10 } end_disaster = time_of_troubles } if = { limit = { has_disaster = english_civil_war } country_event = { id = english_civil_war.100 } end_disaster = english_civil_war } } }
prostownik11