restore_stability = { type = country category = ADM allow = { government = daimyo NOT = { stability = 1 } } success = { stability = 1 } chance = { factor = 1000 modifier = { factor = 2 NOT = { stability = -2 } } modifier = { factor = 2 NOT = { stability = -1 } } modifier = { factor = 2 NOT = { stability = 0 } } } effect = { add_prestige = 5 add_years_of_income = 0.1 } } view_the_hanami = { type = country category = ADM allow = { government = daimyo NOT = { prestige = 30 } } success = { prestige = 50 } chance = { factor = 1000 modifier = { factor = 0.5 NOT = { stability = -2 } } modifier = { factor = 0.5 war_exhaustion = 5 } modifier = { factor = 0.5 NOT = { stability = -1 } } } effect = { add_prestige = 15 } } improve_the_han = { type = country category = ADM allow = { government = daimyo inflation = 10 NOT = { inflation = 15 } } success = { NOT = { inflation = 9 } } abort = { inflation = 15 } chance = { factor = 1000 } effect = { add_inflation = -2 add_years_of_income = 0.05 } } sankin_kotai = { type = country category = ADM allow = { government = daimyo is_at_war = no NOT = { treasury = 250 } NOT = { adm_power = 100 } JAP = { government = shogunate overlord_of = ROOT has_opinion = { who = ROOT value = -100 } NOT = { has_opinion = { who = ROOT value = 50 } } NOT = { has_opinion_modifier = { who = ROOT modifier = sankin_kotai } } } } abort = { OR = { JAP = { NOT = { has_opinion = { who = ROOT value = -100 } } } NOT = { vassal_of = JAP } } } success = { treasury = 250 adm_power = 100 } chance = { factor = 1000 } effect = { add_treasury = -50 add_adm_power = -25 JAP = { add_opinion = { who = ROOT modifier = sankin_kotai years = 25 } } } } strengthen_the_bushido = { type = country category = MIL allow = { government = daimyo NOT = { army_tradition = 25 } } success = { army_tradition = 25 } chance = { factor = 1000 modifier = { factor = 0.5 army_tradition = 15 } modifier = { factor = 0.5 overextension_percentage = 0.05 } modifier = { factor = 2 NOT = { legitimacy = 50 } } } effect = { add_prestige = 5 add_legitimacy = 5 } } support_the_kabuki = { type = country category = ADM allow = { government = daimyo OR = { legitimacy = 75 stability = 3 prestige = 75 } is_year = 1600 NOT = { advisor = artist } } success = { advisor = artist } chance = { factor = 1000 } effect = { add_legitimacy = 5 add_prestige = 5 } } #the_red_seal_ships = { # type = country # # allow = { # government = daimyo # shogun_exists = yes # NOT = { # num_of_placed_merchants = 15 # } # NOT = { # has_idea = merchant_adventures # } # } # # success = { # OR = { # AND = { # num_of_placed_merchants = 15 # has_idea = merchant_adventures # } # AND = { # num_of_placed_merchants = 15 # advisor = trader # } # } # } # # chance = { # factor = 1000 ## modifier = { ## factor = 2 ## num_of_cots = 2 ## } # modifier = { # factor = 2 # num_of_placed_merchants = 10 # } # modifier = { # factor = 0.5 # overextension_percentage = 0.05 # } # } # # effect = { # add_years_of_income = 0.3 # merchants = 5 # add_navy_tradition = 10 # } #} strengthen_the_shinobi = { type = country category = ADM allow = { government = daimyo NOT = { advisor = spymaster } any_owned_province = { NOT = { is_core = ROOT } } NOT = { has_idea = vetting } } success = { advisor = spymaster has_idea = vetting } chance = { factor = 1000 modifier = { factor = 0.5 overextension_percentage = 0.045 } modifier = { factor = 0.5 overextension_percentage = 0.10 } } effect = { # spies = 5 add_legitimacy = 5 add_prestige = 5 } } the_divine_wind = { type = country category = ADM allow = { naval_forcelimit = 20 government = daimyo NOT = { num_of_heavy_ship = 10 has_idea = grand_navy } NOT = { has_country_flag = divined_wind } } success = { OR = { num_of_heavy_ship = 15 has_idea = grand_navy } } chance = { factor = 1000 modifier = { factor = 0.8 num_of_ports = 10 } modifier = { factor = 0.8 num_of_ports = 15 } } effect = { add_navy_tradition = 20 add_prestige = 10 add_adm_power = 30 set_country_flag = divined_wind } }
prostownik11