# New personalities cannot be added to this file # Do not change existing personality names! human = { chance = { factor = 0 } icon = 1 } ai_capitalist = { chance = { factor = 100 modifier = { factor = 0.5 NOT = { adm = 1 } } modifier = { factor = 0.5 NOT = { adm = 2 } } modifier = { factor = 0.5 NOT = { adm = 3 } } modifier = { factor = 1.5 adm = 4 } modifier = { factor = 1.5 adm = 5 } modifier = { factor = 1.5 adm = 6 } modifier = { factor = 1.1 administrative_ideas = 1 } modifier = { factor = 1.1 trade_ideas = 1 } modifier = { factor = 1.1 economic_ideas = 1 } modifier = { factor = 1.1 plutocracy_ideas = 1 } modifier = { factor = 1.25 NOT = { total_development = 30 } } modifier = { factor = 2 government = merchant_republic } modifier = { factor = 3 tag = PAP } modifier = { factor = 1.5 tag = MNG } modifier = { factor = 1.5 tag = KOR } modifier = { factor = 100 tag = MAM luck = no } modifier = { factor = 3 OR = { tag = ARA tag = CAS } NOT = { is_year = 1500 } } modifier = { factor = 5 government = imperial_city } } icon = 2 } ai_diplomat = { chance = { factor = 100 modifier = { factor = 0.5 NOT = { dip = 1 } } modifier = { factor = 0.5 NOT = { dip = 2 } } modifier = { factor = 0.5 NOT = { dip = 3 } } modifier = { factor = 1.5 dip = 4 } modifier = { factor = 1.5 dip = 5 } modifier = { factor = 1.5 dip = 6 } modifier = { factor = 1.1 aristocracy_ideas = 1 } modifier = { factor = 1.1 spy_ideas = 1 } modifier = { factor = 1.1 diplomatic_ideas = 1 } modifier = { factor = 1.1 innovativeness_ideas = 1 } modifier = { factor = 1.25 NOT = { total_development = 30 } } modifier = { factor = 1.5 is_emperor = yes total_development = 50 } modifier = { factor = 1.5 is_emperor = yes total_development = 100 } modifier = { factor = 2 tag = HAB } modifier = { factor = 2 tag = FRA } modifier = { factor = 3 tag = BYZ } modifier = { factor = 5 tag = PAP } modifier = { factor = 1.5 tag = MNG } modifier = { factor = 1.5 tag = KOR } modifier = { factor = 3 OR = { tag = ARA tag = CAS } NOT = { is_year = 1500 } } modifier = { factor = 5 government = imperial_city } } icon = 3 } ai_militarist = { chance = { factor = 100 modifier = { factor = 0 has_regency = yes } modifier = { factor = 0.5 government = republic } modifier = { factor = 0.5 NOT = { mil = 1 } } modifier = { factor = 0.5 NOT = { mil = 2 } } modifier = { factor = 0.5 NOT = { mil = 3 } } modifier = { factor = 0.5 is_emperor = yes total_development = 50 } modifier = { factor = 0.5 is_emperor = yes total_development = 100 } modifier = { factor = 1.5 mil = 4 } modifier = { factor = 1.5 mil = 5 } modifier = { factor = 1.5 mil = 6 } modifier = { factor = 1.1 offensive_ideas = 1 } modifier = { factor = 1.1 defensive_ideas = 1 } modifier = { factor = 1.1 quality_ideas = 1 } modifier = { factor = 1.1 quantity_ideas = 1 } modifier = { factor = 1.1 religious_ideas = 1 } modifier = { factor = 1.25 any_neighbor_country = { is_rival = ROOT } } modifier = { factor = 2 tag = MCH } modifier = { factor = 100 invasion_nation = yes } modifier = { factor = 3 government = native_council } modifier = { factor = 3 government = steppe_horde } modifier = { factor = 100 OR = { government = daimyo government = shogunate } } modifier = { factor = 2 is_march = yes } modifier = { factor = 2 OR = { tag = MOS tag = RUS tag = TUR tag = CSU } } modifier = { factor = 0.5 tag = FRA } modifier = { factor = 0.5 tag = PAP } modifier = { factor = 0.75 tag = MNG } modifier = { factor = 0.75 tag = KOR } modifier = { factor = 100 religion = nahuatl is_religion_reformed = no } } icon = 4 } ai_colonialist = { chance = { factor = 100 modifier = { factor = 0.5 has_regency = yes } modifier = { factor = 0.5 NOT = { adm = 1 } } modifier = { factor = 0.5 NOT = { adm = 2 } } modifier = { factor = 0.5 NOT = { adm = 3 } } modifier = { factor = 1.5 adm = 4 } modifier = { factor = 1.5 adm = 5 } modifier = { factor = 1.5 adm = 6 } modifier = { factor = 1.1 trade_ideas = 1 } modifier = { factor = 1.1 exploration_ideas = 1 } modifier = { factor = 1.1 maritime_ideas = 1 } modifier = { factor = 1.1 expansion_ideas = 1 } modifier = { factor = 0 NOT = { num_of_colonists = 1 } } modifier = { factor = 3 tag = POR } modifier = { factor = 0.5 tag = FRA } } icon = 5 } ai_balanced = { chance = { factor = 100 modifier = { factor = 1.25 always = yes # higher base chance } modifier = { factor = 100 ai = no } modifier = { factor = 0 has_regency = yes } modifier = { factor = 0.5 NOT = { adm = 1 dip = 1 mil = 1 } } modifier = { factor = 0.5 NOT = { adm = 2 dip = 2 mil = 2 } } modifier = { factor = 0.5 NOT = { adm = 3 dip = 3 mil = 3 } } modifier = { factor = 1.5 adm = 4 dip = 4 mil = 4 } modifier = { factor = 1.5 adm = 5 dip = 5 mil = 5 } modifier = { factor = 1.5 adm = 6 dip = 6 mil = 6 } } icon = 6 }
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