Daimyo_Missions.txt

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restore_stability = {

	type = country
	
	category = ADM
	
	allow = {
		government = daimyo
		NOT = {
			stability = 1
		}
	}
	success = {
		stability = 1
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 2
			NOT = {
				stability = -2
			}
		}
		modifier = {
			factor = 2
			NOT = {
				stability = -1
			}
		}
		modifier = {
			factor = 2
			NOT = {
				stability = 0
			}
		}
	}
	effect = {
		add_prestige = 5
		add_years_of_income = 0.1
	}
}


view_the_hanami = {

	type = country

	category = ADM
	
	allow = {
		government = daimyo
		NOT = {
			prestige = 30
		}
	}
	success = {
		prestige = 50
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 0.5
			NOT = {
				stability = -2
			}
		}
		modifier = {
			factor = 0.5
			war_exhaustion = 5
		}
		modifier = {
			factor = 0.5
			NOT = {
				stability = -1
			}
		}
	}
	effect = {
		add_prestige = 15
	}
}


improve_the_han = {

	type = country

	category = ADM
	
	allow = {
		government = daimyo
		inflation = 10
		NOT = { inflation = 15 }
	}
	success = {
		NOT = {
			inflation = 9
		}
	}
	abort = {
		inflation = 15
	}
	chance = {
		factor = 1000
	}
	effect = {
		add_inflation = -2
		add_years_of_income = 0.05
	}
}


sankin_kotai = {

	type = country

	category = ADM
	
	allow = {
		government = daimyo
		is_at_war = no
		NOT = { treasury = 250 }
		NOT = { adm_power = 100 }
		JAP = {
			government = shogunate
			overlord_of = ROOT
			has_opinion = { who = ROOT value = -100 }
			NOT = { has_opinion = { who = ROOT value = 50 } }
			NOT = { has_opinion_modifier = { who = ROOT modifier = sankin_kotai } }
		}
	}
	abort = {
		OR = {
			JAP = {
				NOT = { has_opinion = { who = ROOT value = -100 } }
			}
			NOT = { vassal_of = JAP }
		}
	}
	success = {
		treasury = 250
		adm_power = 100
	}
	chance = {
		factor = 1000
	}
	effect = {
		add_treasury = -50
		add_adm_power = -25
		JAP = {
			add_opinion = {
				who = ROOT
				modifier = sankin_kotai
				years = 25
			}
		}
	}
}


strengthen_the_bushido = {

	type = country

	category = MIL
	
	allow = {
		government = daimyo
		NOT = {
			army_tradition = 25
		}
	}
	success = {
		army_tradition = 25
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 0.5
			army_tradition = 15
		}
		modifier = {
			factor = 0.5
			overextension_percentage = 0.05
		}
		modifier = {
			factor = 2
			NOT = {
				legitimacy = 50
			}
		}
	}
	effect = {
		add_prestige = 5
		add_legitimacy = 5
	}
}


support_the_kabuki = {

	type = country

	category = ADM
	
	allow = {
		government = daimyo
		OR = {
			legitimacy = 75
			stability = 3
			prestige = 75
		}
		is_year = 1600
		NOT = { advisor = artist }
	}
	success = {
		advisor = artist
	}
	chance = {
		factor = 1000
	}
	effect = {
		add_legitimacy = 5
		add_prestige = 5
	}
}


#the_red_seal_ships = {
#	type = country
#	
#	allow = {
#		government = daimyo
#		shogun_exists = yes
#		NOT = {
#			num_of_placed_merchants = 15
#		}
#		NOT = {
#			has_idea = merchant_adventures
#		}
#	}
#	
#	success = {
#		OR = {
#			AND = {
#				num_of_placed_merchants = 15
#				has_idea = merchant_adventures
#			}
#			AND = {
#				num_of_placed_merchants = 15
#				advisor = trader
#			}
#		}
#	}
#	
#	chance = {
#		factor = 1000
##		modifier = {
##			factor = 2
##			num_of_cots = 2
##		}
#		modifier = {
#			factor = 2
#			num_of_placed_merchants = 10
#		}
#		modifier = {
#			factor = 0.5
#			overextension_percentage = 0.05
#		}
#	}
#	
#	effect = {
#		add_years_of_income = 0.3
#		merchants = 5
#		add_navy_tradition = 10
#	}
#}


strengthen_the_shinobi = {

	type = country

	category = ADM
	
	allow = {
		government = daimyo
		NOT = {
			advisor = spymaster
		}
		any_owned_province = {
			NOT = {
				is_core = ROOT
			}
		}
		NOT = {
			has_idea = vetting
		}
	}
	success = {
		advisor = spymaster
		has_idea = vetting
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 0.5
			overextension_percentage = 0.045
		}
		modifier = {
			factor = 0.5
			overextension_percentage = 0.10
		}
	}
	effect = {
#		spies = 5
		add_legitimacy = 5
		add_prestige = 5
	}
}


the_divine_wind = {

	type = country
	
	category = ADM
	
	allow = {
		naval_forcelimit = 20
		government = daimyo
		NOT = {
			num_of_heavy_ship = 10
			has_idea = grand_navy
		}
		NOT = { has_country_flag = divined_wind }
	}
	success = {
		OR = {
			num_of_heavy_ship = 15
			has_idea = grand_navy
		}
	}
	chance = {
		factor = 1000
		modifier = {
			factor = 0.8
			num_of_ports = 10
		}
		modifier = {
			factor = 0.8
			num_of_ports = 15
		}
	}
	effect = {
		add_navy_tradition = 20
		add_prestige = 10
		add_adm_power = 30
		set_country_flag = divined_wind
	}
}
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