tutorial = { index = 2 category = 1 title = "TUT_BAS_CHAPTER02_TITLE" desc = "TUT_BAS_CHAPTER02_DESC" buttonText = "TUT_BAS_CHAPTER02_BUTTON" country = ENG window = "hints_window" # default window moveable = yes save_game = "eu4_tutorial_chapter2.eu4" #pauseable = no page = { index = 1 title = "TUT_BAS_CHAPTER02_PAGE01_TITLE" # Select the Army text = "TUT_BAS_CHAPTER02_PAGE01_TEXT" object = "TUT_BAS_CHAPTER02_PAGE01_OBJECTIVES" disabled_gui_object = { f_button_1 } disabled_gui_object = { f_button_2 } disabled_gui_object = { open_build_interface_button } disabled_gui_object = { unitpanel disbandbutton } disabled_gui_object = { single_unitpanel enable_rebel_button } effect = { # This page's effects on the world close_window = "all" keep_window_closed = yes allow_select_province = no #mapmode = political goto = 236 # London zoom = 200 pauseable = yes pause = yes allow_select_army = yes allow_select_navy = no ai = no add_country_modifier = { name = tutorial_modifier duration = -1 } 373 = { # Meath spawn_rebels = { type = anti_tax_rebels size = 1 } change_controller = REB } direction_pointer = { enable = yes target = 236 } province_highlight = { enable = yes target = 236 } } leave_page_effect = { direction_pointer = { enable = no } province_highlight = { enable = no } } trigger = { # Conditions that will take you to the next page if fulfilled select_army = "Royal Army" } option = { button = "TutorialPageButtonOption" text = "TUT_MENU" action = "close" tooltip = "TUT_MENU_TOOLTIP" position = { x = 7 #10 y = 338 } } option = { name = "hint_minimise" text = "MINIMISE" action = "minimize" tooltip = "TUT_BAS_CLOSE_TOOLTIP" } } page = { index = 2 title = "TUT_BAS_CHAPTER02_PAGE02_TITLE" # Move the Army text = "TUT_BAS_CHAPTER02_PAGE02_TEXT" object = "TUT_BAS_CHAPTER02_PAGE02_OBJECTIVES" disabled_gui_object = { f_button_1 } disabled_gui_object = { f_button_2 } disabled_gui_object = { open_build_interface_button } disabled_gui_object = { unitpanel disbandbutton } disabled_gui_object = { single_unitpanel enable_rebel_button } effect = { # This page's effects on the world pauseable = yes pause = yes speed = 2 allow_select_army = yes allow_select_navy = no allow_select_province = no ai = no close_window = "all" keep_window_closed = yes direction_pointer = { enable = yes target = 242 } province_highlight = { enable = yes target = 242 } } leave_page_effect = { direction_pointer = { enable = no } province_highlight = { enable = no } } trigger = { # Conditions that will take you to the next page if fulfilled 242 = { # Gwynedd infantry_in_province = 1 units_in_province = 1 } } option = { button = "TutorialPageButtonOption" text = "TUT_MENU" action = "close" tooltip = "TUT_MENU_TOOLTIP" position = { x = 7 #10 y = 338 } } option = { name = "hint_minimise" text = "MINIMISE" action = "minimize" tooltip = "TUT_BAS_CLOSE_TOOLTIP" } } page = { index = 3 title = "TUT_BAS_CHAPTER02_PAGE03_TITLE" # Load the unit into ships text = "TUT_BAS_CHAPTER02_PAGE03_TEXT" object = "TUT_BAS_CHAPTER02_PAGE03_OBJECTIVES" disabled_gui_object = { f_button_1 } disabled_gui_object = { f_button_2 } disabled_gui_object = { open_build_interface_button } disabled_gui_object = { unitpanel disbandbutton } disabled_gui_object = { single_unitpanel enable_rebel_button } effect = { # This page's effects on the world goto = 242 # Gwynedd close_window = "all" keep_window_closed = yes allow_select_province = no allow_select_army = yes allow_select_navy = no ai = no pauseable = yes pause = yes } trigger = { attached_army = "Royal Army" } extra_window = { window = "dummy-ul" sprite = "GFX_uiarrow_left" position = { x = 490 y = 250 } } connected_icons = { dummy-ul unitpanel attach_to_transport } option = { button = "TutorialPageButtonOption" text = "TUT_MENU" action = "close" tooltip = "TUT_MENU_TOOLTIP" position = { x = 7 #10 y = 338 } } option = { name = "hint_minimise" text = "MINIMISE" action = "minimize" tooltip = "TUT_BAS_CLOSE_TOOLTIP" } } page = { index = 4 title = "TUT_BAS_CHAPTER02_PAGE04_TITLE" # Select the fleet and move it text = "TUT_BAS_CHAPTER02_PAGE04_TEXT" object = "TUT_BAS_CHAPTER02_PAGE04_OBJECTIVES" disabled_gui_object = { f_button_1 } disabled_gui_object = { f_button_2 } disabled_gui_object = { open_build_interface_button } disabled_gui_object = { unitpanel disbandbutton } disabled_gui_object = { single_unitpanel enable_rebel_button } effect = { # This page's effects on the world goto = 1284 # Irish Sea close_window = "all" keep_window_closed = yes allow_select_army = yes allow_select_navy = yes ai = no pauseable = yes pause = no speed = 2 allow_select_province = no direction_pointer = { enable = yes target = 242 } province_highlight = { enable = yes target = 242 } } leave_page_effect = { direction_pointer = { enable = no } province_highlight = { enable = no } } trigger = { # Conditions that will take you to the next page if fulfilled select_navy = "Royal Navy" } option = { button = "TutorialPageButtonOption" text = "TUT_MENU" action = "close" tooltip = "TUT_MENU_TOOLTIP" position = { x = 7 #10 y = 338 } } option = { name = "hint_minimise" text = "MINIMISE" action = "minimize" tooltip = "TUT_BAS_CLOSE_TOOLTIP" } } page = { index = 5 title = "TUT_BAS_CHAPTER02_PAGE05_TITLE" # Select the fleet and move it text = "TUT_BAS_CHAPTER02_PAGE05_TEXT" object = "TUT_BAS_CHAPTER02_PAGE05_OBJECTIVES" disabled_gui_object = { f_button_1 } disabled_gui_object = { f_button_2 } disabled_gui_object = { open_build_interface_button } disabled_gui_object = { unitpanel disbandbutton } disabled_gui_object = { single_unitpanel enable_rebel_button } effect = { # This page's effects on the world goto = 1284 # Irish Sea close_window = "all" keep_window_closed = yes allow_select_army = yes allow_select_navy = yes ai = no pauseable = yes pause = no speed = 2 allow_select_province = no select_navy = "Royal Navy" direction_pointer = { enable = yes target = 1284 } province_highlight = { enable = yes target = 1284 } } leave_page_effect = { direction_pointer = { enable = no } province_highlight = { enable = no } } trigger = { # Conditions that will take you to the next page if fulfilled 1284 = { # Irish Sea units_in_province = 1 infantry_in_province = 1 } embarked = "Royal Army" } option = { button = "TutorialPageButtonOption" text = "TUT_MENU" action = "close" tooltip = "TUT_MENU_TOOLTIP" position = { x = 7 #10 y = 338 } } option = { name = "hint_minimise" text = "MINIMISE" action = "minimize" tooltip = "TUT_BAS_CLOSE_TOOLTIP" } } page = { index = 6 title = "TUT_BAS_CHAPTER02_PAGE06_TITLE" # Select army text = "TUT_BAS_CHAPTER02_PAGE06_TEXT" object = "TUT_BAS_CHAPTER02_PAGE06_OBJECTIVES" disabled_gui_object = { f_button_1 } disabled_gui_object = { f_button_2 } disabled_gui_object = { open_build_interface_button } disabled_gui_object = { unitpanel disbandbutton } disabled_gui_object = { single_unitpanel enable_rebel_button } effect = { # This page's effects on the world goto = 1284 # Irish Sea close_window = "all" keep_window_closed = yes allow_select_army = yes allow_select_navy = yes select_navy = "Royal Navy" pauseable = yes pause = no allow_select_province = no ai = no direction_pointer = { enable = yes target = 373 } province_highlight = { enable = yes target = 373 } } leave_page_effect = { direction_pointer = { enable = no } province_highlight = { enable = no } } extra_window = { window = "dummy-ul" sprite = "GFX_uiarrow_left" position = { x = 600 y = 255 } } connected_icons = { dummy-ul unitpanel button_embarked } trigger = { # Conditions that will take you to the next page if fulfilled select_army = "Royal Army" } trigger = { # Conditions that will take you to the next page if fulfilled 373 = { # Meath infantry_in_province = 1 unit_in_battle = yes } } option = { button = "TutorialPageButtonOption" text = "TUT_MENU" action = "close" tooltip = "TUT_MENU_TOOLTIP" position = { x = 7 #10 y = 338 } } option = { name = "hint_minimise" text = "MINIMISE" action = "minimize" tooltip = "TUT_BAS_CLOSE_TOOLTIP" } } page = { index = 7 title = "TUT_BAS_CHAPTER02_PAGE07_TITLE" # Disembark the Army text = "TUT_BAS_CHAPTER02_PAGE07_TEXT" object = "TUT_BAS_CHAPTER02_PAGE07_OBJECTIVES" disabled_gui_object = { f_button_1 } disabled_gui_object = { f_button_2 } disabled_gui_object = { open_build_interface_button } disabled_gui_object = { unitpanel disbandbutton } disabled_gui_object = ...
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