reichsreform = { member = { build_cost = -0.05 development_cost = -0.05 } emperor = { build_cost = -0.05 development_cost = -0.05 } on_effect = { imperial_ban_allowed = yes } off_effect = { imperial_ban_allowed = no } } reichsregiment = { member = { global_unrest = -2 } emperor = { diplomatic_reputation = 1 diplomats = 1 } } hofgericht = { member = { legitimacy = 0.5 } emperor = { legitimacy = 0.5 core_creation = -0.10 } } gemeinerpfennig = { member = { diplomatic_reputation = 1 } emperor = { global_tax_income = 20 } } landfriede = { member = { technology_cost = -0.05 } emperor = { prestige = 0.5 } on_effect = { internal_hre_cb = no } off_effect = { internal_hre_cb = yes } } erbkaisertum = { member = { legitimacy = 0.5 } emperor = { imperial_authority = 0.25 } on_effect = { if = { limit = { hre_religion_locked = no hre_religion_treaty = no } set_hre_religion_treaty = yes } hre_inheritable = yes } off_effect = { hre_inheritable = no } } privilegia_de_non_appelando = { war = yes #this may cause a war, so special AI check needed, to not lose many. member = { stability_cost_modifier = -0.10 } emperor = { imperial_authority = 0.25 } on_effect = { emperor = { country_event = { id = 9073 tooltip = vassalize_empire2 } } hidden_effect = { every_country = { limit = { is_part_of_hre = yes is_emperor = no num_of_cities = 1 NOT = { vassal_of = ROOT } } country_event = { id = 9074 } } } } } renovatio = { on_effect = { emperor = { country_event = { id = 9075 tooltip = renovatio_effect } } } }
prostownik11