estate_nomadic_tribes = { icon = 5 color = { 50 150 50 } # Is estate kept in control of province on conquest? keep_on_conquest = no # If true, country will get estate trigger = { NOT = { government = merchant_republic } NOT = { government = native_council } NOT = { government = siberian_native_council } is_nomad = yes is_colonial_nation = no NOT = { government = celestial_empire } } # If true, province can be granted to estate province_trigger = { always = yes } # They want to control at least this % of the country's non-overseas development, if # of home provinecs is above set amount min_territory = 25 min_provinces_to_want_territory = 4 wanted_territory_modifier = { desc = EST_TOTAL_DEVELOPMENT trigger = { total_development = 200 NOT = { total_development = 400 } } value = 5 } wanted_territory_modifier = { desc = EST_TOTAL_DEVELOPMENT trigger = { total_development = 400 NOT = { total_development = 600 } } value = 10 } wanted_territory_modifier = { desc = EST_TOTAL_DEVELOPMENT trigger = { total_development = 600 NOT = { total_development = 800 } } value = 15 } wanted_territory_modifier = { desc = EST_TOTAL_DEVELOPMENT trigger = { total_development = 800 NOT = { total_development = 1000 } } value = 20 } wanted_territory_modifier = { desc = EST_TOTAL_DEVELOPMENT trigger = { total_development = 1000 } value = 25 } # Giving territory affects power this much compared to base territory_power_modifier = 0.4 # Min autonomy in estate provinces min_autonomy = 50 # Estate cancels out the following multiplicative local autonomy effects: autonomy_does_not_affect = local_manpower_modifier autonomy_does_not_affect = land_forcelimit # These scale with loyalty & power country_modifier_happy = { cavalry_cost = -0.2 manpower_recovery_speed = 0.2 } country_modifier_neutral = { manpower_recovery_speed = 0.2 } country_modifier_angry = { horde_unity = -10 manpower_recovery_speed = -0.4 raze_power_gain = -1 } # These do not scale, but only applied in provinces owned by the estate province_modifier_happy = { local_manpower_modifier = 0.33 local_unrest = -2 } province_modifier_neutral = { local_manpower_modifier = 0.33 } province_modifier_angry = { local_unrest = 5 } # Influence modifiers base_influence = 25 # For province assignment ai_grant_province = { factor = 1 modifier = { factor = 0.5 development = 20 } modifier = { factor = 2 NOT = { development = 10 } } } #Special Interactions interaction = { name = "SUPPORT_TRIBES" icon = 7 years_between_use = 10 trigger = { years_of_income = 0.25 } effect = { add_years_of_income = -0.25 add_estate_loyalty = { estate = estate_nomadic_tribes loyalty = 15 } } ai_will_do = { factor = 1 modifier = { factor = 0 NOT = { years_of_income = 0.5 } } modifier = { factor = 0 estate_loyalty = { estate = estate_nomadic_tribes loyalty = 30 } } } } interaction = { name = "CONTRIBUTE_WARRIORS" icon = 12 years_between_use = 10 trigger = { estate_loyalty = { estate = estate_nomadic_tribes loyalty = 50 } estate_influence = { estate = estate_nomadic_tribes influence = 40 } NOT = { manpower_percentage = 0.99 } } effect = { add_manpower = 0.25 add_estate_loyalty = { estate = estate_nomadic_tribes loyalty = -15 } } ai_will_do = { factor = 1 modifier = { factor = 0 manpower_percentage = 0.25 } modifier = { factor = 0 NOT = { estate_loyalty = { estate = estate_nomadic_tribes loyalty = 50 } } } modifier = { factor = 0 is_at_war = no } } } interaction = { name = "RAISE_HOST" icon = 13 years_between_use = 10 trigger = { any_owned_province = { has_estate = estate_nomadic_tribes controlled_by = ROOT } estate_loyalty = { estate = estate_nomadic_tribes loyalty = 50 } estate_influence = { estate = estate_nomadic_tribes influence = 40 } } effect = { random_owned_province = { limit = { has_estate = estate_nomadic_tribes controlled_by = ROOT } add_unit_construction = { type = cavalry amount = 5 speed = 0.25 cost = 0 } } create_general = 20 add_estate_influence_modifier = { estate = estate_nomadic_tribes desc = EST_VAL_RAISED_HOST influence = 15 duration = 3650 } } ai_will_do = { factor = 1 modifier = { factor = 0 army_size_percentage = 0.5 } modifier = { factor = 0 estate_influence = { estate = estate_nomadic_tribes influence = 50 } } modifier = { factor = 0 is_at_war = no } } } interaction = { name = "RECRUIT_MINISTER" icon = 10 years_between_use = 30 trigger = { estate_influence = { estate = estate_nomadic_tribes influence = 40 } } effect = { if = { limit = { monthly_income = 25 } define_advisor = { type = recruitmaster skill = 3 discount = yes } } if = { limit = { NOT = { monthly_income = 25 } } define_advisor = { type = recruitmaster skill = 2 discount = yes } } add_estate_influence_modifier = { estate = estate_nomadic_tribes desc = EST_VAL_NOMAD_MINISTER influence = 15 duration = 10950 } } ai_will_do = { factor = 0 } } }
prostownik11