songs.txt

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song = {
	name = "maintheme"
	
	chance = {
		modifier = {
			factor = 0			#only played in mainscreen.
		}		
	}
}


song = {
	name = "amongthepoor"
	
	chance = {
		modifier = {
			factor = 0
			is_at_war = yes
		}		
	}
}


song = {
	name = "battleoflepanto"
	
	chance = {
		modifier = {
			factor = 1.25
			is_at_war = yes
		}		
	}
}

song = {
	name = "commerceinthepeninsula"
	
	chance = {
		modifier = {
			factor = 0.75
			is_at_war = yes
		}		
	}
}

song = {
	name = "dehominisdignitate"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}

song = {
	name = "eire"
	
	chance = {
		modifier = {
			factor = 1.5
			is_at_war = no
		}		
	}
}


song = {
	name = "event_war_battleofbreitenfeld"
	
	chance = {
		modifier = {
			factor = 1.5
			is_at_war = yes
		}			
	}
}

song = {
	name = "inthestreets"
	
	chance = {
		modifier = {
			factor = 1.5
			is_at_war = no
		}		
	}
}

song = {
	name = "kingscourt"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}

song = {
	name = "kingsinthenorth"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}

song = {
	name = "machiavelli"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}

song = {
	name = "mood_discovery"
	
	chance = {
		modifier = {
			factor = 1.5
			num_of_colonists = 1
		}		
	}
}

song = {
	name = "mood_landinsight"
	
	chance = {
		modifier = {
			factor = 1.25
			is_at_war = no
		}		
	}
}

song = {
	name = "moodevent_thesnowiscoming"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}

song = {
	name = "mykingdom"
	
	chance = {
		modifier = {
			factor = 1.25
			is_at_war = yes
		}		
	}
}


song = {
	name = "nighttime"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}


song = {
	name = "openseas"
	
	chance = {
		modifier = {
			factor = 1.25
			is_at_war = no
		}			
	}
}

song = {
	name = "rideforthvictoriously"
	
	chance = {
		modifier = {
			factor = 0
			is_at_war = no
		}		
		modifier = {
			factor = 1.5
			is_at_war = yes
		}		
	}
}

song = {
	name = "theageofdiscovery"
	
	chance = {
		modifier = {
			factor = 0
			is_at_war = yes
		}	
		modifier = {
			factor = 1.5
			num_of_colonists = 1
		}			
	}
}


song = {
	name = "theendofanera_endcredits"
	
	chance = {
		modifier = {
			factor = 0
			is_at_war = no
		}				
	}
}


song = {
	name = "thesoundofsummer"
	
	chance = {
		modifier = {
			factor = 0
			is_at_war = yes
		}			
	}
}

song = {
	name = "thestageisset"
	
	chance = {
		modifier = {
			factor = 1.25
			is_at_war = yes
		}		
	}
}

song = {
	name = "thestonemasons"
	
	chance = {
		modifier = {
			factor = 1
		}		
	}
}


song = {
	name = "war_offtowar"
	
	chance = {
		modifier = {
			factor = 0
			is_at_war = no
		}		
	}
}


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